<font size="1" face="Verdana"><font color="#C0C0C0">Quests Main Page<br /></font>•<font size="1" color="#C0C0C0" face="Verdana">[act-one.shtml Act One Quests]<br /></font>•<font size="1" color="#C0C0C0" face="Verdana">[act-two.shtml Act Two Quests]<br /></font>•<font size="1" color="#C0C0C0" face="Verdana">[act-three.shtml Act Three Quests]<br /></font>•<font size="1" color="#C0C0C0" face="Verdana">[act-four.shtml Act Four Quests]<br /></font>•<font color="#C0C0C0">[act-five.shtml Act Five Quests] </font></font>
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A much improved aspect of Diablo II, quests are now more immersive, complex, and inventive.
=Quests=
[[Image:Quest-button.gif|frame|left]][[Image:Quests-actone.jpg|thumb|right|Act One Quest Menu]]To access information about quests, press the "Q" button on your keyboard, or whatever you have changed it to if you've custom set your hotkeys. There is also a Quests button on the mini-panel pop up icon strip, and when a Quest is being given, either by an NPC or triggered by you entering an area with one, the Quest Log buttom will pop up to the lower left of your screen. If you click it the Quests window will open up with the current quest highlighted, and more info about it in the box at the bottom. The info presented in this box will generally guide you through the quest, telling you just where to go or who to talk to next. You can always check it for more info if you get lost. The Speech button at the lower right will replay the dialogue you heard from an NPC or read in a book when you first were given the quest.
Many quests have multiple parts, where you must gather several items and combine them, or take them back to various NPCs to get more information or a new item. As you execute the various steps in the quest, the instructions in the Quest menu will change to tell you what you need do next. Most players have seen all the quests many times and just double click their keyboard hotkey for Quests when the button pops up, since they know what it's going to say and they want it off of their playing screen.
[[Image:Quest-button.gif|right]]The quests button can be useful also, it will let you know when you are near a quest item or monster, and you can use that as an early warning system in some places such as nearing Nihlathak in Act Five.
The quests are static in Diablo II. You get the same quests every game, single-player and multi-player, though many of them are a lot easier if you party with other players to complete them. Most of the quests are given by NPCs, triggered by your entering a new area near where the quest item or monster or location is found. You can in most cases proceed right to the quest without talking to any of the NPCs about it, but if you do return to town every NPC will have something to say about the quest, either offering suggestions or telling you directly how to do it, or just talking about it in a gossipy manner. These conversations are usually interesting and often funny, but many players never take the time to listen to them, since they are only available at certain times, often mid-quest, and not before or afterwards. Try talking to Asheara in Act Three sometime when you have the Golden Bird from Meshif, before you give it to Alkor, for example.