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Quests Act Four

4 bytes added, 13:14, 11 March 2008
Quest Two: The Hellforge
The reward is in the form of gems, and a rune in the Expansion. Four gems fall to the ground as the souls are flying away. They are always one normal, two flawless, and one perfect, of random types. There are four gems for each player in the party who is finishing the quest, so in a five player party, with three people needing the quest all in Act Four, you'd get twelve gems, and have to sort out who gets which. You want to be careful if you are new to Act Four, and in a party, since others might finish the quest and get all of your gems even if you are in another area. In the Expansion there is one Rune dropped each time the soulstone is smashed, no matter how many are in the party, so you might want to be sure you do the quest yourself to get your Rune.
[[Hephasto ]] was one of the most feared monsters in the game prior to v1.08. He was always Cursed, Extra Strong, and Magic Resistant, did huge damage, and had a lot of foot speed. Hep spawning with Might or Extra Fast was a terrifying sight; he could outrun most characters in a footrace, and packed a potential one-hit kill for many types of characters. MOst players, especially hardcore characters, lived in dread of his section of the River of Flame, and ran for their lives if they got close enough while exploring to trigger his quest button to pop up. He's ''much'' less fearsome in v1.08 and the Expansion, with Spectral Hit and Conviction instead of his earlier mods, and he's not as quick either, so killing him solo is no longer a real test of your skills or technique.
'''Tips:''' You don't need to carry the Soulstone you get from Mephisto in Act Three, Cain will give you a new one each time he gives you the quest if you don't have one.
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