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Overseer

9,065 bytes added, 11:49, 6 April 2008
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Overseers are [[Demons]].
Overseers are a sort of shaman monster. They lack the strong magical attacks of other types of shaman and they can not resurrect their dead minions, but they can greatly increase the powers of minions, as well as offer them some limited healing. They aren't generally that tough to deal with though, simply because their minions, even when powered up, are pretty weak. Lashers on their own can be time consuming to kill with their high defense and blocking, but they aren't very dangerous, and their AI tends to cause them to wander around, rather than joining in the fray.
nOverseers possess a variety of skills: * Cry Help: If the overseer is taking damage (from melee or ranged attack), he will cast the Attract curse on the character hitting him, causing all of his minions to swarm to the Attracted target.* Healing Vortex: This skill heals the minion as well as boosting its speed, attack rating, defense, and damage by values listed in the tables below.Finish Overseers off quickly * Minion Frenzy: This skill turns a regular minion into a [[Suicide Minion]] that will explode as soon as it gains close proximity to a target.* Smite: A chance to prevent them from helping out Minionsstun with melee hits.
Blood Bosses heal 50% faster than '''Overseers''' and '''Hell Whips''' spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal monstersstats are listed from v1.09 and earlier patches.* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 =Statistics= Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** Champions and Bosses can sometimes drop from the next higher TC.** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. {| width="100%" style="text-align:center"! Type! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Overseer'''| 33 / 58 / 80| 977 / 13308 / 55500| 600 / 1914-2424 / 6307-10653| 4| 36/Dol, 60/Ist, 84/Zod|-| '''Lasher'''| 34 / 59 / 81| 1071 / 14107 / 57198| 629 / 1963-2487 / 6438-10871| 4| 36/Dol, 60/Ist, 84/Zod|-| '''Overlord'''| 36 / 61 / 82| 1296 / 15850 / 58897| 689 / 2068-2620 / 6567-11090| 5| 39/Dol, 63/Ist, 87/Zod|-| '''Blood Boss'''| 37 / 62 / 83| 1429 / 16802 / 60596| 720 / 2118-2682 / 6696-11308| 5| 39/Dol, 63/Ist, 87/Zod|-| '''Hell Whip'''| 39 / 60 / 81| 1721 / 14955 / 57198| 780 / 2016-2553 / 6438-10871| 6| 39/Dol, 63/Ist, 87/Zod|-! colspan="6" | Guest Monsters (Act Five, NM/Hell only)|-| '''Overseer'''| -- / 58 / 80| -- / 13308 / 55500| -- / 1914-2424 / 6307-10653| 4| --, 60/Ist, 84/Zod|-| '''Lasher'''| -- / 59 / 81| -- / 14107 / 57198| -- / 1963-2487 / 6438-10871| 4| --, 60/Ist, 84/Zod|-| '''Blood Boss'''| -- / 66 / 85| -- / 21145 / 63993| -- / 2118-2682 / 6696-11308| 5| --, 66/Vex, 87/Zod|-| '''Hell Whip'''| -- / 60 / 81| -- / 14955 / 57198| -- / 2016-2553 / 6438-10871| 6| --, 63/Ist, 87/Zod|}  =Offense= Overseers use possess a Smite bonus to their melee attack that will sometimes stun the target. When Lashers whip their minions, they grant them substantial bonuses and heal them. These bonuses are the same for all levels of minions, except for the healing which varies by type and difficult level. Healing values are displayed in the following Skillstable below.* Healing:* Speed: +80%* Attack value: +80%* Defense: +50%* Damage: Cry Help +100% {| width="100%" style="text-align:center"! Type! Attack 1! AR 1! Attack 2! AR 2! Minion Healing|-| '''Overseer'''| 13-25 / 28-52 / 54-100| 430 / 1530 / 4344| 21-43 / 43-76 / 81-145| 318 / 1190 / 10748|-- / 25-35 / 45-55|-| '''Lasher'''| 13-26 / 29-53 / 55-102| 441 / 1555 / 4395| 22-44 / 44-78 / 83-148| 328 / 1209 / 10875| 10-20 / 25-35 / 45-55|-| '''Overlord'''| 14-27 / 30-56 / 55-102| 468 / 1603 / 4446| 23-46 / 45-81 / 83-148| 352 / 1247 / 11001| 10-20 / -- / --|-| '''Blood Boss'''| 14-28 / 30-56 / 56-103| 486 / 1628 / 4498| 24-47 / 45-81 / 84-150| 358 / 1266 / 11128| 10-20 / 25-35 / 45-55|-| '''Hell Whip'''| 15-29 / 29-53 / 55-102| 514 / 1579 / 4395| 25-50 / 44-78 / 83-148| 379 / 1228 / 10875| 10-20 / 25-35 / 45-55|-! colspan="6" | Guest Monsters (AttractAct Five, NM/Hell only)|-| '''Overseer'''| -- / 28-52 / 54-100| -- / 1530 / 4344| -- / 43-76 / 81-145| -- / 1190 / 10748| -- / 25-35 / 45-55|-| '''Lasher'''| -- / 29-53 / 55-102| -- / 1555 / 4395| -- / 44-78 / 83-148| -- / 1209 / 10875| -- / 25-35 / 45-55|-| '''Blood Boss'''| -- / 33-60 / 57-105| -- / 1725 / 4600| -- / 49-88 / 86-153| -- / 1341 / 11382| -- / 25-35 / 45-55|-| '''Hell Whip'''| -- / 29-53 / 55-102| -- / 1579 / 4395| -- / 44-78 / 83-148| -- / 1228 / 10875| -- / 25-35 / 45-55|}  =Defenses= All Lashers regenerate hit points 50% faster than usual. * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%" style="text-align:center"! Type! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness|-| '''Overseer'''| 166 / 712 / 1406| 43%| 1.8/sec| 100 / 100 / 100| 50 / 40 / 33|-| '''Lasher'''| 171 / 723 / 1422| 44%| 1.8/sec| 100 / 100 / 100| 50 / 40 / 33|-| '''Overlord'''| 181 / 745 / 1438| 47%| 1.8/sec| 100 / 100 / 100| 50 / 40 / 33|-| '''Blood Boss'''| 186 / 756 / 1454| 48%| 1.8/sec| 100 / 100 / 100| 50 / 40 / 33|-| '''Hell Whip'''| 196 / 734 / 1422| 50%| 1.8/sec| 100 / 100 / 100| 50 / 40 / 33|-! colspan="6" | Guest Monsters (Act Five, NM/Hell only)|-| '''Overseer'''| -- / 712 / 1406| 43%| 1.8/sec| -- / 100 / 100| -- / 40 / 33|-| '''Lasher'''| -- / 723 / 1422| 44%| 1.8/sec| -- / 100 / 100| -- / 40 / 33|-| '''Blood Boss'''| -- / 799 / 1485| 48%| 1.8/sec| -- / 100 / 100| -- / 40 / 33|-| '''Hell Whip'''| -- / 734 / 1422| 50%| 1.8/sec| -- / 100 / 100| -- / 40 / 33|}  =Resistances= * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, Healing Vortexif the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. {| width="100%" style="text-align:center"! Type! Physical! Fire! Cold! Lightning! Poison! Magic|-| '''Overseer'''| 0% / 0% / 40%| 0% / 0% / 33%| 0% / 0% / <font color="#FF0000">120%</font>| 0% / 0% / 20%| 0% / 0% / 0%| 0% / 0% / 0%|-| '''Lasher'''| 0% / 0% / 40%| 0% / 0% / 33%| 0% / 0% / <font color="#FF0000">130%</font>| 0% / 0% / 20%| 0% / 0% / 0%| 0% / 0% / 0%|-| '''Overlord'''| 0% / 0% / 40%| 0% / 0% / 33%| 0% / 0% / <font color="#FF0000">140%</font>| 0% / 0% / 20%| 0% / 0% / 0%| 0% / 0% / 0%|-| '''Blood Boss'''| 0% / 0% / 40%| 0% / 0% / 33%| 0% / 0% / <font color="#FF0000">150%</font>| 0% / 0% / 20%| 0% / 0% / 0%| 0% / 0% / 0%|-| '''Hell Whip'''| 0% / 0% / 40%| 0% / 0% / 33%| 0% / 0% / <font color="#FF0000">160%</font>| 0% / 0% / 20%| 0% / 0% / 0%| 0% / 0% / 0%|-! colspan="7" | Guest Monsters (Act Five, Minion FrenzyNM/Hell only)|-| '''Overseer'''| -- / 0% / 40%| -- / 0% / 33%| -- / 0% / <font color="#FF0000">120%</font>| -- / 0% / 20%| -- / 0% / 0%| -- / 0% / 0%|-| '''Lasher'''| -- / 0% / 40%| -- / 0% / 33%| -- / 0% / <font color="#FF0000">130%</font>| -- / 0% / 20%| -- / 0% / 0%| -- / 0% / 0%|-| '''Blood Boss'''| -- / 0% / 40%| -- / 0% / 33%| -- / 0% / <font color="#FF0000">150%</font>| -- / 0% / 20%| -- / 0% / 0%| -- / 0% / 0%|-| '''Hell Whip'''| -- / 0% / 40%| -- / 0% / 33%| -- / 0% / <font color="#FF0000">160%</font>| -- / 0% / 20%| -- / 0% / 0%| -- / 0% / 0%|}  =Locations= * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, Smiteprior to v1.10.)* <nowiki>Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.</nowiki>* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.* Monsters in areas marked "No Boss" will never appear as random bosses or champions{| width="100%"! Type! Normal! Nightmare & Hell|-| '''Overseer'''| --| --|-| '''Lasher'''| Arreat Plateau, Pit of Abbadon| --|-| '''Overlord'''| Pit of Archeron| --|-| '''Blood Boss'''| Infernal Pit| Infernal Pit|-| '''Hell Whip'''| --| --|-! colspan="3" | Guest Monsters (Act Five, NM/Hell only)|-| '''Overseer'''| --| Bloody Foothills|-| '''Lasher'''| --| Frigid Highlands|-| '''Blood Boss'''| --| Worldstone Keep 3|-| '''Hell Whip'''| --| Arreat Plateau|}  [[category:monsters]][[category:demons]][[category:Guest Monsters]]
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