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Reanimated Horde

9,272 bytes added, 13:34, 6 April 2008
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Reanimated Horde are [[Undead]].

Reanimated Horde are skeletal warriors who drag massive two-handed swords in their eternal quest for revenge. They move very slowly, but are capable of unleashing a fast, short range charge attack which was greatly increased in damage in v1.10 and is now quite a dangerous tactic. Low hit point characters should be very cautious, especially when Cursed, since it's quite possible to die from a single charge, or two in rapid succession from a pair of monsters in the same pack.

Reanimated Horde can spontaneously reanimate, some of them more than once. The self-resurrected monster is made anew, fully restored in hit points, worth normal experience and capable of dropping items again.

* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.

{| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Rot Walker'''
| 31 / 61 / 81
| 903 / 13314 / 48046
| 163-242 / 1516-1861 / 4721-7724
| 5
| 36/Dol, 60/Ist, 87/Zod
|-
| '''Reanimated Horde'''
| 33 / 62 / 82
| 1090 / 14114 / 49473
| 180-270 / 1553-1906 / 4815-7879
| 5
| 39/Dol, 63/Vex, 87/Zod
|-
| '''Prowling Dead'''
| 35 / 63 / 83
| 1322 / 14961 / 50900
| 198-297 / 1591-1953 / 4910-8035
| 5
| 39/Dol, 63/Vex, 87/Zod
|-
| '''Unholy Corpse'''
| 40 / 64 / 84
| 2127 / 15859 / 52327
| 245-367 / 1628-1998 / 5005-8190
| 5
| 39/Dol, 63/Vex, 87/Zod
|-
| '''Defiled Warrior'''
| 42 / 65 / 85
| 2569 / 16810 / 53754
| 266-397 / 1666-2045 / 5100-8345
| 5
| 39/Dol, 66/Vex, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Rot Walker'''
| -- / 61 / 81
| -- / 13314 / 48046
| -- / 1516-1861 / 4721-7724
| 5
| --, 60/Ist, 87/Zod
|-
| '''Reanimated Horde'''
| -- / 62 / 82
| -- / 14114 / 49473
| -- / 1553-1906 / 4815-7879
| 5
| --, 63/Ist, 87/Zod
|-
| '''Prowling Dead'''
| -- / 64 / 84
| -- / 15859 / 52327
| -- / 1628-1998 / 5005-8190
| 5
| --, 63/Vex, 87/Zod
|-
| '''Defiled Warrior'''
| -- / 65 / 85
| -- / 16810 / 53754
| -- / 1666-2045 / 5100-8345
| 5
| --, 66/Vex, 87/Zod
|}


=Offense=

Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type.

* Reanimation can not take place once a corpse has been used by one of the various corpse skills.
* Reanimation takes place from 5-10 seconds after death, with the time only counting when a character is in the vicinity.
* Reanimated Reanimated Horde are made new by the process, and have their full hit points, are worth full experience, and can drop items just like usual.

{| width="100%" style="text-align:center"
! Type
! Attack 1
! AR 1
! Attack 2
! AR 2
! Charge
! Reanimations
|-
| '''Rot Walker'''
| 6-17 / 35-56 / 65-102
| 444 / 1603 / 4395
| 6-17 / 30-61 / 55-111
| 297 / 1188 / 3256
| 12-34 / 96-154 / 243-386
| 1
|-
| '''Reanimated Horde'''
| 7-18 / 35-56 / 65-102
| 471 / 1628 / 4446
| 7-18 / 30-61 / 55-111
| 318 / 1206 / 3294
| 14-36 / 96-154 / 243-386
| 1
|-
| '''Prowling Dead'''
| 7-19 / 36-57 / 65-103
| 505 / 1652 / 4498
| 7-19 / 31-62 / 56-112
| 338 / 1224 / 3332
| 14-38 / 99-156 / 243-386
| 2
|-
| '''Unholy Corpse'''
| 8-22 / 36-57 / 65-103
| 578 / 1676 / 4549
| 8-22 / 31-62 / 56-112
| 389 / 1242 / 3370
| 16-44 / 99-156 / 243-386
| 2
|-
| '''Defiled Warrior'''
| 9-23 / 37-58 / 67-105
| 608 / 1701 / 4600
| 9-23 / 31-63 / 57-115
| 410 / 1260 / 3408
| 18-46 / 99-156 / 243-386
| 3
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Rot Walker'''
| -- / 35-56 / 65-102
| -- / 1603 / 4395
| -- / 30-61 / 55-111
| -- / 1188 / 3256
| -- / 96-154 / 243-386
| 1
|-
| '''Reanimated Horde'''
| -- / 35-56 / 65-102
| -- / 1628 / 4446
| -- / 30-61 / 55-111
| -- / 1206 / 3294
| -- / 96-154 / 243-386
| 1
|-
| '''Prowling Dead'''
| -- / 36-57 / 65-103
| -- / 1652 / 4498
| -- / 31-62 / 56-112
| -- / 1224 / 3332
| -- / 99-156 / 243-386
| 2
|-
| '''Unholy Corpse'''
| -- / 36-57 / 65-103
| -- / 1676 / 4549
| -- / 31-62 / 56-112
| -- / 1242 / 3370
| -- / 96-154 / 243-386
| 2
|}


=Defenses=

* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.

{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
| '''Rot Walker'''
| 199 / 579 / 1106
| 45%
| 1.2/sec
| 100 / 75 / 66
| 50 / 33 / 25
|-
| '''Reanimated Horde'''
| 211 / 588 / 1118
| 47%
| 1.2/sec
| 100 / 75 / 66
| 50 / 33 / 25
|-
| '''Prowling Dead'''
| 224 / 596 / 1131
| 50%
| 1.2/sec
| 100 / 75 / 66
| 50 / 33 / 25
|-
| '''Unholy Corpse'''
| 256 / 604 / 1143
| 50%
| 1.2/sec
| 100 / 75 / 66
| 50 / 33 / 25
|-
| '''Defiled Warrior'''
| 269 / 613 / 1155
| 50%
| 1.2/sec
| 100 / 75 / 66
| 50 / 33 / 25
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Rot Walker'''
| -- / 579 / 1106
| 45%
| 1.2/sec
| -- / 75 / 66
| -- / 33 / 25
|-
| '''Reanimated Horde'''
| -- / 588 / 1118
| 47%
| 1.2/sec
| -- / 75 / 66
| -- / 33 / 25
|-
| '''Prowling Dead'''
| -- / 596 / 1131
| 50%
| 1.2/sec
| -- / 75 / 66
| -- / 33 / 25
|-
| '''Unholy Corpse'''
| -- / 604 / 1143
| 50%
| 1.2/sec
| -- / 75 / 66
| -- / 33 / 25
|}


=Resistances=

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.

{| width="100%" style="text-align:center"
! Type
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Rot Walker'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000"> 130%</font>
| 0% / 0% / 33%
| 70% / 70% / 70%
| 0% / 0% / 0%
|-
| '''Reanimated Horde'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000"> 150%</font>
| 0% / 0% / 33%
| 80% / 80% / 80%
| 0% / 0% / 0%
|-
| '''Prowling Dead'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000"> 170%</font>
| 0% / 0% / 33%
| 90% / 90% / 90%
| 0% / 0% / 0%
|-
| '''Unholy Corpse'''
| 20% / 20% / 50%
| 50% / 50% / 50%
| 0% / 0% / 50%
| 0% / 0% / 33%
| 70% / <font color="#FF0000">100%</font> / <font color="#FF0000">100%</font>
| 0% / 0% / 0%
|-
| '''Defiled Warrior'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 33%
| 70% / <font color="#FF0000">100%</font> / <font color="#FF0000">100%</font>
| 50% / 50% / 50%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Rot Walker'''
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">130% </font>
| -- / 0% / 33%
| -- / 70% / 70%
| -- / 0% / 0%
|-
| '''Reanimated Horde'''
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">150%</font>
| -- / 0% / 33%
| -- / 80% / 80%
| -- / 0% / 0%
|-
| '''Prowling Dead'''
| -- / 0% / 50%
| -- / 0% / 0%
| -- / 0% / <font color="#FF0000">170%</font>
| -- / 0% / 33%
| -- / 90% / 90%
| -- / 0% / 0%
|-
| '''Unholy Corpse'''
| -- / 0% / 5 0%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / 0% / 0%
| -- / <font color="#FF0000">10 0% </font> / <font color="#FF0000">12 0%</font>
| -- / 5 0% / 5 0%
|}


=Locations=

* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.

{| width="100%"
! Type
! Normal
! Nightmare & Hell
|-
| '''Rot Walker'''
| Frozen River
| Frozen River
|-
| '''Reanimated Horde'''
| Glacial Trail
| --
|-
| '''Prowling Dead'''
| Icy Cellar (No boss), Nihlathak's Temple, Halls of Anguish
| Nihlathak's Temple, Halls of Anguish
|-
| '''Unholy Corpse'''
| Halls of Pain (No boss),
| --
|-
| '''Defiled Warrior'''
| Nihlathak's Temple (Pindleskin's pack), Worldstone Keep 1 (No boss)
| --
|-
! colspan="3" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Rot Walker'''
| --
| Glacial Trail
|-
| '''Reanimated Horde'''
| --
| The Ancients' Way
|-
| '''Prowling Dead'''
| --
| Halls of Vaught
|-
| '''Unholy Corpse'''
| --
| Infernal Pit, Worldstone Keep 1
|}

[[category:monsters]]
[[category:Undead]]
[[category:Guest Monsters]]
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