Diablo III, or Diablo Online, or the sequel to Diablo II, remains a mystery. Blizzard has never made any official statemetns about D3, Diablo onlinecomment on the game, or any other possible than frequently giving vague statements about how they're "interested in continuing all of our popular game worlds in future games titles." Despite their lack of official confirmations, enough disparate bits of information have been assembled to (all but) prove that another game in the Diablo serieshas been in the works for years and years. legitimate news sources about d3 info.
=Timeline=
A very brief chronological history of important dates in the development of the sequel to next ''Diablo II''title. All events in this timeline are elaborated on elsewhere on this page.
* '''June 28, 2000'''. Diablo II released.
* '''Late 2000'''. Preliminary work begins on ''Diablo III''.
* '''June 29, 2001'''. Diablo II Expansion released.
This seems to point to a careful effort in their job opening posts to avoid connecting Diablo with MMO. This seems intentional, and it could be trickery to throw off '''Diablo Online ''speculation, or it could be an indication that in addition that Diablo III is not going to be an MMO, and that Blizzard is working on an unannounced MMO, one set in the world of Starcraft, or in an entirely new gaming world. Given that they are currently working on ''Starcraft II ''as an RTS, it seems like overkill to work on ''Starcraft Online'' as well... or does it, considering that WoW was released not long after ''Warcraft III''?
=Key Events=
Other important facts relating to Diablo III's development.
Work began on a third title in the Diablo series shortly after Diablo II was completed, in June 2000. This fact was alluded to in various interviews and comments by the D2 team, and more obviously in various biographies. For instance, when the Blizzard North exodus began in mid-2003, three of the key team members, Mike Scandizzo, Stefan Scandizzo, and
http://castawayentertainment.com/about.html
Stefan joined Blizzard Entertainment in 1998 as a level designer. While at Blizzard, he developed key functional elements for Diablo II’s random maze generation and also created much of the dungeon layouts using both his artistic and programming skills. He continued his level designing in Diablo II’s expansion: Lord of Destruction . In 2000, Stefan started producing 3D monsters for the character team for an unannounced upcoming sequel. Stefan worked for Blizzard for five years.