Minions of Destruction are [[Demons]].
These fearsome melee monsters are found only in the Throne of Destruction, and are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack.
ionThere are thee types of Minions of Destruction are listed in the game stats and on Blizzard's site, but only found one type actually spawns in the Throne of Destruction.
Minions of Destruction use a stunning knockback attack* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
There are 3 variations of Minions of Destruction that all look alike.
The key to beating Minions of Destruction is to separate them. Bring as many minions as you can to draw the attention of Minions of Destruction away from yourself. Lead them out into the halls and run around trying to separate them. You can sometimes get them stuck where they cannot reach you. Using this method you can whittle them down to a few monsters which will be much easier to take on than the full group.=Statistics=
If you find yourself absolutely unable * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** Champions and Bosses can sometimes drop from the next higher TC.** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to kill the ascertain precisely what a monster from a given area can drop. Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. {| width="100%"! Type! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Minion of Destruction'''| 58 / 69 / 88| 89930 / 208910 / 632255| 3426-4790 / 9990-11152 / 26582-29673| 8| 39/Dol, 69/Lo, 87/Zod|-! colspan="6" | Guest Monsters (Act Five, NM/Hell only)|-| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --|} =Offense= Minions of Destructionadd a knockback hit to their second attack type. {| width="100%"! Type! Attack 1! AR 1! Attack 2! AR 2|-| '''Minion of Destruction'''| 10-33 / 45-74 / 80-130| 1548 / 2797 / 7396| 5-59 / 45-79 / 80-140| 1468 / 2797 / 7396|-! colspan="5" | Guest Monsters (Act Five, you NM/Hell only)|-| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --|} =Defenses= Death Lords can use this methodnot be frozen or chilled. Cast * Regen Rate tells what % of a Town Portal in front monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking tells what % of Baalsuccessful, then lure blockable attacks will not damage the Minions monster. Monsters need not carry a shield to the staircase where you entered the Throne block.* Drain Effectiveness tells what % of Destructiona character's mana and life steal apply to that monster. 100 is all, 0 is none. Return * Chill Effectiveness tells what % of a character's cold length applies to the Waypoint monster. 100 is all, 0 is no freeze/chill at the Worldstone Keep Level all. {| width="100%"! Type! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness|-| '''Minion of Destruction'''| 287 / 1198 / 2228| 50%| 1.2 /sec| 100 / 85 / 75| 50 / 40 / 33|-! colspan="6" | Guest Monsters (Act Five, NM/Hell only)|-| <center>--| <center>--| <center>--| <center>--| <center>--| <center>--|} =Resistances= * Resistances over 99% are listed as immunities and travel back through your Town Portalmonsters will take no damage from that type of attack.* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. Without See the Minions [[Resistances#Immunities|Resistances]] page for more details. {| width="100%"! Type! Physical! Fire! Cold! Lightning! Poison! Magic|-| '''Minion of Destruction'''| 0% / 0% / 50%| 50% / 95% / <font color="#FF0000">120%</font>| 50% / 50% / 50%| 0% / 0% / 33%| 95% / 95% / 95%| 0% / 0% / 0%|-! colspan="7" | Guest Monsters (Act Five, NM/Hell only)|-| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --|} =Locations= * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in his line the same areas. (This was true of sightNM/Hell also, Baal prior to v1.10.)* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.* Monsters in areas marked "Boss Only" will presume them dead and flee into the Worldstone Chamberonly appear as random bosses or champions.* Monsters in areas marked "No Boss" will never appear as random bosses or champions. {| width="100%"! Type! Normal! Nightmare & Hell|-| '''Minion of Destruction'''| Throne of Destruction| Throne of Destruction|-! colspan="3" | Guest Monsters (Act Five, NM/Hell only)|-| align="center" | --| align="center" | --| align="center" | --|} [[category:monsters]][[category:demons]]