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Spike Fiend

3,651 bytes added, 10:03, 17 April 2008
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Spike Fiends are [[Animals]].
These small creatures are basically thorny turrets; they move slowly and largely at random, but they relentlessly ceaselessly fire quills from their backs, inflicting a constant, needling damage to the players or minions nearest them. Spike Fiends are seldom more dangerous than annoying, but a boss pack with Might, Fanaticism, Extra Strong, or other nasty modifier combinations can be nasty, and might be best avoided.
* Special'''Jungle Urchins''' are listed in the game stats and on Blizzard's site, more powerful versions but they do not appear in the game as of Spike Fiends may be encountered in Act Five on v1.11. * All values are listed by difficulty level: '''Normal / Nightmare and / Hell difficulties. See [[Spike Fiend Guest Monsters|their stats here]].'''
=Statistics=
Normal Spike Fiends of all types do not drop any items, just potions, scrolls, and sometimes runes. Champions and Bosses drop items, and theirs are the stats listed below.* All table values The TC/Rune drops listed are sorted by difficulty level: '''Normal the highest [[Treasure Class]]/ Nightmare [[Rune Group]] a normal monster of that type can drop.** Champions and Bosses can sometimes drop from the next higher TC.** The max TC/ HellRune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.'''
{| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Quill Rat'''
| 21 / 1797 / 18713
| 1-5 / 105-367 / 616-2878
| align="center" | 3
| -/-, 42/Io, 69/Lo
|-
| '''Spike Fiend'''
| 49 / 2057 / 19664
| 4-14 / 118-415 / 634-2958
| align="center" | 3
| 3/-, 42/Io, 69/Lo
|-
| '''Thorn Beast'''
| 71 / 2200 / 20615
| 6-24 / 125-438 / 651-3039
| align="center" | 4
| 6/-, 42/Io, 69/Lo
|-
| '''Razor Spine'''
| 78 / 2355 / 21567
| 6-26 / 132-462 / 668-3119
| align="center" | 4
| 12/-, 45/Ko, 69/Lo
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Quill Rat'''
| -- / 58 / 80
| -- / 7452 / 31080
| -- / 1148-1531 / 3784-6728
| align="center" | 6
| -- / 60/Ist, 84/Zod
|-
| '''Spike Fiend'''
| -- / 58 / 80
| -- / 7452 / 31080
| -- / 1148-1531 / 3784-6728
| align="center" | 6
| -- / 63/Vex, 87/Zod
|-
| '''Jungle UrchinRazor Spine'''| 18 -- / 48 58 / 7980| 176 -- / 4048 7452 / 3012831080| 14-55 - / 1871148-654 1531 / 8233784-38446728| align="center" | 6| -- / 66/Vex, 87/Zod
|}
=Offense=
* Quill rats have a melee hit, and a ranged attack by firing when they fire spines from their backs, like projectile porcupines. Higher level Quill Rats are more accurate and fire more rapidly.* Quill Rats have a chance to deal Poison damage in On Nightmare and Hell.* Spike Fiends difficulty they fire more quickly and with greater range, and Thorn Beasts have a chance to deal Cold may also add elemental damage in Nightmare and Hell.* Razor Spines have a chance to deal Fire Thorns damage in Nightmare and Hell.* Jungle Urchins have a chance is dealt per hit, to deal Lightning damage in Nightmare and Hellmelee attackers.
{| width="100%" style="text-align:center"
! Type
! Melee Attack
! Melee AR
! Ranged Attack
! Range Elemental! Ranged AR! Thorns
|-
| '''Quill Rat'''
| 8 / 479 / 1770
| 0-0 / 9-15 / 22-38
| '''Poison Damage:<br /> Norm: '''--<br />'''Night:''' 15% chance of 12-18 over 4s, (3.3-4.5/sec)<br />'''Hell:''' 20% chance of 89-111 over 6s (14.8-186/sec)
| 10 / 738 / 2724
| align="center" | --
|-
| '''Spike Fiend'''
| 31 / 503 / 1795
| 0-1 / 9-16 / 23-39
| '''Cold Damage:<br /> -- / ''' 8-12 (4s, 5%) / 27-46 (6s, 15%)
| 44 / 774 / 2762
| align="center" | --
|-
| '''Thorn Beast'''
| 63 / 514 / 1820
| 0-1 / 9-16 / 24-40
| '''Cold Damage:<br />''''''-- / '''8-13 (4s, 5%) / 28-48 (6s, 15%)
| 83 / 792 / 2800
| align="center" | --
|-
| '''Razor Spine'''
| 74 / 526 / 1844
| 1-1 / 9-16 / 24-40
| '''Fire'''''' Damage:<br />''''''-- / '''9-14 (5%) / 36-60 (15%)
| 99 / 810 / 2838
| align="center" | --
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Quill Rat'''
| -- / 14-36 / 27-68
| -- / 737 / 2091
| -- / 14-24 / 27-45
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 37 over 2.6s (14.6/sec)<br />'''Hell: '''15% chance of 141 over 5.3s (26.7/sec)
| -- / 1134 / 3218
| -- / 15-20 / 30-40
|-
| '''Spike Fiend'''
| -- / 14-36 / 27-68
| -- / 737 / 2091
| -- / 14-24 / 27-45
| '''Poison Damage:<br /> Norm:''' --<br />'''Night:''' 15% chance of 39 over 2.6s (14.9/sec)<br />'''Hell: '''15% chance of 144 over 5.3s (27.3/sec)
| -- / 1134 / 3218
| -- / 15-20 / 30-40
|-
| '''Jungle UrchinRazor Spine'''| 4-- / 14 / 12-30 36 / 27-68| 162 -- / 620 737 / 20672091| 1-3 - / 1214-20 24 / 27-45| 221 '''Poison Damage:<br / 954 > Norm:''' --<br />'''Night: '''15% chance of 40 over 2.6s (15.2/ 3180sec)<br />'''Hell: '''15% chance of 145 over 5.3s (27.5/sec)| -- / 1134 / 3218| -- / 15-20 / 30-40
|}
=Defenses=
All types of Spike Fiends deal damage back to characters striking them from melee range.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| 5 / 422 / 1067
| 3%
| 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| 25 / 441 / 1081
| 6%
| 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| 40 / 451 / 1096
| 9%
| 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
| 45 / 460 / 1109
| 10%
| 1.2%
| 100 / 100 / 100
| 50 / 40 / 33
|-
! colspan="5" | Guest Monsters (Act Five, NM/Hell only)|-| '''Jungle UrchinQuill Rat'''| 90 -- / 537 633 / 12361250| 18-- / 3%| -- / 1.2%| -- / 100 / 100| -- / 40 / 33|-| '''Spike Fiend'''| -- / 633 / 1250| -- / 3%| -- / 1.2%| -- / 100 / 100| -- / 40 / 33|-| '''Razor Spine'''| -- / 633 / 1250| -- / 3%| -- / 1.2%| -- / 100 / 100| 50 -- / 40 / 33
|}
=Resistances=
 
No types of Quill Rats are immune on any difficult level. Some bosses may be, with added resistance from [[Monster Modifiers]].
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [Resistances#Immunities [Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Quill Rat'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 50%
| 0% / 0% / 0%
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)|-| '''Jungle UrchinQuill Rat'''| -- / 0% / 33%| -- / 0% / 500%| -- / 40% / <font color="#ff0000">100%</font>| -- / 0% / 25%| -- / 0% / 50%| -- / 0%/ 33%|-| '''Spike Fiend'''| -- / 0% / 33%| -- / 0% / 0%| -- / 0% / 25%| -- / 50% / <font color="#ff0000">100%</font>| -- / 0% /5 50%| -- / 0%/ 33%|-| '''Razor Spine'''| -- / 0% / 33%| -- / 0% / 0%| -- / 0% / 25%| -- / 50% / 75%| -- / 0% / <font color="#ff0000">100%</font>| -- / 0%/ 33%|} =Locations= * Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.* Monsters in areas marked "No Boss" will never appear as random bosses or champions. {| width="100%"! Type! Normal, Nightmare, and Hell|-| '''Quill Rat'''| '''Act 1:''' Blood Moor (No boss on Normal)|-| '''Spike Fiend'''| '''Act 1: '''Dark Wood|-| '''Thorn Beast'''| '''Act 1: '''Tamoe Highland|-| '''Razor Spine'''| '''Act 1: '''Outer Cloister|-! colspan="2" | Guest Monsters (Act Five, NM/Hell only)|-| '''Quill Rat'''| Bloody Foothills|-| '''Spike Fiend'''| Ancients' Way|-| '''Razor Spine'''| Halls of Pain
|}
[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]
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