=Statistics=
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column. * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.** Champions and Bosses can sometimes drop from the next higher TC.** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. {| width="100%" style="text-align:center"
! Type
! Level
! Experience
! Hit Points
! Walk/Speed
! Run/Speed
! Max TC/Rune
|-
| '''Dark Ranger'''
| 54 / 2745 / 28092
| 13-19 / 307-531 / 1743-4015
| align="center" | 4
| align="center" | 4
| 3/-, 42/Io, 75/Ber (81)
|-
| '''Vile Archer'''
| 63 / 2939 / 29451
| 15-22 / 326-563 / 1791-4124
| align="center" | 5
| align="center" | 6
| 6/-, 42/Io, 78/Cham (84)
|-
| '''Dark Archer'''
| 81 / 3144 / 48477
| 21-31 / 344-595 / 2455-5654
| align="center" | 5
| align="center" | 8
| 6/-, 42/Io, 87/Zod
|-
| '''Black Archer'''
| 109 / 3600 / 33528
| 33-49 / 382-661 / 1933-4452
| align="center" | 6
| align="center" | 9
| 12/-, 42/Io, 69/Lo (75)
|-
| '''Flesh Archer'''
| 399 / 8435 / 51195
| 91-128 / 626-1082 / 2550-5872
| align="center" | 7
| align="center" | 10
| 27/Ral, 57/Um, 87/Zod
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Vile Archer'''
| -- / 59 / 81
| -- / 11286 / 45759
| -- / 719-1243 / 3147-5435
| align="center" | 8
| align="center" | 12
| --, 60/Ist, 84/Zod
|-
| '''Dark Archer'''
| -- / 61 / 82
| -- / 12680 / 47118
| -- / 758-1310 / 2407-5545
| align="center" | 8
| align="center" | 12
| --, 60/Ist, 84/Zod
|}
=Offense=
* Vile Most types of Corrupted Rogue Archers have a % chance to deal Poison add elemental damage in Nightmare and Hellto their attacks.* Dark Archers have a chance to deal Cold damage in Nightmare and Hell.* Black Archers Guest Monster corrupted rogue archers have a % chance to deal Lightning damage in Nightmare shoot fire, explosive, cold, and Hell.* Flesh Archers have a chance freezing arrows, equivalent to deal Fire damage in Nightmare and Hellthe Amazon skills of those names.
{| width="100%" style="text-align:center"
! Type
! Melee Attack 1
! Attack Rating 1
! Melee Attack 2! Attack Rating 2Elemental Damage
|-
| '''Dark Ranger'''
| 2-3 / 18-27 / 4652-70| 66 / 1134 / 4143| 2-3 / 18-27 / 46-7078
| 66 / 1134 / 4143
| --
|-
| '''Vile Archer'''
| 2-3 / 19-28 / 4854-72| 89 / 1161 / 4200| 2-3 / 19-28 / 48-7281
| 89 / 1161 / 4200
| '''Poison Damage:'''<br />'''Norm:''' -- <br />'''Night:''' 10%: 50 over 8s (6.3/sec)<br />'''Hell: '''20%: 178 over 8s (22.2/sec)
|-
| '''Dark Archer'''
| 3-4 / 19-29 / 5657-84| 142 / 1188 / 4998| 3-4 / 19-29 / 56-8486
| 142 / 1188 / 4998
| '''Cold Damage: '''<br /> -- / 13-19 (6s) (10%) / 38-57 (7s) (20%)
|-
| '''Black Archer'''
| 4-6 / 21-31 / 48-72
| 225 / 1242 / 4371
| 4'''Lightning Damage:<br />'''--6 / 211-31 / 4842 (10%) -- 4-72| 225 / 1242 / 4371113 (20%)
|-
| '''Flesh Archer'''
| 9-14 / 27-40 / 57-86
| 612 / 1593 / 5112
| 9'''Fire Damage:<br />'''-- / 22-31 (10%) / 57-76 (20%)|-! colspan="4" | Guest Monsters (Act Five, NM/Hell only)|-| '''Vile Archer'''| -- / 14 -29 / 27-40 55| -- / 571728 / 4884| '''Nightmare 25%, Hell 33%:<br /> Fire Arrow:''' -- / +74-87 / +106-123<br />'''Explosive Arrow:''' -- / +89-103 / +121-139|-| '''Dark Archer'''| -- / 15-30 / 27-55| --86/ 1782 / 4941| 612 '''Nightmare 25%, Hell 33%:<br / 1593 > Cold Arrow:''' -- / 511278-92 (15s) / 106-124 (19s)<br />'''Freezing Arrow:''' -- / 65-78 (13s) / 93-110 (17s)
|}
=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| '''Dark Ranger'''
| 20 / 486 / 1216
| align="center" | 13%| align="center" | 1.2%
| 100% / 100% / 100%
| 50% / 40% / 33%
| '''Vile Archer'''
| 25 / 496 / 1233
| align="center" | 15%| align="center" | 1.2%
| 100% / 100% / 100%
| 50% / 40% / 33%
| '''Dark Archer'''
| 35 / 507 / 1454
| align="center" | 20%| align="center" | 1.2%
| 100% / 100% / 100%
| 50% / 40% / 33%
| '''Black Archer'''
| 50 / 529 / 1279
| align="center" | 28%| align="center" | 1.2%
| 100% / 100% / 100%
| 50% / 40% / 33%
| '''Flesh Archer'''
| 122 / 669 / 1485
| align="center" | 45%| align="center" | 1.2%
| 100% / 100% / 100%
| 50% / 40% / 33%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Vile Archer'''
| -- / 723 / 1422
| align="center" | 15%
| align="center" | 1.2%
| -- / 100% / 100%
| -- / 40% / 33%
|-
| '''Dark Archer'''
| -- / 745 / 1438
| align="center" | 15%
| align="center" | 1.2%
| -- / 100% / 100%
| -- / 40% / 33%
|}
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
! Magic
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
| '''Dark Ranger'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000ff0000">100%</font>
| 0% / 0% / 25%
| 0% / 0% / 0%
|-
| '''Vile Archer'''
| 0% / 0% / 15%
| 0% / 0% / 0%| 0% / 0% / <font color="#FF0000ff0000">110%</font>
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 0%
|-
| '''Dark Archer'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000ff0000">110%</font>
| 0% / 0% / 25%
| 0% / 0% / 0%
|-
| '''Black Archer'''
| 0% / 0% / 15%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000ff0000">115%</font>
| 0% / 0% / 25%
| 0% / 0% / 0%
|-
| '''Flesh Archer'''
| 20% / 20% / 15%
| 0% / 0% / 0%
| 0% / 0% / 25%
| 0% / 0% / <font color="#FF0000ff0000">130%</font>
| 0% / 0% / 25%
| 0% / 0% / 25%
| 0% / 0% / 0%
|-
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Vile Archer'''
| -- / 0% / 15%
| -- / 50% / <font color="#FF0000">115%</font>
| -- / 0% / 0%
| -- / 25% / 50%
| -- / 0% / 15%
| -- / 0% / 0%
|-
| '''Dark Archer'''
| -- / 0% / 15%
| -- / 25% / 50%
| -- / 50% / 140%
| -- / 25% / 50%
| -- / 0% / 15%
| -- / 0% / 0%
|}
=Locations=
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%"
! Type
! Normal, Nightmare, and Hell
|-
| '''Dark Ranger'''
| '''Act 1:''' Cave 1-2, Field of Stones
|-
| '''Vile Archer'''
| '''Act 1:''' The Hole 1-2, Black Marsh
|-
| '''Dark Archer'''
| '''Act 1:''' The Pit 1-2, Forgotten Tower 1-5,
|-
| '''Black Archer'''
| '''Act 1:''' Inner Cloister
|-
| '''Flesh Archer'''
| '''Act 3:''' Forgotten Temple, Ruined Fane, Disused Reliquary
|-
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Vile Archer'''
| Frigid Highlands
|-
| '''Dark Archer'''
| Crystalline Passage, Drifter Cavern
|}
[[category:monsters]]
[[category:demonsdemon]][[category:Guest Monsters]]