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Corrupt Rogue Archer

231 bytes added, 01:46, 24 April 2008
Defenses
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Vile Archer'''
| 25 / 496 / 1233
| align="center" | 15%--
| align="center" | 1.2%
| 100% / 100% / 100%
| '''Dark Archer'''
| 35 / 507 / 1454
| align="center" | 20%--
| align="center" | 1.2%
| 100% / 100% / 100%
| '''Black Archer'''
| 50 / 529 / 1279
| align="center" | 28%--
| align="center" | 1.2%
| 100% / 100% / 100%
| '''Flesh Archer'''
| 122 / 669 / 1485
| align="center" | 45%--
| align="center" | 1.2%
| 100% / 100% / 100%
| '''Vile Archer'''
| -- / 723 / 1422
| align="center" | 15%--
| align="center" | 1.2%
| -- / 100% / 100%
| '''Dark Archer'''
| -- / 745 / 1438
| align="center" | 15%--
| align="center" | 1.2%
| -- / 100% / 100%
| -- / 40% / 33%
|}
 
=Resistances=
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