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Death Mauler

126 bytes added, 01:50, 24 April 2008
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
The ranged underground tentacle attacks always hit, but can be blocked.
{| width="100%" style="text-align:center"
! Type
! Melee Attack
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Death Mauler'''
| 241 / 752 / 1484
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Brawler'''
| 264 / 763 / 1501
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Slasher'''
| 287 / 775 / 1501
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Berserker'''
| 302 / 786 / 1518
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Brigadier'''
| 309 / 798 / 1535
| 50%--
| 1.2/sec
| 100 / 85 / 75
| '''Death Brawler'''
| -- / 763 / 1501
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Death Slasher'''
| -- / 775 / 1501
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Death Berserker'''
| -- / 786 / 1518
| 50%--
| 1.2/sec
| -- / 85 / 75
| '''Death Brigadier'''
| -- / 798 / 1535
| 50%--
| 1.2/sec
| -- / 85 / 75
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
| 0% / 0% / 0%
|}
 
=Locations=
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%" style="text-align:center"
! Type
! Normal
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