** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
| --, 60/Ist, 87/Zod
|}
=Offense=
Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.)
{| width="100%" style="text-align:center"
! Type
! Fireball
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Demon Imp'''
| 156 / 871 / 1719
| 30%--
| 1.2/sec
| 100 / 100 / 100
| '''Demon Rascal'''
| 166 / 897 / 1777
| 32%--
| 1.2/sec
| 100 / 100 / 100
| '''Demon Gremlin'''
| 171 / 884 / 1739
| 33%--
| 1.2/sec
| 100 / 100 / 100
| '''Demon Trickster'''
| 181 / 924 / 1797
| 35%--
| 1.2/sec
| 100 / 100 / 100
| '''Demon Sprite'''
| 191 / 937 / 1816
| 37%--
| 1.2/sec
| 100 / 100 / 100
| Demon Imp
| -- / 910 / 1757
| 30%--
| 1.2/sec
| -- / 100 / 100
| Demon Gremlin
| -- / 884 / 1739
| 33%--
| 1.2/sec
| -- / 100 / 100
| -- / 40 / 33
|}
=Resistances=
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
| -- / 0% / 25%
|}
=Locations=
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%" style="text-align:center"
! Type
! Normal