* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
| '''Carrion Bird'''
| 70 / 520 / 1253
| align="center" | 15%--
|
<center>1.2%</center>
| '''Undead Scavenger'''
| 75 / 530 / 1269
| align="center" | 16%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Hell Buzzard'''
| 112 / 612 / 1328
| align="center" | 22%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Winged Nightmare'''
| 117 / 591 / 1343
| align="center" | 23%--
| align="center" | 1.2%
| 100 / 100 / 100
| '''Carrion Bird'''
| -- / 673 / 1328
| align="center" | 15%--
| align="center" | 1.2%
| -- / 100 / 100