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Siege Beast

105 bytes added, 02:33, 24 April 2008
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
=Offense=
{| width="100%" style="text-align:center"
! Type
! Melee Attack
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
| '''Siege Beast'''
| 195 / 723 / 1422
| 50%--
| 1.2/sec
| 100 / 100 / 100
| '''Crush Beast'''
| 200 / 734 / 1422
| 50%--
| 1.2/sec
| 100 / 100 / 100
| '''Blood Bringer'''
| 200 / 734 / 1422
| 50%--
| 1.2/sec
| 100 / 100 / 100
| '''Siege Beast'''
| -- / 723 / 1422
| 50%--
| 1.2/sec
| -- / 100 / 100
| '''Blood Bringer'''
| -- / 734 / 1422
| 50%--
| 1.2/sec
| -- / 100 / 100
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
{| width="100%" style="text-align:center"
! Type
! Normal
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