{{runewords}}Weapons selected for runewords are almost always chosen for their damage. Elite weapons of whatever type a character uses best, based on the str/dex requirements, attack speed, range, etc. Ethereal items are the best choices for runewords to be equipped on Mercs, or ones involving the Zod rune. Bowazons generally want to use their class specific bows for the +Bow skill tree bonuses.
'''=To Make a RuneWord'''=
# Items used for RuneWords '''must be gray text items''', normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used, but you can not use magical, Rare, Set, Crafted, or Unique items, even if they have the correct number of sockets.
# The item must have exactly the '''correct number of sockets''' (no more).
# You must socket the Runes in the '''correct order'''.
==Weapon Types==
Weapons are divided into various sub-categories by runewords. Be sure you're using a type of weapon that will work with that runeword.
===Maces===
Some runewords work in all weapons, or all melee weapons, or all ranged weapons (bows/xbows). Others are more specific. "Maces" is a term used in the game, but it's deceptive since it only applies to <u>some</u> blunt weapons. The Mace, Morning Star, Flail, and Exceptional/Elite versions of those items are "maces." "Clubs" and "Hammers" are different, when it comes to runeword eligibility, and the Club, Spiked Club, War Hammer, Mauls, and Great Maul, or the excep/elite versions of those weapons will not work with "mace" runewords. Nor will any type of scepter.