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Item Generation Tutorial

276 bytes added, 07:10, 10 May 2008
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Item drop selection {| {| width="33%" align="right"| This page was written during the v1.09 patch, and is complicated accurate for that version of the game. The theories and principles remain unchanged, but many of the calculations were slightly altered in Diablo IIv1. This page should explain it completely10, but you must read it carefully so you understand the terms and oddsfigures are no longer all correct.|}
Item drop selection is complicated in Diablo II. This page should explain it completely, but you must read it carefully so you understand the terms and odds. This page will tell you everything you ever wanted to know about how items are generated in Diablo II, and probably far more than you ever imagined anyone knew. If you aren't good with formulas and figures it will make your head hurt.
The majority of players don't care at all about knowing every little quirk or bug in Qlvls, Mlvls, Ilvls, gambling item generation, etc. If you don't, then just read this intro, the terminology and the summary, and skip the rest. Further down this page is where it gets really the details grow more technical, and if you read carefully you'll know everything about how items are created, but you don't really need this info to play the game or enjoy it. You've done okay thus far, right?
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