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02:02, 16 May 2008 [[Image:Mon-creepingfeature.jpg.jpg|frame]]Creeping Feature is [[Undead]], and a Decayed [[Mummy]].
Creeping Feature is found on the second level of the Stony Tomb, a dungeon beneath the Rocky Waste of Act Two.
His name is a joke based on "feature creep," the gaming industry term for additional features that get added to a game and delay its completion. Diablo II was released over a year late, with heaps of extra features, and one assumes this monster was named during the endless crunch time.
All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics=
{| width="100%"
! Name
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Creeping Feature'''
| 18 / 47 / 82
| 805 / 22045 / 215205
| 140-324 / 2391-3345 / 10984-15376
| align="center" | 3
|
<center>15/Nef, 48/Ko, 78/Cham</center>
|}
=Offense=
Creeping Feature is always [[Monster_Modifiers#Extra_Strong|Extra Strong]] and [[Monster_Modifiers#Cold_Enchanted|Cold Enchanted]]. He gains 1 random modifier on Nightmare and 2 on Hell.
* Creeping Feature has a % chance to add poison damage to his primary attack.
* Due to a bug in the game code, he can only use his second attack type on normal difficulty.
{| width="100%"
! Name
! Attack 1
! AR 1
! Attack 2
! AR 2
! Minions
|-
|
'''Creeping Feature'''
| '''Physical + chance of Poison Damage:<br /> Norm: '''16-30 + (10%) 62 over 16s (3.9/sec)<br />'''Night:''' 48-84 + (25%) 302 over 24s (12.6/sec) <br />'''Hell:''' 109-193 + (25%) 959 over 32s (30/sec)
| 315 / 1718 / 5740
| 16-30 / -- / --
| 315 / -- / --
|
<center>5 / 6 / 8</center>
|}
=Defenses=
Like many other SuperUniques, Creeping Feature does not regenerate hit points.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
|
'''Creeping Feature'''
| 75 / 592 / 1468
| align="center" | 10%
| align="center" | --
|
<center>0 / 0 / 0</center>
|
<center>0 / 0 / 0</center>
|}
=Resistances=
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|
'''Creeping Feature'''
| 0% / 0% / 50%
| 0% / 0% / 0%
| 75% / 75% / 108%
| 0% / 0% / 33%
| 70% / 80% / <font color="#FF0000">100%</font>
| 0% / 0% / 0%
|}
=Locations=
All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
{| width="100%"
! Name
! Location
|-
| '''Creeping Feature'''
| '''Act 2:''' Stony Tomb, Level 2 (Dungeon beneath the Rocky Waste.)
|}
[[category:monsters]]
[[category:demons]]
[[category:superuniques]]