Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Grand Vizier of Chaos

3,353 bytes added, 03:34, 16 May 2008
no edit summary
[[Image:Mon-vizierofchaos.jpg|frame]]Grand Vizier of Chaos is [[Undead]], and a [[Finger Mage|Storm Caster]].

The Grand Vizier is found in the [[Chaos Sanctuary]], and is one of Diablo's seal bosses. He and his pack appear when the uppermost seal is opened.

All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=

{| width="100%"
! Name
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Grand Vizier of Chaos'''
| 33 / 61 / 88
| 4280 / 71865 / 345,565
| 812-1120 / 3060-4209 / 9890-13600
| align="center" | 10
|
<center>36/Sol, 57/Um, 78/Cham</center>
|}


=Offense=

The Grand Vizier is always [[Monster_Modifiers#Extra_Strong|Extra Strong]] and [[Monster_Modifiers#Fire_Enchanted|Fire Enchanted]]. He gains 1 random modifier on Nightmare and 2 on Hell.

* The Grand Vizier's Fire Enchantment stacks fire damage on top of the physical damage from his melee attacks.

{| width="100%"
! Name
! Melee Attack
! Attack Rating
! Ranged Attack
! Minions
|-
|
'''Grand Vizier of Chaos'''
| '''Physical + Fire:<br /> Norm:''' 25-58 + 13-21<br />'''Night:''' 59-129 + 33-51<br />'''Hell:''' 109-238 + 66-100
|
<center><br /> 596<br /> 2493<br /> 7015</center>
| '''Physical + Fire + Mana Burn:<br /> Norm: '''11-17, 30-36 fire, -120% mana regen for 2.8 sec<br />'''Night:''' 17-23, 48-54 fire, -192% mana regen for 4 sec<br />'''Hell:''' 25-31, 76-82 fire, -288% mana regen for 5.6 sec
|
<center><br /> 9<br /> 10<br /> 10</center>
|}


=Defenses=

Like most SuperUniques, the Grand Vizier does not regenerate hit points.

* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.

{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
|
'''Grand Vizier of Chaos'''
|
<center>151 / 950 / 1981</center>
| align="center" | --
| align="center" | --
|
<center>0 / 0 / 0</center>
|
<center>50 / 40 / 25</center>
|}


=Resistances=

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.

{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|
'''Grand Vizier of Chaos'''
| 0% / 0% / 50%
| <font color="#FF0000">135%</font> / <font color="#FF0000">150%</font> / 75%
| 0% / 0% / 0%
| 60% / 75% / <font color="#FF0000">100%</font>
| 0% / 0% / 0%
| 0% / 0% / 0%
|}


=Locations=

All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)

{| width="100%"
! Name
! Location
|-
| '''Grand Vizier of Chaos'''
| '''Act 4:''' Chaos Sanctuary. (Seal boss, uppermost seal.)
|}

[[category:monsters]]
[[category:undead]]
[[category:superuniques]]
Administrators
2,378
edits