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Dac Farren

3,426 bytes added, 22:35, 16 May 2008
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[[Image:Mon-dac-farren1.jpg|frame]]Dac Farren is a [[Demons|Demon]], and an [[Demon Imp|Demon Gremlin]].

Dac Farren is found in the middle of the Bloody Foothills level, in a narrow stretch bounded by hills to the right and cliffs to the left. He can't be missed, and prior to v1.10 he and his pack were welcomed as a brief respite from the endless Minions and Death Maulers that filled the Bloody Foothills. Since v1.10 randomized monsters in Act Five (on the Nightmare and Hell difficulties) it's possible to get Gremlins all through the level, so Dac Farren doesn't stand out so much anymore.

All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=

{| width="100%"
! Name
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Dac Farren'''
|
<center>37 / 61 / 83</center>
| 5270 / 63880 / 266,400
| 296-428 / 1722-2487 / 5046-7288
| align="center" | 7
|
<center>39/Dol, 60/Ist, 87/Zod</center>
|}


=Offense=

Dac Farren is always [[Monster_Modifiers#Cold_Enchanted|Cold Enchanted]]. He gains 1 random modifier on Nightmare and 2 on Hell.

* His cold enchantment adds cold damage to all of his attacks. (Even though they're fire-based.)

{| width="100%"
! Name
! Fireball
! Ground Flame
! Inferno
! Cold Damage
! Minions
|-
| '''Dac Farren'''
|
<center><br /> 20-40<br /> 35-55<br /> 60-80</center>
|
<center><br /> 8-15<br /> 38-52<br /> 81-127</center>
|
<center>'''Damage per second:'''<br /> 75-104<br /> 145-175<br /> 239-268</center>
|
<center>All chill .6sec<br /> 15-23<br /> 33-51<br /> 62-94</center>
|
<center>4 / 5 / 7</center>
|}


=Defenses=

Like most SuperUniques, Dac Farren does not regenerate hit points.

* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.

{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
|
'''Dac Farren'''
|
<center>171 / 871 / 1719</center>
| align="center" | --
| align="center" | --
|
<center>100 / 100 / 100</center>
|
<center>50 / 40 / 33</center>
|}


=Resistances=

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.

{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|
'''Dac Farren'''
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%</font>
| 75% / 75% / <font color="#FF0000">108%</font>
| 0% / 0% / 25%
| 0% / 0% / 0%
| 0% / 0% / 25%
|}


=Locations=

All SuperUniques (except for [[Uber Diablo]] are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)

{| width="100%"
! Name
! Location
|-
| '''Dac Farren'''
| '''Act 5:''' Blood Foothills. (Choking a bottleneck halfway through the level.)
|}

[[category:monsters]]
[[category:demons]]
[[category:superuniques]]
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