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Talic

1,833 bytes added, 00:40, 25 May 2008
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[[Image:Mon-talic.jpg|frame]]Talic (along with [[Madawc]] and [[Korlic]]) and is one of the three Barbarian statues that come to life and must be defeated in the an [[Quests_Act_Five#Quest_Five:_Rite_of_PassageAnimals|Rite of Passage questAnimal]]. He boasts a flaming sword and fiery red armor, and can use the Whirlwind skill to land multiple hits with one flaming pass.
Prior to v1.09, Talic (along with [[Madawc]] and the other Ancients were much fiercer, since they gained random [[Monster ModifiersKorlic]], ) and could stack up numerous bonuses on hell, often resulting in 2 or 3 immunities each. Players frequently had to use a town portal is one of the three Barbarian statues that come to reset the level life and try again until they "rerolled" properties on the Ancients that could must be dealt with. In defeated in the current v1[[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]].11 version they are no longer randomizedHe boasts a flaming sword and fiery red armor, and have preset properties like can use the Act Bosses. This makes them predictable, less dangerous, and somewhat less funWhirlwind skill to land multiple hits with one flaming pass.
* Prior to v1.09, Talic has 0% blocking on all difficulty levelsand the other Ancients were much fiercer, since their benefits from the random [[Monster Modifiers]] they gained were uncapped, despite carrying a shield.* Talic can not be chilled or frozen and enabled them to stack multiple immunities on any difficulty levelHell.* Talic is always highly resistant Players were frequently forced to use a town portal to fire, reset the level and is immune to fire try again until they "rerolled" properties on Hell difficultythe Ancients that could be dealt with. Since v1.Stats listed 09, the maximum gains from random properties are sorted by difficulty level: Normal / Nightmare / Hellcapped, making the Ancients more predictable, less dangerous, and somewhat less fun.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' =Statistics= {| width="100%"! Name! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Talic'''|<center>40 / 71 / 90</center>|<center>--</center>|<center>950-1140 / 9702-12936 / 51296-64120</center>| align="center" | 10|<center>--</center>|}  =Offense= Talic and the other 2 Barbarian Guardians do not have any permanent [[Monster Modifiers|modifiers]], but they all gain, at random, 1 on Nightmare and 2 on Hell. * All of the guardians spawn with random equipment bonuses, much like Valkyries do. This can give them interesting bonuses to their damage, resistances, and other properties, though these bonuses are hard to observe during the chaotic battle.* Talic has a slashing melee attack, and can also deal multiple hits with his whirlwind.* He does not deal fire damage, despite his pretty flaming sword graphic. {| width="100%"! Name! StatisticsMelee Attack! Attack Rating! Whirlwind|-| '''Talic'''| align="center" | 7-14 / 16-34 / 37-53| align="center" | 1051 /3420 /8995| align="center" | Increases damage per level:<br /> +62% / +86% / +118%|}  =Defenses= Like all SuperUniques, Talic does not regenerate hit points. Talic can not be chilled or frozen on any difficulty level. (Skills like Holy Freeze and Decrepify will slow him, however.) Talic does not block, despite carrying a shield. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%"! Name! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness
|-
| valign="top" |* '''Level:''' 37 / 68 / 87* '''Experience:''' 1 / 1 / 1* '''Hit Points:''' 950-1140 / 9702-12936 / 38472-64120* Talic'''Damage:'''Talic deals a mixture of fire and physical damage.<br>He hits with a melee strike, and uses Whirlwind as well.
|
* '''Defense:''' 186 <center>132-141 / 349-383 / 621-752</center>| align="center" | --| align="center" | --|<center>100 / 100 / 1140 100</ 2107center>* '''chance to Block:''' |<center>0% / 0% / 0%</center>|}  =Resistances= * '''Resistances:'''over 99% are listed as immunities and monsters will take no damage from that type of attack.** '''Physical:''' 70% <font color="#FF0000">Immunities</ 70font> can be "broken" by skills that lower resistance, if the value drops below 99% / 40. See the [[Resistances#Immunities|Resistances]] page for more details. {| width="100%"! Name! Physical** ! Fire! Cold! Lightning! Poison! Magic|-| '''Magical:Talic''' 0| 70% / 070% / 040%** '''Fire:''' | 70% / 70% / <font color="#FF0000">110%</font>** '''Cold:''' | 0% / 0% / 50%** '''Lightning:''' | 0% / 0% / 50%** '''Poison:''' | 70% / 70% / 50%* '''Immunities:''' None | 0% / None 0% / Fire0%|}  =Locations= All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) {| width="100%"! Name! Location|-* | '''Drain Effectiveness:Talic''' 100 / 100 / 100* | '''Chill EffectivenessAct 5:''' 0 / 0 / 0Arreat Summit
|}
[[category:monsters]]
[[category:animal]]
[[category:superuniques]]
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