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Baal

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{{Act Bosses}}[[Image:Mon-baal1.jpg|frame]]Baal is the final monster in the game and the act boss of Act Five. He must be killed to complete the a [[Quests_Act_Five#Quest_Six:_Eve_of_DestructionDemons|Eve of DestructionDemon]] quest. Defeating Baal earns you , a new title for each difficulty level[[Superuniques|SuperUnique]], and enables characters to open the red portal to the an [[Secret Cow LevelAct Bosses|Act Boss]].
A much upgraded version of Baalis the last monster in the game, and the act boss of act five. He must be defeated to complete the [[Uber BaalQuests_Act_Five#Quest_Six:_Eve_of_Destruction|Eve of Destruction quest]] . Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is encountered in also required before a (D2:LoD) character can open the portal to the secret [[Pandemonium EventSecret Cow Level]], a realm-only quest to challenge the highest on that difficulty level players.
* Baal may cast is one of the three prime evils, and the following spells:* Chilling Armor. Just like last one a character faces in the Sorceress spellgame, after already defeating [[Mephisto]] and [[Diablo]].* TeleportA much upgraded version of Baal, [[Uber Baal]] is encountered during the climactic fight of the [[Pandemonium Event]], a realm-only quest to challenge the highest level players added in v1. When you least expect it11.  Baal does not heal when teleporting.has a fierce melee attack, and can also cast a wide variety of powerful spells: * '''Defense Curse. ''' This spell will lower your substantially lowers the defense considerably: 60% in Normal, 75% in Nightmare, and 95% in Hellof Baal's enemies.* '''Blood Mana. '''Only used on characters who have more mana than hit points, this dreaded curse causes the afflicted character to lose hit points with every spell they cast. * '''Incineration Nova. ''' A nova of fireballs. * '''Hoarfrost. The ''' This icy wedge spell chills, damages, and can knock knocks back charactersall targets.* '''Mana Rift'''. This yellow flamethrower-like spell does damage as well as instantly drains draining 50% of more of a character's mana.* Destructive Strike. Baal's melee attack, it can be boosted by Fire damage or Cold damage on Nightmare and Hell difficulties.* ''Festering Appendage. ''' Baal causes tentacles to erupt through the ground, lashing at any nearby targets. These deal damage (see [ [Festering Appendage|their stats here]]), but they can actually be quite handy to leach life or mana from, since they are full of hit points and much easier to hit than Baal himself.* '''Vile Effigy'''. Baal can duplicate himself, creating a clone that has all the abilities and malevolence of Baal himself. Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''. =Statistics= {| width="100%"! Name! Level! Experience! Hit Points! Speed! Max TC/Rune|-| '''Baal'''| align="center" | 60 / 75 / 99| align="center" |<center>216,828 / 1,619,522 / 4,536,276</center>|<center>26484 / 117,596 / 493,701</center>| align="center" | 6| 42/Io, 63/Vex, 87/Zod|}  =Offense= Baal's stats are all preset. He does not get any random [[Monster Modifiers]]. {| width="100%"! Name! Melee Attack 1! Attack Rating! Melee Attack 2! Attack Rating 2|-| '''Baal'''| align="center" | '''Physical+Fire:'''<br /> 39-66 + 0<br /> 73-109 + 61-91<br /> 166-210 + 133-222| align="center" | <br /> 1603<br /> 3600<br /> 9850| align="center" | <br /> 50-100<br /> 82-146<br /> 183-266| align="center" | <br /> 2402<br /> 3600<br /> 9850|}  ==Magical Attacks== Baal uses a variety of spells to supplement his melee strikes. * Baal can cast two curses.** '''Defense Curse''' is cast on targets with more hit points than mana. Characters so afflicted have their defense lowered considerably.** '''Blood Mana''' is cast on targets with more mana than hit points. Characters so afflicted deal themselves damage, lowering their hit points an equal amount as their mana, with each spell they cast. Sorceresses must be very wary of this one, for it's quite possible to kill yourself, or lower your hit points so far that the next hit from Baal will finish the job.* '''Teleport:''' Baal can teleport (does not regain health)* '''Vile Effigy: '''Baal creates a double of himself. The double possesses only half exactly duplicates all of Baal's abilities, but has just 1/2 of Baal's hit points at the time of the spellVile Effigy is created. (The effigy's hit points bar looks the same as Baal's, so but will appear to lose health very drop much more quickly from its health baras it takes damage.) {| width="100%"! Name! Incineration Nova! Hoarfrost! Mana Rift! Defense Curse! Blood Mana|-| '''Baal'''| align="center" | '''Fireball Nova:'''<br /> 50-75 / 122-147 / 218-243| align="center" | '''Cold & knockback:'''<br /> 20-40 (8s)<br /> 47-67 (14s)<br /> 83-102 (22s)| align="center" | '''Damage + 50% mana drain:'''<br /> 8-12 / 26-30 / 50-54<br /> Can hit 1-3 times.Statistics listed below are sorted | align="center" | '''Lowers defense by:'''<br /> -60% / -75% / -95%| align="center" | '''Lowers defense by difficulty level: Normal '''<br /> -60% / -75% / -95%|}  =Defenses= Like the other act bosses, Baal does not regenerates hit points. * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. {| width="100%"! Name! Defense! Blocking! Regen Rate! Drain Effectiveness! Chill Effectiveness|-|'''Baal'''|<center>208 / 1176 / 2534</center>| align="center" | 40% / 45% / 55%| align="center" | --|<center>100 / 50 / 20</center>|<center>15 / 15 / 15 </ Nightmare center>|}  =Resistances= * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.* <font color="#FF0000">Immunities</ Hellfont> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details. {| width="100%"! StatisticsName! Physical! Fire! Cold! Lightning! Poison! DefensesMagic
|-
| valign="top" |
* '''Level:''' 60 / 75/ 99
* '''Experience:''' 216,862 / 1,619,522 / 4,536,276
* '''Hit Points:''' 26484 / 117596 / 493701
* '''Damage:'''
** '''Melee Attack #1:'''
*** '''Damage:''' 39-66 / 73-109 / 166-210
*** '''Attack Rating:''' 1603 / 3600 / 9850
** '''Melee Attack #2:'''
*** '''Damage:''' 50-100 / 82-146 / 183-266
*** '''Attack Rating:''' 2402 / 3600 / 9850
|
* '''Defense:Baal''' 313 / 1494 / 2847* '''chance to Block:''' 40% / 45% / 55%|* '''Resistances:'''** '''Physical:''' <center>0% / 0% / 50%</center>** '''Magical:''' 0% / 0% / 0%|** '''Fire:''' <center>33% / 50% / 50%</center>** '''Cold:''' |<center>33% / 50% / 50%</center>|** '''Lightning:''' <center>33% / 50% / 50%</center>** '''Poison:''' |<center>50% / 50% / 50%</center>|* '''Immunities:''' None <center>0% / 0% / None 0%</ Nonecenter>|} * =Locations= All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) {| width="100%"! Name! Location|-| '''Drain Effectiveness:Baal''' 100 / 50 / 20* | '''Chill EffectivenessAct 5:''' 15 / 15 / 15The Worldstone Chamber. Reached through the portal on the dais at the end of the [ [Throne of Destruction]] level.
|}
[[category:Act_Bossesmonsters]][[category:demons]]
[[category:superuniques]]
[[Category:Act Bosses]]
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