[[Image:Waypoint1.gif|frame]]Waypoints are magical platforms that act as teleportation devices, moving characters and their minions instantly between distant locations. Each act has a waypoint in town, and 8 others spread throughout the dungeons (there are only 3 total waypoints in the much smaller act four). Waypoints must be found to be used; characters should explore the dungeons and surface areas until they find the waypoint; most of which are located randomly somewhere in the level. Once found a waypoint need simply be clicked upon to activate it, and from that moment on your character can use it to travel back to town or to any other waypoint in that act or any act.
=Waypoint Menu=Waypoints do not all look the same, and most blend into the architecture of their level, so it's possible to overlook them, especially if you're new to the game. The torches burning at two corners of most waypoints are a good tip off. Also, keep an eye on the mini-map. Waypoints show up there slightly before they are visible on the screen.
To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. The acts are on tabs, with each tab showing the waypoints in that act. Ones your character has found display in white, undiscovered ones are in dark gray.
=Waypoint Menu=
To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. Select a tab to view the waypoints in that act. The ones your character has found display in white, undiscovered ones are in dark gray. Only ones your character has found can be traveled to.
Waypoint Menu This menu shows all possible locations to which you can travel. Be sure to click on Waypoints as you find them to add their location to your Waypoint Menu[[Image:Waypoints1. jpg|frame|center|The Waypoint destinations in gray text are ones you have not yet discovered and activated. You can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. You may also access Waypoints from other Acts by using the Act Tab in this waypoint menu. Since Waypoints are saved with your character between games, they are a quick way to bypass areas you have already explored. The most important thing to remember about Waypoints is to always activate new ones when you see them. Once you have clicked on a Waypoint, you will be able to move to that Waypoint from any other Waypoint. Waypoints do not always look the same: The Horadrim Magi were wily, making some of the Waypoints difficult to recognize. Many of the Waypoints blend into their surroundings. Check your Automap often, as Waypoints are easy to spot on your Automap. Party members do not share Waypoints with each other; however, players can help transport other players to a Waypoint's location by opening a Town Portal. Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Once there, they can activate the Waypoint and add it to their own Waypoint lists. When you use a Waypoint to switch between Acts, it is best to go first to the main town of the Act to which you are traveling. This way, you can safely load the Act in town, where you cannot be attacked. From there, you can use the Waypoint to go to other Waypoints in the Act. ]]
=Travel Tips=
=Full Waypoint Listing=
Waypoints can be found on the following levels: