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The quest to find new variety of items and better items was one of the high points fun of Diabloupgrading your gear, and item-hunting in Diablo II will be even more compellingfor new loot, and specializing your characters for a number of reasons: There different purposes is a much larger variety one of item types this time around, with additions such as crossbows, spears, polearms, gloves, and boots. To the new item types, add lots of new and interesting modifiers, many more Uniques, Rares, and Item Sets, and making "just one more" dungeon run will never be enough. Also, there are higher quality items and modifiers that can only most enduring joys to be found on higher difficulty levels, so there's a great boost to replayability, and an incentive to keep progressing. =FAQs= 'in ''How do I take a screenshot?''' This is a frequently asked question, and the answer is quite simple. You just hit the PrintScreen key, and they are saved to your Diablo II folder in .jpg format at very high quality. You can set a custom key for it if you so desire, for in-game screenies, but be aware that ONLY PrintScreen works for screenies of Battle.net chat. '''Can I wear two Item Sets at the same time?''' Yes, a couple of the sets have no overlapping items, and can be equipped simultaneously. However there There are bugs with it; the bonus for a full set will only be displayed for one set, and sometimes no sets, usually the one you've equipped first. We have mixed reports as to whether you actually get both bonuses, though this issue came up during the Closed Beta, since there were a couple an amazing number of people who managed to get two entire sets together, items and Blizzard North did a programming fix for it at item modifiers in the time that appeared to work. '''Where can I find Horadric Cube recipes?''' We have a page with every known cube recipegame, and a number of unknown recipes.  '''What are Exceptional Items?''' Exceptional (abbreviated "Excep")items are higher quality versions of normal items that can ONLY be dropped by monsters (never bought from NPCs) and only on Nightmare and Hell difficulty. There is a 5% chance an item will be Excep on Nightmare and 10% chance on Hell. There are no normal, magical, rare, set or , unique Excep items, but there are Rares and socketed Excep itemscrafted, runewords, and Rare Exceptionals make up the majority of higher level character equipment. There are no Excep rings or amuletsgemmed, and several Excep items are not dropped in the game due to an error in the programming code. Whether this error is an accident or was put in on purpose by Bliz to keep these items from dropping is unknownmore.
=Weapons=
In ''Diablo II'', every item has a different range, down to the pixel. Polearms and spears reach much farther than swords, and on down through mauls and clubs and short swords until you reach wands and daggers, which have the least reach of all melee weapons.
In addition, nearly every weapon has a different swing speed, with variety even within a given weapon class. Smaller, lighter swords will swing faster than larger, longer ones, lighter weapons like a club swing faster than heavier war hammer, and so on. This sort of logical swing rate is present in nearly every weapon class. This item swing speed has to be figured in with the swing speed of the character, and of course this speed varies widely between the characters, and also from item to item. Melee characters tend to swing faster than the weaker, mage characters, Amazons are faster with bows or crossbows than the other characters, etc.
To strike a target you will need Weapons are arranged into classes and types, as organizational systems. This is mainly of importance to actually point out/highlight the monster you Barbarians who wish to strikeuse a weapon appropriate to their Mastery, and though you can hold the shift key to stand still and swingother characters with greater skill with a sword than a mace, there is a substantial penalty to accuracy if you don't aim for your particular monster. This is less of an issue with ranged attacks. Spells and arrows are more accurate if you hover on the intended targetor item-specific skills, but they don't always miss if you just shoot in like the direction of a monsterAmazon with spears/javelins
Weapon class is just an organizational system, telling you whether an item is an axe or a polearm or a sword, for example. This is mainly of importance to Barbarians who wish to use a weapon appropriate to their Mastery, and to other characters with greater skill with a sword than a mace, or item-specific skills, like the Amazon with spears/javelins. Also, as was the case in Diablo, bladed weapons do less damage to the undead than blunt weapons, and there are some other weapon type bonuses and penalties to particular monsters. You can of course generally tell what weapon class an item is at a glance, since swords and axes and staves are clearly different items, but having the name avoids there being any confusion between a large axe and a small polearm, or a sword and a dagger, for example.=Armor=
=Armour=The range of possible Defense (Armor Class) vales on items is vast, and can be modified by all sorts of prefixes and suffixes. Defense is not the most important stat on armor, for most characters. Melee fighters worry about it far more than ranged attackers, who play to not get into hitting range at all.
The range There are numerous types of armor as well, all with different possible Armor Class on items is vaststats and purposes. In addition to Armor Class being variable as it was in DiabloBody armor, (for examplehelms, Full Plate Mail varied from 60-75AC) durability is as well. So a sash, an 8-slot type of beltbelts, could have from 1-5 ACboots, and 40-52 durabiltygloves should be chosen with care.
New types of armour are boots, belts, and gloves. None of these account for a very large percentage of your total Armour Class, but they all can add some modifiers, and other useful things, such as fast walk on boots or haste on gloves. There are Rare, Unique, and Set Item types of all three, but they are limited in their magical modifiers, so that they add some minor bonuses, but don't have the really useful prefixes or suffixes that you will find on weapons and helms and such.
=Durability and Repairs=
When an item you are using wears out completely, it turns red and becomes unusable, but it does not vanish, as they broken items did in ''Diablo''. So less  Repairs are easily accomplished in ''Diablo II''. Just visit one of the blacksmith [NPCs]] (there's one in every act) and they'll repair whatever needs fixing for a penalty for being careless nowreasonable price. Items can be repaired individually, or players can take advantage of the "repair all" button.
Speaking of repairs, they work just like they did in Diablo. You must get an item 100% repaired, no option to fix something halfway, if you can't afford the full repair price. Though there are several NPC's in each town who sell items, somewhat like Griswold and Wirt in Diablo, only one will do repairs. Generally speaking, Diablo II is designed to have the best items found, rather than purchased, so there's not as much need to always be checking the NPC's for new items on sale.
=Selling Items=
Buying, selling, and repairs are made easy by the new NPC interface, where you see your inventory window on the right, and the NPCs on the left, and all items are visible, with their full requirements and whether they are one or two-handed. When you are at an NPC, your items when hovered on display their sell price, and if you left click on an item, you get a pop up yes/no confirm box for buying or selling, while a right click will buy or sell immediately.
The base item has a price, which is adjusted by whatever prefixes, suffixes, or other modifiers are on the item. In Diablo IIThe value NPCs place on items is nothing like that which players place on them, Uniques and Set Items have multiple worhtless items with silly modifiers, but they are will often sell for the same every time. Rares however have multiple modifiersmaximum allowed, and are totally random. There is while great items no way to pre-set their sell prices, so the sell player would ever part with command a much lower NPC purchase price algorithm calculates them dynamically.
The NPC merchants pay out 1/4 the new price of an item, so rather a rip off there, but we're all used to it from Diablo, right? There are generally two or three merchants in town that will buy items from you, but the prices are identical, and they are also consistent from act to act, so no bargain hunting.
=Modifiers=
[[Prefixes| Prefixes]] and [[Suffixes| Suffixes]] are found on magical and rare items. There , and are four or six selected from the lists of possible modifiers for most types , based largely on the level of effect, a new one every 20% or sothe monster which dropped the item.
In addition to Prefixes There are higher level base items, Exceptional and SuffixesElite types upgrade every base item with higher damage, there are other sorts of modifiersdefense, such as "Gain one mana point per kill." which isn't really a prefix or suffix, but has a somewhat similar effectand requirements to equip it.
There are higher level base items, as well as [[:Category:Modifiers| modifiers]], that can only be dropped by the hardest monsters, on the highest difficulty level. So there is a great feature for extending replayability, as well as a reward for players who take more risks. This "better items exclusively at higher levels" applies to Rares, Uniques, and some Set Items as well.
=GemsSocketing=
Gems are usable in "socketable" weaponsBody armor, headgear, shields, and helms. Socketable items are non-magical ones that gems weapons can be inserted into, adding new properties from the gem to the itemfound with sockets in them. All weapons in the game, from daggers to bows to staves, have the possibility of being socketed, and from one to three Into sockets can be found on items. Generally speakingplaced gems, when you add a gem to a weaponrunes, (not a shieldor jewels, those are next) it will all of which add some form of damage various modifiers to the weaponitem in question. Fire damagePlain, poison damagenon-magical items with sockets can be made into [[runewords]], etc. There which are five quality levels of gemsspecial, and as you upgrade your gem (gems can unique-like items only be upgraded possible to create by gem shrines or Horadric Cube, and only before they are socketed.) inserting the right number of runes into the damage they add to right number of sockets in the weapon will go upright order.
Shields are socketable also, but rather than adding various forms of elemental damage, gems in shields increase resistance to that type of attack. So diamonds would add to your lightning resistance, for example. I
 
Helms are the other socketable item, and gems in helms tend to add to attributes, or hit points or other such things.
 
There are other types of gems than the basic elemental gems. Skull gems, which drain mana and hit points.
=Uniques, Rares, and Item Sets=
Golden text namesUniques and Set items have preset mods, prethough the values of these mods may vary somewhat. A given item might spawn with somewhere between +100-set stats150% damage, for instance. Uniques are golden named items, multiple modifiersand there is just one unique per item type, mixed qualityin most cases. They Uniques are fun to collectusually very good items, but most are seldom the best possible item of them aren't much use at higher levelsthat type. Which is only fairThey often usually special items though, they can't all be great items; lots are meant with mods not possible to be of use to low find on magical or mid-level charactersrare items.
Rares Set items have green names and are a sort of cross between like weaker Uniques and Magical items(usually). They have multiple modifiers, as many or more than Uniques can haveEach set item is of various use on its own, but their real value comes when you wear the modifiers are randomly determinedwhole set at once, since additional bonuses them accrue. However they have names like uniquesEven wearing just two or more items in a set will often deliver a hidden set bonus.
Item Sets Rares are comprised of essentially magical items with more possible modifiers. While magical items can have at most one prefix and one suffix, rares can have up to three each, though they do not spawn multiple modifiers from the same family. You won't get two to six itemsor three prefixes that add cold resistance on the same item, all for instance. You can sometimes find rares with similar names stacking mods when a prefix and propertiessuffix that add the same property occur on the same rare. The fun of them is trying to collect the whole set, since if you doCruel and Kings both add % damage, large bonuses will be bestowed upon your characterfor instance.
To add to the fun, Uniques and some Set Items have unique graphics on your character, so they are potent items, and a fun fashion show as well.
=Item Requirements=
These are pre-set on many Uniques and base items, and are also included on some of the higher-quality modifiers as well. Of course there are still strength and/or dexterity requirements for most items.
In terms of Clvl requirements, You will never players seldom find any items that your character they can't not yet equip yet, unless you are far they're playing at a far deeper into the dungeons dungeon than you should be, and you'd only would be surviving at that level if you were part of expected for a large party character of higher their level. Clvl characters. These requirements are mostly useful to keep "hand-me-down" characters from having such an easy time of it, and they reqs are less needed in Diablo II than they were in the first game, since there aren't any elixirs to provide easy boosts primarily used to meet the strength or other requirementsprevent excessive twinking.  
=Item Appearance=
The appearance of wearable items is customized to the character in both shape and hue. There is a "one size fits all" aspect to equipment, but at least items look different when used by different classes. The silver platemail that the Paladin wears will not look the same on the Amazon, since when she equips the same item, it will reshape itself to her curves, and transform into the golden tones that she favors. There are also many in-game graphics for equipment, with far more than the woeful three armour appearancesarmor looks ''Diablo'' provided. You Players can mix and match your items to modify their character's appearance, and with all the different types of helms and weapons and shields and other armour, and come up with a very attractive look, or go fully for function, and wear whatever you find that serves you the bestcountless different looks are possible.
=Other Items=Armor changes color based on the stats on the item, and sometimes socketing an item will change its color.
Throwing axes, javelins, knives, and potions are covered in detail on the Throwing Items Page.
[[category:items]]
[[category:basics]]
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