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Multiplayer

1 byte added, 03:39, 15 June 2008
Party Options
[[Image:Party-chat1.jpg|frame|left]] '''Include/Exclude:''' Excluding a player from chat means they will not "hear" anything you "say" when you type messages. This effectively makes your typed messages a group whisper to every character but the excluded one. Click the button again to include (stop excluding) the player.
 
[[Image:Party-squelch1.jpg|frame|left]]'''Squelch/Unsquelch:''' This button mutes the selected player, making it so that their messages will not appear on your screen.
 
[[Image:Party-loot1.jpg|frame|left]]'''Allow Loot:''' This option, <u>available only in Hardcore mode</u>, permits the designated characters to take the items off of your corpse when (if) you die. It's common practice for hardcore players to allow friends looting privileges, though many is the HC player who has cursed his fate when dying unexpectedly, without allowing his friends this option. Allowing it to strangers in a public game can be a risky proposition, since it might encourage them to try to go hostile on you, and even if they do not, and you die to a monster, and they loot you, there's nothing that says they have to give you your equipment back. Still, if you do not set loot you will surely lose everything upon death, and if someone PKs you you can probably exit the game after you die, but before they're able to get to your corpse to claim their spoils.
If a friend dies and you have loot, it's imperative that you get to their corpse as quickly as possible, since if they died from latency over a poor connection, their body might vanish seconds after their death when they disconnect. If you trust everyone else in the game, it's best to clean their corpse like a piranha, even if inventory restrictions mean that you must scatter the items on the ground in the dungeon. At least there they won't vanish forever, if the dead player disconnects, and you can make several trips to town to get everything squared in your stash and cube. (This logic holds true for a PK victim too, of course.)
 
=Player Relations=
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