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Monsters

6 bytes added, 07:01, 21 July 2008
Immunities
Some monsters have Immunities to Magic, Physical Damage, Poison Damage and Elemental Damage, and will take no damage from such attacks. Immunities were quite common in v1.09, but this aspect of the game was rebalanced in v1.10 and now in v1.11 relatively few monsters are immune. Physical immunity is the least common type of immunity, since so many characters rely chiefly on physical damage.
When a monster is listed as immune, it means the monster's resistance is above 95100%. Immunities can be "broken" by various skills and spells, such as Lower Resistance, Conviction, Amplify Damage and othersDecrepify. These skills will not always break an immunity, since they simply lower that resistance by a stated value/5; if a monster has such high resistance that the total value remains above 95100%, it will still be immune.
Many boss monsters gain immunities from their [[Monster Modifiers]] on Nightmare and especially on Hell difficulty. For instance, the Stone Skin modifier adds 50% physical resistance. If a monster type has 50% physical resistance on Hell, a boss with Stone Skin would increase to 100%, and become physical immune.
 
==Hit Point Regeneration==
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