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Player Settings

501 bytes added, 01:59, 10 August 2008
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Influence on game mechanics
=Influence on game mechanics=
In general one could say: the higher the player setting, the higher the monsters' hit pointsand damage, the amount of experience gained and the frequency/amount of drops. Basically that means:
*You'll level faster
*You'll need more time for killing monsters
|}
===Monsters' Damage and Attack Rating===
Each additional player in the game also increases the damage dealt by 6.25%. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased.
 
{|
!Player setting
!Damage & AR Bonus
|-
|1
|00.00%
|-
|2
|06.25%
|-
|3
|12.50%
|-
|4
|18.75%
|-
|5
|25.00%
|-
|6
|31.25%
|-
|7
|37.50%
|-
|8
|43.75%
|-
|}
===Experience===
3
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