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→Hellfire Spells
==Hellfire Spells==
Brand new spells introduced in the Hellfire expansion pack. None of these can be found in Diablo. Some existing Diablo spells were also modified in Hellfire, as noted in the above section. Apocalypse and Nova are findable in book form in Hellfire, when they were only scrolls/staff charges in Diablo.
===Berserk===
[[Image:D1-icon-berserk.jpg|frame]]
Berserk is a curse-like spell that resets a monster's AI, and makes them hostile to their own kind. Monsters will fight other monsters when Berserked, but they are not necessarily on the character's side; they simply attack whatever is nearest. This spell is best used as a decoy or diversion; turning an army of monsters with Berserk can be amusing, but it's not an especially viable strategy.
===Immolation===
[[Image:D1-icon-immolation.jpg|frame]]
A fire-based version of Nova; this spell shoots out a ring of Fireballs. They are much less damaging than actual Fireballs, and do the same damage as Nova, but look just like Fireballs.
* '''Spell: '''Immolation* '''Type: '''fire* '''Min. Damage: '''5·Rec(slvl, 2 + clvl/2)* '''Max. Damage: '''5·Rec(slvl, 15 + clvl/2)* '''Quick Min. Damage: '''5·(2 + clvl/2) · (9/8)^slvl* '''Quick Max. Damage: '''5·(15 + clvl/2) · (9/8)^slvl* '''Real Damage: '''Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2)* '''Number of bolts: ''' 92* '''Speed: '''16 + slvl
===Jester===
[[Image:D1-icon-jester.jpg|frame]]
Jester is only found on staffs. Jester staffs will cast a semi-random spell each time the charges are used. Spells are fired at the character's appropriate Slvl, or at level 1 if the character has not yet read a book for that spell.
Spells included are:
* '''Firebolt: '''20%* ''' Apocalypse: ''' 10%* ''' Chain lightning: ''' 10%* ''' Fireball: '''10%* ''' Fire Wall: '''10%* ''' Guardian: '''10%* ''' Teleport: '''10%* ''' Town Portal: '''10%* ''' Stone Curse: '''10%
===Lightning Wall===
[[Image:D1-icon-lightning-wall.jpg|frame]]
An extremely damaging spell to any target foolish enough to stand still in it. Multiple Lightning Walls can be stacked on top of each other, increasing the damage proportionally. Most monsters will not advance into the lightning, but this AI can be used against them. Simply cast a Lightning Wall in front of them, and then cast one on top of them. They will stand and sizzle since they're not smart enough to move backwards out of the fire. This is a very popular way to kill Diablo himself. The central sprite of the Lightning Wall does double damage, so be sure you target the monster you are using.
Unlike most spells, Lightning Wall can damage the player who casts it, and this damage is treated as fire from a trap (thus "of thieves" item will half it). Each space in the flame hits every .05 second for the duration.
* '''Spell: '''Lightning Wall* '''Type: '''lightning* '''Min. Damage: '''4 + 2·clvl* '''Max. Damage: '''40 + 2·clvl* '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/4* '''Duration: '''12.75 + 12.75·slvl seconds* '''Number of bolts: '''11* '''Blockable: '''No
The Mana spell is cast when the spell is triggered, but only grants the mana filling effect if the casting animation is completed. Warriors and other slow casting characters might find this one impossible to use when in melee combat, since the monsters will keep hitting them and interrupting their casting animation.
* '''Spell: '''ManaType: n/a* '''Min. Mana: '''bonus·(1 + clvl + slvl)* '''Max. Mana: '''bonus·(10 + 4·clvl + 6·slvl)* '''Real Mana restore: '''bonus·(Itt(clvl, Rnd[4]+1) + Itt(slvl, Rnd[6] + 1) + Rnd[10] + 1)* '''* Bonus: '''Characters with higher bonuses gain more hit points per mana, generally speaking. {See the [[D1_Potions_and_Elixirs#Partial_Potion_Calculations|Partial potion calculations]] information for more details on how these bonuses are integrated into the formula.)
** Sorcerer: 2.0
** Rogue and Bard: 1.5
** Warrior, Monk and Barbarian: 1.0
===Reflect===
[[Image:D1-icon-reflect.jpg|frame]]
This spell creates an armor icon that floats above the character's head, much like the mana shield graphic. It's used by melee fighters and other characters who wish to reduce the damage they take from being hit by melee attackers.
Reflect reduces melee damage by 20-29% and reflects that much of the damage back to the attacking monster. The spell lasts for a given number of hits, or until you leave the current dungeon level. It's a good idea to recast this one after each major battle, lest it expire in mid-battle and leave you surrounded and taking extra damage per hit.
A higher Slvl allows the spell to take more hits before expiring. Blocking counts as a hit to Reflect.
* '''Spell: '''ReflectType: n/a* '''Duration: '''slvl·clvl hits. Or until you leave the current dungeon level.
===Ring of Fire===
[[Image:D1-icon-ring-of-fire.jpg|frame]]
Ring of Fire casts a circular Firewall all around the player. It does the same damage and has the same duration as Firewall, but there are gaps in the circle that monsters will enter through, so it's not a very effective defense, in of itself. Players will take damage from their own Rings of Fire, with that damage treated as though it had been inflicted by a trap.
The flame does a damage check every .05 seconds for a total of 160 + 160·slvl times.
* '''Spell: '''Ring of Fire* '''Type: '''fire* '''Min. Damage: '''4 + clvl·2* '''Max. Damage: '''40 + clvl·2* '''Duration: '''12 + 8·slvl seconds* '''Real Damage: '''(Rnd[10] + Rnd[10] + clvl + 2)/8Duration: 8 + 8·slvl seconds (12 + 8·slvl in Hellfire)* '''Number of flames: '''22* '''Blockable: '''No
===Search===
[[Image:D1-icon-search.jpg|frame]]
Perhaps the most useful feature added in Hellfire, this one causes items on the ground to light up as though they were being highlighted by the pointer. It also makes dropped items show up with a blue square on the minimap. Search in vain for that dinging ring no more.
Search is an inherent skill for the Monk class. Other characters must learn it from books and spend mana to cost it. Casting Search several times in a row will make it last much longer than it does from a single cast. * '''Spell: '''Search* '''Duration:''' 12.25 + 10·slvl + clvl seconds
===Warp===
[[Image:D1-icon-warp.jpg|frame]]
Works like Phasing, but instantly teleports the character to the nearest stairway. A useful escape skill, but also helpful when rushing through levels and trying to find the way down, which most players do in the Hive, for instance.