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D1 Spellbooks

4,092 bytes added, 10:41, 14 August 2008
Spell Damage
* Spells added in Hellfire: Lightning Wall, Immolation, Warp, Reflect, Berserk, Ring of Fire, Search, Jester, Magi, Mana.
** Staffs only: Jester, Magi, Mana.
 
==Character Inherent Skills==
 
Each of the characters has an inherent skill of varying utility. They can use these skills from level 1, and they do not cost mana to use.
 
===Rogue===
[[D1-icon-trap-disarm.gif|frame]]
[[D1 Rogue|Rogues]] can always recognize, and have a chance to disarm, the traps found on doors and chests. Since the damage from trapped objects isn't very high in Diablo or Hellfire, this isn't an especially useful skill. Traps deeper in the dungeon are harder to disarm than those in the upper levels, and rogues have better odds of disarming them with higher dexterity. The forumula is as follows:
# x = 2·Dex - 5·dlvl
# if x > Rnd[100], trap is disarmed
 
===Sorcerer===
[[D1-icon-staff-recharge.gif|frame]]
[[D1 Sorcerer|Sorcerers]] can recharge the charges on a staff, though the maximum number of charges will always decrease slightly, usually by 1 or 2. A staff with 20 charges would go from 0/20 to 19/19 or 18/18. Since there is no way to increase the maximum charges on a staff, this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian early and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out.
 
The formula for determining the recharge, from Jarulf's Guide:
# if current charges is equal to max charges or max charges is equal to 0, exit
# x = Rnd[clvl/qlvl(book)] + 1
# decrease MaxChrg by 1
# add x to CurChrg
# if CurChrg < MaxChrg, goto 3.
# CurChrg = MaxChrg
 
 
===Warrior===
[[D1-icon-repair.gif|frame]]
The [[D1 Warrior|Warrior]] can repair the durability of an item, but the item will always lose a point or two of maximum durability. A sword worn down to 2/50 would be replenished to 49/49, for example. This should not be used on quality weapons you're going to keep long term, but it's very handy on items you know you'll replace if you do not want to return to town. Item durability can be increased in Diablo via [[D1 Shrines|Hidden Shrines]], and by [[D1_Hellfire_Oils#Durability_Improvements|various oils]] in Hellfire, so repair-lowered durability can be regained.
 
This skill isn't often needed in Diablo and Hellfire, since repair costs aren't that high and gold is plentiful. In various Diablo and Hellfire mods, this skill becomes far more important, since repair costs can be quite steep, and the higher difficulty means that repairs are required more often.
 
The formula for determining the repair, from Jarulf's Guide:
# if current durability is equal to max durability, exit
# x = 0
# add (clvl + Rnd[clvl]) to x
# y = [MaxDur/(clvl+9)], if less than 1 set to 1
# decrease MaxDur by y
# if x + CurDur < MaxDur, goto 3.
# CurDur = MaxDur
 
If max durability reaches 0, the item is destroyed.
 
 
===Bard===
[[Image:D1-identify.gif|frame]]
[[HF Bard|Bards]] are only playable in Hellfire, once they've been enabled by the [[Command.txt]] file. The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to pay Deckard Cain 100 gold.
 
===Barbarian===
 
The Hellfire [[HF Barbarian|Barbarian]] has a skill called Rage. This skill is a short term buff that boosts his strength, vitality, and dexterity for 12 seconds. After that time he enters a 12 second lethargy phase, when those same attributes are reduced by the same amount. Afterwards his vitality is supposed to suffer a permanent penalty, however due to a bug in Hellfire, clicking on any item in his inventory will reset the vitality loss.
 
The calculations:
# For 12 seconds it adds: 2·clvl to Strength and Vitality and 1.5·clvl to Dexterity.
# For 12 more seconds, during a lethargy phase, it decreases Strength, Dexterity and Vitality by the same amount (counted from normal values).
# Afterwards you lose 2·Vit life. There is a bug however so if you click on any item in your inventory your life is restored.
 
 
===Monk===
The [[HF Monk|Monk]] has inherent access to the Search skill. It works just as it does for other characters; the Monk just doesn't need to read a book to learn it or spend mana to cast it.
 
 
 
==Spell Damage==
The calculations are presented for each skill below, if you're mathematically-inclined type who can find some use from them.
 
==Spell Listing==
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