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D1 Spellbooks

2,301 bytes added, 10:15, 15 August 2008
→‎Warp
==Diablo Demo Spells==
Many of the spells in the demo were unbalanced and buggy, but they had some interesting effects not found in the final game. We don't have full stats for these, just the icons and a quick description of how they worked. Thanks to [http://www.ladyofthecake.com/diablo/spells.htm Lady of the Cake] for most of the info in this section. The following skills were only found in the demo, and are not in the final game, though a few of the icons were eventually reused.
 
===Blood Boil===
[[Image:D1-icon-blood-boil.gif|frame]]
An odd sort of proximity-based magical attack. When cast with enemies nearby, they would take huge damage, as though their blood was boiling from within. Presumably it did not work on undead, since skeletons pretty clearly lack blood.
 
===Blood Ritual===
[[Image:D1-icon-blood-ritual.gif|frame]]
A spell-casters aid, this one this one transferred health points to mana points. It's interesting to think who would use this in the final game. Sorcerers wouldn't much bother, since they have such high mana and low hit points anyway. Rogues, before going into mini-mage mode? Bards?
 
 
===Doom Serpents===
[[D1-icon-doom-serpent.gif|frame]]
This one summoned two serpents from out of the ground, which then slithered over to attack nearby targets. They did not attack the Undead. The graphics were not finished, and it's hard to see who would have found this useful in the final game, when so many spells do the same thing, but more quickly, and against Undead as well.
 
 
===Ethereal===
[[D1-icon-ethereal.gif|frame]]
A precursor to Stone Curse, this one turned living things solid. It did not work on the Undead.
 
 
===Invisibility===
[[D1-icon-invisible.gif|frame]]
From an early vision of Diablo, when stealth and tactics were part of the plan, rather than massive brute force destruction. If the icon looks familiar, it was used for the Sorceress' teleport skill in ''Diablo II''.
 
 
===Sentinel===
A sort of traveling Guardian, this one summoned an eyeball that hovered beside your character and shot Firebolts at nearby enemies. It followed, but lagged a bit, and could be led into a room, then left inside with the monsters if you hurried out and shut the door. Monsters did not attack the Sentinel as they do not attack Guardians.
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[[Category:D1 Basics]]
[[Category:D1 Items]]
[[category:D1 Uniques]]
[[Category:Hellfire]]
[[category:Diablo I]]
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