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D1 Swords

190 bytes removed, 03:53, 18 August 2008
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All one-handed weapons have the same swing speed in Diablo and Hellfire. (May be boosted by faster swing modifiers.)
 Blunt weapons Swords deal 50% damage to AnimalsUndead, 100% damage to Demons, and 150% damage to UndeadAnimals. This is factored in after all other damage calculations, and makes it so that a blunt weapon sword effectively does 3x more damage to an undead animals than would a [[D1 SwordsBlunts|swordmace or club]] of comparable damage. It's recommended that characters use some sort Swords can be used adequately in the Church levels, but with all of club against the zombies and skeletons and zombiesthere, a mace will make a noticeably more effective weapon, especially low level charactersagainst the Skeleton King and his army. By the same tokenConversely, it's wise to switch to a sword when animals swords are much more effective in the enemyCaves and Hive levels, such as during most of which are filled with animals. Hell and the [[D1 Levels|Caves]] levelsCrypt are primarily stocked with demons. See the [[Diablo Monsters]] page for a listing of all monsters by type. Blunts aren't often used outside of the [[D1 Levels|Church and Catacombs]], since there are lots of animals and very few undead found in the Caves or Hell (or the Hive or Crypt, in Hellfire), and since the highest damage one handed swords do much more damage than the best one handed blunts. 
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