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Druid
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{{Druid SkillsClass_navbox|II}}The Druids who inhabit the northern forests of Scosglen developed their magic independently from the eastern mage clans. They served as the warrior-kings of their tribes, usually living apart from their people in massive stone towers that were covered with vines and ivy. As masters of the natural world, they were able to control living creatures and the very forces of nature. =Skills and Abilities=
==Skills and Abilities==
{{Druid Skills}}
Perhaps the most notable power of these Druids is their ability to change their form into that of an animal. Because of this ability, the tribes under their rule knew that they could be watched at any time. The sight of what was thought to be a common beast transforming into a vengeful Druid kept many a potential uprising in check.
A Druid who used skills from all three trees would have problems doing them all well, needing points in all attributes to wear armour, do damage, hit successfully, and still have enough mana to use some Elemental skills and keep summoning creatures and transforming. He seems to have a lot of options in play style, but also seems that he would need to be handled well, to keep from being spread too thin.
==Elemental==
The Druid's Elemental Skills are mostly spells, much like the Sorceress', in some cases. They are generally less powerful, and he has less mana {and has nothing like Warmth to get it back more quickly} so he has to be more sparring with his spell-casting, much like a Necromancer. There are two distinct types of elemental damage Fire on the left side and the newly introduced Wind on the right. Even though this tree is called 'Elemental' the wind skills actually inflict physical damage.
He can not let rip with a rapid fire onslaught of elemental damage as there is a short delay between casting for some of them, where the skill button reddens and it is unusable. This is because some skills are so graphically elaborate that having multiple instances of them on the screen simultaneously can seriously slow the game down, so this delay was introduced for skills falling under that banner. To compensate for the slight delay {only a few seconds at most} their damage was increased so it balances out.
==Shape Shifting==
Introducing a entirely new skill type in Diablo II, and only the Druid has the ability. He has two types of creatures to shift into, and in each form there are related skills that can only be used when in that form. These boost his attacking abilities while in the animal form, are appropriate to the type of animal.
Another cool aspect of the shape-shifting is that it won't wear off when you enter town. You'll be able to come and go from town in animal form, if you wish.
==Summoning=
This is where the Druid most resembles the Necromancer, though his minions are rather different than skeletons, golems, or revived monsters. The Druid's pets are less monster-like, as they are wild animals, called forth from nature, rather than dredged up from a monster corpse.