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Monk
,→Stats and Attributes
==Stats and Attributes==
A collection of useful stats and figures for the WarriorMonk. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire. {|| '''Monk'''| align="center" | 385| align="center" | 315| align="center" | 375| align="center" | 305| align="center" | 741| align="center" | 728|}
{|
! Increases
|-
| valign="top" | '''Life:''' 7045<br />'''Mana:''' 1022<br />'''Strength:''' 3025<br />'''Magic:'''1015<br />'''Dexterity:''' 2025<br />'''Vitality:''' 2520| valign="top" | '''Life:''' 316201<br />'''Mana:''' 98183<br />'''Strength:''' 250150<br />'''Magic:'''5080<br />'''Dexterity:''' 60150<br />'''Vitality:''' 10080| valign="top" | '''Life:''' 796 / 916741<br />'''Mana:''' 533 / 568728<br />'''Strength:''' 425 / 485385<br />'''Magic: '''225 / 285315<br />'''Dexterity:''' 225 / 285375<br />'''Vitality: '''265 / 325305<br />'''To/HitArmor Class:''' 392419<br />'''ACTo/Hit:''' 349 / 401437
| valign="top" |
Per Level Up: ***
* '''Life:''' + 2 per Vitality* '''Mana:''' + 1 per MagicPer 2Per Attribute pointPoint:
* 1 Vitality = 2 life
* 1 Magic = 1 2 mana
|}
* ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
* *** No life or mana increases are granted at level 50.
===Armor Class===
The Monk has an odd property in that he gains less defensive benefit from heavier armor. High AC plate will still give the Monk his highest possible defense, but he'll gain less defense from it than any other character class in the game, and he will usually suffers an AC penalty by wearing mail. His AC with mail on will be lower than his AC without any armor at all. The net result of this is that Monks have by far the highest AC without any armor on, or in light armor, but their highest armor values are lower than those of the other classes.
* '''Plate:''' Dex/5 + AC (items)
* '''Mail:''' Dex/5 + AC (items) + .5 x Clvl
* '''Light:''' Dex/5 + AC (items) + 2 x Clvl
* '''No Armor:''' Dex/5 + AC (items) + 2 x Clvl
Unique armor modifies this slightly: Uniques count as the next lighter type of armor, so unique plate is penalized as if it were mail, unique mail as if it were light, and unique light has no penalty at all.
==Rogue Tactics==