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Diablo Characters

5,012 bytes added, 13:36, 25 August 2008
Blocking and hit recovery
* <nowiki>** The Barbarian has an inherently property that's equivalent to a character using the "of stability" suffix when he equips an axe or a club. Therefore, items "of balance" or "of stability" will drop him to 0.20 recovery time when wielding an axe or club. ("of harmony" will take him down to 0.15 in that situation).</nowiki>
* <nowiki>*** In Diablo (but not HF) simultaneously equipping one or more items of all 3 modifiers: "of balance," "of stability," and "of harmony," reduces hit recovery times to 0.05 faster than harmony alone. Warrior 0.10, Rogue 0.15, and Sorcerer 0.20.</nowiki>
 
 
==Attack Rate==
 
How fast your character swings their weapon (or fires arrows or casts spells) is an enormously important factor in their overall success. The magic number is 0.35 seconds; that's how fast an attack has to be to "stunlock" most monsters. If you can hit them that quickly, with enough damage to break their attack animation, any single target will become helpless before your onslaught. Accuracy counts as well, of course. Swinging does no good if you don't hit, but it's pretty easy to see how the characters were designed by comparing their attack rates.
 
* [[D1 Rogue|Rogues]] can do pretty well with a sword/shield setup, but they're just 0.05 of a second slower than the [[D1 Warrior|Warrior]], and that twentieth of a second is what lets him stunlock enemies and take out mages and witches before they can flee, and what keeps her from doing so. (Of course she can do it with a bow, so all is not lost.)
* [[D1 Bard|Bards]] swing all weapons at the same speed as Rogues, except for bows, with which they are much slower. This makes playing a Bard melee style an interesting task, since they can do enormous damage with their dual wielding, but can't quite stunlock fleeing enemies. Their high mana and variety of weapons have to make up for that inability.
* [[D1 Barbarian|Barbarians]] are weapon masters, and can achieve stunlock with one handed swords or maces (with which they're even faster) as well as two-handed axes.
* [[D1 Sorcerer|Sorcerers]] are feeble with all sorts of weapons (but actually have one of the faster attacks with just a shield), and they can not cast spells quickly enough to stunlock with them. Not that they especially need to, since spells do so much damage.
** There aren't any items that increase casting speed in Diablo or Hellfire (though plenty were added in ''Diablo II''.)
 
{| width="100%"
! align="center" |
Weapon
! align="center" | Suffix
! align="center" | Warrior
! align="center" | Rogue
! align="center" | Sorcerer
! align="center" | Monk
! align="center" | Bard
! align="center" | Barbarian
|-
| rowspan="3" | '''Swords & Clubs'''
| Normal & Readiness
| align="center" | 0.45
| align="center" | 0.50
| align="center" | 0.60
| align="center" | 0.60
| align="center" | 0.50
| align="center" | 0.45 / 0.40
|-
| Swiftness
| align="center" | 0.40
| align="center" | 0.45
| align="center" | 0.55
| align="center" | 0.55
| align="center" | 0.45
| align="center" | 0.40 / 0.35
|-
| Speed & Haste
| align="center" | 0.35
| align="center" | 0.40
| align="center" | 0.50
| align="center" | 0.50
| align="center" | 0.40
| align="center" | 0.35 / 0.30
|-
| colspan="8" |
<center>--</center>
|-
| rowspan="3" | '''Axes'''
| Normal & Readiness
| align="center" | 0.50
| align="center" | 0.65
| align="center" | 0.80
| align="center" | 0.70
| align="center" | 0.65
| align="center" | 0.40
|-
| Swiftness
| align="center" | 0.45
| align="center" | 0.60
| align="center" | 0.75
| align="center" | 0.65
| align="center" | 0.60
| align="center" | 0.35
|-
| Speed & Haste
| align="center" | 0.40
| align="center" | 0.55
| align="center" | 0.70
| align="center" | 0.60
| align="center" | 0.55
| align="center" | 0.30
|-
| colspan="8" |
<center>--</center>
|-
| rowspan="3" | '''Staffs'''
| Normal & Readiness
| align="center" | 0.55
| align="center" | 0.55
| align="center" | 0.60
| align="center" | 0.40
| align="center" | 0.55
| align="center" | 0.55
|-
| Swiftness
| align="center" | 0.50
| align="center" | 0.50
| align="center" | 0.55
| align="center" | 0.35
| align="center" | 0.50
| align="center" | 0.50
|-
| Speed & Haste
| align="center" | 0.45
| align="center" | 0.45
| align="center" | 0.50
| align="center" | 0.30
| align="center" | 0.45
| align="center" | 0.45
|-
| colspan="8" |
<center>--</center>
|-
| rowspan="2" | '''Bows'''
| Normal & Readiness *
| align="center" | 0.55
| align="center" | 0.35
| align="center" | 0.80
| align="center" | 0.70
| align="center" | 0.55
| align="center" | 0.55
|-
| Swiftness *
| align="center" | 0.50
| align="center" | 0.30
| align="center" | 0.75
| align="center" | 0.70
| align="center" | 0.55
| align="center" | 0.55
|-
| colspan="8" |
<center>--</center>
|-
| '''Shields'''
| align="center" | --
| align="center" | 0.45
| align="center" | 0.50
| align="center" | 0.45
| align="center" | 0.35
| align="center" | 0.50
| align="center" | 0.45
|-
| '''Bare hands & feet'''
| align="center" | --
| align="center" | 0.45
| align="center" | 0.50
| align="center" | 0.60
| align="center" | 0.35
| align="center" | 0.50
| align="center" | 0.45
|-
| '''Spells'''
| align="center" | --
| align="center" | 0.70
| align="center" | 0.60
| align="center" | 0.40
| align="center" | 0.60
| align="center" | 0.60
| align="center" | 0.70
|}
 
* * In Hellfire, Readiness and Swiftness make the arrows move faster, rather than the character fire more quickly. This makes very little difference in damage dealt, but does make the arrows slightly more accurate over longer distances. (Since accuracy decreases with arrows by time.)
 
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