17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
This article explains some of the major differences in game play and technical details between Diablo II and Diablo I. It's written for the Diablo II player who has never tried Diablo and wants to try the original.
Diablo I is quite similar to Diablo II, and will feel like a version of the same game to any player who tries it out. The isometric view is the same, the interface is similar, with the red/health and blue/mana bulbs, a belt for potions, icons that map skills to the left and right mouse buttons, a similar paper doll inventory, a character window, and so forth. D2 players will have no trouble picking up the gameplay nuances, interacting with NPCs, moving around the screen, and so forth.
==Pacing==
The biggest difference a new player notices, going from D2 to D1, is the pacing. Diablo feels very slow, especially as your character walks around Tristram, and one of the best innovations added in [[Hellfire ]] was the ability to doubletime jog in town. Thats not an option in Diablo, so players just have to accept it and get used to it. Fortunately, Tristram is rather small, and the slow walking speed isn't noticeable in the dungeons (aside from when you must move through a long, already cleared out section). Also, all characters can learn the Teleport skill, and while this can not be cast in town (except in some mods), it enables very rapid movement around the dungeons, all of which are much smaller (though more monster-packed) than any of the dungeons in Diablo II.
==CharactersMovement and Physics==Diablo has only three character classes, each of which Another big change between the games is designed to be played that everything in their own unique, iconic way. The [[D1 Warrior|Warrior]] Diablo is laid out on a melee battler, best suited to using a swordrigid X/shield, with some magic for supportY axis. The [[D1 Rogue|Rogue]] is the archergame world can be thought of as a large sheet of graph paper, deadly and masterful with the bowevery item, character, but capable of using magic quite effectively as welland monster can only take up one square. The [[D1 Sorcerer|Sorcerer] This is nearly a pure mage; slow evident when you drop items, since 8 will surround you, and weak with weapons9th will fall where you are standing, he must use spells and it's impossible to kill withdrop any more. Only 8 monsters can fit in around a character, and while getting started with if you put yourself into a Sorcerer corner only 3 can be get into range. This makes using the terrain in the dungeons a challenge, at high levels he is by far major part of the fastest killing charactergame's strategy.
Players and monsters will always stand exactly in a square when they finish their movement. It's impossible to attack or cast a spell while moving between two squares. This can be used to your advantage, since monsters hit while moving between two squares will be knocked back to the last one they were standing in. Thus if a monster is trying to advance on you and you keep hitting it before it can move entirely into the next square, it will be repeatedly pushed back.
===Attributes=Stash==The four attributes are very similar There is no stash in name and function in D1 and D2; strength, dexterity, and vitality are identicalDiablo. When you create a new game, and only the fourth items your character is the same in all but name, Magic vswearing or carrying go with them. Energy. The attributes have about Items can be left lying on the same purpose in each gameground during games, and just as in D2fact that's usually what players do, different characters gain different benefits from points in each attributesince the inventory needs to be cleared out to stock up on potions. Sorcerers get more mana per magic point, Warriors get more life from each vitality point, etc Just don't forget to pick all of your stuff up before you quit the game.
==Characters==Diablo has only three character classes, each of which is designed to be played in their own unique, iconic way. The maximum values [[D1 Warrior|Warrior]] is a melee battler, best suited to using a sword/shield, with some magic for each character's attributes are very differentsupport. The [[D1 Rogue|Rogue]] is the archer, deadly and masterful with the bow, providing pros but capable of using magic quite effectively as well. The [[D1 Sorcerer|Sorcerer] is a pure mage; slow and cons weak with weapons, he must use spells to each. See kill, and while getting started with a Sorcerer can be a challenge, at high levels he is by far the fastest killing character pages for more details.
===Life Skills and ManaSpellbooks===While the Diablo characters are very different in their design, they have a great deal of overlap as well. There is are no life or mana regeneration unique skills in Diablo, and life and mana leech other than one "ability" each character can use inherently, there are very rare propertiesno skill trees of any type. As a result Magic exists in the game is a bit of a potion fest, with the high level play style (especially for Sorcerers) punctuated by regular trips to Adria the Witch, where the entire inventory is filled with mana potions. Pepin the healer sells healing potions, but most life for Rogues and Warriors it comes from spells which all characters can access, either from scrolls, charges on staffs, or by learning the Healing skillspell by reading a [[D1 Spellbooks|Spellbook]]. Sorcerers have very low hit points Spells increase in power and very high decrease in manacost with each book that your character reads, so and they universally use the very effective (overpowered) Mana Shield 100% of the timeare hard capped at level 15.
All characters can read all the same spellbooks, though since there are magic requirements to read them, Rogues and especially Warriors need special +magic equipment to learn higher level spells, and to read higher levels in the same spells.
A big change from D2 is the fact that all [[Diablo_Characters#Starting.2FMax_Stats|attributes are hard capped]] in D1. Diablo characters get 5 attribute points per level up to spend as they see fit, but all the attributes have preset maximum values, at which point they turn gold and can only be boosted further by equipment. For instance, all Warriors max out at 250 strength, 50 magic, 60 dexterity, and 100 vitality. In addition to the five points per level up, [[D1_Potions_and_Elixirs|elixirs]] may be found or purchased that add one to a given attribute. It's necessary to consume a couple hundred elixirs to max out the overall stats.
==PvP =Life and Friendly FireMana===Playing multiplayer There is no life or mana regeneration in Diablo requires skill not to PK, but to '''avoid''' killing other playersand life and mana leech are very rare properties, and only work with melee weapons. Warriors can play in close proximity without accidentally killing each other if they're careful where they swing, but Rogues have As a result the game is a lot bit of trouble not nailing each othera potion fest, and two with the high level play style (especially for Sorcerers can't even be on ) punctuated by regular trips to Adria the Witch, where the same screen without accidentally incinerating each other entire inventory is filled with stray spells or direct hits that pass through monsters mana potions. Pepin the healer sells healing potions, but most life for Rogues and nail other characters in Warriors comes from the same directionHealing skill. Even being off the screen is no guarantee of safetySorcerers have very low hit points and very high mana, since so many spells and arrows travel well off they use the very effective (overpowered) Mana Shield 100% of the visible screen without losing any of their potencytime.
====Death====
Death in Diablo comes to everyone, sooner or later. It's a non-factor in single player. When you die in SP you can only start a new game, or load from your last save point. There is no "restart in town" option. It's wise to save often in single player, since few things are more annoying than dying after a long play session only to realize you'll have to repeat all those areas since you hadn't saved for an hour.
===Shrines=Resistances==There are only three types of resistances in Diablo I: fire, lightning, and magic. All direct damage spells fit into one of these categories, with one exception; [[D1 ShrinesD1_Spellbooks#Apocalypse|ShrinesApocalypse]] in Diablo play , which deals a much more important role than they do in D2special type of damage that can not be resisted and that nothing is immune to. Players can raise their resistances to 75% at most. Shrines may have positive or negative effectsThey max out there, and some of the negative ones can not be raised any higher by any equipment. Many spells can be blocked by characters who are permanent. Itstanding still and equipped with a shield, though this isn's essential that you view a list of shrines and note t always desired (write down) which ones low damage spells like Charged Bolt can cause you absolutely do not want to touch. It's recommended that players never hit a Goat Shrine or Cauldron, since those create a random shrine effect which could permanently damage block and interrupt your characterattack animation).
Monsters are resistant and immune to the three types of magic as well. All monsters with a resistance have 75% to it, without exception. Monsters that are immune to a type of magic are totally immune to it; fire immune monsters won't be touched by flame spells, or even notice them. Many monsters are double immune, and a few types are "triple immune" and can not be hurt by any type of spell except for Apocalypse. No monsters in Diablo have a resistance or immunity to physical damage though, so immunities and resistances are of little concern to most Warriors and Rogues. Sorcerers must join them in bashing sometimes, since they can only use Stone Curse and their weapon (and perhaps a Golem) to kill triple immunes.
==Equipment==
Items are more limited in Diablo. Characters wear only body armor, helms, two rings, an amulet, and perhaps a shield. There are no gloves, boots, or belts. Weapons are divided between axes (all two-handed), swords, maces, staffs, and bows. Bows come with unlimited arrows, but they have durability just like other weapons. There is no item switch option, so if you want to change around your equipment, it requires opening up the inventory window and clicking and dragging. Gold is a physical item as well, and it takes up room in the inventory; 5000 per inventory spot is the limit, which means a character can only hold up to 200,000 gold.
There are no socketed items, runes, jewels, or charms, and no Horadric Cube or any sort of item conversion or crafting recipes. There are no rare or set items in Diablo, and no exceptional or elite types either. You can find the same quality of items on normal as on hell, and item finding works virtually the same in the deepest levels of normal difficulty as it does in nightmare or hell.
Item durability is hardcore in Diablo -- items that drop to 0 durability are destroyed in the process. No taking them back to town to repair; if they hit zero, they vanish forever. It's not wise to press on with a battle once the golden "low durability" icon appears for your weapon, and if it goes red, stop fighting right that second. The pain of breaking your favorite weapon trying to kill one last monster is one of the true heartbreaks in Diablo.
Items in Diablo can be equipped without being identified, though you will not gain the benefits of the item. There are cursed items in Diablo and Hellfire, prefixes and suffixes that lower your attributes or damage. (Some variants, such as the Beyond Naked Mages, wear these items exclusively). To identify items take them to Deckard Cain. He charges 100 per identify, and while there are identify scrolls to be found and purchased, there are no tomes to put them in, making it impractical to carry enough to ID everything in the dungeon. ([[D1 Bard|Bards]] can Identify as their inherent ability.)
==Dungeon Elements==
The world of Diablo is much smaller than that of Diablo II. The only town is Tristram, beneath which there are [[D1 Levels|16 dungeon levels]] grouped into four sets of four levels each. Going down, they are referred to as the Church (or Cathedral), the Catacombs (Cats), the Caves, and Hell. The uppermost level of each new dungeon section has a stairway up to town, and in multiplayer games it's possible for characters of a sufficient level to descend directly to level 5, 9, or 13.
==Items=Shrines===Items underwent [[D1 Shrines|Shrines]] in Diablo play a serious overhaul much more important role than they do in D2. Shrines may have positive or negative effects, but in Diablo, and some of the negative ones are permanent. It's essential that you will find only three types: normal (white), magic (blue), view a list of shrines and Unique note (goldwrite down)which ones you absolutely do not want to touch. It is not necessary to identify an item before using it's recommended that players never hit a Goat Shrine or Cauldron, and you may be able to use the abilities of the item without knowing what they are, but beware: there are negative magical affixes (reduced since those create a random shrine effect which could permanently damage, lowered durability, etc.). These "cursed" items sell for virtually nothing with the shopkeepersyour character.
There are very few differences between playing single-player or multi-player Diablo II. This is no way to highlight not the case in Diablo I. Most obviously, single player Diablo characters are truly single player. They can not play in any sort of MP game. Single player games are saved exactly as they are; all the monsters, level layouts, items on the ground, etc, are preserved exactly. D2 players are used Be sure you save frequently, since if you did you will have to hitting load from the SHIFT key every few seconds last save point, and it's no fun to have to scan clear a level for loot, but Diablo forces the second time since you forgot to keep your eyes and ears open save for the past hour. Diablo does not support nightmare or hell difficulties for things to pick upsingle player characters (Hellfire does). Be especially mindful of checking There is a work around monster corpsespossible in Diablo, though. If you play a multiplayer game, behind tombsthen exit it and start a single player game, etc. when looking for dropped stuffthe difficulty of the SP game will be the same as the MP game played before hand.
==Monsters==
Monsters are fairly similar between the games. There are no champions or random bosses in Diablo, but there are a fair number of superuniques, most of whom spawn with minions who are stronger than regular monsters of their type. They do not gain extra random abilities on Nightmare and Hell.
Monsters display kill counters in Diablo, and each time you bag one of a given type, the number of killed goes up. At 15 kills you get some information on the monster's resistances, and at 30 kills you are shown the full resistances and immunities.
==Further Resources==
This article was adapted from [http://kennedy.greg.googlepages.com/d4d2.html Diablo for Diablo II Players], by Greg Kennedy.
{{Template:D1 Quests}}