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Rogue

217 bytes added, 14:38, 6 September 2008
Bow Strategy
===Bow Strategy===
[[Image:D1-rogue-corpse-cover.gif|frame|Using a corpse on a stick for cover.]]
The key to using a bow effectively is shooting in straight lines and using the dungeon terrain against the monsters. Use the shift key to hold still, aim in a direction (not at a specific target, if you can help it), and click click click. Most monsters in Diablo and Hellfire walk straight towards the target, and that's where a Rogue's high speed ranged attack becomes devastating. Get them coming right at you, line them up, and pincushion them. Also, monsters with unusual movement patterns don't use them at a great distance. Drakes and Balrogs, for instance, don't dance around or dive in from odd angles when they're at the edge of the screen, so they can be killed more easily the further away they are.
Rogues can stun lock enemies at point blank range, but it's wiser to force them to keep their distance. Monsters often twitch quickly enough to get in a swing between shots, or if a shot misses. If they're at melee range, they may hit you. If they're 3 or 4 spaces away, they'll try to take a step forward and your next arrow will probably interrupt their movement. And if not, they're still well out of melee range. Also, each shot will stun or stop a monster, turning it into an obstacle to enemies behind it.
[[Image:D1-rogue-corpse-cover2.gif|frame|Between the corner and the corpse, only witches in a straight line can hit this covering Rogue.]]
Witches are a particular favorite of Rogues, since their AI is so easily abused. Most rogues love to enter a room, attract the attention of a dozen witches, then lead them back to a corner. Stand one space back from the corner and watch the witches line up firing at the wall beside you while you pick them off with impunity. Blood Stars don't deal splash damage, so if they don't hit, they don't hurt. Impaled bodies, Cauldrons, and other obstacles can be used just as well as walls and corners.
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