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{{Monster navbox|{{Monstertype}}|{{Animals}}}}'''Giant Mosquitos ''' are [[Animals]].
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
==Statistics==
No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
==Offense==
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! Type
==Defenses==
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
==Locations==
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
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