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Zakarum Zealot

18 bytes added, 15:47, 9 September 2008
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}'''Zakarum Zealots ''' are [[Animals]].
These humans are the followers of the [[Zakarum ]] religion that has been corrupted by [[Mephisto]], the boss of [[Act Three]]. They are not evil, just under the control of evil. You must kill them or be killed by them anyway, tragically. Zealots run quickly, carry mighty polearms, and deal solid damage with them, but do not have a very fast attack rate, and can not take much punishment. They may be healed, but not resurrected, by [[Zakarum Priest]]s.
None of the Zealots you find in Act Three will attack you once you have completed The Blackened Temple quest by smashing the Compelling Orb with Khalim's Will. Once the Orb has been destroyed, the Zealots will run away at high speed. (Zakarum Priests will continue to fight.) Killing them at that point isn't very sporting, but they are still worth full [[experience ]] and item drops. Let your conscience be your guide.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
=Statistics=
==Statistics==
* Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
** Speed 1 is how fast Zealots move before a character has completed The Blackened Temple quest.
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=Offense=
==Offense==
Bone Fetish are feared chiefly for their explosive death, though they can deal considerably damage when alive, especially in large groups or when hitting characters with slow hit recovery speed who can not run away. Each individual Bone Fetish will seldom strike a target more than two or three times before pausing or running away, but these attacks come very quickly and usually prompt retaliation, which is what gets most characters killed.
==Defenses==
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
==Resistances==
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
==Locations==
In a number of areas the Zealots can not spawn as bosses or champions, but in v1.10+ they will appear as part of the boss pack of [ [Zakarum Priest]]s.
| '''Act 5: '''Halls of Pain (no boss), Worldstone Keep 1 (no boss)
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[[category:monsters]]
[[category:animals]]
[[category:Guest Monsters]]
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