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Jewels

236 bytes added, 15:51, 23 September 2008
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{{Item_navbox}}'''Jewels ''' are found only in the Expansion. They are small one-space items that can be magical or rare. Jewels have no function on their own, they must be socketed[[socket]]ed. They have set mods that are the same no matter what you socket them in, unlike [[Runes ]] and [[Gems ]] that change depending on what they are seated in. The stats are pretty low, especially on rare ones, but some types are very useful.
* [[Jewel Affixes]]
* [[Unique Jewels]]
=Appearance=
==Appearance==There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. Socketed [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the color colour of an item either, unlike gems.
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Jewels are often the best thing to socket in an item. Their best benefits are resistances[[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical ]] and [[elemental]]. The bonuses you get to [[mana ]] and [[hit points ]] and many other things are nice also, but are less than you can get from gems or common [[Runes]].
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm ]] or [[armor ]] or [[weapon ]] from a jewel.
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.<br>
=Rare or Magical Jewels?=
==Rare or Magical Jewels?==The [[Rare ]] jewels are uncommon finds, and they can look very shiny, with up to six mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 6 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl ]] 40 max affix limit, which makes getting good mods even more difficulty.
=Dream Jewels=
==Dream Jewels==
It's hard to configure a dream jewel, since many of the best mods are magical only. Here are a few lists of the best affixes for various purposes. Full Jewel Affix list [[Jewel_Affixes| here]].
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon. The +%damage jewels don't work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you'll likely have problems getting enough resistances and hit recovery and such from just your jewelry, boots[[boot]]s, gloves[[glove]]s, and belt. But the choice is yours.
For Defensive Jewels, there is very little difference between [[Magic ]] and [[Rare]]. The most important difference is that [[Scintillating, ]] (11-15% [[resist ]] all, ) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to [[life ]] and [[mana ]] can't be found on Rares, but those are weak bonuses that can easily be made up with a small [[charm ]] each.
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Overall it's possible to make items with Jewels that are even better than [[Runewords. ]] (This this was the case in [[v1.09]], but not after [[v1.10 ]] when new, far more powerful runewords were added).) Assuming 4 perfect [[Rare ]] jewels, you could fashion four-socket armor with 90% Resist All and +36 each to [[Str]]/[[Dex]]/[[Vit]]. Or change a bit, get 27 each to Str/Vit/Dex and -45% requirements. It's possible to get up to 160% Resist to 3 elements, and 40% to the fourth.
Damage is off the charts too. Just in a six socket weapon you could have +6-600 [[lightning]], +150-300 [[fire]], up to +180% [[damage]], and +108 max/min Damage, or a ton of [[poison ]] damage, or [[cold]], or throw in a magical [[magic]]al or two and have 15% or 30% [[IAS]].
And of course you can mix and match. Picture a [[Sorceress ]] or necromancer [[Necromancer]] with a six-socket one-handed weapon with all defensive jewels? Over 100% resistance to all, +54 [[Energy ]] and [[Strength]]. Or change a few suffixes and still have 30 or 40 to Strength, with other benefits. Covering so many of your needs with one item would leave so much freedom for the rest of your gear.
Obviously Jewels with such awesome modifiers aren't found often, and never in any quantity, but non-magical items with a lot of sockets could potentially be turned into the most Uber items in the game, and that's just with Jewels. Mix in some very rare Runes and the possibilities are almost endless.
 
[[Category:Items]]
[[category:jewels]]
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