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Item Set

3,507 bytes removed, 15:16, 26 September 2008
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{{Item navbox}}'''Item sets ''' are collections of items in distinct, named groups. Set items have green names and preset stats, and receive bonuses from other items in the set when they are worn together. While some individual set items are tremendously powerful, most are not much better than good magical or rare items. The trick to using Item Sets well is to wear the best pieces from them, or to selectively combine two or more items from the same set to benefit from the partial set bonus.
[[Image:x-taebaeks-glory-txt.jpg|right|frame|D2 Expansion, Elite Set Item]]Item sets are hugely improved in the Diablo II [[Expansion]]. In D2 Classic, item sets were all comprised of normal items, none of which were especially worth wearing. There were no partial set bonuses, and even the full set bonuses weren't very good, and certainly weren't good enough to be worth tying up 3 or 4 or 6 of your inventory slots.
==Expansion Item Set Improvement==
Item Sets were meant to be one of the coolest features of Diablo II. There were going to be noticeable effects when the whole set was equipped, including different graphics on your character in the game, and of course huge secret bonuses.
 
Unfortunately, as Blizzard has admitted, this very cool concept isn't implemented all that well in Diablo II. Set items aren't good enough to wear on their own in 95% of the cases, and the set bonuses aren't that good either. But there are improvements in Diablo II: Lord of Destruction.
==Odds of Finding More Set Items in Diablo II ClassicInformation== ''The following buggy odds were changed * You can see all the sets available in D2X patches. This information only applies to D2 classic, pre-expansion.'' There are sixteen the [[:Category:Item Sets in Diablo II, and no Sets are meant to be harder to find than others. They are not weighted, and any monster that can drop an sets|full list of item of a particular type might drop a Set Itemsets]]. However, due to * In the way the game picks which item to drop, if a particular item type classic version (such a ring or amuletno Expansion) is found in more than one set, some Set Items are much more commonly found than others. The odds are based on how many sets in a rowof Diablo II, in the game's internal listing, do not have that item in them. The more in a row after a set that does, the better items were less useful and the odds that set item will dropgeneration system quite buggy. All odds are the appropriate multiple of 1/16, which is 6.25%. There is no way to circumvent these odds. Set Items aren't like Uniques, where the game won't drop one Take a stroll down memory lane if that item already exists in the game. You just you have to keep killing monsters that can drop the type of item you wantexpansion, or keep gambling them, and eventually you'll get read up on the one system if you want. It is unknown (but likely) if there will be any changes to how this works in the Expansion Set.{|! Set Item Type! Odds to Generate Item|-| Amulets| 31.25% - Tancreddon's<br> 18.75% - Civerb's<br> 12.5% - Iratha's<br> 12.5% - Vidal's<br> 12.5% - Angelic<br> 6.25% - Cathan's<br> 6.25% - Arcanna's|-| Light Gauntlets| 68.75% - Iratha's Cuff<br> 31.25% - Arctic Cuff|-| Heavy Belts| 56.25% - Infernal<br> 43.75% - Iratha's|-| Rings| 37.5% - Cathan's<br> 62.5% - Angelic Set|-| Crowns| 18.65% - Iratha's<br> 81.25% - Milabrega's|}  Why does this happen? Here is the internal listing order of sets that the game generates the drops fromt'''Internal Set Order'''* [[Civerb's VestmentsSet item generation (Diablo II)]]* [[Hsaru's Defense]]* [[Cleglaw's Brace]]* [[Iratha's Finery]]* [[Isenhart's Armory]]* [[Vidala's Rig]]* [[Milabrega's Regalia]]* [[Cathan's Traps]]* [[Tancred's Battlegear]]* [[Sigon's Complete Steel]]* [[Infernal Tools]]* [[Berserker's Arsenal]]* [[Death's Disguise]]* [[Angelic Raiment]]* [[Arctic Gear]]* [[Arcanna's Tricks]]...wraps back to top The game first picks an item type, (say a ring, for this example), then scans the sets for rings. As soon as it finds an Item Set with a ring it remembers that, and continues down the Item Set list until it finds another Set with a ring, and drops that one.
If there is only one of an item type in all the sets, you always get that one (of course). If there are two or more, then the order these sets are listed in will determine the odds. Note that before Cathan's there are 10 sets, and before Angelic there are 6 sets. Remember that the game finds an item in a set, and then looks to the next set going down the list and generates that one.
Therefore there is a 10/16 chance (62.5%) of the ring from the Angelic Set, and a 6/16 chance (37.5%) of the ring from the Angelic Set, generating.
If there were an item found in only two sets, and those sets were listed right in a row, then that item would be 93.75% chance from the lower set, and only 6.25% from the upper set. This doesn't happen, though some of the amulets do have only a 6.25% chance of dropping.
There doesn't appear to be any logic or reason to the order of sets here, they don't go alphabetically or by number of items or [[Clvl]] requirements. Probably these are just the order they were created and added to the game code by the Blizzard North designers. The non-random selection isn't a disaster, but it would be nice if it weighted them evenly, or perhaps made the higher Clvl sets drop less frequently, since they are theoretically higher quality. Note that if there were a set with two of the same type of item ([[ring]]s, obviously) that only the second one in that set would ever drop, given how Set Item generation works now.
[[Category:Items]]
[[category:Set Items]]
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