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Throwing
,→DiabloII v LoD Differences
=DiabloII v LoD Differences=
One big change to throwing weapons from D2 to D2X is how their '''damage bonus''' works. In D2 throwing weapons are all 100 Str, which means for every point in Str you can add 1% of the weapon damage in bonus. In the Expansion throwing weapons are all 50/50 Str/Dex, so for every point in Str or Dex you can add .5% of the weapon damage. This means in the Expansion you will do more damage than in D2 if your Dex is higher than your Str. Since most throwing weapons require a lot of Dexterity, this is more natural, while making it harder to get really big damage, since you need 2 stat points to do the damage bonus of 1 strength point in Diablo II. HK's Edit: in classic with the most recent-newest patch (1.12) the damage bonuses for throwing now works the same as it does in LOD. Both str and dex give a damage bonus for thrown damage at 50/50.
'''Durability''' on throwing weapons is a new addition in D2X. In D2 all throwing weapons are indestructible when used for melee. In Diablo II they all have durability (though it's not displayed in the game) which they lose at 1/3 the normal melee weapon rate when used for melee fighting. When the durability is expended one throwing weapon vanishes from the stack, just as if you'd thrown it.