Difference between revisions of "Patch.txt"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
Line 1: Line 1:
 
The patch.txt file from Program Files/Diablo II.
 
The patch.txt file from Program Files/Diablo II.
 
+
 
Current as of October 2009, v1.12.
 
Current as of October 2009, v1.12.
 
 
--------------------------------------------------------------------------
 
  Diablo II Version History
 
--------------------------------------------------------------------------
 
 
--------------------------------------------------------------------------
 
- Patch 1.12
 
--------------------------------------------------------------------------
 
 
    Downloadable Installer Support
 
 
- If all required Diablo 2 '.MPQ' files are installed on the
 
  hard drive, the game will no longer require the CD to play.
 
 
  For users that originally performed a 'Full Installation'
 
  and wish to run without the CD, all '.MPQ' files should
 
  be copied from the Diablo 2 CDs to the Diablo 2 directory. 
 
  Most users will only need to copy D2Music.mpq from the
 
  Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
 
  Destruction CD.  Mac users will need to copy these music
 
  files and rename them to 'Diablo II Music' and
 
  'Diablo II Expansion Music' respectively.
 
 
  Anyone who did not perform a 'Full Installation' will need
 
  to re-install from CD again to ultimately play without the CD. 
 
  In this case, a 'Full Installation' is required, followed by file
 
  copy step noted above.
 
 
   
 
   
    Bug Fixes
+
 
+
--------------------------------------------------------------------------
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
+
  Diablo II Version History
 
+
--------------------------------------------------------------------------
--------------------------------------------------------------------------
+
- Patch 1.11b
+
--------------------------------------------------------------------------
--------------------------------------------------------------------------
+
- Patch 1.12
 
+
--------------------------------------------------------------------------
FIXES:
+
- Fixed a bug that could cause a crash when you return to chat after
+
      Downloadable Installer Support
  playing a game on Battle.net.
+
- Fixed a bug that could cause a crash when the runeword "Peace" was
+
- If all required Diablo 2 '.MPQ' files are installed on the
  equipped on a hireling.
+
  hard drive, the game will no longer require the CD to play.
 
+
--------------------------------------------------------------------------
+
    For users that originally performed a 'Full Installation'
- Patch 1.11
+
    and wish to run without the CD, all '.MPQ' files should
--------------------------------------------------------------------------
+
    be copied from the Diablo 2 CDs to the Diablo 2 directory.
 
+
    Most users will only need to copy D2Music.mpq from the
 
+
    Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of
    A new Mystery has been revealed!
+
    Destruction CD. Mac users will need to copy these music
 
+
    files and rename them to 'Diablo II Music' and
- Players of Hell Difficulty Realm games are hereby warned once again,  
+
    'Diablo II Expansion Music' respectively.
  that a series of new and challenging tests await you! The answer lies
+
  within Diablo's Bosses, which span across the world from the Den of Evil
+
    Anyone who did not perform a 'Full Installation' will need
  to the Throne of Destruction...
+
    to re-install from CD again to ultimately play without the CD. 
 
+
    In this case, a 'Full Installation' is required, followed by file
 
+
    copy step noted above.
    New Items
+
    
 
+
      Bug Fixes
- Added 10 New Runewords.
+
   
- Added new Unique Items that will drop from Special Bosses.
+
- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.
 
+
   
 
+
--------------------------------------------------------------------------
    Hireling Enhancements
+
- Patch 1.11b
 
+
--------------------------------------------------------------------------
- Players can purchase hirelings that are within 1-5 levels below their
+
   
   own level.  
+
FIXES:
- The rate at which hirelings gain experience has been increasedThey
+
- Fixed a bug that could cause a crash when you return to chat after
  should now stay closer to the player's level.
+
  playing a game on Battle.net.
 
+
- Fixed a bug that could cause a crash when the runeword "Peace" was
 
+
  equipped on a hireling.
    Major Bugs
+
   
 
+
--------------------------------------------------------------------------
- Creating a town portal when corpses or other objects entirely fill the
+
- Patch 1.11
  area where the portal will appear in town will no longer crash the game.
+
--------------------------------------------------------------------------
- Skills obtained from runewords created while the item is equipped will
+
  no longer disconnect you from Battle.net when chosen.
+
- Barbarians will no longer become stuck when using Whirlwind right after
+
      A new Mystery has been revealed!
  Inferno from the unique item Balrog Blade Flamebellow.
+
- German, Spanish, and Polish users will no longer crash when the mouse
+
- Players of Hell Difficulty Realm games are hereby warned once again,
  cursor moves over an item that grants an Aura while equipped.
+
  that a series of new and challenging tests await you! The answer lies
- The game will no longer crash when selecting a skill granted by a weapon
+
  within Diablo's Bosses, which span across the world from the Den of Evil
  at the same time as switching weapons with the W key.
+
  to the Throne of Destruction...
- Dying or being requested to trade while changing the key configuration
+
  will no longer cause you to get stuck.
+
- The "Missile Firing too far" assertion error has been corrected.
+
      New Items
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
+
  Control while clicking will no longer disconnect you from Battle.net.
+
- Added 10 New Runewords.
 
+
  - Added new Unique Items that will drop from Special Bosses.
 
+
    Minor Bugs
+
 
+
      Hireling Enhancements
- Running the game with -install no longer causes the game to be installed
+
  as a Windows Service.  -install is now ignored.
+
- Players can purchase hirelings that are within 1-5 levels below their
- Sometimes the seals in Diablo's lair would not activate.  This has been
+
  own level. 
  corrected.
+
- The rate at which hirelings gain experience has been increased. They
- Character expiration messages have been updated to reflect the
+
  should now stay closer to the player's level.
  expiration policy implemented in patch 1.10.
+
- Unidentified items sometimes caused other set items to display green for
+
  items the player does not have.  This has been corrected.
+
      Major Bugs
- The German mouseover text for the Ist rune has been corrected.
+
- Account recovery is now allowed for existing accounts whose name is only
+
- Creating a town portal when corpses or other objects entirely fill the
  one or two characters.
+
  area where the portal will appear in town will no longer crash the game.
- When leaving a game on Battle.net, you will now be brought back to the
+
- Skills obtained from runewords created while the item is equipped will
  channel in which you were previously.
+
  no longer disconnect you from Battle.net when chosen.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
+
- Barbarians will no longer become stuck when using Whirlwind right after
- In Japanese Lord of Destruction, items that add to all Assassin skills
+
  Inferno from the unique item Balrog Blade Flamebellow.
  incorrectly stated in their mouseover text that they added to all Druid
+
- German, Spanish, and Polish users will no longer crash when the mouse
  skills.  This has been corrected.
+
  cursor moves over an item that grants an Aura while equipped.
- Battle.net messages for non-English versions have been corrected.
+
- The game will no longer crash when selecting a skill granted by a weapon
 
+
  at the same time as switching weapons with the W key.
 
+
- Dying or being requested to trade while changing the key configuration
    Fixed Game Exploits
+
  will no longer cause you to get stuck.
 
+
- The "Missile Firing too far" assertion error has been corrected.
- It is no longer possible to bypass the 10-second hostility timer by
+
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
  activating a waypoint at the same time as declaring hostility.
+
  Control while clicking will no longer disconnect you from Battle.net.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
+
  die nearby.
+
- Necromancers with Trang-Oul's Set equipped could sometimes become
+
      Minor Bugs
  invincible to attack. This has been corrected.
+
- Blessed Hammer no longer remains active while in town, preventing
+
- Running the game with -install no longer causes the game to be installed
  players from subsequently declaring hostility and having the hammers hit
+
  as a Windows Service.  -install is now ignored.
  other players for damage.
+
- Sometimes the seals in Diablo's lair would not activate.  This has been
- Set items retained their multi-piece bonuses after the player died, even
+
  corrected.
  though they were removedThis has been corrected.
+
- Character expiration messages have been updated to reflect the
- Items with skill-charging effects will no longer give synergy bonuses to
+
  expiration policy implemented in patch 1.10.
  skills when equipped on a character without those skills.
+
- Unidentified items sometimes caused other set items to display green for
- Pasting from the Clipboard no longer allows the creation of characters
+
  items the player does not have.  This has been corrected.
  with more than one dash or underscore in their name.
+
- The German mouseover text for the Ist rune has been corrected.
 
+
- Account recovery is now allowed for existing accounts whose name is only
--------------------------------------------------------------------------
+
  one or two characters.
- Patch 1.10
+
- When leaving a game on Battle.net, you will now be brought back to the
--------------------------------------------------------------------------
+
  channel in which you were previously.
 
+
- Transmuting an ethereal item now retains the ethereal stats bonuses.
 
+
- In Japanese Lord of Destruction, items that add to all Assassin skills
    Mysterious World-event
+
  incorrectly stated in their mouseover text that they added to all Druid
 
+
  skills.  This has been corrected.
- Players of Hell difficulty Realm games are hereby warned that a new,
+
- Battle.net messages for non-English versions have been corrected.
  challenging world-event has been added to Diablo II version 1.10.
+
  Players of Hardcore characters should be even more wary when
+
  encountering Superunique monsters during an active world event. Be
+
      Fixed Game Exploits
  prepared to execute a hasty Save and Exit, if your situation seems too
+
  dangerous.
+
- It is no longer possible to bypass the 10-second hostility timer by
 
+
  activating a waypoint at the same time as declaring hostility.
 
+
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
    Fundamental architecture changes/improvements
+
  die nearby.
 
+
- Necromancers with Trang-Oul's Set equipped could sometimes become
- The skill and monster systems are now completely data-driven. Skill
+
  invincible to attack.  This has been corrected.
  balancing is simpler and quicker. Monster control/populating/creation
+
- Blessed Hammer no longer remains active while in town, preventing
  is simpler. Although done for our needs, mod-makers should like these
+
  players from subsequently declaring hostility and having the hammers hit
  changes, too. A major result is that nearly any skill can be used by any
+
  other players for damage.
  character class.
+
- Set items retained their multi-piece bonuses after the player died, even
- A skill now may have synergy Bonuses (similar to masteries) applied by
+
  though they were removed.  This has been corrected.
  putting points into other skills.
+
- Items with skill-charging effects will no longer give synergy bonuses to
- The player stats and inventory system has been completely redone to
+
  skills when equipped on a character without those skills.
  run more efficiently, improving server performance and stability.
+
- Pasting from the Clipboard no longer allows the creation of characters
- The collision detection system has been sped up significantly. Again,
+
  with more than one dash or underscore in their name.
  improving server performance.
+
 
+
--------------------------------------------------------------------------
 
+
- Patch 1.10
    Specific changes/improvements
+
--------------------------------------------------------------------------
 
+
- Increased difficulty for high-level players to reduce future
 
  exploitation of the game system.
 
- Made monsters tougher
 
- Beefed up monster difficulty in Act V, Nightmare, and Hell
 
  difficulties. This was accomplished by improving monster stats (hp, ac,
 
  etc.) and by boosting their AI/behavior in NM and Hell difficulties
 
  (that is, by making decisions more often and by simply moving faster).
 
  In Nightmare and Hell difficulties monster damages have generally been
 
  increased -- dramatically in some cases.
 
- Reduced the effectiveness of Experience runs, power-leveling, and
 
  leeching.
 
- Added randomized (especially ranged-attack) monsters to Nightmare and
 
  Hell Act V - e.g., Burning Dead, Imps, etc.
 
- Increased the Experience attached to most Act V monsters in Normal,
 
  Nightmare, & Hell difficulties.
 
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
 
  difficulties.
 
- Increased the rate of occurrence of Unique monsters in Hell
 
  difficulty.
 
- Reduced the party member Experience sharing to 0 beyond a maximum
 
  distance of about 2 screens from the monster death. This prevents
 
  low-level characters from joining a party and then staying completely
 
  out of harm's way while still getting Experience.
 
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
 
  100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
 
  exponential decaying)
 
- Encouraged players to play in more of the Diablo II
 
  areas/locations/levels.
 
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
 
  Pindleskin.
 
- Cut Experience and reduced drops in the Cow level.
 
- Randomized the monster populations more thoroughly throughout Act V in
 
  Nightmare and Hell difficulties, including the addition of 'guest
 
  monsters' from other Acts.
 
- Increased the number of Unique monsters in each area and difficulty.
 
 
 
 
      
 
      
    Improved various Items
+
      Mysterious World-event
 
 
- Improved the attributes for newly-dropped Rare Armor, Helms, and most
 
  Weapons.
 
- Added over 100 new Unique Items, of which 29 can be found only in
 
  Ladder games.
 
 
 
 
 
 
 
    Revised Skill balance for all Player Character classes
 
 
 
 
 
    Amazon Javelin and Spear Skills
 
 
 
- Jab - Increased Attack Rating.
 
- Power Strike - Increased Attack Rating and Damage done to targets.
 
  Added skill synergy bonuses.
 
- Poison Javelin - Increased the total amount of Poison Damage and
 
  Duration. Added skill synergy bonuses.
 
- Impale - Increased Attack Rating. Increased Damage.
 
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
 
  bonuses.
 
- Charged Strike - Increased the number of Charged Bolts released.
 
  Reduced average Lightning Damage. Added skill synergy bonuses.
 
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
 
  Damage.  Increased Poison Duration. Lowered Mana cost per level of
 
  skill. Added skill synergy bonuses.
 
- Lightning Strike - Reduced the average Lightning Damage. Added skill
 
  synergy bonuses.
 
- Lightning Fury - Rebalanced by increasing the average Lightning
 
  Damage. Although it starts lower, it rises rapidly to much higher
 
  damage. Added skill synergy bonuses.
 
 
 
 
 
    Amazon - Passive and Magic Skills
 
 
 
- Inner Sight - Increased the reduction in Enemy Defense. Improved
 
  overall.
 
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added
 
  resistances and skills like Evade, Dodge, etc. Added skill synergy
 
  bonuses.
 
- Decoy - Extensively revised with added resistances and skills like
 
  Evade, Dodge, etc.
 
 
 
    Amazon - Bow and Crossbow Skills
 
 
 
- Magic Arrow - Added Attack Rating bonus.
 
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill
 
  synergy bonuses.
 
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
 
  Increased Mana cost. Added skill synergy bonuses.
 
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
 
  Added skill synergy bonuses.
 
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
 
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
 
  Added skill synergy bonuses.
 
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
 
  skill synergy bonuses.
 
 
 
 
 
    Assassin - Martial Arts Skills
 
 
 
- Dragon Talon - Increased Attack Rating.
 
- Fists of Fire - Added skill synergy bonuses.
 
- Claws of Thunder - Added skill synergy bonuses.
 
- Blades of Ice - Added skill synergy bonuses.
 
- All kick skills - Increased Attack Rating bonus.
 
 
 
 
 
    Assassin - Shadow Disciplines
 
 
 
- Venom - Fixed duration at 0.4 seconds regardless of poison items
 
  equipped.
 
- Shadow Warrior - Increased the Life and resistances.
 
 
 
 
 
    Assassin - Traps Skills
 
 
 
- Fire Blast - Added skill synergy bonuses.
 
- Shock Web - Added skill synergy bonuses.
 
- Charged Bolt Sentry - Added skill synergy bonuses.
 
- Wake of Fire - Slight increase to Damage at higher levels. Added skill
 
  synergy bonuses.
 
- Lightning Sentry - Added skill synergy bonuses.
 
- Wake of Inferno - Added skill synergy bonuses.
 
- Death Sentry - Added skill synergy bonuses.
 
 
 
 
 
  Barbarian - Warcries
 
 
   
 
   
- War Cry - Added skill synergy bonuses.
+
- Players of Hell difficulty Realm games are hereby warned that a new,
- Shout - Increased duration.
+
  challenging world-event has been added to Diablo II version 1.10.
- Battle Orders - Increased duration.
+
  Players of Hardcore characters should be even more wary when
- Battle Command - Increased duration.
+
  encountering Superunique monsters during an active world event. Be
 
+
  prepared to execute a hasty Save and Exit, if your situation seems too
 
+
  dangerous.
    Barbarian - Combat Masteries
 
 
 
- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
 
 
 
 
 
    Barbarian - Combat Skills
 
 
   
 
   
- Bash - Added skill synergy bonuses.
 
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
 
- Stun - Added skill synergy bonuses.
 
- Double Throw - Added skill synergy bonuses.
 
- Concentrate - Added skill synergy bonuses.
 
- Frenzy - Added skill synergy bonuses.
 
 
 
    Druid - Elemental Skills     
 
 
- Firestorm - Increased Fire damage at higher levels. Increased damage
 
  at higher levels. Added skill synergy bonuses.
 
- Molten Boulder - Added physical damage. Increased damage at higher
 
  levels.  Added skill synergy bonuses.
 
- Arctic Blast - Increased Cold damage at higher levels. Increased
 
  damage at higher levels. Added skill synergy bonuses.
 
- Fissure - Added skill synergy bonuses.
 
- Cyclone Armor - Added skill synergy bonuses.
 
 
- Twister - Increased damage at higher levels. Added skill synergy
 
  bonuses.
 
- Volcano - Added physical damage. Added skill synergy bonuses.
 
- Tornado - Increased damage at higher levels. Added skill synergy
 
  bonuses.
 
- Hurricane - Added skill synergy bonuses.
 
- Armageddon - Increased Fire damage at higher levels. Added skill
 
  synergy bonuses.
 
 
 
    Druid - Shape Shifting Skills 
 
 
- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
 
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
 
- Maul - Increased Stun duration.
 
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
 
- Fire Claws - Slight increase to Fire Damage. Added skill synergy
 
  bonuses.
 
 
 
    Druid - Summoning Skills
 
 
- Summon Spirit Wolf - Added skill synergy bonuses.
 
- Heart of Wolverine - Increased radius of effect and Life.
 
- Summon Dire Wolf - Added skill synergy bonuses.
 
- Oak Sage - Increased radius of effect.
 
- Spirit of Barbs - Increased Life.
 
- Summon Grizzly - Added skill synergy bonuses.
 
 
 
    Necromancer - Summoning Skills
 
 
- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
 
  Life of Skeletal 'pets'.
 
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
 
  Decreased the maximum number of Skeletons that can be summoned as
 
  follows: the first 3 skill points in Raise Skeleton still yield 1
 
  Skeleton per point (as in 1.09), however, subsequent Skeletons now
 
  require 3 skill points each. Added skill synergy bonuses.
 
- Clay Golem - Added the ability to slow players and monsters on hit.
 
  Added skill synergy bonuses.
 
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number
 
  of Skeletal Mages that can be summoned as follows: the first 3 skill
 
  points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
 
  however, subsequent Mages now require 3 skill points each. Added skill
 
  synergy bonuses.
 
- Blood Golem - Added skill synergy bonuses.
 
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
 
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
 
  synergy bonuses.
 
 
 
    Necromancer - Poison and Bone Skills
 
 
   
 
   
- Teeth - Added skill synergy bonuses.
+
      Fundamental architecture changes/improvements
- Bone Armor - Added skill synergy bonuses.
+
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill  
+
- The skill and monster systems are now completely data-driven. Skill
  synergy bonuses.
+
  balancing is simpler and quicker. Monster control/populating/creation
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy  
+
  is simpler. Although done for our needs, mod-makers should like these
  bonuses.
+
  changes, too. A major result is that nearly any skill can be used by any
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
+
  character class.
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
+
- A skill now may have synergy Bonuses (similar to masteries) applied by
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
+
  putting points into other skills.
- Poison Nova - Added skill synergy bonuses.
+
- The player stats and inventory system has been completely redone to
- Bone Spirit - Increased Magic Damage at highest levels. Added skill
+
  run more efficiently, improving server performance and stability.
  synergy bonuses.
+
- The collision detection system has been sped up significantly. Again,
 
+
  improving server performance.
 
+
    Paladin - Combat Skills
+
 
+
      Specific changes/improvements
- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
+
  Increased Healing to non-monster characters.
+
- Increased difficulty for high-level players to reduce future
- Blessed Hammer - Increased high-level damage. Ignores resistances of
+
  exploitation of the game system.
  Undead and Demons. Added skill synergy bonuses
+
- Made monsters tougher
- Vengeance - Added skill synergy bonuses.
+
- Beefed up monster difficulty in Act V, Nightmare, and Hell
- Sacrifice - Added skill synergy bonuses.
+
  difficulties. This was accomplished by improving monster stats (hp, ac,
- Holy Shield - Added skill synergy bonuses.
+
  etc.) and by boosting their AI/behavior in NM and Hell difficulties
- Fist of the Heavens - Ignores resistances of Undead and Demons.  Added
+
  (that is, by making decisions more often and by simply moving faster).
  skill synergy bonuses.
+
  In Nightmare and Hell difficulties monster damages have generally been
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
+
  increased -- dramatically in some cases.
- Charge - Added skill synergy bonuses.
+
- Reduced the effectiveness of Experience runs, power-leveling, and
 
+
  leeching.
 
+
- Added randomized (especially ranged-attack) monsters to Nightmare and
    Paladin - Offensive Auras
+
  Hell Act V - e.g., Burning Dead, Imps, etc.
 
+
- Increased the Experience attached to most Act V monsters in Normal,
- Might - Increased area of effect.
+
  Nightmare, & Hell difficulties.
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
+
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
- Thorns - Increased area of effect.
+
  difficulties.
- Blessed Aim - Increased area of effect.
+
- Increased the rate of occurrence of Unique monsters in Hell
- Holy Freeze - Added Cold Damage to attack. Added aura damage.
+
  difficulty.
  Added skill synergy bonuses.
+
- Reduced the party member Experience sharing to 0 beyond a maximum
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
+
  distance of about 2 screens from the monster death. This prevents
  on attack. Improved damage ramp. Added skill synergy bonuses.
+
  low-level characters from joining a party and then staying completely
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
+
  out of harm's way while still getting Experience.
 
+
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
    
+
  100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
    Paladin - Defensive Auras
+
  exponential decaying)
 
+
- Encouraged players to play in more of the Diablo II
- Prayer - Increased Healing and area of effect.
+
   areas/locations/levels.
- Resist Fire - Increased area of effect.
+
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
- Defiance - Increased area of effect.
+
  Pindleskin.
- Resist Cold - Increased area of effect.
+
- Cut Experience and reduced drops in the Cow level.
- Resist Lightning - Increased area of effect.
+
- Randomized the monster populations more thoroughly throughout Act V in
- Cleansing - Increased area of effect. Added skill synergy bonuses.
+
  Nightmare and Hell difficulties, including the addition of 'guest
- Meditation - Increased area of effect. Added skill synergy bonuses.
+
  monsters' from other Acts.
- Redemption - Increased area of effect.
+
- Increased the number of Unique monsters in each area and difficulty.
- Salvation - Increased area of effect.
+
 
+
   
 
+
    Improved various Items
    Sorceress - Cold Spells
+
 
+
- Improved the attributes for newly-dropped Rare Armor, Helms, and most
- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
+
  Weapons.
- Frozen Armor - Added skill synergy bonuses.
+
- Added over 100 new Unique Items, of which 29 can be found only in
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
+
  Ladder games.
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
+
- Shiver Armor - Increased Cold Damage. Increased Cold Duration.
+
  Added skill synergy bonuses.
+
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
+
    Revised Skill balance for all Player Character classes
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
+
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
+
- Frozen Orb - Added skill synergy bonus.
+
    Amazon Javelin and Spear Skills
 
+
 
+
- Jab - Increased Attack Rating.
    Sorceress - Lightning Spells 
+
- Power Strike - Increased Attack Rating and Damage done to targets.
 
+
  Added skill synergy bonuses.
- Charged Bolt - Added skill synergy bonuses.
+
- Poison Javelin - Increased the total amount of Poison Damage and
- Energy Shield - Added skill synergy bonuses.
+
  Duration. Added skill synergy bonuses.
- Nova - Rebalanced Lightning Damage.
+
- Impale - Increased Attack Rating. Increased Damage.
- Lightning - Added skill synergy bonuses.
+
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
- Chain Lightning - Added skill synergy bonuses.
+
  bonuses.
 
+
- Charged Strike - Increased the number of Charged Bolts released.
 
+
  Reduced average Lightning Damage. Added skill synergy bonuses.
    Sorceress - Fire Spells
+
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
 
+
  Damage.  Increased Poison Duration. Lowered Mana cost per level of
- Fire Bolt - Increased Fire Damage at higher levels. Added skill
+
  skill. Added skill synergy bonuses.
  synergy bonuses.
+
- Lightning Strike - Reduced the average Lightning Damage. Added skill
- Inferno - Increased Fire Damage at higher levels. Added skill synergy
+
  synergy bonuses.
  bonuses
+
- Lightning Fury - Rebalanced by increasing the average Lightning
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
+
  Damage. Although it starts lower, it rises rapidly to much higher
  Mana cost. Added skill synergy bonuses.
+
  damage. Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
+
  Mana cost. Added Skill Synergy Bonus.
+
- Meteor - Added skill synergy bonuses.
+
    Amazon - Passive and Magic Skills
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.
+
 
+
- Inner Sight - Increased the reduction in Enemy Defense. Improved
 
+
  overall.
  Added new Rune Words and Horadric Cube Recipes
+
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added
 
+
  resistances and skills like Evade, Dodge, etc. Added skill synergy
- Added 20 new Rune Words.
+
  bonuses.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
+
- Decoy - Extensively revised with added resistances and skills like
  weapon = socketed, magic weapon.
+
  Evade, Dodge, etc.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
+
  Runes and item 'rerolls'.  
+
    Amazon - Bow and Crossbow Skills
- The highest 19 Rune upgrades are usable only by Ladder characters.
+
 
+
- Magic Arrow - Added Attack Rating bonus.
 
+
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill  
    Closed some PvP loopholes/exploits
+
  synergy bonuses.
 
+
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
- Terminated the casting of 'absentee' skills such as the Sorceress'
+
  Increased Mana cost. Added skill synergy bonuses.
  Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
+
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
  Volcano; etc. when the player enters town. This prevents declaring
+
  Added skill synergy bonuses.
  Hostility and doing immediate damage to the unsuspecting.
+
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
- Prevented 3rd-party hacks from treating background objects as a
+
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
  Waypoint.
+
  Added skill synergy bonuses.
- Enforced a 10-second delay between declaring Hostility and using a
+
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
  Waypoint or Town Portal to leave town.
+
  skill synergy bonuses.
- Ears and other items dropped on the ground by players (even in town)
+
  are deleted more frequently, and even when on the same screen as
+
  players. Magic, Rare, Set, and Unique items persist longer.
+
    Assassin - Martial Arts Skills
- The attribute "Hit Slows Target" has been limited to no more than 50%
+
  slowing when used in PvP.
+
- Dragon Talon - Increased Attack Rating.
- Fixed the bug that prevented a hostile player from targeting a
+
- Fists of Fire - Added skill synergy bonuses.
  Whirlwinding Barbarian equipped with a 2-handed sword.
+
- Claws of Thunder - Added skill synergy bonuses.
- Throwing an Oil Potion no longer crashes an opponent.
+
  - Blades of Ice - Added skill synergy bonuses.
 
+
- All kick skills - Increased Attack Rating bonus.
 
+
    New Battle.net features. Please see www.battle.net for more
+
    information.
+
    Assassin - Shadow Disciplines
 
+
- Introduced a new Lobby. Players now start in the lobby where they may
+
  - Venom - Fixed duration at 0.4 seconds regardless of poison items
  decide to enter battle.net chat as before or to simply create/join a
+
  equipped.
  game without entering chat.
+
- Shadow Warrior - Increased the Life and resistances.
- Added the ability to recover a forgotten/stolen account password via
+
  email registration.
+
- Added a new command '/mail account_name' which sends a message
+
    Assassin - Traps Skills
  directly to the account's registered email address.
+
- An 'expiration date' is now shown with Realm Characters on the
+
  - Fire Blast - Added skill synergy bonuses.
   selection screen.
+
- Shock Web - Added skill synergy bonuses.
- Introduced a new Ladder System for those who prefer to play free from
+
- Charged Bolt Sentry - Added skill synergy bonuses.
  any characters who may have participated in past item duping or hacking.
+
- Wake of Fire - Slight increase to Damage at higher levels. Added skill
  To use this new feature, a player places a check in the Ladder box upon
+
  synergy bonuses.
  character creation -- in the same way that Expansion and Hardcore
+
- Lightning Sentry - Added skill synergy bonuses.
  selection is done. Periodically, the Ladder may be reset, adding the old
+
- Wake of Inferno - Added skill synergy bonuses.
  Ladder characters to the regular population -- who, of course, cannot
+
- Death Sentry - Added skill synergy bonuses.
  play games with the new season's Ladder characters. Thus, every season
+
  each new Ladder character truly starts from scratch, as no 'twinking' is
+
  possible from older characters.
+
    Barbarian - Warcries
- Once a player defeats Diablo, all Diablo II Battle.net accounts
+
    
  accessed from that computer may create Hardcore characters.
+
- War Cry - Added skill synergy bonuses.
 
+
- Shout - Increased duration.
 
+
- Battle Orders - Increased duration.
    Battle.net bugs
+
- Battle Command - Increased duration.
 
+
- Prevented a crash when waiting in the Blizzard Tech Support channel on
+
   Battle.net.
+
    Barbarian - Combat Masteries
- Realm games created without a Password no longer allow players who
+
  specify a Password to join.
+
- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.
- When a character dies during an 'Alt-F4' disconnection from B.net in
+
  Hardcore, the character icon now properly appears in both chat and the
+
  Character Selection Screen.
+
      Barbarian - Combat Skills
- Corrected typos in the Options help.
+
    
- Prevented players from changing their chat text color and indentation
+
- Bash - Added skill synergy bonuses.
  to masquerade as official Blizzard accounts.
+
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
- Warcraft III players no longer appear as cloaked figures in Diablo II
+
- Stun - Added skill synergy bonuses.
  chat rooms.
+
- Double Throw - Added skill synergy bonuses.
- Battle.net stability has been improved when a Diablo II character that
+
- Concentrate - Added skill synergy bonuses.
  had been designated as the operator of a private channel resigns.
+
- Frenzy - Added skill synergy bonuses.
- Players may no longer immediately re-join a chat Channel from which
+
  they have been banned.
+
- Barbarians dual-wielding with a Javelin now show the Javelin in
+
      Druid - Elemental Skills     
  battle.net chat, too.
+
- Removed Age from the Player Profile.
+
- Firestorm - Increased Fire damage at higher levels. Increased damage
 
+
  at higher levels. Added skill synergy bonuses.
 
+
- Molten Boulder - Added physical damage. Increased damage at higher
 
+
  levels. Added skill synergy bonuses.
    Major Bugs
+
- Arctic Blast - Increased Cold damage at higher levels. Increased
 
+
  damage at higher levels. Added skill synergy bonuses.
- Fixed the 'Druid Drop' bug related to equipping items which would
+
- Fissure - Added skill synergy bonuses.
  cause players to be dropped from a game when activating Werewolf or
+
- Cyclone Armor - Added skill synergy bonuses.
  Werebear skills above level 33.
+
- Super Unique, Unique, and Champion monsters can no longer be created
+
- Twister - Increased damage at higher levels. Added skill synergy
  as nearly invincible, that is, with < 0 hit points.
+
  bonuses.
- Barbarians and Assassins who are dual-wielding potions are no longer
+
- Volcano - Added physical damage. Added skill synergy bonuses.
  prevented from entering a game.
+
- Tornado - Increased damage at higher levels. Added skill synergy
- A Zod Rune applied to an Ethereal item no longer reduces its
+
  bonuses.
  durability to 0.
+
- Hurricane - Added skill synergy bonuses.
- Characters with extremely fast attack speeds no longer erroneously
+
- Armageddon - Increased Fire damage at higher levels. Added skill
  miss their targets.
+
  synergy bonuses.
- Summoned creatures (aka 'pets') now properly inherit the player's
+
  level to determine their monster level.
+
- A summoned Grizzly now properly pursues and attacks its enemies more
+
    Druid - Shape Shifting Skills 
  effectively.
+
- Fury and Phoenix Strike can no longer target the casting player's
+
- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
  hireling or pet.
+
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
- Valkyries are no longer treated as monsters and erroneously assigned
+
- Maul - Increased Stun duration.
  additional Life in Nightmare and Hell difficulties.
+
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
- A Valkyrie affected by a party member's Oak Sage can no longer be
+
- Fire Claws - Slight increase to Fire Damage. Added skill synergy
  killed with 1 hit.
+
  bonuses.
- Assassins and Barbarians with Mastery points no longer have excessive
+
  Critical Strikes applied to their melee attacks.
+
- Oak Sage and Heart of Wolverine now function properly above skill
+
    Druid - Summoning Skills
  level 20.
+
- Poison Creeper now properly receives the PvP damage penalty.
+
- Summon Spirit Wolf - Added skill synergy bonuses.
- Holy Freeze no longer slows the Lightning skill.
+
- Heart of Wolverine - Increased radius of effect and Life.
- The curse Attract can no longer be overridden by any other curse.
+
- Summon Dire Wolf - Added skill synergy bonuses.
- Using Battle Command can no longer erroneously retain the skill bonus
+
- Oak Sage - Increased radius of effect.
  granted by an item after un-equipping the item.
+
- Spirit of Barbs - Increased Life.
- Active level 18+ Thorns no longer makes the player character
+
- Summon Grizzly - Added skill synergy bonuses.
  invulnerable to monster melee attacks.
+
- Lightning and Chain Lightning are now properly affected by items with
+
  casting rate magic properties.
+
    Necromancer - Summoning Skills
- Using Enchant on ranged weapons now boosts the damage a variable
+
  amount.
+
- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
- Fireballs used against a Lightning Enchanted monster no longer make
+
  Life of Skeletal 'pets'.
  its Charged Bolts invisible.
+
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
+
  Decreased the maximum number of Skeletons that can be summoned as
  the target.
+
  follows: the first 3 skill points in Raise Skeleton still yield 1
- Lower Resist now correctly updates the resistances displayed on the
+
  Skeleton per point (as in 1.09), however, subsequent Skeletons now
  target's character screen.
+
  require 3 skill points each. Added skill synergy bonuses.
- Crushing Blow now works at the percentage chance stated.
+
- Clay Golem - Added the ability to slow players and monsters on hit.
- Items can no longer be created with level requirements higher than 99.
+
  Added skill synergy bonuses.
- A throwing item with the magic property Replenishes Quantity now
+
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number
  replenishes if depleted to 0 quantity.
+
  of Skeletal Mages that can be summoned as follows: the first 3 skill
- Newly-discovered Ethereal items with the magic property Increased
+
  points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
  Maximum Durability now may have the maximum durability.
+
  however, subsequent Mages now require 3 skill points each. Added skill
- The Rune Word "Melody" now works properly for bows.
+
  synergy bonuses.
- Leaving the vicinity of a Super unique monster and returning after 20
+
  - Blood Golem - Added skill synergy bonuses.
  seconds, now properly respawns the Super unique for treasure drops.
+
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
- The erroneous action of the Reduce AC modifier. which had shown in the
+
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill
  item pop-up as x% Target AC has been corrected. It now no longer sets
+
  synergy bonuses.
  the target's AC equal to the percentage, but properly reduces the
+
  target's AC by the percentageThe display has been corrected to say
+
  "-x% Target AC." The modifier's effect is reduced by one half when
+
    Necromancer - Poison and Bone Skills
  player characters, SuperUniques, hirelings, and Act-end bosses are
 
  targeted.
 
- Fixed a bug in damage calculation for weapons which computed +min/+max
 
  damage prior to +damage%.
 
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
 
  to the left, left-clicking on a party member no longer sticks one in
 
  place.
 
- A player character standing on a player corpse is no longer immune to
 
  missiles.
 
- Auto-targeting skills when assigned to the left mouse-button no longer
 
  repeatedly cast, if one is holding the button down to move.
 
  Auto-targeting skills are those that nearby target if one is not
 
  selected, e.g., Fist of the Heavens.
 
- The Paladin's non-aura skills now attack appropriately, when one
 
  clicks on a foe without enough Mana to use the skill.
 
- A class of bugs that had reduced the effectiveness of alternating
 
  weapon attacks when equipped with two weapons has been fixed, including
 
  the various dual-claw Assassin attacks.
 
- Poison length calculations are now correct.
 
- Poison now works properly when applied to ranged attacks.
 
- Mindblast and Conversion now remove any auras from their targets upon
 
  casting and also when they wear off.
 
- Confuse now works properly, that is, without the occasional misfire.
 
- Holy Shield now boosts the defense of the player, not the shield.
 
- Blade Fury now uses the proper amount of Mana.
 
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
 
  (non-0) Attack Rating and Defense stats.
 
- Iron Golems are no longer summoned with excessive additional Life in
 
  Nightmare and Hell difficulties.
 
- Hirelings can no longer equip items without meeting the item
 
  requirements.
 
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
 
  that boost Bow and Crossbow skills.
 
- Isenhart's Case and Horns now work together correctly on Hirelings.
 
- Monster warping (aka teleporting) in some TCP/IP games has been
 
  reduced.
 
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
 
- Corrupted Rogues no longer pause for long periods of time when
 
  pursuing a foe. 
 
- When a Barbarian throws a weapon with his left hand (right inventory
 
  slot) while equipped with a melee weapon in his right hand (left
 
  inventory slot), the thrown weapon now does proper damage.NPCs no longer
 
  bestow quest rewards (e.g., socketing) upon unidentified items.
 
- An NPC no longer fails to give a quest reward item to a character with
 
  a full Inventory or Stash.
 
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
 
- As shown on the Character screen, Assassins receive a damage bonus
 
  from boots.
 
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
 
  longer erroneously swapped.
 
- A behavior-changing curse (like Dim Vision) can no longer affect a
 
  monster permanently, when the player portals away.
 
- The Life of monsters affected by Regeneration or Poison now updates
 
  correctly.
 
- Enchant cast upon other player characters is now enhanced by the
 
  caster's Fire Mastery.
 
- Skills and magic effects that change one's maximum Life now change
 
  one's current Life by a corresponding percentage.
 
- The Attack Rating displayed for the Assassin kick skills is no longer
 
  higher than the actual Attack Rating.
 
- Macintosh-specific fixes
 
- Improved compatibility with dual-monitor Macintosh systems.
 
- Prevented a crash when using the scroll bars and highlighting games in
 
  Battle.net's Join menu.
 
 
 
 
 
    Minor Bugs
 
 
 
- Summon Spirit Wolf no longer overstates the Damage.
 
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
 
  their radii of effect.
 
- When the Automap option "Center" is off, the Automap no longer centers
 
  upon opening the Skill Tree or Inventory.
 
- The extraneous text in the Change Realm dialog box has been removed.
 
- The health bar of a Flayer knocked from his Flayer Shaman now works.
 
- Fixed a general monster health bar overflow bug.
 
- A temporary loss of the Stamina Shrine effect no longer occurs.
 
- The Skill Tree levels are now displayed properly when a player equips
 
  both a non-melee item that boosts all character class skills along with
 
  a weapon that boosts an individual skill.
 
- Skills granted by items are now always displayed as such in the Skill
 
  Tree.
 
- The damage displayed on the character screen is now correct when a
 
  character with high strength has no weapon equipped.
 
- The damage displayed on the character screen is now correct for
 
  Freezing Arrow and Holy Shock.
 
- The hover text of the Amazon skill Multiple Shot now correctly
 
  displays that it does 3/4 weapon damage.
 
- When the Assassin has two Claws equipped and is using the Weapon Block
 
  skill, the Chance to Block percentage properly appears in the hover text
 
  of the Defense stat in the character screen.
 
- The Golden Bird quest status is shown correctly in the quest log, if
 
  one exits the game before getting the reward.
 
- The Redemption skill description now correctly states that it affects
 
  only the caster, not the party.
 
- The Redemption skill graphic effect can no longer appear erroneously
 
  when a player returns from town through a Town Portal.
 
- The Thunderstorm skill graphic effect now displays properly.
 
- The damage listed on the character screen for Holy Shock no longer
 
  appears blue.
 
- Hardcore Assassins and Druids no longer appear as cloaked figures in
 
  the multiplayer character selection screen of DII Classic.
 
- Message log scrolling is now more responsive.
 
- Players now see other players kicking barrels.
 
- Berserker Axe" is now spelled correctly.
 
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
 
  translations.
 
- Corrected localization (translation, text box sizes, etc.) for a
 
  number of issues in French, German, Chinese, Korean, and Spanish.
 
 
 
 
 
    Enhancements and other changes
 
 
 
- Implemented a new system to detect and delete 'duped', 'hacked' and
 
  other erroneous items from the inventories of Realm Characters as they
 
  are loaded.
 
- Increased the damage of nearly all skills above skill level 20.
 
- Added synergy bonuses to many skills. The bonuses boost the
 
  effectiveness of the higher-level skills based upon the number of points
 
  allocated to the lower-level (synergizing) skills. Players are rewarded
 
  for using skill points earlier rather than hoarding them all for later
 
  'cookie-cutter' distribution to high-level skills.
 
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
 
- Lower Resist and Conviction skills now work properly against immune
 
  monsters.
 
- Cold Mastery has been changed to a constant amount.
 
- Elemental Piercing versus immunities has been changed to a constant
 
  amount.
 
- Improved the existing 7 class-specific Sets by adding and/or boosting
 
  partial and complete Set bonuses. Also added a visual effect to wearers
 
  of these complete Sets.
 
- Limited the maximum experience gain from The Ancients quest in Act V
 
  to 1 character level.
 
- One can no longer enter Town Portals cast by other players in areas
 
  beyond the "blocking quests" without having completed those quests:
 
  e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
 
  Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
 
  Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
 
  Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
 
  DII: LoD).  NOTE: A player who kills the High Council (but doesn't use
 
  Khalim's Will to smash the Compelling Orb), may take a Town Portal into
 
  the Durance of Hate.
 
- NPCs no longer accept lower difficulty quest items to complete quests
 
  in a higher difficulty.
 
- Atma now heals automatically.
 
- Quest items are automatically identified when they drop.
 
- Increased the challenge of Mephisto and the Ancients.
 
- Increased the damage and defense of Andariel, Mephisto, Diablo, and
 
  Baal.
 
- Gave Mephisto a more powerful Frost Nova, based on his own (not
 
  player's) stats.
 
- Added blocking and resistances to Duriel.
 
- Reduced the levels of all auras used by Unique monsters.
 
- Added more Unique monsters to the open areas of Acts IV and V.
 
- Life leeching is now determined by each monster type and reduced below
 
  100% in Nightmare and Hell Difficulties.
 
- Added resistances and blocking to the Unravelers in Act II in Hell
 
  Difficulty.
 
- Increased monster hit-points in one player games and reduced the
 
  increase to monster hit-points for each additional player in multiplayer
 
  games.
 
- Boosted the effects of Health and Mana potions.
 
- Mana potions are now sold by some shopkeepers.
 
- The Antidote potion now gives +50 poison resistance and +10 max poison
 
  resist for 30 seconds.
 
- The Thawing potion now gives +50 cold resistance and +10 max cold
 
  resist for 30 seconds.
 
- The Stamina potion now gives super stamina recovery for 30 seconds.
 
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
 
  Arrows" or "Fires Explosive Arrows" have these properties at appropriate
 
  skill levels rather than being fixed at level 1.
 
- Improved gambling by increasing the chances for Rare, Set, and Unique
 
  items.
 
- Improved monster drops by boosting the base item types and by
 
  increasing the chance for Rares.
 
- Increased the chances that dropped items have the magic properties of
 
  Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
 
  Increased hireling Life/attack rating/defense/level. Also removed the
 
  skill cap from Act III hirelings. (Hireling level at hiring is now
 
  different between DII classic and LoD.)
 
- Increased life regeneration for hirelings.
 
- Boosted the effect of Health potions upon hirelings.
 
- Lowered the cost of resurrection of hirelings.
 
- Increased the leash range of hirelings.
 
- Summonables except for Revived monsters and pets that don't attack or
 
  defend - e.g., Vines now get Defense and Attack Rating based on their
 
  level.
 
- Bone Walls are now friendly to the caster's party - that is, not
 
  attackable.
 
- Improved Blood Raven's behavior.
 
- Guest monsters (those from earlier Acts and lower difficulty levels)
 
  compute their Treasure Class (for item dropping) appropriately for their
 
  new, higher levels.
 
- Chilling Armor no longer responds to other Chilling Armor bolts.
 
- A player may have up to 16 corpses now. Only the first (oldest) corpse
 
  holding items is saved between games.
 
- In Nightmare and Hell difficulties recovering one's corpse now
 
  restores 75% of the Experience that had been lost at death. This applies
 
  to all of a player's corpses.
 
- Block lock' has been eliminated. When a player character has just
 
  blocked an attack, the player cannot block again for a short period of
 
  time, the length of which increases as Blocking speed increases.
 
- Reduced the 'lag' when Lister the Tormentor and his minions are
 
  summoned by Baal.
 
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
 
  difficulties.
 
- Increased the likelihood of dropping Elite items.
 
- Only a very few Unique items and new 'uber' items are now over level
 
  85. That is, the best items now drop more often.
 
- Jewels and other modifiers can now boost the elemental damage of a
 
  melee weapon if that trait is listed as part of the Jewel description.
 
- The Buriza's level (not its level requirement) was increased to 59.
 
- Items that grant skills bestow a lower skill level to those character
 
  classes who natively have the skill in their skill tree. Note that
 
  Charged items receive synergy and mastery bonuses, but don't receive
 
  bonuses by assigning extra points to the skill.
 
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
 
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
 
  reduce the target AC to zero.
 
- The modifier "Ignores Target AC" no longer acts upon SuperUniques,
 
  hirelings, and Act-end bosses. Its lack of effect upon player characters
 
  and unique monsters remains unchanged.
 
- Changed the Horadric Cube recipe that had used 3 chipped gems to
 
  require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
 
  = socketed, magic weapon.
 
- Changed the two Horadric Cube recipes for Rejuvenation Potions to
 
  require a chipped gem and a standard gem.
 
- One may sell items to an NPC without the confirmation dialog by
 
  ctrl-left-clicking on them.
 
- Increased the size of the message log from 32 to 128 lines.
 
- Reduced the density of the graphic special effect displaying curses.
 
- Added optimizations to light map computation and added various levels
 
  of light map fidelity which automatically adjust to keep the frame rate
 
  acceptable.
 
- Selecting "Show Party - No" in the Automap Options now shows one's
 
  pets.
 
- In the inventory an unidentified Unique item is now shown as its
 
  generic item type.
 
- Improved the accuracy of the Mana cost display.
 
- Added a graphic effect to the Whirlwind skill.
 
- Improved the second level charge-up graphic effect of the Assassin's
 
  Phoenix Strike.
 
- Added new color schemes for certain Rare, Set, and Unique items.
 
- Maces and Staves now display "+50% Damage to Undead", consistent with
 
  other weapon classes.
 
- The TCP/IP Join Game button remembers the last IP address entered.
 
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
 
- A new chat command '/nopickup' toggles on/off the ability to
 
  automatically pick up items lying on the ground. When off, one must hold
 
  down the Alt key to pick up items.
 
- Monsters (except for SuperUniques) in non-ladder Realm games are now
 
  at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
 
  for higher difficulties.
 
 
 
 
    
 
    
  Macintosh-specific changes
+
- Teeth - Added skill synergy bonuses.
 
+
- Bone Armor - Added skill synergy bonuses.
- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
+
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill
- Improved OpenGL performance for systems with minimum requirements:
+
  synergy bonuses.
  MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
+
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy
 
+
  bonuses.
--------------------------------------------------------------------------
+
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
- Patch 1.09d
+
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
--------------------------------------------------------------------------
+
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
 
+
- Poison Nova - Added skill synergy bonuses.
    Minor Bug
+
- Bone Spirit - Increased Magic Damage at highest levels. Added skill
 
+
  synergy bonuses.
- Fixed a bug with certain Creative Lab DVD drives and copy protection.
+
- Fixed another bug where a connection problem ("Unable to connect to
+
  Battle.net") would instead result in a downloading patch dialog that
+
     Paladin - Combat Skills
  stayed at 0% indefinitely.
+
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
+
- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
  hitting the quit button in chat.
+
  Increased Healing to non-monster characters.
 
+
  - Blessed Hammer - Increased high-level damage. Ignores resistances of
--------------------------------------------------------------------------
+
  Undead and DemonsAdded skill synergy bonuses
- Patch 1.09c
+
  - Vengeance - Added skill synergy bonuses.
--------------------------------------------------------------------------
+
- Sacrifice - Added skill synergy bonuses.
 
+
- Holy Shield - Added skill synergy bonuses.
     Major Bug
+
- Fist of the Heavens - Ignores resistances of Undead and Demons.  Added
 
+
  skill synergy bonuses.
- Fixed a trading bug that could be exploited to allow one user to crash
+
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
  out another user.
+
- Charge - Added skill synergy bonuses.
 
+
    Minor Bug
+
 
+
     Paladin - Offensive Auras
- Fixes issues with High Point Technology's RAID controller drivers.
+
 
+
- Might - Increased area of effect.
*****Modifications (North American versions only)*****
+
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
 
+
- Thorns - Increased area of effect.
- Please note that included with this patch is a .dll file that relays
+
- Blessed Aim - Increased area of effect.
  back to Blizzard the hardware configuration of the system on which the
+
- Holy Freeze - Added Cold Damage to attack. Added aura damage.  
  patch is installed.  This file will be effective in North America only.
+
  Added skill synergy bonuses.
 
+
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
  In keeping with our policy of protecting user privacy, we will not be
+
  on attack. Improved damage ramp. Added skill synergy bonuses.
  collecting any personal information, nor will we be able to associate
+
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.
  any hardware information with any particular user. We will only be
+
  recording CPU, RAM, operating system, video card, and sound card
+
   
  information.
+
    Paladin - Defensive Auras
 
+
  The reason we are doing this is to help our development teams optimize
+
- Prayer - Increased Healing and area of effect.
  our upcoming game, Warcraft III: Reign of Chaos, for various hardware
+
- Resist Fire - Increased area of effect.
  configurationsThe information we receive will help us tailor the game
+
- Defiance - Increased area of effect.
  to meet the system requirements of our customers and help us to enhance
+
- Resist Cold - Increased area of effect.
  their overall gameplay experience. If you have any questions or
+
- Resist Lightning - Increased area of effect.
  concerns about this procedure, please email us at support@blizzard.com.
+
- Cleansing - Increased area of effect. Added skill synergy bonuses.
 
+
- Meditation - Increased area of effect. Added skill synergy bonuses.
--------------------------------------------------------------------------
+
- Redemption - Increased area of effect.
- Patch 1.09b
+
- Salvation - Increased area of effect.
--------------------------------------------------------------------------
+
 
+
FIXES:
+
    Sorceress - Cold Spells
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
+
  would instead result in a downloading patch dialog that stayed at 0%
+
- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
  indefinitely.
+
- Frozen Armor - Added skill synergy bonuses.
 
+
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
--------------------------------------------------------------------------
+
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
- Patch 1.09 (Lord of Destruction and Standard)
+
- Shiver Armor - Increased Cold Damage. Increased Cold Duration.
--------------------------------------------------------------------------
+
  Added skill synergy bonuses.
* Note: certain item changes will not apply retroactively to already
+
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
  existing items.
+
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
 
+
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
    Skill Balance Changes
+
- Frozen Orb - Added skill synergy bonus.
 
+
- Decrepify no longer reduces the damage Resistance of immune monsters.
+
- Reduced damage of additional levels of Firewall starting from level 9.
+
    Sorceress - Lightning Spells  
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
+
  and bolts.
+
- Charged Bolt - Added skill synergy bonuses.
 
+
- Energy Shield - Added skill synergy bonuses.
     Modifications-Lord of Destruction
+
- Nova - Rebalanced Lightning Damage.
 
+
- Lightning - Added skill synergy bonuses.
- The mouse-over functionality of hireling portraits has been changed.  
+
- Chain Lightning - Added skill synergy bonuses.
  You now must keep your mouse cursor over your hireling for three seconds
+
  before the portrait highlights and the text "Drop potion on hireling
+
  portrait, right-click to open inventory" appears.  
+
    Sorceress - Fire Spells
- Gold sharing among party members has been removed.
+
- Players can no longer give or take items from a hireling if they are not
+
- Fire Bolt - Increased Fire Damage at higher levels. Added skill
  within range (this fixes a bug where the game would crash if a player
+
  synergy bonuses.
  gave or removed an item from a hireling when the Hireling was out of  
+
- Inferno - Increased Fire Damage at higher levels. Added skill synergy
  range).
+
  bonuses
- Changed enhanced defense per level and enhanced damage per level to
+
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
  display the exact amount of enhancement.
+
  Mana cost. Added skill synergy bonuses.
- Changed 'Hit Blinds Target' to a level-based formula.
+
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
- Changed 'Freezes Target' item modifier to a level-based formula
+
  Mana cost. Added Skill Synergy Bonus.
  (improved for melee characters).
+
- Meteor - Added skill synergy bonuses.
- Changed display of enhanced damage vs. demons and enhanced damage vs.  
+
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.
  undead to be +x% instead of x%.
+
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
 
  Nest and Blade Barrier Elite Shields.
 
- Improved drops for placed (super) Unique monsters such as Bishibosh,
 
  Rakanishu, et. al.
 
- Improved drops for certain quest monsters such as Blood Raven, The
 
  Countess, The Cow King, et. al.
 
- Duriel now always drops a Town Portal scroll in addition to his regular
 
  drop.
 
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
 
- Enabled "add socket" Horadric Cube recipe.
 
- Made "add socket" Horadric Cube recipe not work on socketed items.
 
- Added several very low-level magic affixes.
 
- Restricted some affixes from generating on certain item types.
 
- Rare items will now always spawn with three or more affixes if possible.
 
- Increased chances for 'of blocking' and 'of deflecting' suffix.
 
- Added increased block rate to 'of blocking' and 'of deflecting'
 
  suffixes.
 
- Personalized item names are now printed in the color of base type.
 
- Added base item type to highlight info for rune word items.
 
- Non-weapon items that add damage now do so with regards to bow damage.
 
- Adjusted strength & dexterity damage bonus for certain items.
 
- Changed the 'Ethereal' property to modify base stats.
 
- Changed the 'Reduce Magic Damage' property to spread across frames for
 
  multi-frame attacks (such as firewall).
 
- Altered stats of many Unique items*.
 
- Altered stats of a few Set items*.
 
- Altered stats of a few rune word items.
 
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes
 
  respectively
 
- Reduced chances of elemental damage affixes spawning on Charms.
 
- Increased bonuses for affixes that increase stack size on Throwing
 
  items*.
 
- Increase chances of Self-repair affixes.
 
- Increase chances and potency of Replenish quantity affixes*.
 
- Increased stack sizes of most Throwing weapons.
 
- Enabled normal Orbs and Circlets.
 
- Increased maximum number of sockets for some items.
 
- Rare Jewels are now capped at a maximum of four affixes.
 
- Adjusted weapon and armor levels and level requirements.
 
- Stacked items with poison damage now average their poison duration.
 
- Rejuvenation potions now automatically go into the belt if picked up
 
  from the ground.
 
- Rejuvenation potions can now be shift-clicked from the inventory into
 
  an equipped belt.
 
- Adjusted the Hireling experience system.
 
- Altered Act 2 Hireling Auras.
 
- Changed Hireling damage to 50% against bosses in normal, 40% in
 
  nightmare, and 25% in hell difficulties.
 
- Raised maximum price vendors will pay for an item to 30,000 gold pieces  
 
  in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
 
- Added health Regeneration to all hireling types.
 
- Iron Maiden and Thorns effects now treat Hirelings as players with
 
  respect to damage.
 
- Hirelings now gain experience from monsters killed by Minions and
 
  other party members.
 
- Using a potion from the belt (either by hotkey or right-clicking)
 
  while holding down the shift key will give the potion to the player's
 
  hireling if he/she has one.
 
- Lowered maximum duration for which Hirelings could be stunned.
 
- Iron Golems are now saved with the player.
 
- Color coded monsters' elemental/physical immunity info display. (For
 
  example, Fire Immune is printed in red).
 
- Changed monster stats back to what they were before v1.08.
 
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
 
  it is now 40%).
 
- The monsters in Act 4 that eat corpses will no longer eat corpses
 
  that have already been used.
 
- The Resistance penalty at higher difficulty levels no longer applies
 
  to Magic Resistance.
 
- Crush Beasts no longer give only 1 exp when they are killed.
 
- Changed PvP penalty for players or Hirelings attacking other players
 
  to 1/4.
 
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
 
- Town portal use has been restricted to party members only.
 
- Reduced damage multiplier for act-end boss attacks vs. minions.
 
- Broken Ethereal items now sell for 1 gold.
 
- Added Thawing Potions to vendor inventories in Act IV and Act V.
 
- It is now possible (albeit very rare) to get Set and Unique items
 
  from gambling.
 
- Increased the chances of getting a Rare item from gambling.
 
- Keys may now be purchased in bulk (shift + right-click).
 
- Swapped properties for Jah and Cham runes in weapons.
 
- Added rune words for Single Player/Other Multi Player which previously
 
  only showed up on Realm games.
 
- Adjusted hover text box sizes.
 
- Updated the pop-up text to reflect adjusted monster attack and defense.
 
- Adjusted memory management code.
 
- Typing "players X", where X is a number between the current number of
 
  players and the maximum (8), in the message box will now set the
 
  effective number of players in the game (in single player, open
 
  Battle.net and TCP/IP games only).
 
- Removed global Physical Resistance from Nightmare difficulty games.
 
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
 
- Fixed a bug where a player who was disconnected from Battle.net while
 
  in the Imbue screen would crash.
 
 
 
    Major Bugs
 
 
      
 
      
- Fixed bonus to Undead damage modifier to work with ranged weapons.
+
    Added new Rune Words and Horadric Cube Recipes
- Fixed bonus to Demon damage modifier to work with ranged weapons.
+
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
+
- Added 20 new Rune Words.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
+
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
- Fixed a bug where the enhanced defense for items that gained it on a per
+
  weapon = socketed, magic weapon.
  level basis was improperly calculated (such as Blackoak shield).
+
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
- Fixed a bug where the enhanced damage for items that gained it on a per
+
  Runes and item 'rerolls'.  
  level basis was improperly calculated (such as Hellslayer).
+
- The highest 19 Rune upgrades are usable only by Ladder characters.
- Fixed a bug where certain two-handed and missile weapons did not get the  
+
  displayed damage bonus (such as Magewrath).*
+
- Fixed Piercing weapons to work correctly with Amazon skills (such as
+
    Closed some PvP loopholes/exploits
  Doomslinger).
+
- Fixed a bug where items could give characters skills that are exclusive
+
- Terminated the casting of 'absentee' skills such as the Sorceress'
  to another Character class.
+
  Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
- Fixed a bug with weapon swapping which allowed some character classes to
+
  Volcano; etc. when the player enters town. This prevents declaring
  dual wield items. When a player that is illegally wielding two items 
+
  Hostility and doing immediate damage to the unsuspecting.
  enters a game, one of the items will be deleted.
+
- Prevented 3rd-party hacks from treating background objects as a
- Fixed bug which allowed certain Horadric Cube recipes that were meant to
+
  Waypoint.
  be disabled to continue to function.
+
- Enforced a 10-second delay between declaring Hostility and using a
- Fixed a bug where trying to display the highlight info for an item
+
  Waypoint or Town Portal to leave town.
  with too many modifiers would crash the game.
+
- Ears and other items dropped on the ground by players (even in town)
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
+
  are deleted more frequently, and even when on the same screen as
  skill points were originally assigned to those skills caused an
+
  players.  Magic, Rare, Set, and Unique items persist longer.
  assertion.
+
- The attribute "Hit Slows Target" has been limited to no more than 50%
- Fixed various bugs with the second quest of Act 5.
+
  slowing when used in PvP.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
+
- Fixed the bug that prevented a hostile player from targeting a
  800x600 received an assertion when entering Diablo II standard games.
+
  Whirlwinding Barbarian equipped with a 2-handed sword.
 
+
- Throwing an Oil Potion no longer crashes an opponent.
     Minor Bugs
+
 
+
- Fixed a bug where Elemental damage did not display correctly for  
+
     New Battle.net features.  Please see www.battle.net for more
  Throwing Weapons.
+
    information.
- Fixed a bug in the determination of magic affix levels.
+
- Fixed a bug that allowed Ethereal throwing items to be stacked with
+
- Introduced a new Lobby. Players now start in the lobby where they may
  non-Ethereal ones.
+
  decide to enter battle.net chat as before or to simply create/join a
- Fixed a bug where it was possible to repair and/or recharge Charged
+
  game without entering chat.
  Ethereal items.
+
- Added the ability to recover a forgotten/stolen account password via
- Fixed a bug where it was possible to repair Throwing Potions.
+
  email registration.
- Fixed a bug where Throwing Weapons brought from standard Diablo II
+
- Added a new command '/mail account_name' which sends a message
  could not be Imbued in Diablo II Expansion Set.
+
  directly to the account's registered email address.
- Fixed a bug where certain Paladin shields were not able to be
+
- An 'expiration date' is now shown with Realm Characters on the
  personalized.
+
  selection screen.
- Fixed a bug where it sometimes did not verify replacing a dead
+
- Introduced a new Ladder System for those who prefer to play free from
  hireling with a new one.
+
  any characters who may have participated in past item duping or hacking.
- Fixed a bug that allowed the same Unique to be spawned more than once
+
  To use this new feature, a player places a check in the Ladder box upon
  in a game.
+
  character creation -- in the same way that Expansion and Hardcore
- Fixed various Horadric Cube recipes that create magic items.
+
  selection is done. Periodically, the Ladder may be reset, adding the old
- Fixed a bug that caused a rune word item to lose its rune word bonuses
+
  Ladder characters to the regular population -- who, of course, cannot
  when transferred off of the character who created it.
+
  play games with the new season's Ladder characters. Thus, every season
- Fixed a bug which caused the variable attributes of a rune word item to
+
  each new Ladder character truly starts from scratch, as no 'twinking' is
  reset inappropriately.
+
  possible from older characters.
- Fixed a bug where using the Taunt skill would sometimes cause the game
+
- Once a player defeats Diablo, all Diablo II Battle.net accounts
  to crash.
+
  accessed from that computer may create Hardcore characters.
- Fixed a bug where the Firewall animation display without doing any
+
  damage.
+
   
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
+
      Battle.net bugs
  monster's damage resistance.
+
- Fixed a bug where left-hand throw was throwing using too many missiles
+
- Prevented a crash when waiting in the Blizzard Tech Support channel on
  per throw.
+
  Battle.net.
- Fixed a bug where certain Charged items would use multiple charges per
+
- Realm games created without a Password no longer allow players who
  casting.
+
  specify a Password to join.
- Fixed a bug that caused Cold Mastery to think other players were immune
+
- When a character dies during an 'Alt-F4' disconnection from B.net in
  when they were not.
+
  Hardcore, the character icon now properly appears in both chat and the
- Fixed a bug where you could select Baal's dead tentacles.
+
  Character Selection Screen.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even
+
- Corrected typos in the Options help.
  after another player killed him.
+
- Prevented players from changing their chat text color and indentation
- Fixed a bug where Anya would not always give a class-specific item for
+
  to masquerade as official Blizzard accounts.
  her quest reward.
+
- Warcraft III players no longer appear as cloaked figures in Diablo II
- Fixed a bug where the invisible monster in the Worldstone Keep could be
+
  chat rooms.
  affected by Monster Shrines.
+
- Battle.net stability has been improved when a Diablo II character that
- Fixed a bug where Monster Shrines could affect Druid Vines.
+
  had been designated as the operator of a private channel resigns.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
+
- Players may no longer immediately re-join a chat Channel from which
- Fixed Act 1 hirelings to be able to use bows with special arrows
+
  they have been banned.
  (such as Witherstring).
+
- Barbarians dual-wielding with a Javelin now show the Javelin in
- Fixed a bug where hirelings' items would not update if they could no
+
  battle.net chat, too.
  longer meet the requirements to wear them.
+
- Removed Age from the Player Profile.
- Fixed Immolation Arrow to do initial weapon damage; no base physical
+
  damage is included in the radius.
+
- Fixed Freezing Arrow to do initial weapon damage; no base physical
+
  damage is included in the radius.
+
      Major Bugs
- Fixed Poison Javelin to do initial weapon damage.
+
- Fixed Plague Javelin to do initial weapon damage.
+
- Fixed the 'Druid Drop' bug related to equipping items which would
- Fixed Lightning Fury to do initial weapon damage.
+
  cause players to be dropped from a game when activating Werewolf or
- Fixed a Fend bug that would abort the Fend prematurely on the server.  
+
  Werebear skills above level 33.
  (This applies to Zeal and various other skills as well.)
+
- Super Unique, Unique, and Champion monsters can no longer be created
- Fixed a bug that caused the game to crash when a character clicked on
+
  as nearly invincible, that is, with < 0 hit points.
  his/her own feet.
+
- Barbarians and Assassins who are dual-wielding potions are no longer
- Fixed invalid line Automap options from v1.08.
+
  prevented from entering a game.
- Fixed drawing problem for charges/ammo counts on skill icons where the
+
- A Zod Rune applied to an Ethereal item no longer reduces its
  number of charges would extend off the icon.
+
  durability to 0.
- Fixed some spelling errors in the text.
+
- Characters with extremely fast attack speeds no longer erroneously
- Fixed some errors in translations.
+
  miss their targets.
- Fixed a variety of crash bugs.
+
- Summoned creatures (aka 'pets') now properly inherit the player's
- Fixed a bug where hireling health regeneration was dependent on the
+
  level to determine their monster level.
  number of players in game.
+
- A summoned Grizzly now properly pursues and attacks its enemies more
- Fixed a bug that allowed hirelings to be converted.
+
  effectively.
- Fixed a bug where items that add to skills had no effect on Hirelings.
+
- Fury and Phoenix Strike can no longer target the casting player's
- (Macintosh Only) Fixed a bug that made it possible to have the character
+
  hireling or pet.
  walk endlessly toward the lower left corner of the screen without input
+
- Valkyries are no longer treated as monsters and erroneously assigned
  from the player.
+
  additional Life in Nightmare and Hell difficulties.
- Fixed a bug that caused garbage characters to appear at the top of
+
- A Valkyrie affected by a party member's Oak Sage can no longer be
  the screen at the start of a realm game.
+
  killed with 1 hit.
 
+
- Assassins and Barbarians with Mastery points no longer have excessive
 
+
  Critical Strikes applied to their melee attacks.
DIABLO II Standard FIXES:
+
- Oak Sage and Heart of Wolverine now function properly above skill
 
+
  level 20.
- Fixed a bug in Diablo II where uniques and champions could drop
+
- Poison Creeper now properly receives the PvP damage penalty.
  throwing items as their "magic" item drop.
+
- Holy Freeze no longer slows the Lightning skill.
- Fixed a bug that allowed Diablo II players to put a socket in rare
+
- The curse Attract can no longer be overridden by any other curse.
  items with the Horadric cube recipe.
+
- Using Battle Command can no longer erroneously retain the skill bonus
- Fixed a bug in Diablo II that allowed hirelings to be brought into
+
  granted by an item after un-equipping the item.
  other acts.
+
- Active level 18+ Thorns no longer makes the player character
 
+
  invulnerable to monster melee attacks.
 
+
- Lightning and Chain Lightning are now properly affected by items with
DIABLO II CLASSIC IMPROVEMENTS/CHANGES:
+
  casting rate magic properties.
 
+
- Using Enchant on ranged weapons now boosts the damage a variable
- Changed the Diablo II Standard blocking method back to the old method.
+
  amount.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
+
- Fireballs used against a Lightning Enchanted monster no longer make
- Removed global Physical Resistance for monsters in Hell difficulty in
+
  its Charged Bolts invisible.
  Diablo II Standard.
+
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
 
+
  the target.
--------------------------------------------------------------------------
+
- Lower Resist now correctly updates the resistances displayed on the
- Patch 1.08 (Lord of Destruction)
+
  target's character screen.
--------------------------------------------------------------------------
+
- Crushing Blow now works at the percentage chance stated.
 
+
- Items can no longer be created with level requirements higher than 99.
    Skill Balance Changes
+
- A throwing item with the magic property Replenishes Quantity now
 
+
  replenishes if depleted to 0 quantity.
- When using two-handed attacks the speed of both weapons are averaged.
+
- Newly-discovered Ethereal items with the magic property Increased
 
+
  Maximum Durability now may have the maximum durability.
 
+
- The Rune Word "Melody" now works properly for bows.
  Barbarian
+
- Leaving the vicinity of a Super unique monster and returning after 20
- Whirlwind now alternates between two weapons when using two-weapon style.
+
  seconds, now properly respawns the Super unique for treasure drops.
 
+
- The erroneous action of the Reduce AC modifier. which had shown in the
  Paladin
+
  item pop-up as x% Target AC has been corrected. It now no longer sets
- Increased Holy Shock's melee damage bonus.
+
  the target's AC equal to the percentage, but properly reduces the
- Decreased the power of Conviction.
+
  target's AC by the percentage.  The display has been corrected to say
- Added a casting delay for Fist of Heavens and increased its damage.
+
  "-x% Target AC." The modifier's effect is reduced by one half when
- Increased the blocking bonus that Holy Shield gives.
+
  player characters, SuperUniques, hirelings, and Act-end bosses are
- Conviction does not affect immunities.
+
  targeted.
 
+
- Fixed a bug in damage calculation for weapons which computed +min/+max
  Necromancer
+
  damage prior to +damage%.
- Increased Fire Golem's melee damage.
+
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
- The hit points for a Revived monster no longer increase with more players
+
  to the left, left-clicking on a party member no longer sticks one in
  in a game.
+
  place.
- Lower Resist and Amplify Damage do not affect immunities.
+
- A player character standing on a player corpse is no longer immune to
 
+
  missiles.
  Sorceress
+
- Auto-targeting skills when assigned to the left mouse-button no longer
- Increased Fire Wall's damage.
+
  repeatedly cast, if one is holding the button down to move.
- Increased Blizzard's duration.
+
  Auto-targeting skills are those that nearby target if one is not
- Decreased Meteor's casting delay.
+
  selected, e.g., Fist of the Heavens.
- Decreased casting time for Chain Lightning and Lightning.
+
- The Paladin's non-aura skills now attack appropriately, when one
- Increased Frozen Orb's damage.
+
  clicks on a foe without enough Mana to use the skill.
- Thunderstorm now hits a target every time.
+
- A class of bugs that had reduced the effectiveness of alternating
- In expansion games, Static Field is no longer affected by Conviction
+
  weapon attacks when equipped with two weapons has been fixed, including
  and Lower Resist. It will not take a monster below 33% health in
+
  the various dual-claw Assassin attacks.
  Nightmare difficulty or 50% in Hell difficulty.
+
- Poison length calculations are now correct.
- In non-expansion games Static Field remains the same.
+
- Poison now works properly when applied to ranged attacks.
- Cold Mastery will not affect cold immune monsters.
+
- Mindblast and Conversion now remove any auras from their targets upon
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and  
+
  casting and also when they wear off.
  Glacial Spike, per level has been increased.
+
- Confuse now works properly, that is, without the occasional misfire.
 
+
- Holy Shield now boosts the defense of the player, not the shield.
  Amazon
+
- Blade Fury now uses the proper amount of Mana.
- Increased Freezing Arrow damage.
+
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
- Increased Ice Arrow damage.
+
  (non-0) Attack Rating and Defense stats.
- Increased Immolation Arrow damage, added a casting delay and decreased
+
- Iron Golems are no longer summoned with excessive additional Life in
  the fire duration.
+
  Nightmare and Hell difficulties.
- Added a casting delay to Plague Javelin and increased its damage.
+
- Hirelings can no longer equip items without meeting the item
 
+
  requirements.
  Assassin
+
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
- Dragon Tail now has an attack bonus.
+
  that boost Bow and Crossbow skills.
- Increased Fist of Fire damage.
+
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Increased Claws of Thunder damage.
+
- Monster warping (aka teleporting) in some TCP/IP games has been
- Increased Phoenix Strike damage.
+
  reduced.
- Fixed various bugs with skills that use two claws.
+
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Dragon Tail does not cost mana or knockback when it misses.
+
- Corrupted Rogues no longer pause for long periods of time when
 
+
  pursuing a foe. 
  Druid
+
- When a Barbarian throws a weapon with his left hand (right inventory
- Turned down the mastery bonuses for the wolves and bears.
+
  slot) while equipped with a melee weapon in his right hand (left
- Increased Feral Rage's life stealing.
+
  inventory slot), the thrown weapon now does proper damage.NPCs no longer
- Increased Hunger's life stealing, but increased its damage penalty.
+
  bestow quest rewards (e.g., socketing) upon unidentified items.
- Increased the delay between the times that Hurricane does damage.
+
- An NPC no longer fails to give a quest reward item to a character with
- Increased the radius for Armageddon's damage and increased the delay
+
  a full Inventory or Stash.
  between missiles.
+
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
+
- As shown on the Character screen, Assassins receive a damage bonus
- Maul now gives +20% damage per charge per level. (It was +25%.) Its
+
  from boots.
  stun length is shorter and attack bonus is 3% plus, 3% per level.  
+
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
  (it was +20%, 10% per level.)
+
  longer erroneously swapped.
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
+
- A behavior-changing curse (like Dim Vision) can no longer affect a
- The damage bonus of Fury changed to +50% damage, 5% per level.  
+
  monster permanently, when the player portals away.
  (It was 100%, 17% per level.)
+
- The Life of monsters affected by Regeneration or Poison now updates
 
+
  correctly.
    Modifications
+
- Enchant cast upon other player characters is now enhanced by the
 
+
  caster's Fire Mastery.
- Creatures can be summoned in town, as long as the summoning does not
+
- Skills and magic effects that change one's maximum Life now change
  require a corpse.
+
  one's current Life by a corresponding percentage.
- Crafted items cannot generate with affixes meant for magic items
+
- The Attack Rating displayed for the Assassin kick skills is no longer
  only.  
+
  higher than the actual Attack Rating.
- The durability for all claw class weapons is now doubled. (This
+
- Macintosh-specific fixes
  will not affect existing items.)
+
- Improved compatibility with dual-monitor Macintosh systems.
- Adjusted attribute requirements for all claw class weapons.
+
- Prevented a crash when using the scroll bars and highlighting games in
- Adjusted damages for all Elite weapons.
+
  Battle.net's Join menu.
- Adjusted affix level for wands, staves and orbs. (Higher levels of
+
  these items have better magic attributes.)
+
- Increased the chance of enhanced damage affixes on weapons.
+
      Minor Bugs
- Increased the chance of enhanced attack rating affixes on weapons.
+
- Increased the chance of enhanced armor affixes on armor.
+
- Summon Spirit Wolf no longer overstates the Damage.
- Increased the chance of elemental damage suffixes on weapons.
+
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
- Increased the level and the damage for certain high level elemental
+
  their radii of effect.
  damage affixes.
+
- When the Automap option "Center" is off, the Automap no longer centers
- Decreased values on +maximum damage and +minimum damage charms.
+
  upon opening the Skill Tree or Inventory.
  (This will not affect existing items.)
+
- The extraneous text in the Change Realm dialog box has been removed.
- Increased values for percentage chance to find gold affixes on charms
+
- The health bar of a Flayer knocked from his Flayer Shaman now works.
  and jewels. (This will not affect existing items.)
+
- Fixed a general monster health bar overflow bug.
- Increased attributes of many affixes for jewels. (This will not affect
+
- A temporary loss of the Stamina Shrine effect no longer occurs.
  existing items).
+
- The Skill Tree levels are now displayed properly when a player equips
- Increased chances of extra quantity affixes on throwing items.
+
  both a non-melee item that boosts all character class skills along with
- Increased chances of regenerate quantity affixes on throwing items.
+
  a weapon that boosts an individual skill.
- Increased jewel drop rates.
+
- Skills granted by items are now always displayed as such in the Skill
- The necromancer spell "Iron Maiden" no longer appears on charged items.
+
  Tree.
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when 
+
- The damage displayed on the character screen is now correct when a
  socketed into shields by 5%.
+
  character with high strength has no weapon equipped.
- Increased resistance bonus for Um rune when socketed into shields by
+
- The damage displayed on the character screen is now correct for
  2% and when socketed into helms and armor by 5%.
+
  Freezing Arrow and Holy Shock.
- Changed bonus for runes with + to max resists to 5%.
+
- The hover text of the Amazon skill Multiple Shot now correctly
- Repaired rune words. (Most previous rune worded items will no longer
+
  displays that it does 3/4 weapon damage.
  get rune word bonuses.)
+
- When the Assassin has two Claws equipped and is using the Weapon Block
- Adjusted rune drop rates.
+
  skill, the Chance to Block percentage properly appears in the hover text
- Removed several melee modifiers from generating on orbs.
+
  of the Defense stat in the character screen.
- Changed Izual to be able to drop treasure.
+
- The Golden Bird quest status is shown correctly in the quest log, if
- Changed Charsi's imbue quest to always give a plus to individual skills
+
  one exits the game before getting the reward.
  on items that can have them.   
+
- The Redemption skill description now correctly states that it affects
- Items sold to stores are priced as if they were fully repaired.
+
  only the caster, not the party.
- Lowered prices for items with +2 or +3 to single skills.
+
- The Redemption skill graphic effect can no longer appear erroneously
- Lowered costs for recharging items.
+
  when a player returns from town through a Town Portal.
- Removed throwing potions from stores.
+
- The Thunderstorm skill graphic effect now displays properly.
- Increased prices for circlets and coronets.
+
- The damage listed on the character screen for Holy Shock no longer
- Unique monsters with the "teleport" attribute now heal a fixed amount.
+
  appears blue.
- Crushing blow is 50% less effective with bows.
+
- Hardcore Assassins and Druids no longer appear as cloaked figures in
- Crushing blow is affected by physical resistance.
+
  the multiplayer character selection screen of DII Classic.
- Lowered hireling resurrection cost.
+
- Message log scrolling is now more responsive.
- Increased chances of finding unique and set items.
+
- Players now see other players kicking barrels.
- Slightly increased the item drop rate for extra players in a game
+
- Berserker Axe" is now spelled correctly.
  who are not in your party.
+
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
- Lowered gambling prices that scale with your level.
+
  translations.
- Changed prices on rejuvenation and full rejuvenation potions.  
+
- Corrected localization (translation, text box sizes, etc.) for a
- Added potential sockets for Troll nest and Blade barrier shields.
+
  number of issues in French, German, Chinese, Korean, and Spanish.
- Enabled sockets on certain items, increase sockets potential on others.
+
- Increased blocking for grim shield.
+
- Increased AC for all elite shields.
+
      Enhancements and other changes
- Increased AC for Bone visage helm.
+
- Changed increased rate items, (fast, faster, fastest) to display as a
+
- Implemented a new system to detect and delete 'duped', 'hacked' and
  percentage faster.  
+
  other erroneous items from the inventories of Realm Characters as they
- Adjusted armor, blocking, and durability for elite Paladin shields.
+
  are loaded.
- When used in melee throwing weapon durability decreases at one third
+
- Increased the damage of nearly all skills above skill level 20.
  the thrown rate.
+
- Added synergy bonuses to many skills. The bonuses boost the
- +2 to all skills affixes can now spawn on rare amulets.
+
  effectiveness of the higher-level skills based upon the number of points
- Increased range of the Glorious axe.
+
  allocated to the lower-level (synergizing) skills. Players are rewarded
- Changed items with pierce to use their pierce value as a percentage
+
  for using skill points earlier rather than hoarding them all for later
  instead of as a level in the skill.
+
  'cookie-cutter' distribution to high-level skills.
- Changed the piercing value for certain uniques with pierce (Kuko
+
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
+
- Lower Resist and Conviction skills now work properly against immune
- Changed Wizardspike unique bone knife to 75% resist all.  
+
  monsters.
- The set item Naj's Puzzler now has 69 charges of teleport.
+
- Cold Mastery has been changed to a constant amount.
- Added sound to shift-click of potions in grid.  
+
- Elemental Piercing versus immunities has been changed to a constant
- Added elemental damage affixes for charms.  
+
  amount.
- Adjusted the difficulty of Baal on higher difficulties.
+
- Improved the existing 7 class-specific Sets by adding and/or boosting
- Cannot get quest completion credit for the ancients' quest unless
+
  partial and complete Set bonuses. Also added a visual effect to wearers
  the character level is 20 or greater in normal difficulty mode, 40
+
  of these complete Sets.
  or greater in nightmare, and 60 or greater in hell difficulty mode.
+
- Limited the maximum experience gain from The Ancients quest in Act V
- Keys now stack to 12 instead of 6.
+
  to 1 character level.
- Right mouse click works the same as left mouse click if assigned an
+
- One can no longer enter Town Portals cast by other players in areas
  attack skill.
+
  beyond the "blocking quests" without having completed those quests:
- Act II hirelings have been improved with additional skills including
+
  e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
  auras.
+
  Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
 
+
  Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
 
+
  Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
 
+
  DII: LoD). NOTE: A player who kills the High Council (but doesn't use
    Major bugs
+
  Khalim's Will to smash the Compelling Orb), may take a Town Portal into
 
+
  the Durance of Hate.
- Addressed certain duping issues when entering and leaving games.
+
  - NPCs no longer accept lower difficulty quest items to complete quests
- Fixed a bug which could allow you to have a defense rating after using
+
  in a higher difficulty.
  Berserk.
+
- Atma now heals automatically.
 
+
- Quest items are automatically identified when they drop.
    Minor bugs
+
- Increased the challenge of Mephisto and the Ancients.
 
+
- Increased the damage and defense of Andariel, Mephisto, Diablo, and
- Added missing "crimson" affix with adds +5-10 fire resistance.
+
  Baal.
- Fixed a bug where quests and horadric cube recipes could generate items
+
- Gave Mephisto a more powerful Frost Nova, based on his own (not
  with too many sockets.
+
  player's) stats.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with
+
- Added blocking and resistances to Duriel.
  sounding/resonant/echoing prefixes.
+
- Reduced the levels of all auras used by Unique monsters.
- Fixed a bug which allowed spells cast to have piercing while wearing
+
- Added more Unique monsters to the open areas of Acts IV and V.
  items of piercing.  
+
- Life leeching is now determined by each monster type and reduced below
- Fixed a bug where single skill bonuses did not stack properly.  
+
  100% in Nightmare and Hell Difficulties.
- Fixed a bug where variable costs for armor types was not being calculated
+
- Added resistances and blocking to the Unravelers in Act II in Hell
  properly.
+
  Difficulty.
- Fixed a bug where you were allowed to shift-click purchase rejuvenation
+
- Increased monster hit-points in one player games and reduced the
  potions in stores.
+
  increase to monster hit-points for each additional player in multiplayer
- Fixed the bug that added javelin damage to Lightning Fury, and made the
+
  games.
  graphics simpler for the lightning.
+
- Boosted the effects of Health and Mana potions.
 
+
- Mana potions are now sold by some shopkeepers.
--------------------------------------------------------------------------
+
- The Antidote potion now gives +50 poison resistance and +10 max poison
- Version 1.07
+
  resist for 30 seconds.
--------------------------------------------------------------------------
+
- The Thawing potion now gives +50 cold resistance and +10 max cold
 
+
  resist for 30 seconds.
 +
- The Stamina potion now gives super stamina recovery for 30 seconds.
 +
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
 +
  Arrows" or "Fires Explosive Arrows" have these properties at appropriate
 +
  skill levels rather than being fixed at level 1.
 +
- Improved gambling by increasing the chances for Rare, Set, and Unique
 +
  items.
 +
- Improved monster drops by boosting the base item types and by
 +
  increasing the chance for Rares.
 +
- Increased the chances that dropped items have the magic properties of
 +
  Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
 +
  Increased hireling Life/attack rating/defense/level. Also removed the
 +
  skill cap from Act III hirelings. (Hireling level at hiring is now
 +
  different between DII classic and LoD.)
 +
- Increased life regeneration for hirelings.
 +
- Boosted the effect of Health potions upon hirelings.
 +
- Lowered the cost of resurrection of hirelings.
 +
- Increased the leash range of hirelings.
 +
- Summonables except for Revived monsters and pets that don't attack or
 +
  defend - e.g., Vines now get Defense and Attack Rating based on their
 +
  level.
 +
- Bone Walls are now friendly to the caster's party - that is, not
 +
  attackable.
 +
- Improved Blood Raven's behavior.
 +
- Guest monsters (those from earlier Acts and lower difficulty levels)
 +
  compute their Treasure Class (for item dropping) appropriately for their
 +
  new, higher levels.
 +
- Chilling Armor no longer responds to other Chilling Armor bolts.
 +
- A player may have up to 16 corpses now. Only the first (oldest) corpse
 +
  holding items is saved between games.
 +
- In Nightmare and Hell difficulties recovering one's corpse now
 +
  restores 75% of the Experience that had been lost at death. This applies
 +
  to all of a player's corpses.
 +
- Block lock' has been eliminated. When a player character has just
 +
  blocked an attack, the player cannot block again for a short period of
 +
  time, the length of which increases as Blocking speed increases.
 +
- Reduced the 'lag' when Lister the Tormentor and his minions are
 +
  summoned by Baal.
 +
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
 +
  difficulties.
 +
- Increased the likelihood of dropping Elite items.
 +
- Only a very few Unique items and new 'uber' items are now over level
 +
  85. That is, the best items now drop more often.
 +
- Jewels and other modifiers can now boost the elemental damage of a
 +
  melee weapon if that trait is listed as part of the Jewel description.
 +
- The Buriza's level (not its level requirement) was increased to 59.
 +
- Items that grant skills bestow a lower skill level to those character
 +
  classes who natively have the skill in their skill tree. Note that
 +
  Charged items receive synergy and mastery bonuses, but don't receive
 +
  bonuses by assigning extra points to the skill.
 +
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
 +
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
 +
  reduce the target AC to zero.
 +
- The modifier "Ignores Target AC" no longer acts upon SuperUniques,
 +
  hirelings, and Act-end bosses. Its lack of effect upon player characters
 +
  and unique monsters remains unchanged.
 +
- Changed the Horadric Cube recipe that had used 3 chipped gems to
 +
  require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
 +
  = socketed, magic weapon.
 +
- Changed the two Horadric Cube recipes for Rejuvenation Potions to
 +
  require a chipped gem and a standard gem.
 +
- One may sell items to an NPC without the confirmation dialog by
 +
  ctrl-left-clicking on them.
 +
- Increased the size of the message log from 32 to 128 lines.
 +
- Reduced the density of the graphic special effect displaying curses.
 +
- Added optimizations to light map computation and added various levels
 +
  of light map fidelity which automatically adjust to keep the frame rate
 +
  acceptable.
 +
- Selecting "Show Party - No" in the Automap Options now shows one's
 +
  pets.
 +
- In the inventory an unidentified Unique item is now shown as its
 +
  generic item type.
 +
- Improved the accuracy of the Mana cost display.
 +
- Added a graphic effect to the Whirlwind skill.
 +
- Improved the second level charge-up graphic effect of the Assassin's
 +
  Phoenix Strike.
 +
- Added new color schemes for certain Rare, Set, and Unique items.
 +
- Maces and Staves now display "+50% Damage to Undead", consistent with
 +
  other weapon classes.
 +
- The TCP/IP Join Game button remembers the last IP address entered.
 +
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
 +
- A new chat command '/nopickup' toggles on/off the ability to
 +
  automatically pick up items lying on the ground. When off, one must hold
 +
  down the Alt key to pick up items.
 +
- Monsters (except for SuperUniques) in non-ladder Realm games are now
 +
  at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
 +
  for higher difficulties.
 +
 +
 
 +
    Macintosh-specific changes
 +
 +
- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
 +
- Improved OpenGL performance for systems with minimum requirements:
 +
  MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.
 +
 +
--------------------------------------------------------------------------
 +
- Patch 1.09d
 +
--------------------------------------------------------------------------
 +
 +
      Minor Bug
 +
 +
- Fixed a bug with certain Creative Lab DVD drives and copy protection.
 +
- Fixed another bug where a connection problem ("Unable to connect to
 +
  Battle.net") would instead result in a downloading patch dialog that
 +
  stayed at 0% indefinitely.
 +
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
 +
  hitting the quit button in chat.
 +
 +
--------------------------------------------------------------------------
 +
- Patch 1.09c
 +
--------------------------------------------------------------------------
 +
 +
      Major Bug
 +
 +
- Fixed a trading bug that could be exploited to allow one user to crash
 +
  out another user.
 +
 +
      Minor Bug
 +
 +
- Fixes issues with High Point Technology's RAID controller drivers.
 +
 +
*****Modifications (North American versions only)*****
 +
 +
- Please note that included with this patch is a .dll file that relays
 +
  back to Blizzard the hardware configuration of the system on which the
 +
  patch is installed.  This file will be effective in North America only.
 +
 +
  In keeping with our policy of protecting user privacy, we will not be
 +
  collecting any personal information, nor will we be able to associate
 +
  any hardware information with any particular user.  We will only be
 +
  recording CPU, RAM, operating system, video card, and sound card
 +
  information.
 +
 +
  The reason we are doing this is to help our development teams optimize
 +
  our upcoming game, Warcraft III: Reign of Chaos, for various hardware
 +
  configurations.  The information we receive will help us tailor the game
 +
  to meet the system requirements of our customers and help us to enhance
 +
  their overall gameplay experience.  If you have any questions or
 +
  concerns about this procedure, please email us at support@blizzard.com.
 +
 +
--------------------------------------------------------------------------
 +
- Patch 1.09b
 +
--------------------------------------------------------------------------
 +
 +
FIXES:
 +
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
 +
  would instead result in a downloading patch dialog that stayed at 0%
 +
  indefinitely.
 +
 +
--------------------------------------------------------------------------
 +
- Patch 1.09 (Lord of Destruction and Standard)
 +
--------------------------------------------------------------------------
 +
* Note: certain item changes will not apply retroactively to already
 +
  existing items.
 +
 
       Skill Balance Changes
 
       Skill Balance Changes
 
+
  Paladin
+
- Decrepify no longer reduces the damage Resistance of immune monsters.
- In expansion games, Blessed Hammer/Concentration combination imbalance
+
- Reduced damage of additional levels of Firewall starting from level 9.
  has been corrected.
+
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
- In non-expansion games, the Blessed Hammer/Concentration combination
+
  and bolts.
  remains the same.
+
- Zeal is now limited to 5 swings and gives an increased percentage to  
+
      Modifications-Lord of Destruction
  Attack Rating.
+
- Fixed display for Vengeance's damage to reflect its actual damage.
+
- The mouse-over functionality of hireling portraits has been changed.  
- Salvation resistance increased.
+
  You now must keep your mouse cursor over your hireling for three seconds
- Increased damage for Fist of the Heavens.
+
  before the portrait highlights and the text "Drop potion on hireling
- Decreased the length of time that Converted monsters fight for you.
+
  portrait, right-click to open inventory" appears.
- Increased the damage per level for Sanctuary.
+
- Gold sharing among party members has been removed.
- Increased the Smite damage for Holy Shield.
+
- Players can no longer give or take items from a hireling if they are not
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
+
  within range (this fixes a bug where the game would crash if a player
  Lightning, and Salvation.
+
  gave or removed an item from a hireling when the Hireling was out of
- Increased the Mana regeneration rate for Meditation.
+
  range).
- Added melee lightning damage to Holy Shock.
+
- Changed enhanced defense per level and enhanced damage per level to
- Added melee damage to undead to Sanctuary.
+
  display the exact amount of enhancement.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
+
- Changed 'Hit Blinds Target' to a level-based formula.
- Increased the player's resistance penalty for Conviction.
+
- Changed 'Freezes Target' item modifier to a level-based formula
- Added a damage bonus to Fanaticism.
+
  (improved for melee characters).
 
+
- Changed display of enhanced damage vs. demons and enhanced damage vs.
  Barbarian
+
  undead to be +x% instead of x%.
- In expansion games, Whirlwind is now properly modified by weapon speed.
+
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's  
- In non-expansion games, Whirlwind remains the same.
+
  Nest and Blade Barrier Elite Shields.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
+
- Improved drops for placed (super) Unique monsters such as Bishibosh,
  weapon speed.
+
  Rakanishu, et. al.
- Added damage bonuses to Concentrate and Frenzy.
+
- Improved drops for certain quest monsters such as Blood Raven, The
- Frenzy now increases in attack speed as more monsters are hit.
+
  Countess, The Cow King, et. al.
- Increased the damage bonus on Berserk.
+
- Duriel now always drops a Town Portal scroll in addition to his regular
- Changed Battle Orders bonus to increase by 3% per level at all levels.
+
  drop.
- Increased the damage of War Cry.
+
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
 
+
- Enabled "add socket" Horadric Cube recipe.
  Amazon
+
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Strafe has a greater range.
+
- Added several very low-level magic affixes.
- Impale and Jab are now properly modified by weapon speed.
+
- Restricted some affixes from generating on certain item types.
- Impale increases damage with level and decreases the chance to lose
+
- Rare items will now always spawn with three or more affixes if possible.
  durability.
+
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Fend is now uninterruptible and does more damage.
+
- Added increased block rate to 'of blocking' and 'of deflecting'
 
+
  suffixes.
  Sorceress
+
- Personalized item names are now printed in the color of base type.
- Increased the damage of Hydra.
+
- Added base item type to highlight info for rune word items.
- Lightning Mastery now affects electrical damage rather than decreasing
+
- Non-weapon items that add damage now do so with regards to bow damage.
  the Mana cost of those skills.
+
- Adjusted strength & dexterity damage bonus for certain items.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and  
+
- Changed the 'Ethereal' property to modify base stats.
  Hydra and commensurately increased their damage to prevent a drop
+
- Changed the 'Reduce Magic Damage' property to spread across frames for  
  in frame rate, while maintaining the same overall balance.
+
  multi-frame attacks (such as firewall).
- Decreased the Mana cost for Enchant and increased its bonus to fire
+
- Altered stats of many Unique items*.
  damage.
+
- Altered stats of a few Set items*.
- The damage inflicted by most skills over level 8 has been increased.
+
- Altered stats of a few rune word items.
 
+
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes
  Necromancer
+
    respectively
- Enhanced the damage and decreased duration for Poison Dagger, Poison
+
- Reduced chances of elemental damage affixes spawning on Charms.
  Explosion and Poison Nova.
+
- Increased bonuses for affixes that increase stack size on Throwing
- Increased duration and adjusted radius for Decrepify.
+
  items*.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
+
- Increase chances of Self-repair affixes.
  stealing.
+
- Increase chances and potency of Replenish quantity affixes*.
 
+
- Increased stack sizes of most Throwing weapons.
 
+
- Enabled normal Orbs and Circlets.
 +
- Increased maximum number of sockets for some items.
 +
- Rare Jewels are now capped at a maximum of four affixes.
 +
- Adjusted weapon and armor levels and level requirements.
 +
- Stacked items with poison damage now average their poison duration.
 +
- Rejuvenation potions now automatically go into the belt if picked up
 +
  from the ground.
 +
- Rejuvenation potions can now be shift-clicked from the inventory into
 +
  an equipped belt.
 +
- Adjusted the Hireling experience system.
 +
- Altered Act 2 Hireling Auras.
 +
- Changed Hireling damage to 50% against bosses in normal, 40% in
 +
  nightmare, and 25% in hell difficulties.
 +
- Raised maximum price vendors will pay for an item to 30,000 gold pieces 
 +
  in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
 +
- Added health Regeneration to all hireling types.
 +
- Iron Maiden and Thorns effects now treat Hirelings as players with
 +
  respect to damage.
 +
- Hirelings now gain experience from monsters killed by Minions and
 +
  other party members.
 +
- Using a potion from the belt (either by hotkey or right-clicking)
 +
  while holding down the shift key will give the potion to the player's
 +
  hireling if he/she has one.
 +
- Lowered maximum duration for which Hirelings could be stunned.
 +
- Iron Golems are now saved with the player.
 +
- Color coded monsters' elemental/physical immunity info display. (For
 +
  example, Fire Immune is printed in red).
 +
- Changed monster stats back to what they were before v1.08.
 +
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
 +
  it is now 40%).
 +
- The monsters in Act 4 that eat corpses will no longer eat corpses
 +
  that have already been used.
 +
- The Resistance penalty at higher difficulty levels no longer applies
 +
  to Magic Resistance.
 +
- Crush Beasts no longer give only 1 exp when they are killed.
 +
- Changed PvP penalty for players or Hirelings attacking other players
 +
  to 1/4.
 +
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
 +
- Town portal use has been restricted to party members only.
 +
- Reduced damage multiplier for act-end boss attacks vs. minions.
 +
- Broken Ethereal items now sell for 1 gold.
 +
- Added Thawing Potions to vendor inventories in Act IV and Act V.
 +
- It is now possible (albeit very rare) to get Set and Unique items
 +
  from gambling.
 +
- Increased the chances of getting a Rare item from gambling.
 +
- Keys may now be purchased in bulk (shift + right-click).
 +
- Swapped properties for Jah and Cham runes in weapons.
 +
- Added rune words for Single Player/Other Multi Player which previously
 +
  only showed up on Realm games.
 +
- Adjusted hover text box sizes.
 +
- Updated the pop-up text to reflect adjusted monster attack and defense.
 +
- Adjusted memory management code.
 +
- Typing "players X", where X is a number between the current number of
 +
  players and the maximum (8), in the message box will now set the
 +
  effective number of players in the game (in single player, open
 +
  Battle.net and TCP/IP games only).
 +
- Removed global Physical Resistance from Nightmare difficulty games.
 +
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
 +
- Fixed a bug where a player who was disconnected from Battle.net while
 +
  in the Imbue screen would crash.
 +
 
       Major Bugs
 
       Major Bugs
 
+
   
- Fixed a bug with Paladin skills and party/hostility on the borders of  
+
- Fixed bonus to Undead damage modifier to work with ranged weapons.
  town.
+
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed a bug that allowed a Necromancer to summon more than one Golem
+
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
  at a time.
+
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Player can no longer steal Life/Mana from inanimate objects.
+
- Fixed a bug where the enhanced defense for items that gained it on a per
- Fire Mastery now correctly increases damage to the Hydra skill.
+
  level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug that occasionally prevented Hirelings from dying along
+
- Fixed a bug where the enhanced damage for items that gained it on a per
  with the player.
+
  level basis was improperly calculated (such as Hellslayer).
- Fixed the double-draw bug in some skill effects, including Blizzard,
+
- Fixed a bug where certain two-handed and missile weapons did not get the
  to improve frame rate.
+
  displayed damage bonus (such as Magewrath).*
- Fixed the updating of the summonables' health bar on their icons.
+
- Fixed Piercing weapons to work correctly with Amazon skills (such as
- Fixed a bug with left-hand swinging on the right-hand spell selection
+
  Doomslinger).
  side.
+
- Fixed a bug where items could give characters skills that are exclusive
- Fixed the pop-up description for Fist of the Heavens.
+
  to another Character class.
- Fixed the overlapping of the character name and level name in the  
+
- Fixed a bug with weapon swapping which allowed some character classes to
  party screen.
+
  dual wield items. When a player that is illegally wielding two items 
- Fixed bug with Barbarian Masteries.
+
  enters a game, one of the items will be deleted.
 
+
- Fixed bug which allowed certain Horadric Cube recipes that were meant to
 
+
  be disabled to continue to function.
 +
- Fixed a bug where trying to display the highlight info for an item
 +
  with too many modifiers would crash the game.
 +
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
 +
  skill points were originally assigned to those skills caused an
 +
  assertion.
 +
- Fixed various bugs with the second quest of Act 5.
 +
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in
 +
  800x600 received an assertion when entering Diablo II standard games.
 +
 +
      Minor Bugs
 +
 +
- Fixed a bug where Elemental damage did not display correctly for
 +
  Throwing Weapons.
 +
- Fixed a bug in the determination of magic affix levels.
 +
- Fixed a bug that allowed Ethereal throwing items to be stacked with
 +
  non-Ethereal ones.
 +
- Fixed a bug where it was possible to repair and/or recharge Charged
 +
  Ethereal items.
 +
- Fixed a bug where it was possible to repair Throwing Potions.
 +
- Fixed a bug where Throwing Weapons brought from standard Diablo II
 +
  could not be Imbued in Diablo II Expansion Set.
 +
- Fixed a bug where certain Paladin shields were not able to be
 +
  personalized.
 +
- Fixed a bug where it sometimes did not verify replacing a dead
 +
  hireling with a new one.
 +
- Fixed a bug that allowed the same Unique to be spawned more than once
 +
  in a game.
 +
- Fixed various Horadric Cube recipes that create magic items.
 +
- Fixed a bug that caused a rune word item to lose its rune word bonuses
 +
  when transferred off of the character who created it.
 +
- Fixed a bug which caused the variable attributes of a rune word item to
 +
  reset inappropriately.
 +
- Fixed a bug where using the Taunt skill would sometimes cause the game
 +
  to crash.
 +
- Fixed a bug where the Firewall animation display without doing any
 +
  damage.
 +
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
 +
  monster's damage resistance.
 +
- Fixed a bug where left-hand throw was throwing using too many missiles
 +
  per throw.
 +
- Fixed a bug where certain Charged items would use multiple charges per
 +
  casting.
 +
- Fixed a bug that caused Cold Mastery to think other players were immune
 +
  when they were not.
 +
- Fixed a bug where you could select Baal's dead tentacles.
 +
- Fixed a bug where in a Realm game, Nihlathak would remain in town even
 +
  after another player killed him.
 +
- Fixed a bug where Anya would not always give a class-specific item for
 +
  her quest reward.
 +
- Fixed a bug where the invisible monster in the Worldstone Keep could be
 +
  affected by Monster Shrines.
 +
- Fixed a bug where Monster Shrines could affect Druid Vines.
 +
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
 +
- Fixed Act 1 hirelings to be able to use bows with special arrows
 +
  (such as Witherstring).
 +
- Fixed a bug where hirelings' items would not update if they could no  
 +
  longer meet the requirements to wear them.
 +
- Fixed Immolation Arrow to do initial weapon damage; no base physical
 +
  damage is included in the radius.
 +
- Fixed Freezing Arrow to do initial weapon damage; no base physical
 +
  damage is included in the radius.
 +
- Fixed Poison Javelin to do initial weapon damage.
 +
- Fixed Plague Javelin to do initial weapon damage.
 +
- Fixed Lightning Fury to do initial weapon damage.
 +
- Fixed a Fend bug that would abort the Fend prematurely on the server.
 +
  (This applies to Zeal and various other skills as well.)
 +
- Fixed a bug that caused the game to crash when a character clicked on
 +
  his/her own feet.
 +
- Fixed invalid line Automap options from v1.08.
 +
- Fixed drawing problem for charges/ammo counts on skill icons where the
 +
  number of charges would extend off the icon.
 +
- Fixed some spelling errors in the text.
 +
- Fixed some errors in translations.
 +
- Fixed a variety of crash bugs.
 +
- Fixed a bug where hireling health regeneration was dependent on the
 +
  number of players in game.
 +
- Fixed a bug that allowed hirelings to be converted.
 +
- Fixed a bug where items that add to skills had no effect on Hirelings.
 +
- (Macintosh Only) Fixed a bug that made it possible to have the character
 +
  walk endlessly toward the lower left corner of the screen without input
 +
  from the player.
 +
- Fixed a bug that caused garbage characters to appear at the top of
 +
  the screen at the start of a realm game.
 +
 +
 +
DIABLO II Standard FIXES:
 +
 +
- Fixed a bug in Diablo II where uniques and champions could drop
 +
  throwing items as their "magic" item drop.
 +
- Fixed a bug that allowed Diablo II players to put a socket in rare
 +
  items with the Horadric cube recipe.
 +
- Fixed a bug in Diablo II that allowed hirelings to be brought into
 +
  other acts.
 +
 +
 +
DIABLO II CLASSIC IMPROVEMENTS/CHANGES:
 +
 +
- Changed the Diablo II Standard blocking method back to the old method.
 +
- Adjusted damage and attack rating of monsters in Diablo II Standard.
 +
- Removed global Physical Resistance for monsters in Hell difficulty in
 +
  Diablo II Standard.
 +
 +
--------------------------------------------------------------------------
 +
- Patch 1.08 (Lord of Destruction)
 +
--------------------------------------------------------------------------
 +
 +
      Skill Balance Changes
 +
 +
- When using two-handed attacks the speed of both weapons are averaged.
 +
 +
 +
  Barbarian
 +
- Whirlwind now alternates between two weapons when using two-weapon style.
 +
 +
  Paladin
 +
- Increased Holy Shock's melee damage bonus.
 +
- Decreased the power of Conviction.
 +
- Added a casting delay for Fist of Heavens and increased its damage.
 +
- Increased the blocking bonus that Holy Shield gives.
 +
- Conviction does not affect immunities.
 +
 +
  Necromancer
 +
- Increased Fire Golem's melee damage.
 +
- The hit points for a Revived monster no longer increase with more players
 +
  in a game.
 +
- Lower Resist and Amplify Damage do not affect immunities.
 +
 +
  Sorceress
 +
- Increased Fire Wall's damage.
 +
- Increased Blizzard's duration.
 +
- Decreased Meteor's casting delay.
 +
- Decreased casting time for Chain Lightning and Lightning.
 +
- Increased Frozen Orb's damage.
 +
- Thunderstorm now hits a target every time.
 +
- In expansion games, Static Field is no longer affected by Conviction
 +
  and Lower Resist. It will not take a monster below 33% health in
 +
  Nightmare difficulty or 50% in Hell difficulty.
 +
- In non-expansion games Static Field remains the same.
 +
- Cold Mastery will not affect cold immune monsters.
 +
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and  
 +
  Glacial Spike, per level has been increased.
 +
 +
  Amazon
 +
- Increased Freezing Arrow damage.
 +
- Increased Ice Arrow damage.
 +
- Increased Immolation Arrow damage, added a casting delay and decreased
 +
  the fire duration.
 +
- Added a casting delay to Plague Javelin and increased its damage.
 +
 +
  Assassin
 +
- Dragon Tail now has an attack bonus.
 +
- Increased Fist of Fire damage.
 +
- Increased Claws of Thunder damage.
 +
- Increased Phoenix Strike damage.
 +
- Fixed various bugs with skills that use two claws.
 +
- Dragon Tail does not cost mana or knockback when it misses.
 +
 +
  Druid
 +
- Turned down the mastery bonuses for the wolves and bears.
 +
- Increased Feral Rage's life stealing.
 +
- Increased Hunger's life stealing, but increased its damage penalty.
 +
- Increased the delay between the times that Hurricane does damage.
 +
- Increased the radius for Armageddon's damage and increased the delay
 +
  between missiles.
 +
- Werebear skill modified to give +50% to hit points. (It was +100%.)
 +
- Maul now gives +20% damage per charge per level. (It was +25%.) Its
 +
  stun length is shorter and attack bonus is 3% plus, 3% per level.
 +
  (it was +20%, 10% per level.)
 +
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
 +
- The damage bonus of Fury changed to +50% damage, 5% per level.  
 +
  (It was 100%, 17% per level.)
 +
 
       Modifications
 
       Modifications
 
+
- Gambling prices are now based on the character level.
+
- Creatures can be summoned in town, as long as the summoning does not
- Sets and Uniques can no longer be gambled for.
+
  require a corpse.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
+
- Crafted items cannot generate with affixes meant for magic items
- Monsters now display if they are Undead or Demon, when highlighted. If
+
  only.  
  nothing is listed, they are an "Animal" type.
+
- The durability for all claw class weapons is now doubled. (This
- General levels for monsters in Nightmare and Hell difficulty have been
+
  will not affect existing items.)
  adjusted.
+
- Adjusted attribute requirements for all claw class weapons.
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
+
- Adjusted damages for all Elite weapons.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
+
- Adjusted affix level for wands, staves and orbs. (Higher levels of
  Points, and lower attack ratings than before.
+
  these items have better magic attributes.)
- Poison Damage attacks from Monsters, do more damage than before.
+
- Increased the chance of enhanced damage affixes on weapons.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
+
- Increased the chance of enhanced attack rating affixes on weapons.
- Retrieving your corpse where it died in Nightmare and Hell restores 50%
+
- Increased the chance of enhanced armor affixes on armor.
  of any experience lost at death.
+
- Increased the chance of elemental damage suffixes on weapons.
- Adjusted the stocking of vendor inventories based on difficulty level.
+
- Increased the level and the damage for certain high level elemental
- Adjusted how Hirelings gain experience.
+
  damage affixes.
- Adjusted how Hirelings react to missiles.
+
- Decreased values on +maximum damage and +minimum damage charms.
- Adjusted Hireling resistances.
+
  (This will not affect existing items.)
- Increased the amount of Gold a character can hold in the Stash.
+
- Increased values for percentage chance to find gold affixes on charms
- Increased the power of all Gems/Skulls and added level requirements.
+
  and jewels. (This will not affect existing items.)
- Increased the power of all throwing potions and added level requirements.
+
- Increased attributes of many affixes for jewels. (This will not affect
- Increased the resistance penalty in Nightmare difficulty to -40 and  
+
  existing items).
  Hell difficulty to -100.
+
- Increased chances of extra quantity affixes on throwing items.
- Sounds for Gems in inventory have changed.
+
- Increased chances of regenerate quantity affixes on throwing items.
- Looting corpses is available only in Hardcore games.
+
- Increased jewel drop rates.
- In multi-player, you may only go hostile once per minute with each
+
- The necromancer spell "Iron Maiden" no longer appears on charged items.
  other player in your game.
+
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when 
- New Party Experience Bonus to players in a Party in multiplayer.
+
  socketed into shields by 5%.
- Crystal Swords have an increased durability.
+
- Increased resistance bonus for Um rune when socketed into shields by
- Scepter class items have increased damage.
+
  2% and when socketed into helms and armor by 5%.
 
+
- Changed bonus for runes with + to max resists to 5%.
 
+
- Repaired rune words. (Most previous rune worded items will no longer
      Improvements
+
  get rune word bonuses.)
 
+
- Adjusted rune drop rates.
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
+
- Removed several melee modifiers from generating on orbs.
  auto-fills any empty slots in the belt. This applies to buying scrolls
+
- Changed Izual to be able to drop treasure.
  of Town Portal and Identify scrolls too.
+
- Changed Charsi's imbue quest to always give a plus to individual skills
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
+
  on items that can have them.
  will auto-move them to the appropriate column in your belt.
+
- Items sold to stores are priced as if they were fully repaired.
- Added a new 'Repair All' button for equipped items at the blacksmith in
+
- Lowered prices for items with +2 or +3 to single skills.
  each Act.
+
- Lowered costs for recharging items.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
+
- Removed throwing potions from stores.
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
+
- Increased prices for circlets and coronets.
- Up to 8 "Hotkeys" are available to assign skills to now.
+
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Improved the displays for character status screens.
+
- Crushing blow is 50% less effective with bows.
  * Total blocking % is now shown and is a related to a player's level
+
- Crushing blow is affected by physical resistance.
    and dexterity.
+
- Lowered hireling resurrection cost.
  * Chance to Hit and Defense against last monster fought is now shown.
+
- Increased chances of finding unique and set items.
  * Maximum Resistances are now shown in Gold color.
+
- Slightly increased the item drop rate for extra players in a game
  * Elemental damage only items, display colors for elemental type damage.
+
  who are not in your party.
- Wells now heal hirelings.
+
- Lowered gambling prices that scale with your level.
- Removed collisions for players with pets.
+
- Changed prices on rejuvenation and full rejuvenation potions.  
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
+
- Added potential sockets for Troll nest and Blade barrier shields.
 
+
- Enabled sockets on certain items, increase sockets potential on others.
 
+
- Increased blocking for grim shield.
      Attention
+
- Increased AC for all elite shields.
 
+
- Increased AC for Bone visage helm.
- Player can no longer steal Life/Mana from certain monster types.
+
- Changed increased rate items, (fast, faster, fastest) to display as a  
- Names of pre-existing Rare Items have changed. However, the item
+
  percentage faster.  
  properties have not.
+
- Adjusted armor, blocking, and durability for elite Paladin shields.
- The maximum damage of Enhanced Damage items may change 1-3 points.
+
- When used in melee throwing weapon durability decreases at one third
- The damage of many items has been increased.
+
"  the thrown rate. "
- Items with one or two sockets may gain an additional socket.
+
- +2 to all skills affixes can now spawn on rare amulets.
- After patching, newly-discovered Set and Unique items will have
+
- Increased range of the Glorious axe.
  additional level requirements.
+
- Changed items with pierce to use their pierce value as a percentage
- Level requirements have not changed for Classic Set items (those
+
  instead of as a level in the skill.
  discovered in the original Diablo II).
+
- Changed the piercing value for certain uniques with pierce (Kuko
 
+
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
--------------------------------------------------------------------------
+
- Changed Wizardspike unique bone knife to 75% resist all.  
- Patch 1.06b
+
- The set item Naj's Puzzler now has 69 charges of teleport.  
--------------------------------------------------------------------------
+
- Added sound to shift-click of potions in grid.  
 
+
- Added elemental damage affixes for charms.  
 +
- Adjusted the difficulty of Baal on higher difficulties.  
 +
- Cannot get quest completion credit for the ancients' quest unless
 +
  the character level is 20 or greater in normal difficulty mode, 40
 +
  or greater in nightmare, and 60 or greater in hell difficulty mode.
 +
- Keys now stack to 12 instead of 6.
 +
- Right mouse click works the same as left mouse click if assigned an
 +
  attack skill.
 +
- Act II hirelings have been improved with additional skills including
 +
  auras.
 +
 +
 +
 
       Major bugs
 
       Major bugs
 
+
- Fixed a bug that allowed players to crash other players by spamming them.
+
- Addressed certain duping issues when entering and leaving games.
- Fixed a bug that was not saving Open Battle.Net characters.
+
- Fixed a bug which could allow you to have a defense rating after using
- Fixed issue with Samsung Drives and copy-protection.
+
  Berserk.
 
+
      Updates
 
 
 
- Battle.net's Terms of Service agreement updated. Everyone please take
 
  note.
 
 
 
--------------------------------------------------------------------------
 
- Patch 1.06
 
--------------------------------------------------------------------------
 
 
 
      Improvements
 
 
 
- Updated Battle.net's Terms of Service agreement. It can now be accessed
 
  without having to create a new account.
 
- Further optimized server-to-client communication.
 
- Fixed copy-protection for various CD, DVD and CD-R drives.
 
 
 
--------------------------------------------------------------------------
 
- Patch 1.05b
 
--------------------------------------------------------------------------
 
 
 
      Major bugs
 
 
 
- Fixed a video driver crash encountered when displaying graphics in
 
  the Battle.net chat room.
 
- Fixed copy-protection for various CD, DVD and CD-R drives.
 
- Fixed a problem where character avatars were left in the list after
 
  that character had left a channel.
 
- Fixed several visual glitches with the character select screen.
 
 
 
--------------------------------------------------------------------------
 
- Patch 1.05
 
--------------------------------------------------------------------------
 
 
 
      Major bugs
 
 
 
- Fixed copy-protection for various CD, DVD, and CD-R drives.
 
- Barbarians wielding two potions are no longer prevented from entering
 
  games.
 
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
 
  Now their gem effect values are taken from the upper end of their
 
  original (pre-1.04) random ranges.
 
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
 
- Fixed a bug that prevented deleting some Characters.
 
- Fixed numerous foreign language display problems.
 
 
 
 
       Minor bugs
 
       Minor bugs
 
+
- Fixed a bug in the trade screen when the Horadric Cube was open.
+
- Added missing "crimson" affix with adds +5-10 fire resistance.
- Duplicate ladder entries should no longer occur.
+
- Fixed a bug where quests and horadric cube recipes could generate items
- The Ladders scroll properly now when there are less than 999 entries.
+
  with too many sockets.
- Realm characters should no longer appear as robed.
+
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with
- Fixed a bug allowing users to appear in a channel twice.
+
  sounding/resonant/echoing prefixes.
- If the user cannot connect to a default realm, a "Realm down" message
+
- Fixed a bug which allowed spells cast to have piercing while wearing
  is displayed.
+
  items of piercing.
- Fixed the "packet sniffing" exploit used when gambling.
+
- Fixed a bug where single skill bonuses did not stack properly.
- High-durability items no longer lose durability when you join a  
+
- Fixed a bug where variable costs for armor types was not being calculated
  game after exiting or dying.
+
  properly.
- The Conversion skill no longer causes a monster counting error in the
+
- Fixed a bug where you were allowed to shift-click purchase rejuvenation
  Den of Evil.
+
  potions in stores.
 
+
- Fixed the bug that added javelin damage to Lightning Fury, and made the
      Improvements
+
  graphics simpler for the lightning.
 
+
- A prompt now appears informing the user to delete characters when they  
+
--------------------------------------------------------------------------
  have greater than eight characters in a Realm.
+
- Version 1.07
- Player profiles now have a link to their ladder records, if they are
+
--------------------------------------------------------------------------
  in the top 999.
+
- A "connecting to realm" message was added.
+
      Skill Balance Changes
 
+
      Balance Changes
+
  Paladin
 
+
- In expansion games, Blessed Hammer/Concentration combination imbalance
- The Paladin's Concentration skill now enhances the damage of Blessed  
+
  has been corrected.
  Hammer just as it did in 1.03. The damage displayed on the Character
+
- In non-expansion games, the Blessed Hammer/Concentration combination
  screen is correct, too.
+
  remains the same.
- The Amazon's Strafe skill now correctly enhances base bow damage rather  
+
- Zeal is now limited to 5 swings and gives an increased percentage to
  than total bow damage.  
+
  Attack Rating.
- The Amazon's Guided Arrow skill now enhances base bow damage rather
+
- Fixed display for Vengeance's damage to reflect its actual damage.
  than total bow damage.  
+
- Salvation resistance increased.
 
+
- Increased damage for Fist of the Heavens.
--------------------------------------------------------------------------
+
- Decreased the length of time that Converted monsters fight for you.
- Patch 1.04b
+
- Increased the damage per level for Sanctuary.
--------------------------------------------------------------------------
+
- Increased the Smite damage for Holy Shield.
 
+
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
      Major bugs
+
  Lightning, and Salvation.
 
+
- Increased the Mana regeneration rate for Meditation.
- Fixed problems with accessing the Play CD at startup on some
+
- Added melee lightning damage to Holy Shock.
  CD and DVD drives.
+
- Added melee damage to undead to Sanctuary.
- Fixed a crash problem with the Video Tester in Windows NT and
+
- Allowed Conviction to reduce an enemy's resistance to a negative value.
  Windows 2000
+
- Increased the player's resistance penalty for Conviction.
 
+
- Added a damage bonus to Fanaticism.
--------------------------------------------------------------------------
+
- Patch 1.04
+
  Barbarian
--------------------------------------------------------------------------
+
- In expansion games, Whirlwind is now properly modified by weapon speed.
 
+
- In non-expansion games, Whirlwind remains the same.
      Major bugs
+
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
 
+
  weapon speed.
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items  
+
- Added damage bonuses to Concentrate and Frenzy.
  no longer change into other items upon starting a new game.
+
- Frenzy now increases in attack speed as more monsters are hit.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can  
+
- Increased the damage bonus on Berserk.
  now be dropped by monsters and chests.
+
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Using the Paladin Charge skill as a monster dies cannot generate a  
+
- Increased the damage of War Cry.
  "zero hit-point" monster.
+
- Fixed an assertion when a high-level character kills a monster.
+
  Amazon
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer  
+
- Strafe has a greater range.
  keep all inventory items red and unusable after attack ends.
+
- Impale and Jab are now properly modified by weapon speed.
- A "dead, but alive" bug has been fixed.
+
- Impale increases damage with level and decreases the chance to lose
- Equipping a barbarian with a two-handed sword or with a shield while  
+
  durability.
  holding two two-handed swords will no longer cause disconnection from  
+
- Fend is now uninterruptible and does more damage.
  the Realm.
+
- Fixed an assertion that could happen when unequipping one item while  
+
  Sorceress
  wearing another gemmed item that enhances a character stat.
+
- Increased the damage of Hydra.
- Fixed a bug that prevented damage-enhancing magic properties from  
+
- Lightning Mastery now affects electrical damage rather than decreasing
  working properly on bows.
+
  the Mana cost of those skills.
- Closed a loophole that could allow a player to declare hostility on  
+
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and
  anyone regardless of where the declarer is.
+
  Hydra and commensurately increased their damage to prevent a drop
- Closed a loophole that could allow a player to run around too fast.
+
  in frame rate, while maintaining the same overall balance.
- Closed a loophole that allowed a player to equip and use an item that  
+
- Decreased the Mana cost for Enchant and increased its bonus to fire
  was beyond the character's ability.
+
  damage.
- Improved compatibility with Delta CD-ROM drives.
+
- The damage inflicted by most skills over level 8 has been increased.
- When loading a saved character holding bad items, all the bad items  
+
  are deleted, allowing the character to be played.
+
  Necromancer
 
+
- Enhanced the damage and decreased duration for Poison Dagger, Poison
      Minor bugs
+
  Explosion and Poison Nova.
 
+
- Increased duration and adjusted radius for Decrepify.
- Charged Bolts are no longer invisible for a radius (based on the  
+
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
  caster's light radius).
+
  stealing.
- "Bonefarming" eliminated in Single Player and Open games.
+
- Fixed the "Moon-walking" bug that occasionally appeared when knocked  
+
  back by a monster.
+
      Major Bugs
- French and German Create Queue status messages no longer overlap.
+
- Fixed attack speed bonuses and descriptions to be accurate for  
+
- Fixed a bug with Paladin skills and party/hostility on the borders of
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
+
  town.
- Fixed cast rate descriptions for the unique and set items: Arcanna's  
+
- Fixed a bug that allowed a Necromancer to summon more than one Golem
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the  
+
  at a time.
  Eyeless, and Magefist.
+
- Player can no longer steal Life/Mana from inanimate objects.
- Long emotes in chat combined with a 15 character-long name no longer  
+
- Fire Mastery now correctly increases damage to the Hydra skill.
  assert.
+
- Fixed a bug that occasionally prevented Hirelings from dying along
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,  
+
  with the player.
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash  
+
- Fixed the double-draw bug in some skill effects, including Blizzard,
  are now the same as the unexceptional versions of these items.
+
  to improve frame rate.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,  
+
- Fixed the updating of the summonables' health bar on their icons.
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from  
+
- Fixed a bug with left-hand swinging on the right-hand spell selection
  leaping/teleporting onto them.
+
  side.
- Changed the Amazon's Jab skill description to multiple attacks.
+
- Fixed the pop-up description for Fist of the Heavens.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and  
+
- Fixed the overlapping of the character name and level name in the
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and  
+
  party screen.
  capitalization mistakes ("extra gold from monsters", "better chance of  
+
- Fixed bug with Barbarian Masteries.
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack  
+
  Rating", "Slows target by", and "Hit blinds target").
+
- When a Realm character tries to join a game at a higher difficulty level  
+
      Modifications
  than earned, the correct error message is used.
+
- The difficulty setting of the last Realm game created or joined will no  
+
- Gambling prices are now based on the character level.
  longer carry over to the next Single Player game.
+
- Sets and Uniques can no longer be gambled for.
- Fixed an error displaying the Chance to be Hit by a monster when having  
+
- Boss monsters now do 30% less damage to Hirelings and minions than before.
  activated a second Armor Shrine before the first one wears off. The  
+
- Monsters now display if they are Undead or Demon, when highlighted. If
  chance actually never goes below 5%.
+
  nothing is listed, they are an "Animal" type.
- Fixed a bug where an open quest log was not updated to reflect the  
+
- General levels for monsters in Nightmare and Hell difficulty have been
  saving of Cain.
+
  adjusted.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a  
+
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
  player standing in a different "room" in the game environment.
+
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit
- Two-handed items are now equipped properly (doing proper damage) at the  
+
  Points, and lower attack ratings than before.
  beginning of a game.
+
- Poison Damage attacks from Monsters, do more damage than before.
- Clicking on one's corpse (while equipped with nothing) properly  
+
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
  re-equips all the items from the corpse.
+
- Retrieving your corpse where it died in Nightmare and Hell restores 50%
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up  
+
  of any experience lost at death.
  text on NPC's and inventory items.
+
- Adjusted the stocking of vendor inventories based on difficulty level.
- Attempting to trade a Tome or Scroll to a player without enough room to  
+
- Adjusted how Hirelings gain experience.
  accept them, no longer causes a phantom Spell to appear in that player's  
+
- Adjusted how Hirelings react to missiles.
  spellbook.
+
- Adjusted Hireling resistances.
- The gauntlet cursor can no longer be erroneously turned into a  
+
- Increased the amount of Gold a character can hold in the Stash.
  trade/repair arrow/hammer.
+
- Increased the power of all Gems/Skulls and added level requirements.
- Fixed a bug with the mini-experience bar above level 75.
+
- Increased the power of all throwing potions and added level requirements.
- Fixed a bug in the display of the Chance to be Hit.
+
- Increased the resistance penalty in Nightmare difficulty to -40 and
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of  
+
  Hell difficulty to -100.
  Town Portal and Identify.
+
- Sounds for Gems in inventory have changed.
- The ranges of the Scythe and Grim Scythe have been increased to the  
+
- Looting corpses is available only in Hardcore games.
  intended values.
+
- In multi-player, you may only go hostile once per minute with each
- A miscalculation of the distance ranges of some skills has been fixed.
+
  other player in your game.
- The Iron Maiden skill now heals a Blood Golem based on the amount of  
+
- New Party Experience Bonus to players in a Party in multiplayer.
  damage done to it rather than the maximum life of the monster attacking  
+
- Crystal Swords have an increased durability.
  it.
+
- Scepter class items have increased damage.
- Fixed a bug with experience accumulation and its display in the Realm  
+
  Ladders above level 93.
+
- Guided Arrow skill properly increases damage with additional skill points.
+
      Improvements
 
+
      Improvements
+
- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
 
+
  auto-fills any empty slots in the belt. This applies to buying scrolls
- The Realms handle character data more quickly now.
+
  of Town Portal and Identify scrolls too.
- Added a Battle.net gateway selection to the main menu.
+
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
- Added a Change Password feature.
+
  will auto-move them to the appropriate column in your belt.
- Battle.net messaging has been upgraded to use character names, not just  
+
- Added a new 'Repair All' button for equipped items at the blacksmith in
  account names. The new message addressing formats are:  
+
  each Act.
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is  
+
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old  
+
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
  addressing format was: /msg accountname.
+
- Up to 8 "Hotkeys" are available to assign skills to now.
- Duriel's graphics are pre-loaded before entering his lair. This  
+
- Improved the displays for character status screens.
  minimizes the chance of getting killed by him before loading is complete.
+
  * Total blocking % is now shown and is a related to a player's level
- Added a CONTRAST video option to allow users who preferred the original  
+
    and dexterity.
  Glide settings to the 1.03 version to change the setting back or  
+
  * Chance to Hit and Defense against last monster fought is now shown.
  somewhere in between.
+
  * Maximum Resistances are now shown in Gold color.
- Slightly increased the effectiveness of Corpse Explosion by making every  
+
  * Elemental damage only items, display colors for elemental type damage.
  point (not every other one) add to the radius of the damage.
+
- Wells now heal hirelings.
- Health and mana reductions are no longer smoothed. Now, if you take a  
+
- Removed collisions for players with pets.
  big hit, you immediately see a big drop.
+
- Pets health will scale up accordingly in Nightmare and Hell difficulty.
- Grim Shield base blocking was changed from 0 to 10.
+
- Added low quantity warning for Balanced Axe and Hurlbat.
+
- Added chances for Blades and Stiletto to be generated as treasure.
+
      Attention
- An equipped belt can now be traded, if it is empty of all items.
+
- If player 1 has a chat window open and player 2 clicks on player 1,  
+
- Player can no longer steal Life/Mana from certain monster types.
  nothing will happen now. This prevents trading requests from  
+
- Names of pre-existing Rare Items have changed. However, the item
  interrupting someone who is trying to chat.
+
  properties have not.
- Messages sent by a player in trade are only sent to the other person  
+
- The maximum damage of Enhanced Damage items may change 1-3 points.
  with whom the player is currently trading. Also, messages from players  
+
- The damage of many items has been increased.
  outside the trade are squelched and will not appear in the message log.
+
- Items with one or two sockets may gain an additional socket.
- Color codes sent by other users in chat are filtered out, preventing  
+
- After patching, newly-discovered Set and Unique items will have
  malicious masquerading.
+
  additional level requirements.
- Chat colors have been adjusted to help players identify the source of  
+
- Level requirements have not changed for Classic Set items (those
  the text. The new chat colors are Name = Gold, Whisper = Green,  
+
  discovered in the original Diablo II).
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and  
+
  Blizzard Representative = Blue.
+
--------------------------------------------------------------------------
- Removed the chat cheats "scrollhack1" and "scrollhack2".
+
- Patch 1.06b
- Added some new error messages to Battle.net and clarified a few others.
+
--------------------------------------------------------------------------
- Changed the Battle.net chat history scroll bar to Windows-style  
+
  "page up/down" instead of "scroll to this spot".
+
      Major bugs
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font  
+
  to look different. The small "5" and "6" in the Character screen are  
+
- Fixed a bug that allowed players to crash other players by spamming them.
  now more distinguishable, too.
+
- Fixed a bug that was not saving Open Battle.Net characters.
- Maximum number of characters increased to 8 Battle.net characters/realm.
+
- Fixed issue with Samsung Drives and copy-protection.
 
+
******Game Hint/Spoiler******
+
      Updates
 
+
- Quest items will no longer be destroyed when transmuting quest items in  
+
- Battle.net's Terms of Service agreement updated. Everyone please take
  the Horadric Cube already containing another complete recipe.
+
  note.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn  
+
  quests from giving their rewards.
+
--------------------------------------------------------------------------
- Cain no longer gives out extra Mephisto Soulstones.
+
- Patch 1.06
- Removed the pesky "thief" ability from Lord De Seis.  
+
--------------------------------------------------------------------------
  (That oughta' fix him!)
+
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone  
+
      Improvements
  quest to a party member who was not in Act 4.
+
- The resistances of certain Super-unique monsters have been reduced. Now,  
+
- Updated Battle.net's Terms of Service agreement. It can now be accessed
  Andariel correctly takes extra damage from fire, while the Smith and  
+
  without having to create a new account.
  Hephasto take extra damage from poison.
+
- Further optimized server-to-client communication.
 
+
- Fixed copy-protection for various CD, DVD and CD-R drives.
----------------------------------------------------------------
+
- Patch 1.03
+
--------------------------------------------------------------------------
----------------------------------------------------------------
+
- Patch 1.05b
 
+
--------------------------------------------------------------------------
      Major bugs
+
 
+
      Major bugs
- Fixed a rare bug that would mark a character as "Unable to join,  
+
  Bad item." A typical cause of this bug was high lag conditions  
+
- Fixed a video driver crash encountered when displaying graphics in
  while two characters simultaneously attempted to use the same  
+
  the Battle.net chat room.
  item lying on the ground - for example, a Necromancer casting  
+
- Fixed copy-protection for various CD, DVD and CD-R drives.
  Iron Golem on a sword while another tried to pick it up.
+
- Fixed a problem where character avatars were left in the list after
- Fixed a bug where Diablo II would crash when using 64 MB video cards.
+
  that character had left a channel.
 
+
- Fixed several visual glitches with the character select screen.
      Minor bugs
+
 
+
--------------------------------------------------------------------------
- Fixed a loophole that allowed either the Necromancer wearing the  
+
- Patch 1.05
  complete set of Infernal Tools or the Paladin with the Milabrega  
+
--------------------------------------------------------------------------
  set to temporarily boost his skills to very high levels.
+
- Fixed a bug that caused Amazons wielding a javelin in the right  
+
      Major bugs
  side inventory box and a shield in the left to do no damage with  
+
  javelin-throwing skills assigned to the right mouse button.
+
- Fixed copy-protection for various CD, DVD, and CD-R drives.
- Fixed a bug in Open games that dropped players with slower machines  
+
- Barbarians wielding two potions are no longer prevented from entering
  from the game when they talked to Act III NPCs.
+
  games.
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any  
+
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
  character, 2) leaping away from him as a Barbarian, and 3) being  
+
  Now their gem effect values are taken from the upper end of their
  killed by him while simultaneously drinking a potion.
+
  original (pre-1.04) random ranges.
- If a player tries to create a game when a Realm server is fully  
+
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
  occupied, the player is prompted to join a game instead. It no longer  
+
- Fixed a bug that prevented deleting some Characters.
  reports "Server Down" in this case.
+
- Fixed numerous foreign language display problems.
- The "Toggle Belt" hotkey is no longer active when the in-game chat  
+
  overlay is displayed.
+
      Minor bugs
- Magic Mauls with the Enhanced Damage Property have been fixed.
+
- Unique Boots Treads of Cthon and Tearhaunch now give players the  
+
- Fixed a bug in the trade screen when the Horadric Cube was open.
  proper increased walking speed  
+
- Duplicate ladder entries should no longer occur.
- Static Field (Sorceress) Fixed Spell Description  
+
- The Ladders scroll properly now when there are less than 999 entries.
- Leap Attack (Barbarian) Fixed Spell Description  
+
- Realm characters should no longer appear as robed.
- War Gauntlets are now spelled correctly  
+
- Fixed a bug allowing users to appear in a channel twice.
- Corpse Explosion (Necromancer) Reduced the explosion damage so  
+
- If the user cannot connect to a default realm, a "Realm down" message
  that it is not scaled up for each additional player in the game.  
+
  is displayed.
 
+
- Fixed the "packet sniffing" exploit used when gambling.
      Improvements
+
- High-durability items no longer lose durability when you join a  
 
+
  game after exiting or dying.
- Game creation queue added. Client now informed of game creation  
+
- The Conversion skill no longer causes a monster counting error in the
  position.
+
  Den of Evil.
- Reduced the average bandwidth required for each player/client.  
+
  Effects: reduction in lag and a slight modification to the updating  
+
      Improvements
  of the Life Orb. There may be a period of adjustment for some players  
+
  and we encourage you to pay closer attention to your Life Orb until  
+
- A prompt now appears informing the user to delete characters when they  
  you are used to this change.
+
  have greater than eight characters in a Realm.
- Added support for future server performance improvements.  
+
- Player profiles now have a link to their ladder records, if they are
  Effect: Future reduction in lag and future increase in the number  
+
  in the top 999.
  of games per server.
+
- A "connecting to realm" message was added.
- When a server goes down, the clients will no longer be left in  
+
  "limbo" for up to 20 seconds, but will exit immediately to  
+
      Balance Changes
  Battle.net chat.
+
- Messages from Battle.net are now yellow.
+
- The Paladin's Concentration skill now enhances the damage of Blessed  
- Critical Strike (Amazon) now works on all weapons.  
+
  Hammer just as it did in 1.03. The damage displayed on the Character
- The "Z" Key will now toggle between views of Minions only, No  
+
  screen is correct, too.
  Minions or Party Members, and Your Minions and Party Members.  
+
- The Amazon's Strafe skill now correctly enhances base bow damage rather  
- Items sold by Vendors under the Misc Tab no longer sell out.  
+
  than total bow damage.  
- Settings are kept when creating games on Battle.net.
+
- The Amazon's Guided Arrow skill now enhances base bow damage rather
- ATI's recent driver update has solved incompatibilities with Rage  
+
  than total bow damage.  
  128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will  
+
  need to download and install the new drivers, and then choose  
+
--------------------------------------------------------------------------
  "Rescan Monitors" from the video configuration screen. If you can  
+
- Patch 1.04b
  already select RAVE or OpenGL mode, you do not need to download this update.
+
--------------------------------------------------------------------------
  The drivers can be downloaded from ATI's web site, for manufacturers contact
+
  information please visit:
+
      Major bugs
  http://www.blizzard.com/support/information/vendors.shtml (Mac only)
+
- Minor changes for Japanese and Korean support.  
+
- Fixed problems with accessing the Play CD at startup on some
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL.  
+
  CD and DVD drives.
  (Mac only)  
+
- Fixed a crash problem with the Video Tester in Windows NT and
- Fixed a rare bug that could cause the game to lock up in low memory  
+
  Windows 2000
  situations. (Mac only)  
+
 
+
--------------------------------------------------------------------------
      Balance Changes  
+
- Patch 1.04
 
+
--------------------------------------------------------------------------
- Players that have not completed the last quest in Act III can no longer  
+
  use the Portal to Act IV until they have properly completed that quest.  
+
      Major bugs
- Corpse Explosion (Necromancer) Reduced the extra radius gained per  
+
  level of the skill from 1 to 1/2.  
+
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items  
- Revive (Necromancer) Removed the hit point boost for extra levels  
+
  no longer change into other items upon starting a new game.
  gained in this skill.
+
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can  
- Conversion (Paladin) Lowered the formula calculating the chance to  
+
  now be dropped by monsters and chests.
  convert for extra levels gained in this skill.
+
- Using the Paladin Charge skill as a monster dies cannot generate a  
- Whirlwind (Barbarian) Decreased the number of attack attempts made  
+
  "zero hit-point" monster.
  when using this skill.
+
- Fixed an assertion when a high-level character kills a monster.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply  
+
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer  
  to every target hit.
+
  keep all inventory items red and unusable after attack ends.
 
+
- A "dead, but alive" bug has been fixed.
----------------------------------------------------------------
+
- Equipping a barbarian with a two-handed sword or with a shield while  
- patch 1.02
+
  holding two two-handed swords will no longer cause disconnection from  
----------------------------------------------------------------
+
  the Realm.
 
+
- Fixed an assertion that could happen when unequipping one item while  
      Major bugs
+
  wearing another gemmed item that enhances a character stat.
 
+
- Fixed a bug that prevented damage-enhancing magic properties from  
- Fixed a bug that deleted your single player or open character if  
+
  working properly on bows.
  you deleted a Realm character with the same name.
+
- Closed a loophole that could allow a player to declare hostility on  
- Fixed several bugs to improve memory usage--those bugs could cause  
+
  anyone regardless of where the declarer is.
  the game to slow down after playing for a while.
+
- Closed a loophole that could allow a player to run around too fast.
- Fixed a bug associated with ejecting the Play CD.
+
- Closed a loophole that allowed a player to equip and use an item that  
 
+
  was beyond the character's ability.
      Minor Bugs
+
- Improved compatibility with Delta CD-ROM drives.
 
+
- When loading a saved character holding bad items, all the bad items  
- More consistent closing of dialog boxes and pop-up screens when  
+
  are deleted, allowing the character to be played.
  hitting Esc key.
+
- Fixed a bug to allow faster drawing of the auto-map.
+
      Minor bugs
 
+
      Improvements
+
- Charged Bolts are no longer invisible for a radius (based on the  
 
+
  caster's light radius).
- Will auto-close some NPC menus when necessary.
+
- "Bonefarming" eliminated in Single Player and Open games.
- The automap can be toggled when a waypoint is active.
+
- Fixed the "Moon-walking" bug that occasionally appeared when knocked  
- Game log file names follow the format D2YearMonthDay.txt.
+
  back by a monster.
 
+
- French and German Create Queue status messages no longer overlap.
******Game Hint/Spoiler******
+
- Fixed attack speed bonuses and descriptions to be accurate for  
 
+
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed a bug that caused the portal to the Valley of the Magi to  
+
- Fixed cast rate descriptions for the unique and set items: Arcanna's  
  disappear if a player had completed the Arcane Sanctuary quest (by  
+
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the  
  killing the Summoner) but exited the game without taking the portal  
+
  Eyeless, and Magefist.
  and establishing the waypoint in the Valley of the Magi. (Act II).
+
- Long emotes in chat combined with a 15 character-long name no longer  
 
+
  assert.
----------------------------------------------------------------
+
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets,  
- patch 1.01
+
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash  
----------------------------------------------------------------
+
  are now the same as the unexceptional versions of these items.
 
+
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb,  
      Major bugs
+
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from  
 
+
  leaping/teleporting onto them.
- Fixed a bug that prevented you from getting credit for killing a
+
- Changed the Amazon's Jab skill description to multiple attacks.
  quest boss, if you died before it did -- perhaps, by killing it
+
- Fixed a number of typos ("ordinateur" (in French version), "Eats and  
  with a poisoned weapon.
+
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and  
- Fixed a bug that could crash the game during the countdown after
+
  capitalization mistakes ("extra gold from monsters", "better chance of  
  completing the final quest in Act IV, if the player used
+
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack  
  Waypoints to return to the earlier Acts.
+
  Rating", "Slows target by", and "Hit blinds target").
- Fixed a hang bug that could occur if picking up gold while
+
- When a Realm character tries to join a game at a higher difficulty level  
  fleeing from a Gargantuan Beast (Act I).
+
  than earned, the correct error message is used.
- Fixed a crash bug that very rarely occurred when a Sorceress
+
- The difficulty setting of the last Realm game created or joined will no  
  cast the Meteor spell.
+
  longer carry over to the next Single Player game.
- Fixed the "black screen" crash that could occur if one pressed
+
- Fixed an error displaying the Chance to be Hit by a monster when having  
  'Alt-tab' during a cinematic.
+
  activated a second Armor Shrine before the first one wears off. The  
- A Multiplayer Install running DirectDraw will no longer crash
+
  chance actually never goes below 5%.
  when one cancels the Cinematic selection menu.
+
- Fixed a bug where an open quest log was not updated to reflect the  
- Fixed a bug that prevented two quest rewards from scaling up
+
  saving of Cain.
  properly for Nightmare and Hell difficulty.
+
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a  
- Sand Leaper corpses no longer prevent players from moving through
+
  player standing in a different "room" in the game environment.
  a tight pass in the Act II desert.
+
- Two-handed items are now equipped properly (doing proper damage) at the  
- Wounded Act II spiders no longer greatly reduce the frame rate.
+
  beginning of a game.
- Lower-titled characters may now join Open games created by
+
- Clicking on one's corpse (while equipped with nothing) properly  
  higher-titled characters (those who have completed the game in
+
  re-equips all the items from the corpse.
  Normal, Nightmare, or Hell difficulty).
+
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up  
- Fixed a bug that prevented some complete Item Sets from having
+
  text on NPC's and inventory items.
  their full bonus.
+
- Attempting to trade a Tome or Scroll to a player without enough room to  
- Fixed a bug in Open Battle.net games that allowed a second player
+
  accept them, no longer causes a phantom Spell to appear in that player's  
  to create another game with the same name as an already existing
+
  spellbook.
  game. No one could join the second one.
+
- The gauntlet cursor can no longer be erroneously turned into a  
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
+
  trade/repair arrow/hammer.
  piles of gold, it could cause a player entering from the other
+
- Fixed a bug with the mini-experience bar above level 75.
  end of the Portal to be disconnected from the Host.
+
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
+
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of  
  Waypoints if the player clicked on the Stash, then pressed 'H'
+
  Town Portal and Identify.
  before arriving at the Stash, and finally pressed 'H' again
+
- The ranges of the Scythe and Grim Scythe have been increased to the  
  after arriving at the Stash.
+
  intended values.
 
+
- A miscalculation of the distance ranges of some skills has been fixed.
      Minor bugs
+
- The Iron Maiden skill now heals a Blood Golem based on the amount of  
 
+
  damage done to it rather than the maximum life of the monster attacking  
- Removed an unused gossip from Ormus (Act III).
+
  it.
- Fixed a bug where if the 'Space bar' were assigned to another
+
- Fixed a bug with experience accumulation and its display in the Realm  
  function, it would erroneously continue to close the Message Log,
+
  Ladders above level 93.
  Quest Log, and Waypoint menu.
+
- Guided Arrow skill properly increases damage with additional skill points.
- Fixed a bug that occasionally allowed some monsters to enter the
+
  Act II town of Lut Gholein.
+
      Improvements
 
+
      Improvements
+
- The Realms handle character data more quickly now.
 
+
- Added a Battle.net gateway selection to the main menu.
- Improved the stability of the servers and the behavior of clients
+
- Added a Change Password feature.
  when a server malfunctions.
+
- Battle.net messaging has been upgraded to use character names, not just  
- Changed the amount of gold dropped by a player who is killed by
+
  account names. The new message addressing formats are:  
  another player (PKed) to equal the amount that would normally be
+
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is  
  lost "to the void" as a death penalty when killed by a monster.
+
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old  
- Updated the ReadMe.htm to document the PK gold-drop penalty.
+
  addressing format was: /msg accountname.
- Changed the text color for Blizzard Representatives in Diablo II
+
- Duriel's graphics are pre-loaded before entering his lair. This  
  chat rooms to yellow.
+
  minimizes the chance of getting killed by him before loading is complete.
- Australian users connect to the USWest Realm instead of the Asia
+
- Added a CONTRAST video option to allow users who preferred the original  
  Realm.
+
  Glide settings to the 1.03 version to change the setting back or  
 
+
  somewhere in between.
******Game Hints/Spoilers******
+
- Slightly increased the effectiveness of Corpse Explosion by making every  
 
+
  point (not every other one) add to the radius of the damage.
- Fixed a crash bug that occurred upon entering the red Portal to
+
- Health and mana reductions are no longer smoothed. Now, if you take a  
  the Canyon of the Magi, if a player had completed the Arcane
+
  big hit, you immediately see a big drop.
  Sanctuary quest, then saved and started a new game, before
+
- Grim Shield base blocking was changed from 0 to 10.
  completing the Seven Tombs quest (Act II).
+
- Added low quantity warning for Balanced Axe and Hurlbat.
- Fixed a multiplayer bug that prevented a character from completing
+
- Added chances for Blades and Stiletto to be generated as treasure.
  the final quest in Act II (and advancing to Act III), when joining
+
- An equipped belt can now be traded, if it is empty of all items.
  a game started by a character who had already defeated the final
+
- If player 1 has a chat window open and player 2 clicks on player 1,  
  boss, but who had not yet visited Meshif for the reward.
+
  nothing will happen now. This prevents trading requests from  
- Fixed the following 3 bugs that could occasionally crash the game:
+
  interrupting someone who is trying to chat.
  - Killing Lord De Seis (Act IV).
+
- Messages sent by a player in trade are only sent to the other person  
  - In Perspective mode Glide entering a Tomb in the Canyon
+
  with whom the player is currently trading. Also, messages from players  
    of the Magi (Act II).
+
  outside the trade are squelched and will not appear in the message log.
  - A multiplayer party fighting in the Kurast Bazaar (Act III).
+
- Color codes sent by other users in chat are filtered out, preventing  
- Fixed a bug that caused a quest item being held in the cursor to
+
  malicious masquerading.
  disappear when pressing the Horadric Cube's transmute button.
+
- Chat colors have been adjusted to help players identify the source of  
 
+
  the text. The new chat colors are Name = Gold, Whisper = Green,  
 
+
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and  
 
+
  Blizzard Representative = Blue.
 +
- Removed the chat cheats "scrollhack1" and "scrollhack2".
 +
- Added some new error messages to Battle.net and clarified a few others.
 +
- Changed the Battle.net chat history scroll bar to Windows-style  
 +
  "page up/down" instead of "scroll to this spot".
 +
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font  
 +
  to look different. The small "5" and "6" in the Character screen are  
 +
  now more distinguishable, too.
 +
- Maximum number of characters increased to 8 Battle.net characters/realm.
 +
 +
******Game Hint/Spoiler******
 +
 +
- Quest items will no longer be destroyed when transmuting quest items in  
 +
  the Horadric Cube already containing another complete recipe.
 +
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn  
 +
  quests from giving their rewards.
 +
- Cain no longer gives out extra Mephisto Soulstones.
 +
- Removed the pesky "thief" ability from Lord De Seis.  
 +
  (That oughta' fix him!)
 +
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone  
 +
  quest to a party member who was not in Act 4.
 +
- The resistances of certain Super-unique monsters have been reduced. Now,  
 +
  Andariel correctly takes extra damage from fire, while the Smith and  
 +
  Hephasto take extra damage from poison.
 +
 +
----------------------------------------------------------------
 +
- Patch 1.03
 +
----------------------------------------------------------------
 +
 +
      Major bugs
 +
 +
- Fixed a rare bug that would mark a character as "Unable to join,  
 +
  Bad item." A typical cause of this bug was high lag conditions  
 +
  while two characters simultaneously attempted to use the same  
 +
  item lying on the ground - for example, a Necromancer casting  
 +
  Iron Golem on a sword while another tried to pick it up.
 +
- Fixed a bug where Diablo II would crash when using 64 MB video cards.
 +
 +
      Minor bugs
 +
 +
- Fixed a loophole that allowed either the Necromancer wearing the  
 +
  complete set of Infernal Tools or the Paladin with the Milabrega  
 +
  set to temporarily boost his skills to very high levels.
 +
- Fixed a bug that caused Amazons wielding a javelin in the right  
 +
  side inventory box and a shield in the left to do no damage with  
 +
  javelin-throwing skills assigned to the right mouse button.
 +
- Fixed a bug in Open games that dropped players with slower machines  
 +
  from the game when they talked to Act III NPCs.
 +
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any  
 +
  character, 2) leaping away from him as a Barbarian, and 3) being  
 +
  killed by him while simultaneously drinking a potion.
 +
- If a player tries to create a game when a Realm server is fully  
 +
  occupied, the player is prompted to join a game instead. It no longer  
 +
  reports "Server Down" in this case.
 +
- The "Toggle Belt" hotkey is no longer active when the in-game chat  
 +
  overlay is displayed.
 +
- Magic Mauls with the Enhanced Damage Property have been fixed.
 +
- Unique Boots Treads of Cthon and Tearhaunch now give players the  
 +
  proper increased walking speed  
 +
- Static Field (Sorceress) Fixed Spell Description  
 +
- Leap Attack (Barbarian) Fixed Spell Description  
 +
- War Gauntlets are now spelled correctly  
 +
- Corpse Explosion (Necromancer) Reduced the explosion damage so  
 +
  that it is not scaled up for each additional player in the game.  
 +
 +
      Improvements
 +
 +
- Game creation queue added. Client now informed of game creation  
 +
  position.
 +
- Reduced the average bandwidth required for each player/client.  
 +
  Effects: reduction in lag and a slight modification to the updating  
 +
  of the Life Orb. There may be a period of adjustment for some players  
 +
  and we encourage you to pay closer attention to your Life Orb until  
 +
  you are used to this change.
 +
- Added support for future server performance improvements.  
 +
  Effect: Future reduction in lag and future increase in the number  
 +
  of games per server.
 +
- When a server goes down, the clients will no longer be left in  
 +
  "limbo" for up to 20 seconds, but will exit immediately to  
 +
  Battle.net chat.
 +
- Messages from Battle.net are now yellow.
 +
- Critical Strike (Amazon) now works on all weapons.  
 +
- The "Z" Key will now toggle between views of Minions only, No  
 +
  Minions or Party Members, and Your Minions and Party Members.  
 +
- Items sold by Vendors under the Misc Tab no longer sell out.  
 +
- Settings are kept when creating games on Battle.net.
 +
- ATI's recent driver update has solved incompatibilities with Rage  
 +
  128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will  
 +
  need to download and install the new drivers, and then choose  
 +
  "Rescan Monitors" from the video configuration screen. If you can  
 +
  already select RAVE or OpenGL mode, you do not need to download this update.
 +
  The drivers can be downloaded from ATI's web site, for manufacturers contact
 +
  information please visit:
 +
  http://www.blizzard.com/support/information/vendors.shtml (Mac only)
 +
- Minor changes for Japanese and Korean support.  
 +
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL.  
 +
  (Mac only)  
 +
- Fixed a rare bug that could cause the game to lock up in low memory  
 +
  situations. (Mac only)  
 +
 +
      Balance Changes  
 +
 +
- Players that have not completed the last quest in Act III can no longer  
 +
  use the Portal to Act IV until they have properly completed that quest.  
 +
- Corpse Explosion (Necromancer) Reduced the extra radius gained per  
 +
  level of the skill from 1 to 1/2.  
 +
- Revive (Necromancer) Removed the hit point boost for extra levels  
 +
  gained in this skill.
 +
- Conversion (Paladin) Lowered the formula calculating the chance to  
 +
  convert for extra levels gained in this skill.
 +
- Whirlwind (Barbarian) Decreased the number of attack attempts made  
 +
  when using this skill.
 +
- Pierce (Amazon) Magical arrow effects such as Immolation will apply  
 +
  to every target hit.
 +
 +
----------------------------------------------------------------
 +
- patch 1.02
 +
----------------------------------------------------------------
 +
 +
      Major bugs
 +
 +
- Fixed a bug that deleted your single player or open character if  
 +
  you deleted a Realm character with the same name.
 +
- Fixed several bugs to improve memory usage--those bugs could cause  
 +
  the game to slow down after playing for a while.
 +
- Fixed a bug associated with ejecting the Play CD.
 +
 +
      Minor Bugs
 +
 +
- More consistent closing of dialog boxes and pop-up screens when  
 +
  hitting Esc key.
 +
- Fixed a bug to allow faster drawing of the auto-map.
 +
 +
      Improvements
 +
 +
- Will auto-close some NPC menus when necessary.
 +
- The automap can be toggled when a waypoint is active.
 +
- Game log file names follow the format D2YearMonthDay.txt.
 +
 +
******Game Hint/Spoiler******
 +
 +
- Fixed a bug that caused the portal to the Valley of the Magi to  
 +
  disappear if a player had completed the Arcane Sanctuary quest (by  
 +
  killing the Summoner) but exited the game without taking the portal  
 +
  and establishing the waypoint in the Valley of the Magi. (Act II).
 +
 +
----------------------------------------------------------------
 +
- patch 1.01
 +
----------------------------------------------------------------
 +
 +
      Major bugs
 +
 +
- Fixed a bug that prevented you from getting credit for killing a
 +
  quest boss, if you died before it did -- perhaps, by killing it
 +
  with a poisoned weapon.
 +
- Fixed a bug that could crash the game during the countdown after
 +
  completing the final quest in Act IV, if the player used
 +
  Waypoints to return to the earlier Acts.
 +
- Fixed a hang bug that could occur if picking up gold while
 +
  fleeing from a Gargantuan Beast (Act I).
 +
- Fixed a crash bug that very rarely occurred when a Sorceress
 +
  cast the Meteor spell.
 +
- Fixed the "black screen" crash that could occur if one pressed
 +
  'Alt-tab' during a cinematic.
 +
- A Multiplayer Install running DirectDraw will no longer crash
 +
  when one cancels the Cinematic selection menu.
 +
- Fixed a bug that prevented two quest rewards from scaling up
 +
  properly for Nightmare and Hell difficulty.
 +
- Sand Leaper corpses no longer prevent players from moving through
 +
  a tight pass in the Act II desert.
 +
- Wounded Act II spiders no longer greatly reduce the frame rate.
 +
- Lower-titled characters may now join Open games created by
 +
  higher-titled characters (those who have completed the game in
 +
  Normal, Nightmare, or Hell difficulty).
 +
- Fixed a bug that prevented some complete Item Sets from having
 +
  their full bonus.
 +
- Fixed a bug in Open Battle.net games that allowed a second player
 +
  to create another game with the same name as an already existing
 +
  game. No one could join the second one.
 +
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
 +
  piles of gold, it could cause a player entering from the other
 +
  end of the Portal to be disconnected from the Host.
 +
- Fixed a bug that prevented interacting with the Stash, NPCs, or
 +
  Waypoints if the player clicked on the Stash, then pressed 'H'
 +
  before arriving at the Stash, and finally pressed 'H' again
 +
  after arriving at the Stash.
 +
 +
      Minor bugs
 +
 +
- Removed an unused gossip from Ormus (Act III).
 +
- Fixed a bug where if the 'Space bar' were assigned to another
 +
  function, it would erroneously continue to close the Message Log,
 +
  Quest Log, and Waypoint menu.
 +
- Fixed a bug that occasionally allowed some monsters to enter the
 +
  Act II town of Lut Gholein.
 +
 +
      Improvements
 +
 +
- Improved the stability of the servers and the behavior of clients
 +
  when a server malfunctions.
 +
- Changed the amount of gold dropped by a player who is killed by
 +
  another player (PKed) to equal the amount that would normally be
 +
  lost "to the void" as a death penalty when killed by a monster.
 +
- Updated the ReadMe.htm to document the PK gold-drop penalty.
 +
- Changed the text color for Blizzard Representatives in Diablo II
 +
  chat rooms to yellow.
 +
- Australian users connect to the USWest Realm instead of the Asia
 +
  Realm.
 +
 +
******Game Hints/Spoilers******
 +
 +
- Fixed a crash bug that occurred upon entering the red Portal to
 +
  the Canyon of the Magi, if a player had completed the Arcane
 +
  Sanctuary quest, then saved and started a new game, before
 +
  completing the Seven Tombs quest (Act II).
 +
- Fixed a multiplayer bug that prevented a character from completing
 +
  the final quest in Act II (and advancing to Act III), when joining
 +
  a game started by a character who had already defeated the final
 +
  boss, but who had not yet visited Meshif for the reward.
 +
- Fixed the following 3 bugs that could occasionally crash the game:
 +
  - Killing Lord De Seis (Act IV).
 +
  - In Perspective mode Glide entering a Tomb in the Canyon
 +
    of the Magi (Act II).
 +
  - A multiplayer party fighting in the Kurast Bazaar (Act III).
 +
- Fixed a bug that caused a quest item being held in the cursor to
 +
  disappear when pressing the Horadric Cube's transmute button.
 +
 +
 +
 
[[category:battle.net]]
 
[[category:battle.net]]

Revision as of 10:15, 27 October 2009

The patch.txt file from Program Files/Diablo II.

Current as of October 2009, v1.12.


--------------------------------------------------------------------------
  Diablo II Version History
--------------------------------------------------------------------------

--------------------------------------------------------------------------
- Patch 1.12
--------------------------------------------------------------------------

     Downloadable Installer Support

- If all required Diablo 2 '.MPQ' files are installed on the
  hard drive, the game will no longer require the CD to play. 

   For users that originally performed a 'Full Installation' 
   and wish to run without the CD, all '.MPQ' files should 
   be copied from the Diablo 2 CDs to the Diablo 2 directory.  
   Most users will only need to copy D2Music.mpq from the 
   Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of 
   Destruction CD.  Mac users will need to copy these music 
   files and rename them to 'Diablo II Music' and 
   'Diablo II Expansion Music' respectively. 

   Anyone who did not perform a 'Full Installation' will need
   to re-install from CD again to ultimately play without the CD.  
   In this case, a 'Full Installation' is required, followed by file 
   copy step noted above. 
 
     Bug Fixes

- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.

--------------------------------------------------------------------------
- Patch 1.11b
--------------------------------------------------------------------------

FIXES:
- Fixed a bug that could cause a crash when you return to chat after
  playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
  equipped on a hireling.

--------------------------------------------------------------------------
- Patch 1.11
--------------------------------------------------------------------------


     A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again, 
  that a series of new and challenging tests await you! The answer lies
  within Diablo's Bosses, which span across the world from the Den of Evil 
  to the Throne of Destruction...


     New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


     Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
  own level.  
- The rate at which hirelings gain experience has been increased.  They 
  should now stay closer to the player's level.


     Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
  area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
  no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
  Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
  cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
  at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
  will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
  Control while clicking will no longer disconnect you from Battle.net.


     Minor Bugs

- Running the game with -install no longer causes the game to be installed
  as a Windows Service.  -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate.  This has been
  corrected.
- Character expiration messages have been updated to reflect the
  expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
  items the player does not have.  This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
  one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
  channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
  incorrectly stated in their mouseover text that they added to all Druid
  skills.  This has been corrected.
- Battle.net messages for non-English versions have been corrected.


     Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
  activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
  die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
  invincible to attack.  This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
  players from subsequently declaring hostility and having the hammers hit
  other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
  though they were removed.  This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
  skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
  with more than one dash or underscore in their name.

--------------------------------------------------------------------------
- Patch 1.10
--------------------------------------------------------------------------

   
     Mysterious World-event 

- Players of Hell difficulty Realm games are hereby warned that a new,
  challenging world-event has been added to Diablo II version 1.10.
  Players of Hardcore characters should be even more wary when
  encountering Superunique monsters during an active world event. Be
  prepared to execute a hasty Save and Exit, if your situation seems too
  dangerous.


     Fundamental architecture changes/improvements

- The skill and monster systems are now completely data-driven. Skill
  balancing is simpler and quicker.  Monster control/populating/creation
  is simpler. Although done for our needs, mod-makers should like these
  changes, too. A major result is that nearly any skill can be used by any
  character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
  putting points into other skills.
- The player stats and inventory system has been completely redone to
  run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
  improving server performance.


     Specific changes/improvements

- Increased difficulty for high-level players to reduce future
  exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell
  difficulties. This was accomplished by improving monster stats (hp, ac,
  etc.) and by boosting their AI/behavior in NM and Hell difficulties
  (that is, by making decisions more often and by simply moving faster).
  In Nightmare and Hell difficulties monster damages have generally been
  increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and
  leeching.
- Added randomized (especially ranged-attack) monsters to Nightmare and
  Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal,
  Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
  difficulties.
- Increased the rate of occurrence of Unique monsters in Hell
  difficulty.
- Reduced the party member Experience sharing to 0 beyond a maximum
  distance of about 2 screens from the monster death. This prevents
  low-level characters from joining a party and then staying completely
  out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
  100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
  exponential decaying)
- Encouraged players to play in more of the Diablo II
  areas/locations/levels.
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
  Pindleskin.
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in
  Nightmare and Hell difficulties, including the addition of 'guest
  monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.

    
    Improved various Items

- Improved the attributes for newly-dropped Rare Armor, Helms, and most
  Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in
  Ladder games.



    Revised Skill balance for all Player Character classes


    Amazon Javelin and Spear Skills

- Jab - Increased Attack Rating.
- Power Strike - Increased Attack Rating and Damage done to targets.
  Added skill synergy bonuses.
- Poison Javelin - Increased the total amount of Poison Damage and
  Duration. Added skill synergy bonuses.
- Impale - Increased Attack Rating. Increased Damage.
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
  bonuses.
- Charged Strike - Increased the number of Charged Bolts released.
  Reduced average Lightning Damage. Added skill synergy bonuses.
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
  Damage.  Increased Poison Duration. Lowered Mana cost per level of
  skill. Added skill synergy bonuses.
- Lightning Strike - Reduced the average Lightning Damage. Added skill
  synergy bonuses.
- Lightning Fury - Rebalanced by increasing the average Lightning
  Damage. Although it starts lower, it rises rapidly to much higher
  damage. Added skill synergy bonuses.


    Amazon - Passive and Magic Skills 

- Inner Sight - Increased the reduction in Enemy Defense. Improved
  overall.
- Valkyrie - Increased Attack Rating and decreased Mana cost. Added
  resistances and skills like Evade, Dodge, etc. Added skill synergy
  bonuses.
- Decoy - Extensively revised with added resistances and skills like
  Evade, Dodge, etc.

    Amazon - Bow and Crossbow Skills 

- Magic Arrow - Added Attack Rating bonus.
- Fire Arrow - Added Attack Rating bonus. Decreased Mana cost. Added skill 
  synergy bonuses.
- Cold Arrow - Added Attack Rating bonus. Increased Cold Damage.
  Increased Mana cost. Added skill synergy bonuses.
- Exploding Arrow - Added Attack Rating bonus. Increased Fire Damage.
  Added skill synergy bonuses.
- Ice Arrow - Added Attack Rating bonus. Added skill synergy bonuses.
- Immolation Arrow - Added Attack Rating bonus. Decreased Mana cost.
  Added skill synergy bonuses.
- Freezing Arrow - Added Attack Rating bonus. Decreased Mana cost. Added
  skill synergy bonuses.


    Assassin - Martial Arts Skills 

- Dragon Talon - Increased Attack Rating.
- Fists of Fire - Added skill synergy bonuses.
- Claws of Thunder - Added skill synergy bonuses.
- Blades of Ice - Added skill synergy bonuses.
- All kick skills - Increased Attack Rating bonus.


    Assassin - Shadow Disciplines 

- Venom - Fixed duration at 0.4 seconds regardless of poison items
  equipped.
- Shadow Warrior - Increased the Life and resistances.


    Assassin - Traps Skills 

- Fire Blast - Added skill synergy bonuses.
- Shock Web - Added skill synergy bonuses.
- Charged Bolt Sentry - Added skill synergy bonuses.
- Wake of Fire - Slight increase to Damage at higher levels. Added skill
  synergy bonuses.
- Lightning Sentry - Added skill synergy bonuses.
- Wake of Inferno - Added skill synergy bonuses.
- Death Sentry - Added skill synergy bonuses.


   Barbarian - Warcries 
 
- War Cry - Added skill synergy bonuses.
- Shout - Increased duration.
- Battle Orders - Increased duration.
- Battle Command - Increased duration.


    Barbarian - Combat Masteries 

- Throwing Mastery - Increased the Attack Rating bonus to throwing skills.


     Barbarian - Combat Skills
 
- Bash - Added skill synergy bonuses.
- Double Swing - Decreased Mana cost. Added skill synergy bonuses.
- Stun - Added skill synergy bonuses.
- Double Throw - Added skill synergy bonuses.
- Concentrate - Added skill synergy bonuses.
- Frenzy - Added skill synergy bonuses.


     Druid - Elemental Skills      

- Firestorm - Increased Fire damage at higher levels. Increased damage
  at higher levels. Added skill synergy bonuses.
- Molten Boulder - Added physical damage. Increased damage at higher
  levels.  Added skill synergy bonuses.
- Arctic Blast - Increased Cold damage at higher levels. Increased
  damage at higher levels. Added skill synergy bonuses.
- Fissure - Added skill synergy bonuses.
- Cyclone Armor - Added skill synergy bonuses.

- Twister - Increased damage at higher levels. Added skill synergy
  bonuses.
- Volcano - Added physical damage. Added skill synergy bonuses.
- Tornado - Increased damage at higher levels. Added skill synergy
  bonuses.
- Hurricane - Added skill synergy bonuses.
- Armageddon - Increased Fire damage at higher levels. Added skill
  synergy bonuses.


    Druid - Shape Shifting Skills   

- Werewolf - Added skill synergy bonuses. Allowed casting of Armageddon.
- Werebear - Added skill synergy bonuses. Allowed casting of Armageddon.
- Maul - Increased Stun duration.
- Rabies - Increased Poison Damage. Added skill synergy bonuses.
- Fire Claws - Slight increase to Fire Damage. Added skill synergy
  bonuses.


    Druid - Summoning Skills 

- Summon Spirit Wolf - Added skill synergy bonuses.
- Heart of Wolverine - Increased radius of effect and Life.
- Summon Dire Wolf - Added skill synergy bonuses.
- Oak Sage - Increased radius of effect.
- Spirit of Barbs - Increased Life.
- Summon Grizzly - Added skill synergy bonuses.


    Necromancer - Summoning Skills

- Skeleton Mastery - Increased Damage of non-Skeletal 'pets'. Increased
  Life of Skeletal 'pets'.
- Raise Skeleton - Increased Skeleton Life, Attack Rating, and Defense.
  Decreased the maximum number of Skeletons that can be summoned as
  follows: the first 3 skill points in Raise Skeleton still yield 1
  Skeleton per point (as in 1.09), however, subsequent Skeletons now
  require 3 skill points each. Added skill synergy bonuses.
- Clay Golem - Added the ability to slow players and monsters on hit.
  Added skill synergy bonuses.
- Raise Skeletal Mage - Increased Damage. Decreased the maximum number
  of Skeletal Mages that can be summoned as follows: the first 3 skill
  points in Raise Skeletal Mage still yield 1 Mage per point (as in 1.09),
  however, subsequent Mages now require 3 skill points each. Added skill
  synergy bonuses.
- Blood Golem - Added skill synergy bonuses.
- Iron Golem - Added Defense bonus. Added skill synergy bonuses.
- Fire Golem - Increased Fire Damage. Added Holy Fire Damage. Added skill 
  synergy bonuses.


    Necromancer - Poison and Bone Skills
 
- Teeth - Added skill synergy bonuses.
- Bone Armor - Added skill synergy bonuses.
- Poison Dagger - Increased Attack Rating. Increased Duration. Added skill 
  synergy bonuses.
- Bone Wall - Cut duration in half. Life decreased. Added skill synergy 
  bonuses.
- Poison Explosion - Increased Duration. Added skill synergy bonuses.
- Bone Spear - Increased Magic Damage. Added skill synergy bonuses.
- Bone Prison - Cut duration in half. Added skill synergy bonuses.
- Poison Nova - Added skill synergy bonuses.
- Bone Spirit - Increased Magic Damage at highest levels. Added skill 
  synergy bonuses.


    Paladin - Combat Skills 

- Holy Bolt - Increased Magic damage. Ignores resistances of Undead.
  Increased Healing to non-monster characters.
- Blessed Hammer - Increased high-level damage. Ignores resistances of
  Undead and Demons.  Added skill synergy bonuses
- Vengeance - Added skill synergy bonuses.
- Sacrifice - Added skill synergy bonuses.
- Holy Shield - Added skill synergy bonuses.
- Fist of the Heavens - Ignores resistances of Undead and Demons.  Added
  skill synergy bonuses.
- Zeal - Increased damage above level 4. Added skill synergy bonuses.
- Charge - Added skill synergy bonuses.


    Paladin - Offensive Auras

- Might - Increased area of effect.
- Holy Fire - Added Fire Damage to attack. Added skill synergy bonuses.
- Thorns - Increased area of effect.
- Blessed Aim - Increased area of effect.
- Holy Freeze - Added Cold Damage to attack. Added aura damage. 
  Added skill synergy bonuses.
- Holy Shock - Rebalanced the area of effect. Increased Lightning Damage
  on attack. Improved damage ramp. Added skill synergy bonuses.
- Sanctuary - Increased Magic Damage. Added skill synergy bonuses.

   
    Paladin - Defensive Auras 

- Prayer - Increased Healing and area of effect.
- Resist Fire - Increased area of effect.
- Defiance - Increased area of effect.
- Resist Cold - Increased area of effect.
- Resist Lightning - Increased area of effect.
- Cleansing - Increased area of effect. Added skill synergy bonuses.
- Meditation - Increased area of effect. Added skill synergy bonuses.
- Redemption - Increased area of effect.
- Salvation - Increased area of effect.


    Sorceress - Cold Spells 

- Ice Bolt - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Armor - Added skill synergy bonuses.
- Frost Nova - Increased Cold Damage. Added skill synergy bonuses.
- Ice Blast - Increased Cold Damage. Added skill synergy bonuses.
- Shiver Armor - Increased Cold Damage. Increased Cold Duration.
  Added skill synergy bonuses.
- Glacial Spike - Increased Cold Damage. Added skill synergy bonuses.
- Blizzard - Increased Cold Damage. Added skill synergy bonuses.
- Chilling Armor - Increased Cold Damage. Added skill synergy bonuses.
- Frozen Orb - Added skill synergy bonus.


    Sorceress - Lightning Spells  

- Charged Bolt - Added skill synergy bonuses.
- Energy Shield - Added skill synergy bonuses.
- Nova - Rebalanced Lightning Damage.
- Lightning - Added skill synergy bonuses.
- Chain Lightning - Added skill synergy bonuses.


    Sorceress - Fire Spells

- Fire Bolt - Increased Fire Damage at higher levels. Added skill
  synergy bonuses.
- Inferno - Increased Fire Damage at higher levels. Added skill synergy
  bonuses
- Fire Ball - Increased Fire Damage at higher levels. Slightly increased
  Mana cost.  Added skill synergy bonuses.
- Enchant - Rebalanced Fire Damage. Added Attack Rating bonus. Reduced
  Mana cost.  Added Skill Synergy Bonus.
- Meteor - Added skill synergy bonuses.
- Hydra - Rebalanced Fire Damage. Added skill synergy bonuses.

   
   Added new Rune Words and Horadric Cube Recipes 

- Added 20 new Rune Words.
- Added a Horadric Cube recipe as follows: 3 flawless gems + 1 magic
  weapon = socketed, magic weapon.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
  Runes and item 'rerolls'. 
- The highest 19 Rune upgrades are usable only by Ladder characters.


    Closed some PvP loopholes/exploits

- Terminated the casting of 'absentee' skills such as the Sorceress'
  Meteor, Firewall, Blaze, Hydra; the Assassin's Sentries; the Druid's
  Volcano; etc. when the player enters town.  This prevents declaring
  Hostility and doing immediate damage to the unsuspecting.
- Prevented 3rd-party hacks from treating background objects as a
  Waypoint.
- Enforced a 10-second delay between declaring Hostility and using a
  Waypoint or Town Portal to leave town.
- Ears and other items dropped on the ground by players (even in town)
  are deleted more frequently, and even when on the same screen as
  players.  Magic, Rare, Set, and Unique items persist longer.
- The attribute "Hit Slows Target" has been limited to no more than 50%
  slowing when used in PvP.
- Fixed the bug that prevented a hostile player from targeting a
  Whirlwinding Barbarian equipped with a 2-handed sword.
- Throwing an Oil Potion no longer crashes an opponent.


    New Battle.net features.  Please see www.battle.net for more
    information.

- Introduced a new Lobby. Players now start in the lobby where they may
  decide to enter battle.net chat as before or to simply create/join a
  game without entering chat.
- Added the ability to recover a forgotten/stolen account password via
  email registration.
- Added a new command '/mail account_name' which sends a message
  directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the
  selection screen.
- Introduced a new Ladder System for those who prefer to play free from
  any characters who may have participated in past item duping or hacking.
  To use this new feature, a player places a check in the Ladder box upon
  character creation -- in the same way that Expansion and Hardcore
  selection is done. Periodically, the Ladder may be reset, adding the old
  Ladder characters to the regular population -- who, of course, cannot
  play games with the new season's Ladder characters. Thus, every season
  each new Ladder character truly starts from scratch, as no 'twinking' is
  possible from older characters.
- Once a player defeats Diablo, all Diablo II Battle.net accounts
  accessed from that computer may create Hardcore characters.

   
     Battle.net bugs

- Prevented a crash when waiting in the Blizzard Tech Support channel on
  Battle.net.
- Realm games created without a Password no longer allow players who
  specify a Password to join.
- When a character dies during an 'Alt-F4' disconnection from B.net in
  Hardcore, the character icon now properly appears in both chat and the
  Character Selection Screen.
- Corrected typos in the Options help.
- Prevented players from changing their chat text color and indentation
  to masquerade as official Blizzard accounts.
- Warcraft III players no longer appear as cloaked figures in Diablo II
  chat rooms.
- Battle.net stability has been improved when a Diablo II character that
  had been designated as the operator of a private channel resigns.
- Players may no longer immediately re-join a chat Channel from which
  they have been banned.
- Barbarians dual-wielding with a Javelin now show the Javelin in
  battle.net chat, too.
- Removed Age from the Player Profile.



     Major Bugs

- Fixed the 'Druid Drop' bug related to equipping items which would
  cause players to be dropped from a game when activating Werewolf or
  Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
  as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
  prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
  durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
  miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
  level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
  effectively.
- Fury and Phoenix Strike can no longer target the casting player's
  hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
  additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
  killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
  Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
  level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
  granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character
  invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with
  casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable
  amount.
- Fireballs used against a Lightning Enchanted monster no longer make
  its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
  the target.
- Lower Resist now correctly updates the resistances displayed on the
  target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now
  replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased
  Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20
  seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the
  item pop-up as x% Target AC has been corrected. It now no longer sets
  the target's AC equal to the percentage, but properly reduces the
  target's AC by the percentage.  The display has been corrected to say
  "-x% Target AC." The modifier's effect is reduced by one half when
  player characters, SuperUniques, hirelings, and Act-end bosses are
  targeted.
- Fixed a bug in damage calculation for weapons which computed +min/+max
  damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
  to the left, left-clicking on a party member no longer sticks one in
  place.
- A player character standing on a player corpse is no longer immune to
  missiles.
- Auto-targeting skills when assigned to the left mouse-button no longer
  repeatedly cast, if one is holding the button down to move.
  Auto-targeting skills are those that nearby target if one is not
  selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one
  clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating
  weapon attacks when equipped with two weapons has been fixed, including
  the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon
  casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
  (non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in
  Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item
  requirements.
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
  that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been
  reduced.
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when
  pursuing a foe.  
- When a Barbarian throws a weapon with his left hand (right inventory
  slot) while equipped with a melee weapon in his right hand (left
  inventory slot), the thrown weapon now does proper damage.NPCs no longer
  bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with
  a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus
  from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
  longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a
  monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates
  correctly.
- Enchant cast upon other player characters is now enhanced by the
  caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change
  one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer
  higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in
  Battle.net's Join menu.


     Minor Bugs

- Summon Spirit Wolf no longer overstates the Damage.
- Spirit of Barbs, Heart of Wolverine, and Oak Sage no longer understate
  their radii of effect.
- When the Automap option "Center" is off, the Automap no longer centers
  upon opening the Skill Tree or Inventory.
- The extraneous text in the Change Realm dialog box has been removed.
- The health bar of a Flayer knocked from his Flayer Shaman now works.
- Fixed a general monster health bar overflow bug.
- A temporary loss of the Stamina Shrine effect no longer occurs.
- The Skill Tree levels are now displayed properly when a player equips
  both a non-melee item that boosts all character class skills along with
  a weapon that boosts an individual skill.
- Skills granted by items are now always displayed as such in the Skill
  Tree.
- The damage displayed on the character screen is now correct when a
  character with high strength has no weapon equipped.
- The damage displayed on the character screen is now correct for
  Freezing Arrow and Holy Shock.
- The hover text of the Amazon skill Multiple Shot now correctly
  displays that it does 3/4 weapon damage.
- When the Assassin has two Claws equipped and is using the Weapon Block
  skill, the Chance to Block percentage properly appears in the hover text
  of the Defense stat in the character screen.
- The Golden Bird quest status is shown correctly in the quest log, if
  one exits the game before getting the reward.
- The Redemption skill description now correctly states that it affects
  only the caster, not the party.
- The Redemption skill graphic effect can no longer appear erroneously
  when a player returns from town through a Town Portal.
- The Thunderstorm skill graphic effect now displays properly.
- The damage listed on the character screen for Holy Shock no longer
  appears blue.
- Hardcore Assassins and Druids no longer appear as cloaked figures in
  the multiplayer character selection screen of DII Classic.
- Message log scrolling is now more responsive.
- Players now see other players kicking barrels.
- Berserker Axe" is now spelled correctly.
- Io, Shael, and Jah Runes now have Korean, Japanese, and Chinese
  translations.
- Corrected localization (translation, text box sizes, etc.) for a
  number of issues in French, German, Chinese, Korean, and Spanish.


     Enhancements and other changes

- Implemented a new system to detect and delete 'duped', 'hacked' and
  other erroneous items from the inventories of Realm Characters as they
  are loaded.
- Increased the damage of nearly all skills above skill level 20.
- Added synergy bonuses to many skills. The bonuses boost the
  effectiveness of the higher-level skills based upon the number of points
  allocated to the lower-level (synergizing) skills. Players are rewarded
  for using skill points earlier rather than hoarding them all for later
  'cookie-cutter' distribution to high-level skills.
- Rebalanced the rate of Unique/Set/Rare/Magic items drop.
- Lower Resist and Conviction skills now work properly against immune
  monsters.
- Cold Mastery has been changed to a constant amount.
- Elemental Piercing versus immunities has been changed to a constant
  amount.
- Improved the existing 7 class-specific Sets by adding and/or boosting
  partial and complete Set bonuses. Also added a visual effect to wearers
  of these complete Sets.
- Limited the maximum experience gain from The Ancients quest in Act V
  to 1 character level.
- One can no longer enter Town Portals cast by other players in areas
  beyond the "blocking quests" without having completed those quests:
  e.g., Canyon of the Magi/Seven Tombs/Duriel's Lair (The Summoner), The
  Harem/Palace Basement/Arcane Sanctuary (The Tainted Sun), Durance of
  Hate (The Blackened Temple), The Worldstone Keep (The Ancients), The
  Secret Cow Level (Terror's End in DII classic or Eve of Destruction in
  DII: LoD).  NOTE: A player who kills the High Council (but doesn't use
  Khalim's Will to smash the Compelling Orb), may take a Town Portal into
  the Durance of Hate.
- NPCs no longer accept lower difficulty quest items to complete quests
  in a higher difficulty.
- Atma now heals automatically.
- Quest items are automatically identified when they drop.
- Increased the challenge of Mephisto and the Ancients.
- Increased the damage and defense of Andariel, Mephisto, Diablo, and
  Baal.
- Gave Mephisto a more powerful Frost Nova, based on his own (not
  player's) stats.
- Added blocking and resistances to Duriel.
- Reduced the levels of all auras used by Unique monsters.
- Added more Unique monsters to the open areas of Acts IV and V.
- Life leeching is now determined by each monster type and reduced below
  100% in Nightmare and Hell Difficulties.
- Added resistances and blocking to the Unravelers in Act II in Hell
  Difficulty.
- Increased monster hit-points in one player games and reduced the
  increase to monster hit-points for each additional player in multiplayer
  games.
- Boosted the effects of Health and Mana potions.
- Mana potions are now sold by some shopkeepers.
- The Antidote potion now gives +50 poison resistance and +10 max poison
  resist for 30 seconds.
- The Thawing potion now gives +50 cold resistance and +10 max cold
  resist for 30 seconds.
- The Stamina potion now gives super stamina recovery for 30 seconds.
- Newly-found (post-1.10) magic bows with the properties "Fires Magic
  Arrows" or "Fires Explosive Arrows" have these properties at appropriate
  skill levels rather than being fixed at level 1.
- Improved gambling by increasing the chances for Rare, Set, and Unique
  items.
- Improved monster drops by boosting the base item types and by
  increasing the chance for Rares.
- Increased the chances that dropped items have the magic properties of
  Enhanced damage, Life-stealing, Mana-stealing, and + to all Resistances.
  Increased hireling Life/attack rating/defense/level. Also removed the
  skill cap from Act III hirelings. (Hireling level at hiring is now
  different between DII classic and LoD.)
- Increased life regeneration for hirelings.
- Boosted the effect of Health potions upon hirelings.
- Lowered the cost of resurrection of hirelings.
- Increased the leash range of hirelings.
- Summonables except for Revived monsters and pets that don't attack or
  defend - e.g., Vines now get Defense and Attack Rating based on their
  level.
- Bone Walls are now friendly to the caster's party - that is, not
  attackable.
- Improved Blood Raven's behavior.
- Guest monsters (those from earlier Acts and lower difficulty levels)
  compute their Treasure Class (for item dropping) appropriately for their
  new, higher levels.
- Chilling Armor no longer responds to other Chilling Armor bolts.
- A player may have up to 16 corpses now. Only the first (oldest) corpse
  holding items is saved between games.
- In Nightmare and Hell difficulties recovering one's corpse now
  restores 75% of the Experience that had been lost at death. This applies
  to all of a player's corpses.
- Block lock' has been eliminated. When a player character has just
  blocked an attack, the player cannot block again for a short period of
  time, the length of which increases as Blocking speed increases.
- Reduced the 'lag' when Lister the Tormentor and his minions are
  summoned by Baal.
- The levels of The Forgotten Tower are now larger in Nightmare and Hell
  difficulties.
- Increased the likelihood of dropping Elite items.
- Only a very few Unique items and new 'uber' items are now over level
  85. That is, the best items now drop more often.
- Jewels and other modifiers can now boost the elemental damage of a
  melee weapon if that trait is listed as part of the Jewel description.
- The Buriza's level (not its level requirement) was increased to 59.
- Items that grant skills bestow a lower skill level to those character
  classes who natively have the skill in their skill tree. Note that
  Charged items receive synergy and mastery bonuses, but don't receive
  bonuses by assigning extra points to the skill.
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
  reduce the target AC to zero.
- The modifier "Ignores Target AC" no longer acts upon SuperUniques,
  hirelings, and Act-end bosses. Its lack of effect upon player characters
  and unique monsters remains unchanged.
- Changed the Horadric Cube recipe that had used 3 chipped gems to
  require 3 standard gems as follows: 3 standard gems + 1 socketed weapon
  = socketed, magic weapon.
- Changed the two Horadric Cube recipes for Rejuvenation Potions to
  require a chipped gem and a standard gem.
- One may sell items to an NPC without the confirmation dialog by
  ctrl-left-clicking on them.
- Increased the size of the message log from 32 to 128 lines.
- Reduced the density of the graphic special effect displaying curses.
- Added optimizations to light map computation and added various levels
  of light map fidelity which automatically adjust to keep the frame rate
  acceptable.
- Selecting "Show Party - No" in the Automap Options now shows one's
  pets.
- In the inventory an unidentified Unique item is now shown as its
  generic item type.
- Improved the accuracy of the Mana cost display.
- Added a graphic effect to the Whirlwind skill.
- Improved the second level charge-up graphic effect of the Assassin's
  Phoenix Strike.
- Added new color schemes for certain Rare, Set, and Unique items.
- Maces and Staves now display "+50% Damage to Undead", consistent with
  other weapon classes.
- The TCP/IP Join Game button remembers the last IP address entered.
- Chat commands (e.g. 'fps') are now preceded by a slash (e.g. '/fps').
- A new chat command '/nopickup' toggles on/off the ability to
  automatically pick up items lying on the ground. When off, one must hold
  down the Alt key to pick up items.
- Monsters (except for SuperUniques) in non-ladder Realm games are now
  at 75% HP (Hell), 85% AC (NM & Hell), and don't increase their AI speed
  for higher difficulties.

  
   Macintosh-specific changes

- Support for both "widescreen" and "4:3" mode in Mac OS X 10.2+.
- Improved OpenGL performance for systems with minimum requirements:
  MacOSX 10.2, 256MB RAM, and Radeon or GeForce AGP video card.

--------------------------------------------------------------------------
- Patch 1.09d
--------------------------------------------------------------------------

     Minor Bug

- Fixed a bug with certain Creative Lab DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable to connect to 
  Battle.net") would instead result in a downloading patch dialog that 
  stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when 
  hitting the quit button in chat.

--------------------------------------------------------------------------
- Patch 1.09c
--------------------------------------------------------------------------

     Major Bug

- Fixed a trading bug that could be exploited to allow one user to crash 
  out another user.

     Minor Bug

- Fixes issues with High Point Technology's RAID controller drivers. 

*****Modifications (North American versions only)*****

- Please note that included with this patch is a .dll file that relays 
  back to Blizzard the hardware configuration of the system on which the 
  patch is installed.  This file will be effective in North America only.

  In keeping with our policy of protecting user privacy, we will not be 
  collecting any personal information, nor will we be able to associate 
  any hardware information with any particular user.  We will only be 
  recording CPU, RAM, operating system, video card, and sound card 
  information.

  The reason we are doing this is to help our development teams optimize 
  our upcoming game, Warcraft III: Reign of Chaos, for various hardware 
  configurations.  The information we receive will help us tailor the game 
  to meet the system requirements of our customers and help us to enhance 
  their overall gameplay experience.  If you have any questions or 
  concerns about this procedure, please email us at support@blizzard.com.

--------------------------------------------------------------------------
- Patch 1.09b
--------------------------------------------------------------------------

FIXES:
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
  would instead result in a downloading patch dialog that stayed at 0%
  indefinitely.

--------------------------------------------------------------------------
- Patch 1.09 (Lord of Destruction and Standard)
--------------------------------------------------------------------------
* Note: certain item changes will not apply retroactively to already 
  existing items.

     Skill Balance Changes

- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows 
  and bolts.

     Modifications-Lord of Destruction

- The mouse-over functionality of hireling portraits has been changed. 
  You now must keep your mouse cursor over your hireling for three seconds 
  before the portrait highlights and the text "Drop potion on hireling 
  portrait, right-click to open inventory" appears. 
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not 
  within range (this fixes a bug where the game would crash if a player 
  gave or removed an item from a hireling when the Hireling was out of 
  range).
- Changed enhanced defense per level and enhanced damage per level to 
  display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula 
  (improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs. 
  undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's 
  Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh, 
  Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The 
  Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular 
  drop.
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting' 
  suffixes.
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for 
  multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes 
   respectively
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing 
  items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up 
  from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into 
  an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in 
  nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces  
  in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with 
  respect to damage.
- Hirelings now gain experience from monsters killed by Minions and 
  other party members.
- Using a potion from the belt (either by hotkey or right-clicking) 
  while holding down the shift key will give the potion to the player's 
  hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For 
  example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%; 
  it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses 
  that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies 
  to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players 
  to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items 
  from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously 
  only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of 
  players and the maximum (8), in the message box will now set the 
  effective number of players in the game (in single player, open 
  Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while 
  in the Imbue screen would crash.

     Major Bugs
    
- Fixed bonus to Undead damage modifier to work with ranged weapons.
- Fixed bonus to Demon damage modifier to work with ranged weapons.
- Fixed 'Reduces Target Defense' modifier to work with ranged weapons.
- Fixed a bug where item-specific partial Set bonuses didn't get applied.
- Fixed a bug where the enhanced defense for items that gained it on a per 
  level basis was improperly calculated (such as Blackoak shield).
- Fixed a bug where the enhanced damage for items that gained it on a per 
  level basis was improperly calculated (such as Hellslayer).
- Fixed a bug where certain two-handed and missile weapons did not get the 
  displayed damage bonus (such as Magewrath).*
- Fixed Piercing weapons to work correctly with Amazon skills (such as 
  Doomslinger).
- Fixed a bug where items could give characters skills that are exclusive 
  to another Character class.
- Fixed a bug with weapon swapping which allowed some character classes to 
  dual wield items. When a player that is illegally wielding two items  
  enters a game, one of the items will be deleted.
- Fixed bug which allowed certain Horadric Cube recipes that were meant to 
  be disabled to continue to function.
- Fixed a bug where trying to display the highlight info for an item 
  with too many modifiers would crash the game.
- Fixed a bug in using an item that gives Werewolf/Werebear skills when no
  skill points were originally assigned to those skills caused an 
  assertion.
- Fixed various bugs with the second quest of Act 5.
- (Macintosh Only) Fixed a bug where a user running Diablo II Expansion in 
  800x600 received an assertion when entering Diablo II standard games.

     Minor Bugs

- Fixed a bug where Elemental damage did not display correctly for 
  Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with 
  non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged 
  Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II 
  could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be 
  personalized.
- Fixed a bug where it sometimes did not verify replacing a dead 
  hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once 
  in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses 
  when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to 
  reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game 
  to crash.
- Fixed a bug where the Firewall animation display without doing any 
  damage.
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead 
  monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles 
  per throw.
- Fixed a bug where certain Charged items would use multiple charges per 
  casting.
- Fixed a bug that caused Cold Mastery to think other players were immune 
  when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even 
  after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
  her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be 
  affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows 
  (such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no 
  longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical 
  damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server. 
  (This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on 
  his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the 
  number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the 
  number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character 
  walk endlessly toward the lower left corner of the screen without input 
  from the player.
- Fixed a bug that caused garbage characters to appear at the top of
  the screen at the start of a realm game.


DIABLO II Standard FIXES:

- Fixed a bug in Diablo II where uniques and champions could drop 
  throwing items as their "magic" item drop.
- Fixed a bug that allowed Diablo II players to put a socket in rare 
  items with the Horadric cube recipe.
- Fixed a bug in Diablo II that allowed hirelings to be brought into 
  other acts.


DIABLO II CLASSIC IMPROVEMENTS/CHANGES:

- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in 
  Diablo II Standard.

--------------------------------------------------------------------------
- Patch 1.08 (Lord of Destruction)
--------------------------------------------------------------------------

     Skill Balance Changes

- When using two-handed attacks the speed of both weapons are averaged.


  Barbarian
- Whirlwind now alternates between two weapons when using two-weapon style.

  Paladin
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.

  Necromancer
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
  in a game.
- Lower Resist and Amplify Damage do not affect immunities.

  Sorceress
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected by Conviction 
  and Lower Resist. It will not take a monster below 33% health in 
  Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and 
  Glacial Spike, per level has been increased.

  Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased 
  the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.

  Assassin
- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it misses.

  Druid
- Turned down the mastery bonuses for the wolves and bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its damage penalty.
- Increased the delay between the times that Hurricane does damage.
- Increased the radius for Armageddon's damage and increased the delay 
  between missiles.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
- Maul now gives +20% damage per charge per level. (It was +25%.) Its 
  stun length is shorter and attack bonus is 3% plus, 3% per level. 
  (it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
- The damage bonus of Fury changed to +50% damage, 5% per level. 
  (It was 100%, 17% per level.)

     Modifications

- Creatures can be summoned in town, as long as the summoning does not
  require a corpse.
- Crafted items cannot generate with affixes meant for magic items 
  only. 
- The durability for all claw class weapons is now doubled. (This 
  will not affect existing items.)
- Adjusted attribute requirements for all claw class weapons.
- Adjusted damages for all Elite weapons.
- Adjusted affix level for wands, staves and orbs. (Higher levels of 
  these items have better magic attributes.)
- Increased the chance of enhanced damage affixes on weapons.
- Increased the chance of enhanced attack rating affixes on weapons.
- Increased the chance of enhanced armor affixes on armor.
- Increased the chance of elemental damage suffixes on weapons.
- Increased the level and the damage for certain high level elemental 
  damage affixes.
- Decreased values on +maximum damage and +minimum damage charms. 
  (This will not affect existing items.)
- Increased values for percentage chance to find gold affixes on charms 
  and jewels. (This will not affect existing items.)
- Increased attributes of many affixes for jewels. (This will not affect 
  existing items).
- Increased chances of extra quantity affixes on throwing items.
- Increased chances of regenerate quantity affixes on throwing items.
- Increased jewel drop rates.
- The necromancer spell "Iron Maiden" no longer appears on charged items.
- Increased resistance bonus for Tal, Ral, Ort, and Thul runes when  
  socketed into shields by 5%.
- Increased resistance bonus for Um rune when socketed into shields by 
  2% and when socketed into helms and armor by 5%.
- Changed bonus for runes with + to max resists to 5%.
- Repaired rune words. (Most previous rune worded items will no longer 
  get rune word bonuses.)
- Adjusted rune drop rates.
- Removed several melee modifiers from generating on orbs.
- Changed Izual to be able to drop treasure.
- Changed Charsi's imbue quest to always give a plus to individual skills 
  on items that can have them.  
- Items sold to stores are priced as if they were fully repaired.
- Lowered prices for items with +2 or +3 to single skills.
- Lowered costs for recharging items.
- Removed throwing potions from stores.
- Increased prices for circlets and coronets.
- Unique monsters with the "teleport" attribute now heal a fixed amount.
- Crushing blow is 50% less effective with bows.
- Crushing blow is affected by physical resistance.
- Lowered hireling resurrection cost.
- Increased chances of finding unique and set items.
- Slightly increased the item drop rate for extra players in a game 
  who are not in your party.
- Lowered gambling prices that scale with your level.
- Changed prices on rejuvenation and full rejuvenation potions. 
- Added potential sockets for Troll nest and Blade barrier shields.
- Enabled sockets on certain items, increase sockets potential on others.
- Increased blocking for grim shield.
- Increased AC for all elite shields.
- Increased AC for Bone visage helm.
- Changed increased rate items, (fast, faster, fastest) to display as a 
  percentage faster. 
- Adjusted armor, blocking, and durability for elite Paladin shields.
- When used in melee throwing weapon durability decreases at one third 
"  the thrown rate. "
- +2 to all skills affixes can now spawn on rare amulets.
- Increased range of the Glorious axe.
- Changed items with pierce to use their pierce value as a percentage 
  instead of as a level in the skill.
- Changed the piercing value for certain uniques with pierce (Kuko 
  Shakaku, Buriza-Do Kuyanon, Demon Machine, Razor Tail).
- Changed Wizardspike unique bone knife to 75% resist all. 
- The set item Naj's Puzzler now has 69 charges of teleport. 
- Added sound to shift-click of potions in grid. 
- Added elemental damage affixes for charms. 
- Adjusted the difficulty of Baal on higher difficulties. 
- Cannot get quest completion credit for the ancients' quest unless 
  the character level is 20 or greater in normal difficulty mode, 40 
  or greater in nightmare, and 60 or greater in hell difficulty mode.
- Keys now stack to 12 instead of 6.
- Right mouse click works the same as left mouse click if assigned an 
  attack skill.
- Act II hirelings have been improved with additional skills including 
  auras.



     Major bugs

- Addressed certain duping issues when entering and leaving games.
- Fixed a bug which could allow you to have a defense rating after using 
  Berserk.

     Minor bugs

- Added missing "crimson" affix with adds +5-10 fire resistance.
- Fixed a bug where quests and horadric cube recipes could generate items 
  with too many sockets.
- Fixed a bug were expert's/veteran's/master's prefixes were swapped with 
  sounding/resonant/echoing prefixes.
- Fixed a bug which allowed spells cast to have piercing while wearing 
  items of piercing. 
- Fixed a bug where single skill bonuses did not stack properly. 
- Fixed a bug where variable costs for armor types was not being calculated 
  properly.
- Fixed a bug where you were allowed to shift-click purchase rejuvenation 
  potions in stores.
- Fixed the bug that added javelin damage to Lightning Fury, and made the
  graphics simpler for the lightning.

--------------------------------------------------------------------------
- Version 1.07
--------------------------------------------------------------------------

      Skill Balance Changes

  Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance 
  has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination 
  remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to 
  Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist 
  Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.

  Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by 
  weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.

  Amazon
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose 
  durability.
- Fend is now uninterruptible and does more damage.

  Sorceress 
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing 
  the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and 
  Hydra and commensurately increased their damage to prevent a drop 
  in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire 
  damage.
- The damage inflicted by most skills over level 8 has been increased.

  Necromancer
- Enhanced the damage and decreased duration for Poison Dagger, Poison 
  Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life 
  stealing.


      Major Bugs

- Fixed a bug with Paladin skills and party/hostility on the borders of 
  town.
- Fixed a bug that allowed a Necromancer to summon more than one Golem 
  at a time.
- Player can no longer steal Life/Mana from inanimate objects.
- Fire Mastery now correctly increases damage to the Hydra skill.
- Fixed a bug that occasionally prevented Hirelings from dying along 
  with the player.
- Fixed the double-draw bug in some skill effects, including Blizzard,
  to improve frame rate.
- Fixed the updating of the summonables' health bar on their icons.
- Fixed a bug with left-hand swinging on the right-hand spell selection 
  side.
- Fixed the pop-up description for Fist of the Heavens.
- Fixed the overlapping of the character name and level name in the 
  party screen.
- Fixed bug with Barbarian Masteries.


      Modifications

- Gambling prices are now based on the character level.
- Sets and Uniques can no longer be gambled for.
- Boss monsters now do 30% less damage to Hirelings and minions than before.
- Monsters now display if they are Undead or Demon, when highlighted. If 
  nothing is listed, they are an "Animal" type.
- General levels for monsters in Nightmare and Hell difficulty have been 
  adjusted.
- Maximum monster level is now level 70 in Nightmare and level 90 in Hell.
- Monsters in Nightmare/Hell difficulty, have higher Resistances, Hit 
  Points, and lower attack ratings than before.
- Poison Damage attacks from Monsters, do more damage than before.
- Mana and Life stealing effects are reduced by half in Nightmare and Hell.
- Retrieving your corpse where it died in Nightmare and Hell restores 50% 
  of any experience lost at death.
- Adjusted the stocking of vendor inventories based on difficulty level.
- Adjusted how Hirelings gain experience.
- Adjusted how Hirelings react to missiles.
- Adjusted Hireling resistances.
- Increased the amount of Gold a character can hold in the Stash.
- Increased the power of all Gems/Skulls and added level requirements.
- Increased the power of all throwing potions and added level requirements.
- Increased the resistance penalty in Nightmare difficulty to -40 and 
  Hell difficulty to -100.
- Sounds for Gems in inventory have changed.
- Looting corpses is available only in Hardcore games.
- In multi-player, you may only go hostile once per minute with each
  other player in your game.
- New Party Experience Bonus to players in a Party in multiplayer.
- Crystal Swords have an increased durability.
- Scepter class items have increased damage.


      Improvements

- Holding down SHIFT and RIGHT-Clicking, when buying health potions,
  auto-fills any empty slots in the belt. This applies to buying scrolls
  of Town Portal and Identify scrolls too.
- Holding down SHIFT and LEFT-Clicking on health potions in inventory,
  will auto-move them to the appropriate column in your belt.
- Added a new 'Repair All' button for equipped items at the blacksmith in
  each Act.
- New Auto-Map functionality. Players can adjust the size of the Auto-Map
  in the "Auto-Map Options" menu, switching to the new "Mini-Map".
- Up to 8 "Hotkeys" are available to assign skills to now.
- Improved the displays for character status screens.
  * Total blocking % is now shown and is a related to a player's level 
    and dexterity.
  * Chance to Hit and Defense against last monster fought is now shown.
  * Maximum Resistances are now shown in Gold color.
  * Elemental damage only items, display colors for elemental type damage.
- Wells now heal hirelings.
- Removed collisions for players with pets.
- Pets health will scale up accordingly in Nightmare and Hell difficulty.


      Attention 

- Player can no longer steal Life/Mana from certain monster types.
- Names of pre-existing Rare Items have changed. However, the item 
  properties have not.
- The maximum damage of Enhanced Damage items may change 1-3 points.
- The damage of many items has been increased.
- Items with one or two sockets may gain an additional socket.
- After patching, newly-discovered Set and Unique items will have
  additional level requirements.
- Level requirements have not changed for Classic Set items (those
  discovered in the original Diablo II).

--------------------------------------------------------------------------
- Patch 1.06b
--------------------------------------------------------------------------

      Major bugs

- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.

      Updates

- Battle.net's Terms of Service agreement updated. Everyone please take 
  note.

--------------------------------------------------------------------------
- Patch 1.06
--------------------------------------------------------------------------

      Improvements

- Updated Battle.net's Terms of Service agreement. It can now be accessed 
  without having to create a new account. 
- Further optimized server-to-client communication.
- Fixed copy-protection for various CD, DVD and CD-R drives.

--------------------------------------------------------------------------
- Patch 1.05b
--------------------------------------------------------------------------

      Major bugs

- Fixed a video driver crash encountered when displaying graphics in
  the Battle.net chat room.
- Fixed copy-protection for various CD, DVD and CD-R drives.
- Fixed a problem where character avatars were left in the list after
  that character had left a channel.
- Fixed several visual glitches with the character select screen.

--------------------------------------------------------------------------
- Patch 1.05
--------------------------------------------------------------------------

      Major bugs

- Fixed copy-protection for various CD, DVD, and CD-R drives.
- Barbarians wielding two potions are no longer prevented from entering
  games.
- Socketed items were mistakenly and irreversibly de-randomized in 1.04.
  Now their gem effect values are taken from the upper end of their
  original (pre-1.04) random ranges.
- Fixed all spell ranges. They were mistakenly reduced in v1.04.
- Fixed a bug that prevented deleting some Characters.
- Fixed numerous foreign language display problems.

      Minor bugs

- Fixed a bug in the trade screen when the Horadric Cube was open.
- Duplicate ladder entries should no longer occur.
- The Ladders scroll properly now when there are less than 999 entries.
- Realm characters should no longer appear as robed.
- Fixed a bug allowing users to appear in a channel twice.
- If the user cannot connect to a default realm, a "Realm down" message
  is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a 
  game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
  Den of Evil.

      Improvements

- A prompt now appears informing the user to delete characters when they 
  have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
  in the top 999.
- A "connecting to realm" message was added.

      Balance Changes

- The Paladin's Concentration skill now enhances the damage of Blessed 
  Hammer just as it did in 1.03. The damage displayed on the Character
  screen is correct, too.
- The Amazon's Strafe skill now correctly enhances base bow damage rather 
  than total bow damage. 
- The Amazon's Guided Arrow skill now enhances base bow damage rather
  than total bow damage. 

--------------------------------------------------------------------------
- Patch 1.04b
--------------------------------------------------------------------------

      Major bugs

- Fixed problems with accessing the Play CD at startup on some
  CD and DVD drives.
- Fixed a crash problem with the Video Tester in Windows NT and
  Windows 2000

--------------------------------------------------------------------------
- Patch 1.04
--------------------------------------------------------------------------

      Major bugs

- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items 
  no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can 
  now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a 
  "zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer 
  keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while 
  holding two two-handed swords will no longer cause disconnection from 
  the Realm.
- Fixed an assertion that could happen when unequipping one item while 
  wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from 
  working properly on bows.
- Closed a loophole that could allow a player to declare hostility on 
  anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that 
  was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items 
  are deleted, allowing the character to be played.

      Minor bugs

- Charged Bolts are no longer invisible for a radius (based on the 
  caster's light radius).
- "Bonefarming" eliminated in Single Player and Open games.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked 
  back by a monster.
- French and German Create Queue status messages no longer overlap.
- Fixed attack speed bonuses and descriptions to be accurate for 
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed cast rate descriptions for the unique and set items: Arcanna's 
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the 
  Eyeless, and Magefist.
- Long emotes in chat combined with a 15 character-long name no longer 
  assert.
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, 
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash 
  are now the same as the unexceptional versions of these items.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, 
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from 
  leaping/teleporting onto them.
- Changed the Amazon's Jab skill description to multiple attacks.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and 
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
  capitalization mistakes ("extra gold from monsters", "better chance of 
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack 
  Rating", "Slows target by", and "Hit blinds target").
- When a Realm character tries to join a game at a higher difficulty level 
  than earned, the correct error message is used.
- The difficulty setting of the last Realm game created or joined will no 
  longer carry over to the next Single Player game.
- Fixed an error displaying the Chance to be Hit by a monster when having 
  activated a second Armor Shrine before the first one wears off. The 
  chance actually never goes below 5%.
- Fixed a bug where an open quest log was not updated to reflect the 
  saving of Cain.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a 
  player standing in a different "room" in the game environment.
- Two-handed items are now equipped properly (doing proper damage) at the 
  beginning of a game.
- Clicking on one's corpse (while equipped with nothing) properly 
  re-equips all the items from the corpse.
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up 
  text on NPC's and inventory items.
- Attempting to trade a Tome or Scroll to a player without enough room to 
  accept them, no longer causes a phantom Spell to appear in that player's 
  spellbook.
- The gauntlet cursor can no longer be erroneously turned into a 
  trade/repair arrow/hammer.
- Fixed a bug with the mini-experience bar above level 75.
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of 
  Town Portal and Identify.
- The ranges of the Scythe and Grim Scythe have been increased to the 
  intended values.
- A miscalculation of the distance ranges of some skills has been fixed.
- The Iron Maiden skill now heals a Blood Golem based on the amount of 
  damage done to it rather than the maximum life of the monster attacking 
  it.
- Fixed a bug with experience accumulation and its display in the Realm 
  Ladders above level 93.
- Guided Arrow skill properly increases damage with additional skill points.

      Improvements

- The Realms handle character data more quickly now.
- Added a Battle.net gateway selection to the main menu.
- Added a Change Password feature.
- Battle.net messaging has been upgraded to use character names, not just 
  account names. The new message addressing formats are: 
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is 
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
  addressing format was: /msg accountname.
- Duriel's graphics are pre-loaded before entering his lair. This 
  minimizes the chance of getting killed by him before loading is complete.
- Added a CONTRAST video option to allow users who preferred the original 
  Glide settings to the 1.03 version to change the setting back or 
  somewhere in between.
- Slightly increased the effectiveness of Corpse Explosion by making every 
  point (not every other one) add to the radius of the damage.
- Health and mana reductions are no longer smoothed. Now, if you take a 
  big hit, you immediately see a big drop.
- Grim Shield base blocking was changed from 0 to 10.
- Added low quantity warning for Balanced Axe and Hurlbat.
- Added chances for Blades and Stiletto to be generated as treasure.
- An equipped belt can now be traded, if it is empty of all items.
- If player 1 has a chat window open and player 2 clicks on player 1, 
  nothing will happen now. This prevents trading requests from 
  interrupting someone who is trying to chat.
- Messages sent by a player in trade are only sent to the other person 
  with whom the player is currently trading. Also, messages from players 
  outside the trade are squelched and will not appear in the message log.
- Color codes sent by other users in chat are filtered out, preventing 
  malicious masquerading.
- Chat colors have been adjusted to help players identify the source of 
  the text. The new chat colors are Name = Gold, Whisper = Green, 
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
  Blizzard Representative = Blue.
- Removed the chat cheats "scrollhack1" and "scrollhack2".
- Added some new error messages to Battle.net and clarified a few others.
- Changed the Battle.net chat history scroll bar to Windows-style 
  "page up/down" instead of "scroll to this spot".
- Changed the "i" and "l" (lower-case "L") in the Battle.net chat font 
  to look different. The small "5" and "6" in the Character screen are 
  now more distinguishable, too.
- Maximum number of characters increased to 8 Battle.net characters/realm.

******Game Hint/Spoiler******

- Quest items will no longer be destroyed when transmuting quest items in 
  the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn 
  quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis. 
  (That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone 
  quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now, 
  Andariel correctly takes extra damage from fire, while the Smith and 
  Hephasto take extra damage from poison.

----------------------------------------------------------------
- Patch 1.03
----------------------------------------------------------------

      Major bugs

- Fixed a rare bug that would mark a character as "Unable to join, 
  Bad item." A typical cause of this bug was high lag conditions 
  while two characters simultaneously attempted to use the same 
  item lying on the ground - for example, a Necromancer casting 
  Iron Golem on a sword while another tried to pick it up.
- Fixed a bug where Diablo II would crash when using 64 MB video cards.

      Minor bugs

- Fixed a loophole that allowed either the Necromancer wearing the 
  complete set of Infernal Tools or the Paladin with the Milabrega 
  set to temporarily boost his skills to very high levels.
- Fixed a bug that caused Amazons wielding a javelin in the right 
  side inventory box and a shield in the left to do no damage with 
  javelin-throwing skills assigned to the right mouse button.
- Fixed a bug in Open games that dropped players with slower machines 
  from the game when they talked to Act III NPCs.
- Fixed 3 rare lock-up bugs with Lord De Seis: 1) killing him as any 
  character, 2) leaping away from him as a Barbarian, and 3) being 
  killed by him while simultaneously drinking a potion.
- If a player tries to create a game when a Realm server is fully 
  occupied, the player is prompted to join a game instead. It no longer 
  reports "Server Down" in this case.
- The "Toggle Belt" hotkey is no longer active when the in-game chat 
  overlay is displayed.
- Magic Mauls with the Enhanced Damage Property have been fixed.
- Unique Boots Treads of Cthon and Tearhaunch now give players the 
  proper increased walking speed 
- Static Field (Sorceress) Fixed Spell Description 
- Leap Attack (Barbarian) Fixed Spell Description 
- War Gauntlets are now spelled correctly 
- Corpse Explosion (Necromancer) Reduced the explosion damage so 
  that it is not scaled up for each additional player in the game. 

      Improvements

- Game creation queue added. Client now informed of game creation 
  position.
- Reduced the average bandwidth required for each player/client. 
  Effects: reduction in lag and a slight modification to the updating 
  of the Life Orb. There may be a period of adjustment for some players 
  and we encourage you to pay closer attention to your Life Orb until 
  you are used to this change.
- Added support for future server performance improvements. 
  Effect: Future reduction in lag and future increase in the number 
  of games per server.
- When a server goes down, the clients will no longer be left in 
  "limbo" for up to 20 seconds, but will exit immediately to 
  Battle.net chat.
- Messages from Battle.net are now yellow.
- Critical Strike (Amazon) now works on all weapons. 
- The "Z" Key will now toggle between views of Minions only, No 
  Minions or Party Members, and Your Minions and Party Members. 
- Items sold by Vendors under the Misc Tab no longer sell out. 
- Settings are kept when creating games on Battle.net.
- ATI's recent driver update has solved incompatibilities with Rage 
  128 video cards and RAVE/OpenGL. To use RAVE or OpenGL with a you will 
  need to download and install the new drivers, and then choose 
  "Rescan Monitors" from the video configuration screen. If you can 
  already select RAVE or OpenGL mode, you do not need to download this update.
  The drivers can be downloaded from ATI's web site, for manufacturers contact
  information please visit:
  http://www.blizzard.com/support/information/vendors.shtml (Mac only)
- Minor changes for Japanese and Korean support. 
- Fixed a bug that could cause crashes when playing in RAVE or OpenGL. 
  (Mac only) 
- Fixed a rare bug that could cause the game to lock up in low memory 
  situations. (Mac only) 

      Balance Changes 

- Players that have not completed the last quest in Act III can no longer 
  use the Portal to Act IV until they have properly completed that quest. 
- Corpse Explosion (Necromancer) Reduced the extra radius gained per 
  level of the skill from 1 to 1/2. 
- Revive (Necromancer) Removed the hit point boost for extra levels 
  gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to 
  convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made 
  when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply 
  to every target hit.

----------------------------------------------------------------
- patch 1.02
----------------------------------------------------------------

      Major bugs

- Fixed a bug that deleted your single player or open character if 
  you deleted a Realm character with the same name.
- Fixed several bugs to improve memory usage--those bugs could cause 
  the game to slow down after playing for a while.
- Fixed a bug associated with ejecting the Play CD.

      Minor Bugs

- More consistent closing of dialog boxes and pop-up screens when 
  hitting Esc key.
- Fixed a bug to allow faster drawing of the auto-map.

      Improvements

- Will auto-close some NPC menus when necessary.
- The automap can be toggled when a waypoint is active.
- Game log file names follow the format D2YearMonthDay.txt.

******Game Hint/Spoiler******

- Fixed a bug that caused the portal to the Valley of the Magi to 
  disappear if a player had completed the Arcane Sanctuary quest (by 
  killing the Summoner) but exited the game without taking the portal 
  and establishing the waypoint in the Valley of the Magi. (Act II).

----------------------------------------------------------------
- patch 1.01
----------------------------------------------------------------

      Major bugs

- Fixed a bug that prevented you from getting credit for killing a
  quest boss, if you died before it did -- perhaps, by killing it
  with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
  completing the final quest in Act IV, if the player used
  Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
  fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
  cast the Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
  'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
  when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
  properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
  a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
  higher-titled characters (those who have completed the game in
  Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
  their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
  to create another game with the same name as an already existing
  game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
  piles of gold, it could cause a player entering from the other
  end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
  Waypoints if the player clicked on the Stash, then pressed 'H'
  before arriving at the Stash, and finally pressed 'H' again
  after arriving at the Stash.

      Minor bugs

- Removed an unused gossip from Ormus (Act III).
- Fixed a bug where if the 'Space bar' were assigned to another
  function, it would erroneously continue to close the Message Log,
  Quest Log, and Waypoint menu.
- Fixed a bug that occasionally allowed some monsters to enter the
  Act II town of Lut Gholein.

      Improvements

- Improved the stability of the servers and the behavior of clients
  when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
  another player (PKed) to equal the amount that would normally be
  lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
  chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia
  Realm.

******Game Hints/Spoilers******

- Fixed a crash bug that occurred upon entering the red Portal to
  the Canyon of the Magi, if a player had completed the Arcane
  Sanctuary quest, then saved and started a new game, before
  completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
  the final quest in Act II (and advancing to Act III), when joining
  a game started by a character who had already defeated the final
  boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
  - Killing Lord De Seis (Act IV).
  - In Perspective mode Glide entering a Tomb in the Canyon
    of the Magi (Act II).
  - A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
  disappear when pressing the Horadric Cube's transmute button.