Difference between revisions of "Cube Recipes"

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(Recipes to make Potions, Gems and Jewelry)
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The  Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three.  However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.
 
The  Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three.  However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.
  
=Recipes to make Potions, Gems and Jewelry=
 
  
  
{|
+
 
! Ingredients
+
[[Image:horadric-cube.gif|The Horadric Cube]] The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.
! Results
+
 
! Testing Comments
+
{|  
 +
| |  Place the Horadric Cube in your inventory. Notice it only takes up 2x2 slots. Place items into the Horadric Cube by picking them up, dragging them over the Horadric Cube, and left click on the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also pick the Horadric Cube, drag it over a large item you want to pick up, and left click on that item to place it into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube.</font>
 +
| width="200" align="center" valign="bottom" |
 +
[/images/battle/diablo2exp/images/items/cube01.jpg [[Image:cube01.gif]]]
 
|-
 
|-
| 3 Partial Rejuvenation Potions
+
| |  [ Click to Enlarge - 116 KB ] </font> </small> </font>
| 1 Full Rejuvenation Potion
+
|}
| Added to D2 with v1.08.
+
 
 +
Items will be Identified by Cain while inside the Horadric Cube.
 +
 
 +
You cannot place a Horadric Cube within a Horadric Cube, imagine that...
 +
 
 +
Store resistance Jewelry in your Cube. When facing a problem Lightning, Cold, Fire or Poison monster, open the Cube and get out your resistance jewelry.
 +
 
 +
'''Transmuting Items'''<br /> You can use the Horadric Cube's magical powers to Transmute items into a new item. Place the items into the Cube and hit the Transmute Button.
 +
 
 +
The Horadric Cube can be used to create [/diablo2exp/items/crafteditems.shtml Crafted Items].
 +
 
 +
'''Transmuting Formulae'''<br /> Listed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
| |  '''3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune'''<br /><blockquote> 3 El Runes -> 1 Eld Rune<br /> 3 Eld Runes -> 1 Tir Rune<br /> 3 Tir Runes -> 1 Nef Rune<br /> 3 Nef Runes -> 1 Eth Rune<br /> 3 Eth Runes -> 1 Ith Rune<br /> 3 Ith Runes -> 1 Tal Rune<br /> 3 Tal Runes -> 1 Ral Rune<br /> 3 Ral Runes -> 1 Ort Rune<br /> 3 Ort Runes -> 1 Thul Rune<br /></blockquote><br /> This only works for Runes El-Ort and not on any higher Runes. </font>
 +
|}
 +
 
 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item '''<br /> Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item. </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type '''<br /> This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down). </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type'''<br /> You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2. </font>
 +
|}
 +
 
 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech'''<br /> You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output. </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''3 Magic Rings = 1 Random Magic Amulet'''<br /> Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''3 Magic Amulets = 1 Random Magic Ring'''<br /> Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. </font>
 +
|}
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 +
<br />
 +
 
 +
{|
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|  |
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[[Image:cube-convert.gif|Transmute Formula]]
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| |  '''3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion'''<br /></font>
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|}
 +
 
 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type'''<br /> Use this formula to upgrade your growing masses of low quality Gems into something more useful. </font>
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|}
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 +
<br />
 +
 
 +
{|
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|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''2 Quivers of Bolts = 1 Quiver of Arrows'''<br /> For users of Bows that are in need of ammunition. Random quantity of Arrows produced. </font>
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|}
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 +
<br />
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 +
{|
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|  |
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[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''2 Quivers of Arrows = 1 Quiver of Bolts'''<br /> For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins'''<br /> Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. </font>
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|}
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<br />
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{|
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|  |
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[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''1 Axe + 1 Dagger = Throwing Axe'''<br /> Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
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[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type'''<br /> You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels. </font>
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|}
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 +
<br />
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 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion'''<br /></font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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| |  '''6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet '''<br /> Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring'''<br /> Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
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|  |  '''1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring'''<br /> Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>
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|}
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 +
<br />
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 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring'''<br /> Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>
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|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring'''<br /> Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes'''<br /> ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input. </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon'''<br /> ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe). </font>
 +
|}
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 +
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''Wirt's Leg + A Tome of Town Portal = [/diablo2exp/quests/cow.shtml Secret Cow Level]'''<br /> You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. '''Warning'''<nowiki>: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo </nowiki></font>
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|}
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 +
<br />'''Diablo II 1.10 Transmuting Formulae'''<br /><br />
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 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''3 Thul Runes + 1 Chipped Topaz = Amn Rune'''<br />'''3 Amn Runes + 1 Chipped Amethyst = Sol Rune'''<br />'''3 Sol Runes + 1 Chipped Sapphire = Shael Rune'''<br />'''3 Shael Runes + 1 Chipped Ruby = Dol Rune'''<br /></font>
 
|-
 
|-
| Perfect skull<br> + 1 Stone of Jordan<br> + 1 Rare Item
+
| |
| High quality Rare of the same item type
+
[[Image:cube-convert.gif|Transmute Formula]]
| New recipe from the Expansion, added to D2 with v1.08. (Ilvl 66)*
+
|  |  The following Rune upgrade formulae will only work for Single-Player, Open, or [/diablo2exp/basics/charactertypes.shtml Ladder Characters]. They will not work for [/diablo2exp/basics/charactertypes.shtml Normal Characters] on the Realms. '''3 Dol Runes + 1 Chipped Emerald = Hel Rune'''<br />'''3 Hel Runes + 1 Chipped Diamond = Io Rune'''<br />'''3 Io Runes + 1 Flawed Topaz = Lum Rune'''<br />'''3 Lum Runes + 1 Flawed Amethyst = Ko Rune'''<br />'''3 Ko Runes + 1 Flawed Sapphire = Fal Rune'''<br />'''3 Fal Runes + 1 Flawed Ruby = Lem Rune'''<br />'''3 Lem Runes + 1 Flawed Emerald = Pul Rune'''<br />'''2 Pul Runes + 1 Flawed Diamond = Um Rune'''<br />'''2 Um Runes + 1 Topaz = Mal Rune'''<br />'''2 Mal Runes + 1 Amethyst = Ist Rune'''<br />'''2 Ist Runes + 1 Sapphire = Gul Rune'''<br />'''2 Gul Runes + 1 Ruby = Vex Rune'''<br />'''2 Vex Runes + 1 Emerald = Ohm Rune'''<br />'''2 Ohm Runes + 1 Diamond = Lo Rune'''<br />'''2 Lo Runes + 1 Flawless Topaz = Sur Rune'''<br />'''2 Sur Runes + 1 Flawless Amethyst = Ber Rune'''<br />'''2 Ber Runes + 1 Flawless Sapphire = Jah Rune'''<br />'''2 Jah Runes + 1 Flawless Ruby = Cham Rune'''<br />'''2 Cham Runes + 1 Flawless Emerald = Zod Rune'''<br /></font>
|-
+
|}
| 6 Perfect Skulls + Rare Amulet
+
 
| Rare Amulet
+
<br />
| rowspan="2" | This works with any rare item in the game 3x2 or smaller, not just jewelry. Full page of [[Six Skulls|recipe results found here]]. (Ilvl = 40)*
+
 
|-
+
{|  
| 6 Perfect Skulls + Rare Ring
+
| |
| Rare Ring
+
[[Image:cube-convert.gif|Transmute Formula]]
|-
+
| | '''3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion'''<br /> Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls. </font>
| 3 Perfect Gems + Ring
+
|}
| Magical ring.
+
 
| rowspan="2" | Apparently disabled in v1.09. Any 3 types of perfect gems can be used. New magical rings/amulets have random modifiers, potentially very good. This formula works with ANY magical item. (Ilvl = 100.)*
+
<br />
|-
+
 
| 3 Perfect Gems + Amulet
+
{|  
| Magical amulet.
+
| |
|-
+
[[Image:cube-convert.gif|Transmute Formula]]
| 3 Amulets
+
| | '''3 Health Potions + 3 Mana Potions + 1 Gem (normal) = 1 Full Rejuvenation Potion'''<br /> Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems. </font>
| 1 Ring
+
|}
| rowspan="2" | Formula for quality:<br> Max Item level = [.75*Clvl]+3<br> (Do with your highest level character. [[:Category:Modifiers|Full Affix levels]].)
+
 
|-
+
<br />
| 3 Rings
+
 
| 1 Amulet
+
{|
|-
+
| |
| 3 Gems of the same type and grade
+
[[Image:cube-convert.gif|Transmute Formula]]
| 1 Gem of the next higher grade
+
| | '''3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type) '''<br /> This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. </font>
| Useful way to upgrade gems when you can't find a gem shrine. **
+
|}
|-
+
 
| 3 health potions + 3 mana potions
+
<br />
| 1 Partial Rejuv Potion
+
 
| You may use any quality of potions for this one.
+
{|  
|-
+
| |
| 3 Health potions + 3 Mana + 1 Gem
+
[[Image:cube-convert.gif|Transmute Formula]]
| 1 Full Rejuv Potion
+
| | '''3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon'''<br /> This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. </font>
| You may use any quality of potions and gem for this one.
+
|}
|-
+
 
| 1 health potion + 1 Strangling Gas potion
+
<br />
| 1 Antidote Potion
+
 
| You may use any quality of red potion.
+
{|  
|-
+
| |
! colspan="3" | Recipes below this are enabled in v1.09 on and off the Realms. ***
+
[[Image:cube-convert.gif|Transmute Formula]]
|-
+
| | '''3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon'''<br /> This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. </font>
| 6 Perfect Gems (one of each type except skull) + Amulet
+
|}
| Prismatic (16-25% Resist All Prefix) Amulet
+
 
| Nice way to get some resistance on an amulet, if you can't find one any other way. May occur with a random suffix as well.
+
<br />
|-
+
 
| 1 magical ring + 1 perfect emerald + 1 Antidote Potion
+
{|
| 1 Jade Ring
+
| |
| rowspan="4" |These all give a ring with 21-30% resistance to the particular element, and can have a suffix as well. The v1.08 big where the mods would add onto set/unique items at times is apparently fixed. All now require a perfect gem, and the Lightning ring has changed ingredients, it used to be 1 ring + 2 topaz (any quality).
+
[[Image:cube-convert.gif|Transmute Formula]]
|-
+
| |  '''1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type'''<br /> The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. </font>
| 1 magical ring + 1 perfect ruby + 1 exploding potion
+
|}
| 1 Garnet Ring
+
 
|-
+
<br />
| 1 magical ring + 1 perfect sapphire + 1 thawing potion
+
 
| 1 Cobalt Ring
+
{|  
|-
+
| |
| 1 magical ring + 1 Perfect topaz + 1 rejuvenation potion
+
[[Image:cube-convert.gif|Transmute Formula]]
| 1 Coral Ring
+
| |  '''1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type'''<br /> The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </font>
 +
|}
 +
 
 +
<br />
 +
 
 +
{|
 +
| |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
| |  '''1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type'''<br /> The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. </font>
 
|}
 
|}
  
 +
<br />
  
<nowiki>*</nowiki> Ilvl = #. Various recipes are Ilvl 40 or 60 or 100. This means that the affixes you will generate on the Rare item will have a maximum Qlvl of this number. King's is Qlvl 56 in v1.08, for instance, so it's possible to get on a recipe where the Rare can have Ilvl 60 or 100, but not 40. See our Modifiers section for full Affixes info.
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type'''<br /> The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. </font>
 +
|}
  
<nowiki>**</nowiki> Three chipped >> one flawed. Three flawed >> one normal. Three normal >> one flawless. Three flawless >> one perfect. Three perfect don't Transmute to anything.
+
<br />
  
<nowiki>***</nowiki> These recipes were all buggy in v1.08, they were adding the bonus stats onto random magical items, and even Rare, Set, and Unique. For instance you could get a set or unique ring with bonus resistance, or a Unique amulet with prismatic.
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type'''<br /> ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. </font>
 +
|}
  
=Recipes for Weapons and Armor=
+
<br />
  
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type'''<br /></font>
 +
|}
  
{|
+
<br />
! Ingredients
+
 
! Results
+
{|  
! Notes
+
| |
|-
+
[[Image:cube-convert.gif|Transmute Formula]]
| 3 Perfect Gems + 1 magical item (any type)
+
|  | '''1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon'''<br /> This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>
| A new magical item of the same item type.
+
|}
| Ilvl = 100*. Best used with exceptional items. Items are random, can be better or worse than the ingredients. (Can not be done with Unique, Rare, Set Items or normal items.)
+
 
|-
+
<br />
| Perfect skull<br> + 1 Stone of Jordan<br> + 1 Rare Item
+
 
| High quality Rare of the same item type
+
{|  
| Enabled in v1.09. New recipe from the Expansion, added to D2 with v1.08. Max Ilvl = 60.*
+
| |
|-
+
[[Image:cube-convert.gif|Transmute Formula]]
| 3 Perfect Skulls<br> + 1 Stone of Jordan<br> + 1 Rare Item
+
| | '''1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor'''<br /> This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you <u>cannot</u> for example use this formula to transform [/diablo2exp/items/normal/uarmor.shtml Greyform] into [/diablo2exp/items/exceptional/uarmor.shtml The Spirit Shroud]. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>
| Adds 1 socket to the Rare you use.
 
| Enabled in v1.09. New recipe from the Expansion, added to D2 with v1.08. This adds 1 socket to a Rare helm, shield, weapon, or body armor. Max sockets on any Rare is 1.
 
|-
 
| 6 Perfect Skulls + 1 Rare item
 
| A new Rare of the same item type
 
|
 
Works with any rare item in the game that has room in the cube. Full page of [[Six Skulls|recipe results found here]]. The Ilvl = 40 in v1.08, so limited modifiers are possible.  *
 
|-
 
| 1 Axe Class weapon + 1 Dagger Class weapon
 
| One stack of Throwing Axes.
 
| ny kind of axe and dagger can be used; "throwing axes" will result, but they are magical in D2X.
 
|-
 
| 1 Spear + 1 Quiver of arrows
 
| A stack of Javelins.
 
| Just normal javelins, no matter the ingredients, but they are magical in D2X. Thanks to Iolair.
 
|-
 
| 2 Quivers of Arrows
 
| 1 Quiver of Bolts
 
| rowspan="2" | Can save a trip to town to buy more.
 
|-
 
| 2 Quivers of Bolts
 
| 1 Quiver of Arrows
 
|-
 
! colspan="3" | Recipes below this are enabled in v1.09 on the Realms. ****
 
|-
 
| Magical small shield + 1 spiked club + 2 skulls
 
| Small shield of spikes. ***
 
| Any quality skulls may be used; the shield must be magical, rare, unique or a set item.
 
|-
 
| 3 chipped gems<br> + 1 Sword
 
| 3 Socket Long Sword
 
| Any types of chipped gems may be used, and any normal or unique sword (magical and rare don't work).
 
|-
 
| 4 Health Potions + 1 Ruby + 1 non-normal long sword **
 
| Long Sword of the Leech
 
| Recipe added in v1.04. Long Sword = 3-19 damage, Leech = 4-7% life steal. [horadric_cube/hc-003.htm See it here].
 
|-
 
| 1 Diamond + 1 staff + 1 kris + 1 belt
 
| 1 Savage Bardiche.
 
| Any type of the reagents may be used. "Savage" = +166-180% damage.
 
 
|}
 
|}
  
 +
<br />
  
=Quest Transmutes=
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon''' (<font color="red">Single Player, Ladder Only</font>)<br /> This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>
 +
|}
  
<nowiki>*</nowiki> Ilvl = #. Various recipes are Ilvl 40 or 60 or 100. This means that the affixes you will generate on the Rare item will have a maximum Qlvl of this number. King's is Qlvl 56 in v1.08, for instance, so it's possible to get on a recipe where the Rare can have Ilvl 60 or 100, but not 40. See our Modifiers section for full Affixes info. Clvl requirement is usually 75% of the Ilvl, and these recipes can have this Ilvl at most, there is no guarantee they will though, you might get 3 very low level mods.
+
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor''' (<font color="red">Single Player, Ladder Only</font>)<br /> This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>
 +
|}
  
<nowiki>**</nowiki> "Non-normal" item means anything with magic on it: Magical (blue), Rare (yellow), Set (green) or Unique (gold).
+
<br />
  
<nowiki>***</nowiki> "of spikes" = Suffix, target takes 2-6 damage. Clvl 15 requirement.
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon'''<br /> The item type is upgraded. </font>
 +
|}
  
<nowiki>****</nowiki> These recipes were all buggy in v1.08, they were adding the bonus stats onto random magical items, and even Rare, Set, and Unique. For instance you could get a unique long sword with three sockets with the 3 chipped gem + long sword recipe.
+
<br />
  
The cube is needed to complete some quests in the game.
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor'''<br /> The item type is upgraded. </font>
 +
|}
  
 +
<br />
  
{|
+
{|  
! Ingredients
+
|  |
! Results
+
[[Image:cube-convert.gif|Transmute Formula]]
! Notes
+
| | '''1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon'''<br /> The item type is upgraded. </font>
|-
 
| Staff of Kings<br> + Viper Amulet
 
| Horadric Staff
 
| Needed to open the way into Tal Rasha's Tomb in Act Two.
 
|-
 
| Khalim's Eye<br> + Khalim's Heart<br> + Khalim's Brain<br> + Khalim's Flail
 
| Khalim's Will
 
| Needed to smash the Compelling Orb and enter the Durance of Hate in Act Three.
 
 
|}
 
|}
  
 +
<br />
 +
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor'''<br /> The item type is upgraded. </font>
 +
|}
  
All of these items have decent stats on their own, and Khalim's Will is the fastest swing item in the entire game and has no Clvl requirements to use it, making it a popular item to twink for a new char.
+
<br />
  
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ort Rune + Weapon = Fully Repaired Weapon'''<br /> Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. </font>
 +
|}
  
=Easter Egg=
+
<br />
  
Much to the delight of fans, the Cow Level lives! Access to it can be gained through using the Horadric Cube. You must have 1) beaten Diablo on that difficulty level, 2) The correct ingredients, 3) You only get to open the portal once per difficulty level (though you can go through someone else's portal if they open it.)
+
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ral Rune + Armor = Fully Repaired Armor'''<br /> Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. </font>
 +
|}
  
 +
<br />
  
{|
+
{|  
! Ingredients:
+
|  |
! Results:
+
[[Image:cube-convert.gif|Transmute Formula]]
! Notes:
+
| |   '''1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets'''<br />'''Warning:''' <u>This will destroy any gems, runes, or jewels you have socketed.</u> This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. </font>
|-
 
| Wirt's Leg<br> One Tome of Town Portal
 
| A Red Portal will appear to The Cow Level.
 
| Full article about the Secret Cow Level can be seen [http://www.diabloii.net/features/070500-cow_level.shtml here].
 
 
|}
 
|}
  
=Expansion Only Recipes=
+
<br />
 +
 
 +
{|
 +
|  |
 +
[[Image:cube-convert.gif|Transmute Formula]]
 +
|  |  '''1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon '''<br /> You cannot repair ethereal weapons. </font>
 +
|}
  
Its function is expanded in the Expansion, with tons of new recipes and the addition of Crafted Items, a whole new type of Rare-quality item that can only be created with the cube.
+
<br />
  
{|
+
{|  
! Ingredients:
+
| |
! Results:
+
[[Image:cube-convert.gif|Transmute Formula]]
! Comments:
+
| | '''1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor '''<br /> You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>
|-
 
| 3 Perfect Skulls<br> + 1 Stone of Jordan<br> + 1 Rare
 
| Adds 1 socket to the Rare you use.
 
| This recipe will add 1 socket to an unsocketed Rare item only. Does not work on normal, magical, set, unique, or crafted items.
 
|-
 
| 3 chipped gems<br> + 1 magical sword (any type)
 
| Magical sword of the same type with new, random mods and 3 sockets
 
| The sword will gain new, random mods, Ilvl 60 max, and 3 sockets. Potentially you could get a Cruel/Evisceration Colossus Blade with 3 sockets, or other awesome items.
 
|-
 
| 3 of the same Rune
 
| The next higher quality Rune
 
| Only works to make Runes #2-10. So 3 Ort => 1 Thul, but 3 Thul does not make an Amn.
 
|-
 
| Various
 
| Crafted Items
 
| There are hundreds of Crafted Items recipes. See the [[Crafting Recipes|Crafted Items Page ]]for full details. Tons of recipes were removed in v1.09, and most of the existing ones have changed ingredients.
 
|-
 
| 3 Perfect gems<br> + 1 jewel or 1 charm
 
| 1 new jewel
 
| This is just the old "3 perfect + 1 magical item = new magical item" recipe, which works with any magical item in the game. Ilvl = 100. *
 
|-
 
| Perfect skull<br> + 1 Stone of Jordan<br> + 1 Rare Item
 
| High quality Rare of the same item type
 
| Enabled in v1.09. New recipe to help use up the surplus of SoJ's people will be converting to D2X. The maximum Ilvl = 66, check the modifiers pages for a listing of item levels. *
 
|-
 
| 6 Perfect Skulls<br> + Any 1 Rare
 
| Low Quality Rare of the same item type
 
| This is a familiar recipe from Diablo II, but it has been changed in the Expansion to be a "low" quality Rare. The maximum Ilvl = 40, check the modifiers pages for a listing of item levels. *
 
 
|}
 
|}
  
* Ilvl = #. Various recipes are Ilvl 40 or 60 or 100. This means that the affixes you will generate on the Rare item will have a maximum Qlvl of this number. King's is Qlvl 56 in v1.08, for instance, so it's possible to get on a recipe where the Rare can have Ilvl 60 or 100, but not 40. See our Modifiers section for full Affixes info.
+
<br />
 +
 
 +
 
  
 
[[Category:Horadric Cube]]
 
[[Category:Horadric Cube]]

Revision as of 15:14, 24 February 2008

Introduction

The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three. However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.



The Horadric Cube The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.

Place the Horadric Cube in your inventory. Notice it only takes up 2x2 slots. Place items into the Horadric Cube by picking them up, dragging them over the Horadric Cube, and left click on the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also pick the Horadric Cube, drag it over a large item you want to pick up, and left click on that item to place it into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube.</font>

[/images/battle/diablo2exp/images/items/cube01.jpg File:Cube01.gif]

[ Click to Enlarge - 116 KB ] </font> </small> </font>

Items will be Identified by Cain while inside the Horadric Cube.

You cannot place a Horadric Cube within a Horadric Cube, imagine that...

Store resistance Jewelry in your Cube. When facing a problem Lightning, Cold, Fire or Poison monster, open the Cube and get out your resistance jewelry.

Transmuting Items
You can use the Horadric Cube's magical powers to Transmute items into a new item. Place the items into the Cube and hit the Transmute Button.

The Horadric Cube can be used to create [/diablo2exp/items/crafteditems.shtml Crafted Items].

Transmuting Formulae
Listed below are the current recipes for the Horadric Cube. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.

Transmute Formula

3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune

This only works for Runes El-Ort and not on any higher Runes. </font>


Transmute Formula

3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item. </font>


Transmute Formula

1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down). </font>


Transmute Formula

6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2. </font>


Transmute Formula

4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output. </font>


Transmute Formula

3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula. </font>


Transmute Formula

3 Magic Amulets = 1 Random Magic Ring
Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. </font>


Transmute Formula

3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion
</font>


Transmute Formula

3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type
Use this formula to upgrade your growing masses of low quality Gems into something more useful. </font>


Transmute Formula

2 Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need of ammunition. Random quantity of Arrows produced. </font>


Transmute Formula

2 Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. </font>


Transmute Formula

1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. </font>


Transmute Formula

1 Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. </font>


Transmute Formula

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels. </font>


Transmute Formula

Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion
</font>


Transmute Formula

6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well. </font>


Transmute Formula

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>


Transmute Formula

1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>


Transmute Formula

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>


Transmute Formula

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>


Transmute Formula

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input. </font>


Transmute Formula

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe). </font>


Transmute Formula

Wirt's Leg + A Tome of Town Portal = [/diablo2exp/quests/cow.shtml Secret Cow Level]
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo </font>


Diablo II 1.10 Transmuting Formulae

Transmute Formula

3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune
</font>

Transmute Formula

The following Rune upgrade formulae will only work for Single-Player, Open, or [/diablo2exp/basics/charactertypes.shtml Ladder Characters]. They will not work for [/diablo2exp/basics/charactertypes.shtml Normal Characters] on the Realms. 3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune
</font>


Transmute Formula

3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls. </font>


Transmute Formula

3 Health Potions + 3 Mana Potions + 1 Gem (normal) = 1 Full Rejuvenation Potion
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems. </font>


Transmute Formula

3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. </font>


Transmute Formula

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. </font>


Transmute Formula

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. </font>


Transmute Formula

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. </font>


Transmute Formula

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </font>


Transmute Formula

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. </font>


Transmute Formula

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. </font>


Transmute Formula

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. </font>


Transmute Formula

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type
</font>


Transmute Formula

1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>


Transmute Formula

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform [/diablo2exp/items/normal/uarmor.shtml Greyform] into [/diablo2exp/items/exceptional/uarmor.shtml The Spirit Shroud]. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>


Transmute Formula

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. </font>


Transmute Formula

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>


Transmute Formula

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded. </font>


Transmute Formula

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded. </font>


Transmute Formula

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded. </font>


Transmute Formula

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded. </font>


Transmute Formula

1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. </font>


Transmute Formula

1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. </font>


Transmute Formula

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. </font>


Transmute Formula

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons. </font>


Transmute Formula

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font>