Difference between revisions of "Cube Recipes"
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Revision as of 08:54, 25 February 2008
The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three. However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game.To use the cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it. The cube can be held in your inventory or your town stash.
- Items will be Identified by Cain while inside the Horadric Cube.
- Only one Horadric Cube can be picked up by the same character.
- For this reason, it's not possible to place a cube inside a cube.
- Cubes can be passed down to characters who have not found one yet, such as "mule" characters who want them for extra storage.
- The character who passes down their cube will then have to retrieve another one.
- The Horadric Cube is required to create Crafted Items.
To operate the cube, open it, place the items in the cube, and click the Transmute Button (visible when the cube is open). If invalid items are in the cube or the recipe is not possible for some reason, your character will say, "I can't do that."
This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance.
Contents
Secret Cow Level
Use this recipe to open a red portal to the secret cow level. The recipe must be performed in the Rogue Camp (Act One Town). A character must first defeat Baal on that difficulty level to open the portal. Characters who have killed the Cow King can not open the portal again on that difficulty level, though they may pass through a portal if someone else opens it. (How the game assigns credit for killing the Cow King is tricky. See this forum thread for the details.)
- Wirt's Leg + A Tome of Town Portal --> Red Portal to the Secret Cow Level
Upgrades
One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube. Ways to upgrade various items were added in later patches, and are also listed below.
Gems
Gems can be upgraded all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for all seven types of gems. Skulls included. For example:
- 3 chipped topaz --> 1 flawed topaz
- 3 flawed topaz --> 1 topaz
- 3 topaz --> 1 flawless topaz
- 3 flawless topaz --> 1 perfect topaz.
Runes
Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type.
- 3 El Runes --> 1 Eld Rune
- 3 Eld Runes --> 1 Tir Rune
- 3 Tir Runes --> 1 Nef Rune
- 3 Nef Runes --> 1 Eth Rune
- 3 Eth Runes --> 1 Ith Rune
- 3 Ith Runes --> 1 Tal Rune
- 3 Tal Runes --> 1 Ral Rune
- 3 Ral Runes --> 1 Ort Rune
That was as far as Runes could be upgraded until the v1.10 patch added the following recipes. These only work in v1.10 or v1.11.
- 3 Thul Runes + 1 chipped topaz --> 1 Amn Rune
- 3 Amn Runes + 1 chipped amythest --> 1 Sol Rune
- 3 Sol Runes + 1 chipped sapphire --> 1 Shael Rune
- 3 Shael Runes + 1 chipped ruby --> 1 Dol Rune
Higher level runes can also be upgraded, but only in v1.10 or v1.11, and only by single-player, open, or ladder characters. They will not work for normal characters on the realms.
- 3 Dol Runes + 1 chipped emerald --> 1 Hel Rune
- 3 Hel Runes + 1 chipped diamond --> 1 Io Rune
- 3 Io Runes + 1 chipped topaz --> 1 Lum Rune
- 3 Lum Runes + 1 flawed amythest --> 1 Ko Rune
- 3 Ko Runes + 1 flawed sapphire --> 1 Fal Rune
- 3 Fal Runes + 1 flawed ruby --> 1 Lem Rune
- 3 Lem Runes + 1 flawed diamond --> 1 Pul Rune
- 2 Pul Runes + 1 topaz --> 1 Um Rune
- 2 Um Runes + 1 Topaz --> Mal Rune
- 2 Mal Runes + 1 Amethyst --> Ist Rune
- 2 Ist Runes + 1 Sapphire --> Gul Rune
- 2 Gul Runes + 1 Ruby --> Vex Rune
- 2 Vex Runes + 1 Emerald --> Ohm Rune
- 2 Ohm Runes + 1 Diamond --> Lo Rune
- 2 Lo Runes + 1 Flawless Topaz --> Sur Rune
- 2 Sur Runes + 1 Flawless Amethyst --> Ber Rune
- 2 Ber Runes + 1 Flawless Sapphire --> Jah Rune
- 2 Jah Runes + 1 Flawless Ruby --> Cham Rune
- 2 Cham Runes + 1 Flawless Emerald --> Zod Rune
A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, dude." ("Tasered" is the correct spelling, but that would repeat the "E".) Each gem except the skull: Topaz, Amythest, Sapphire, Emerald, Ruby, Diamond, is used, in repeating order and increasing quality. So Ort is T, Thul is A, Amn is S, and so on.
Potions
Potions can be upgraded as well. Any quality of healing or mana potion can be used in the following recipes. Any type of gem (including skulls) can be used as well.
- 3 health potions + 3 mana potions + 1 chipped gem --> 1 partial rejuvenation potion
- 3 health potions + 3 mana potions + 1 normal quality gem --> 1 full rejuvenation potion
- 3 partial rejuvenation potions --> 1 full rejuvenation potion
Adding Sockets
Recipes to add sockets to plain items were added in v1.10, to facilitate easier creation of Runewords.
Foraging Recipes
Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town.
- 2 Quivers of Bolts --> 1 Quiver of Arrows (random quantity)
- 2 Quivers of Arrows --> 1 Quiver of Bolts (random quantity)
- 1 Spear (any type/quality) + 1 Quiver of Arrows = 1 Stack of Javelins (non-magical, random quantity)
- 1 Axe (any) + 1 Dagger (any) = A stack of throwing axes (non-magical, random quantity)
- 1 Strangling Gas Potion + 1 Healing Potion (any type) --> 1 Antidote Potion
Recycling Recipes
These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll.
- 3 Magic Amulets --> 1 Magic Ring
- ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
| | 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2. </font>
- 1 Perfect Skull + 1 Rare Item + Stone of Jordan --> 1 High Quality New Rare Item of the same type
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).
- 3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula.
- 3 Perfect Gems (of any type) + 1 Magic Item --> 1 New Random Magic Item of the Same Type
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
Item Creation
The most useful item creation is to make Crafted Items, which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful.
- 4 Health Potions (of any type) + Ruby (any type) + Magical Sword --> A Magic Sword of the Leech
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output.
- 6 Perfect Gems (1 of each type) + 1 Amulet (Magic) --> Magic Prismatic Amulet
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well. </font>
- 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion --> 1 Jade Ring
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. </font>
- 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion --> 1 Garnet Ring
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30.
- 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion --> 1 Coral Ring
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30.
- 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion --> 1 Cobalt Ring
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30.
- 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) --> Magic Shield of Spikes
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.
- Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) --> Savage Polearm Class Weapon
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).
Item Modification
Powerful recipes that can upgrade or improve existing items.
| Ingredients | Convert | Yields | |
|---|---|---|---|
|
|
Add 1 Socket To a Rare Item |
Diablo II 1.10 Transmuting Formulae
| | 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. </font>
|}
| 3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. </font> |
| 3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. </font> |
| 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. </font> |
| 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. </font> |
| 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. </font> |
| 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. </font> |
| 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. </font> |
| 1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type </font> |
| 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. </font> |
| 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform [/diablo2exp/items/normal/uarmor.shtml Greyform] into [/diablo2exp/items/exceptional/uarmor.shtml The Spirit Shroud]. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font> |
| 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. </font> |
| 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only) This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font> |
| 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon The item type is upgraded. </font> |
| 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor The item type is upgraded. </font> |
| 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon The item type is upgraded. </font> |
| 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor The item type is upgraded. </font> |
| 1 Ort Rune + Weapon = Fully Repaired Weapon Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. </font> |
| 1 Ral Rune + Armor = Fully Repaired Armor Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. </font> |
| 1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. </font> |
| 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon You cannot repair ethereal weapons. </font> |
| 1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. </font> |
