Difference between revisions of "Skeleton Mage"
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* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
− | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ | + | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. |
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Revision as of 16:01, 17 March 2008
Skeleton Mages are Undead.
These mages spawn with glowing hands, color-coded to the type of elemental damage they deal. Not every element spawns for each type of skeletal mage, and the different elemental mages have slightly different stats. They do not vary widely in hit points, experience, defense, or any other stats except for their resistances. All the skeletal mages are highly resistant to the type of elemental damage they themselves deal, and all types of Burning Dead are highly resistant to fire, as you would expect.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
[hide]Statistics
Only certain types of the four elemental skeleton mages actually exist. Types not listed do not spawn in v1.11.
Type | Level | Experience | Hit Points |
---|---|---|---|
Returned Mage | 8 / 39 / 71 | Fire: 56 / 3458 / 32396 Light: 56 / 3701 / 33891 |
Fire: 15-22 / 344-501 / 1791-3473 Light: 15-22 / 363-528 / 1838-3565 |
Bone Mage | 10 / 41 / 75 | Cold: 67 / 3701 / 33891 Fire: 67 / 3701 / 33891 Light: 67 / 3960 / 35385 |
Cold: 19-28 / 363-528 / 1838-3565 Fire: 19-28 / 363-528 / 1838-3565 Light: 19-28 / 382-556 / 1885-3657 |
Burning Dead Mage | 14 / 44 / 79 | Poison: 94 / 4849 / 47345 Fire: 94 / 4849 / 41365 Light: 94 / 4849 / 45850 |
Poison: 27-38 / 438-637 / 2265-4393 Fire: 27-38 / 438-637 / 2075-4025 Light: 27-38 / 438-637 / 2218-4301 |
Horror Mage | 14 / 44 / 78 | Poison: 123 / 5942 / 45850 Cold: 123 / 5942 / 45850 Fire: 123 / 5942 / 45850 Light: 123 / 6361 / 47345 |
Poison: 33-48 / 495-720 / 2218-4301 Cold: 33-48 / 495-720 / 2218-4301 Fire: 33-48 / 495-720 / 2218-4301 Light: 33-48 / 514-748 / 2265-4393 |
Offense
Each type of Skeleton Mage spawns in several different elemental types. These have somewhat different stats and can be differentiated by the color of their projectile. These mages do not spawn in all elemental types on all difficulty levels. Spaces marked by -- do not exist in that element or on that difficulty level.
Type | Poison Mages | Cold Mages | Fire Mages | Lightning Mages |
---|---|---|---|---|
Returned Mage | -- | -- | 4-7 / 23-56 / 56-136 | 2-9 / 13-66 / 32-160 |
Bone Mage | -- | -- / 45-76 (4 sec) / 83-139 (6 sec) | 4-8 / 23-56 / 56-136 | 2-10 / 14-70 / 32-160 |
Burning Dead Mage | 26 over 8 sec / 95 over 8 sec / 235 over 8 sec | -- | 7-12 / 25-62 / 59-144 | 4-15 / 14-74 / 35-178 |
Horror Mage | 28 over 8 sec / 101 over 8 sec / 229 over 8 sec | 6-12 (4 sec) / 23-58 (6 sec) / 53-133 (8 sec) | 7-13 / 27-66 / 62-151 | 4-16 / 16-80 / 35-178 |
Defenses
No skeleton mages can be leeched with mana or life steal equipment. They have no meat on their bones to steal from.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Returned Mage | Fire: 40 / 507 / 1233 Light: 40 / 518 / 1248 |
9% | 0% / 0% / 0% | 50% / 40% / 25% |
Bone Mage | Cold: 50 / 518 / 1248 Fire: 50 / 518 / 1248 Light: 50 / 529 / 1264 |
11% | 0% / 0% / 0% | 50% / 40% / 25% |
Burning Dead Mage | Poison: 70 / 561 / 1391 Fire: 70 / 561 / 1327 Light: 70 /561 / 1375 |
15% | 0% / 0% / 0% | 50% / 40% / 25% |
Horror Mage | Poison: 85 / 594 / 1375 Cold: 85 / 594 /1375 Fire: 85 / 594 / 1375 Light:85 / 604 / 1391 |
30% | 0% / 0% / 0% | 50% / 40% / 25% |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Returned Mage | 0% / 0% / 33% | 0% / 0% / 0% | Fire Mage: 30% / 50% / 100% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 100% |
Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Bone Mage | 0% / 0% / 33% | 0% / 0% / 0 % | Cold Mage: -- / 0% / 0% Fire Mage: 30% / 50% / 105% Light Mage: 0% / 0% / 0% |
Cold Mage: -- / 50% / 150% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Cold Mage: -- / 0% / 0% Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 105% |
Cold Mage: -- / 100% / 110% Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Burning Dead Mage | 0% / 0% / 33% | 0% / 0% / 0 % | Poison Mage: 0% / 0% / 0% Fire Mage: 70% / 100% / 110% Light Mage: 50% / 50% / 0% |
Poison Mage: 0% / 0% / 15% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Poison Mage: 70% / 60% / 75% Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 110% |
Poison Mage: 50% / 60% / 75% Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Horror Mage | 0% / 0% / 33% | 0% / 0% / 0 % | Poison Mage: 0% / 0% / 0% Cold Mage: 0% / 0% / 0% Fire Mage: 30% / 50% / 115% Light Mage: 0% / 0% / 0% |
Poison Mage: 0% / 0% / 15% Cold Mage: 30% / 50% / 170% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Poison Mage: 0% / 0% / 0% Cold Mage: 0% / 0% / 0% Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 115% |
Poison Mage: 70% / 60% / 75% Cold Mage: 50% / 60% / 75% Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |