Skeleton Mage
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Skeleton Mages are Undead.
These mages spawn with glowing hands, color-coded to the type of elemental damage they deal. Not every element spawns for each type of skeletal mage, and the different elemental mages have slightly different stats. They do not vary widely in hit points, experience, defense, or any other stats except for their resistances. Most players find poison and cold mages the most vexing, since characters tend to place less importance on those resistances, and due to the added chill time and poison drain those elements pack.
Though all four elements of each type of skeletal mages are listed in the game stats and on Blizzard's site, only a few of these actually spawn in the game.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics[edit]
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Returned Mage | 8 / 39 / 71 | Fire: 56 / 3458 / 32396 Light: 56 / 3701 / 33891 |
Fire: 15-22 / 344-501 / 1791-3473 Light: 15-22 / 363-528 / 1838-3565 |
4 | 6/-, 42/Io, 69/Lo |
Bone Mage | 10 / 41 / 75 | Cold: -- Fire: 67 / 3701 / 33891 Light: 67 / 3960 / 35385 |
Cold: -- Fire: 19-28 / 363-528 / 1838-3565 Light: 19-28 / 382-556 / 1885-3657 |
4 | 6/-, 42/Io, 69/Lo |
Burning Dead Mage | 14 / 44 / 79 | Poison: 94 / 4849 / 47345 Fire: 94 / 4849 / 41365 Light: 94 / 4849 / 45850 |
Poison: 27-38 / 438-637 / 2265-4393 Fire: 27-38 / 438-637 / 2075-4025 Light: 27-38 / 438-637 / 2218-4301 |
5 | 18/Nef, 48/Ko, 78/Cham |
Horror Mage | 14 / 44 / 78 | Poison: 123 / 5942 / 45850 Cold: 123 / 5942 / 45850 Fire: 123 / 5942 / 45850 Light: 123 / 6361 / 47345 |
Poison: 33-48 / 495-720 / 2218-4301 Cold: 33-48 / 495-720 / 2218-4301 Fire: 33-48 / 495-720 / 2218-4301 Light: 33-48 / 514-748 / 2265-4393 |
5 | 18/Nef, 51/Lem, 78/Cham |
Death Mage | 14 / 66 / 85 | 94 / 18607 / 56314 | 27-38 / 851-1239 / 3400-4945 | 5 | 36/Dol, 66/Vex, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Returned Mage | -- / 60 / 81 | Fire/Light: -- / 13160 / 50334 | Fire/Light: -- / 739-1075 / 3147-4577 | 6 | --, 60/Ist, 84/Zod |
Bone Mage | -- / 61 / 82 | Cold: -- / 13948 / 51829 | Cold: -- / 758-1103 / 3210-4669 | 6 | --, 60/Ist, 84/Zod |
Burning Dead Mage | -- / 61 / 82 | Fire: -- / 13948 / 5129 | Fire: -- / 758-1103 / 3210-4669 | 6 | --, 60/Ist, 84/Zod |
Horror Mage | -- / 63 / 83 | Poison: -- / 15673 / 53324 Lightning: -- / 18607 / 56314 |
Poison: -- / 795-1157 / 3273-4761 Lightning: -- / 851-1239 / 3400-4945 |
6 | --, 63/Vex, 87/Zod |
Offense[edit]
The chill time is listed for cold mage attacks. This time is affected by player equipment that reduces or eliminates cold duration.
Type | Poison | Cold | Fire | Lightning | |
---|---|---|---|---|---|
Returned Mage |
|
|
4-7 23-56 |
2-9 13-66 | |
Bone Mage |
|
|
4-8 23-56 |
2-10 14-70 | |
Burning Dead Mage | 26 over 8s (3.2/sec) 95 over 8s (11.9/sec) |
|
7-12 25-62 |
4-15 14-74 | |
Horror Mage | 28 over 8s (3.5/sec) 101 over 8s (12.6/sec) |
6-12 (4s) 23-58 (6s) |
7-13 27-66 |
4-16 16-80 | |
Death Mage |
|
6-11 (4s) 33-82 (6s) |
|
| |
Guest Monsters (Act Five, NM/Hell only) | |||||
Returned Mage |
|
|
-- 49-85 |
-- 39-93 | |
Bone Mage |
|
-- 45-76 (4s) |
-- | -- | |
Burning Dead Mage |
|
|
-- 51-89 |
-- | |
Horror Mage | -- 163 over 8s (20.3/sec) |
|
|
-- 44-104 |
Defenses[edit]
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Returned Mage | Fire: 40 / 507 / 1233 Light: 40 / 518 / 1248 |
-- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Bone Mage | Cold: -- Fire: 50 / 518 / 1248 Light: 50 / 529 / 1264 |
-- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Burning Dead Mage | Poison: 70 / 561 / 1391 Fire: 70 / 561 / 1327 Light: 70 /561 / 1375 |
-- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Horror Mage | Poison: 85 / 594 / 1375 Cold: 85 / 594 /1375 Fire: 85 / 594 / 1375 Light:85 / 604 / 1391 |
-- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Death Mage | Cold: 70 / 799/ 1485 | -- | 1.2% | 0% / 0% / 0% | 50% / 40% / 25% |
Guest Monsters (Act Five, NM/Hell only) | |||||
Returned Mage | Fire: -- / 734 / 1422 Light: -- / 734 / 1422 |
-- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Bone Mage | Cold: -- / 745 / 1448 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Burning Dead Mage | Fire: -- / 745 / 1438 | -- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Horror Mage | Poison: -- / 755 / 1454 Light: -- / 755 / 1485 |
-- | 1.2% | -- / 0% / 0% | -- / 40% / 25% |
Resistances[edit]
The various types of skeletal mages are generally highly resistant or immune to their own form of elemental attack. (Amusing to note that the only type of Guest Monster skeletal mage that is not immune to poison is the only one that throws it.)
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Returned Mage | Fire Mage: 0% / 0% / 33% Light Mage: 0% / 0% / 33% |
Fire Mage: 30% / 50% / 100% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 100% |
Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Bone Mage | Fire Mage: 0% / 0% / 33% Light Mage: 0% / 0% / 33% |
Fire Mage: 30% / 50% / 105% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 105% |
Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Burning Dead Mage | Poison Mage: 0% / 0% / 33% Fire Mage: 0% / 0% / 33% Light Mage: 0% / 0% / 33% |
Poison Mage: 0% / 0% / 0% Fire Mage: 70% / 100% / 110% Light Mage: 50% / 50% / 0% |
Poison Mage: 0% / 0% / 15% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Poison Mage: 70% / 60% / 75% Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 110% |
Poison Mage: 50% / 60% / 75% Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Poison Mage: 0% / 0% / 0% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Horror Mage | Poison Mage: 0% / 0% / 33% Cold Mage: 0% / 0% / 33% Fire Mage: 0% / 0% / 33% Light Mage: 0% / 0% / 33% |
Poison Mage: 0% / 0% / 0% Cold Mage: 0% / 0% / 0% Fire Mage: 30% / 50% / 115% Light Mage: 0% / 0% / 0% |
Poison Mage: 0% / 0% / 15% Cold Mage: 30% / 50% / 170% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Poison Mage: 0% / 0% / 0% Cold Mage: 0% / 0% / 0% Fire Mage: 0% / 0% / 0% Light Mage: 30% / 50% / 115% |
Poison Mage: 70% / 60% / 75% Cold Mage: 50% / 60% / 75% Fire Mage: 50% / 60% / 75% Light Mage: 50% / 60% / 75% |
Poison Mage: 0% / 0% / 0% Cold Mage: 0% / 0% / 0% Fire Mage: 0% / 0% / 0% Light Mage: 0% / 0% / 0% |
Death Mage | Cold Mage: 0% / 0% / 33% |
Cold Mage: 50% / 50% / 75% |
Cold Mage: 30% / 50% / 160% |
Cold Mage: 0% / 0% / 0% |
Cold Mage: 50% / 60% / 75% |
Cold Mage: 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Returned Mage | Fire Mage: -- / 0% / 33% Light Mage: -- / 0% / 33% |
Fire Mage: -- / 75% / 125% Light Mage: -- / 0% / 0% |
Fire Mage: -- / 0% / 50% Light Mage: -- / 0% / 0% |
Fire Mage: -- / 0% / 0% Light Mage: -- / 75% / 120% |
Fire Mage: -- / 100% / 110% Light Mage: -- / 100% / 110% |
Fire Mage: -- / 0% / 0% Light Mage: -- / 0% / 50% |
Bone Mage | Cold Mage: -- / 0% / 33% |
Cold Mage: -- / 0% / 5% |
Cold Mage: -- / 75% / 160% |
Cold Mage: -- / 0% / 0% |
Cold Mage: -- / 100% / 110% |
Cold Mage: -- / 0% / 0% |
Burning Dead Mage | Fire Mage: -- / 0% / 33% |
Fire Mage: -- / 75% / 130% |
Fire Mage: -- / 0% / 50% |
Fire Mage: -- / 0% / 0% |
Fire Mage: -- / 100% / 110% |
Fire Mage: -- / 0% / 0% |
Horror Mage | Poison Mage: -- / 0% / 33% Light Mage: -- / 0% / 33% |
Poison Mage: -- / 0% / 0% Light Mage: -- / 0% / 0% |
Poison Mage: -- / 0% / 0% Light Mage: -- / 0% / 0% |
Poison Mage: -- / 0% / 0% Light Mage: -- / 75% / 130% |
Poison Mage: -- / 60% / 75% Light Mage: -- / 100% / 110% |
Poison Mage: -- / 0% / 0% Light Mage: -- / 0% / 0% |
Locations[edit]
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Normal, Nightmare, and Hell |
---|---|
Returned Mage | Fire: Act 1: Tamoe Highland Lightning: Act 1: Monastery Gate |
Bone Mage | Fire: Act 1: Barracks, Jail 1-2 Lightning: Act 1: Jail 3, Inner Cloister |
Burning Dead Mage | Poison: Act 1: Cathedral (Bone Ash only) Act 2: Stony Tomb 2, Sewers 3 |
Horror Mage | Poison: Act 2: Palace Cellar 2 Cold: Act 2: Harem 2 (no boss), Sewers 3 Fire: Act 2: Sewers 3, Palace Cellar 1 Lightning: Act 2: Palace Cellar 3, Ancient Tunnels, |
Death Mage | Act 5: Throne of Destruction (Achmel the Cursed boss pack only) |
Guest Monsters (Act Five, NM/Hell only) | |
Returned Mage | Fire: Arreat Plateau Lightning: Arreat Plateau, Frozen Tundra |
Bone Mage | Cold: Crystalline Passage, Frozen River, Glacial Trail, Drifter Cavern, Ancients' Way Fire: -- Lightning: -- |
Burning Dead Mage | Poison: -- Cold: -- Fire: Pit of Archeron Lightning: -- |
Horror Mage | Poison: Halls of Anguish, Worldstone Keep 2 Cold: -- Fire: -- Lightning: Worldstone Keep 3 |