Difference between revisions of "Fallen"

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[[Image:Mon-fallen3.jpg|frame]]Fallen are [[Demons]]. There are five types: Fallen, Carver, Devilkin, Dark One, Warped One.
+
[[Image:Mon-fallen3.jpg|frame]]Fallen are [[Demons]].
 
 
* Special, more powerful versions of Fallen may be encountered in Act Five on Nightmare and Hell difficulties. See [[Fallen Guest Monsters|their stats here]].
 
  
 
Fallen may be resurrected by [[Fallen Shaman]]. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once.  Find the Fallen Shaman and kill them first, so they can not prolong the battle.
 
Fallen may be resurrected by [[Fallen Shaman]]. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once.  Find the Fallen Shaman and kill them first, so they can not prolong the battle.
  
 
Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting.  Fallen shaman do not flee when they see a death.
 
Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting.  Fallen shaman do not flee when they see a death.
 +
 +
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
 +
  
 
=Statistics=
 
=Statistics=
  
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
+
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
 +
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
 +
** Champions and Bosses can sometimes drop from the next higher TC.
 +
** The max TC/Rune possible depends on which level a monster spawns in, and can vary  slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Level
 
! Level
 
! Experience
 
! Experience
 
! Hit Points
 
! Hit Points
 +
! align="center" | Speed
 +
! Max TC/Rune
 
|-
 
|-
 
| '''Fallen'''
 
| '''Fallen'''
Line 21: Line 27:
 
| 18 / 1669 / 17376
 
| 18 / 1669 / 17376
 
| 1-4 / 131-288 / 771-2261
 
| 1-4 / 131-288 / 771-2261
 +
| align="center" | 5
 +
| 3/-, 42/Io, 66/Vex
 
|-
 
|-
 
| '''Carver'''
 
| '''Carver'''
Line 26: Line 34:
 
| 42 / 1910 / 18259
 
| 42 / 1910 / 18259
 
| 4-9 / 148-326 / 792-2324
 
| 4-9 / 148-326 / 792-2324
 +
| align="center" | 5
 +
| 6/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Devilkin'''
 
| '''Devilkin'''
Line 31: Line 41:
 
| 53 / 2043 / 33276
 
| 53 / 2043 / 33276
 
| 4-12 / 156-344 / 1159-3400
 
| 4-12 / 156-344 / 1159-3400
 +
| align="center" | 6
 +
| 6/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Dark One'''
 
| '''Dark One'''
Line 36: Line 48:
 
| 72 / 2340 / 20909
 
| 72 / 2340 / 20909
 
| 8-19 / 174-382 / 857-2514
 
| 8-19 / 174-382 / 857-2514
 +
| align="center" | 6
 +
| 12/-, 42/Io, 69/Lo
 
|-
 
|-
 
| '''Warped One'''
 
| '''Warped One'''
Line 41: Line 55:
 
| 1206 / 5812 / 31510
 
| 1206 / 5812 / 31510
 
| 45-118 / 293-645 / 1116-3273
 
| 45-118 / 293-645 / 1116-3273
 +
| align="center" | 8
 +
| 39/Dol, 66/Vex, 87/Zod
 
|-
 
|-
! colspan="6" | Guest Monsters (Act Five, NM/Hell only)
+
! colspan="7" | Guest Monsters (Act Five, NM/Hell only)
 
|-
 
|-
 
| '''Carver'''
 
| '''Carver'''
| 61 / 83
+
| -- / 61 / 83
| 8242 / 31510
+
| -- / 7776 / 29743
| 344-758 / 1116-3273
+
| -- / 344-739 / 1430-3174
 +
| align="center" | 10
 +
| --, 60/Ist, 84/Zod
 
|-
 
|-
 
| '''Devilkin'''
 
| '''Devilkin'''
| 61 / 83
+
| -- / 63 / 83
| 8242 / 31510
+
| -- / 9261 / 31510
| 344-758 / 1116-3273
+
| -- / 361-795 / 1488-3273
 +
| align="center" | 10
 +
| --, 63/Vex, 87/Zod
 
|-
 
|-
 
| '''Dark One'''
 
| '''Dark One'''
| 61 / 83
+
| -- / 60 / 81
| 8242 / 31510
+
| -- / 7776 / 29743
| 344-758 / 1116-3273
+
| -- / 366-739 / 1430-3147
|-
+
| align="center" | 10
| '''Warped One'''
+
| --, 60/Ist, 84/Zod
| 55 / 83
 
| 5812 / 31510
 
| 293-645 / 1116-3273
 
|-
 
 
|}
 
|}
  
Line 69: Line 85:
 
=Offense=
 
=Offense=
  
* Fallen have a chance to deal Fire damage in Nightmare and Hell.
+
Fallen have a chance to add elemental damage to their second attack type.
* Carvers have a chance to deal Cold damage in Nightmare and Hell.
 
* Devilkin have a chance to deal Lightning damage in Nightmare and Hell.
 
* Dark Ones have a chance to deal Poison damage in Nightmare and Hell.  
 
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Melee Attack 1
 
! Melee Attack 1
 
! Attack Rating 1
 
! Attack Rating 1
 
! Melee Attack 2
 
! Melee Attack 2
 +
! Elemental Damage
 
! Attack Rating 2
 
! Attack Rating 2
 
|-
 
|-
Line 85: Line 99:
 
| 8 / 664 / 2451
 
| 8 / 664 / 2451
 
| 1-2 / 15-31 / 38-76
 
| 1-2 / 15-31 / 38-76
 +
| Fire Damage:<br /> -- / 6-9 (10%) / 15-22 (20%)
 
| 8 / 627 / 2315
 
| 8 / 627 / 2315
 
|-
 
|-
Line 91: Line 106:
 
| 31 / 696 / 2485
 
| 31 / 696 / 2485
 
| 2-4 / 16-32 / 39-78
 
| 2-4 / 16-32 / 39-78
 +
| Cold Damage:<br /> -- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
 
| 31 / 657 / 2347
 
| 31 / 657 / 2347
 
|-
 
|-
Line 97: Line 113:
 
| 52 / 712 / 3067
 
| 52 / 712 / 3067
 
| 2-5 / 16-33 / 48-96
 
| 2-5 / 16-33 / 48-96
 +
| Lightning Damage: <br /> -- / 0-16 (10%) / 0-64 (20%)
 
| 52 / 673 / 2896
 
| 52 / 673 / 2896
 
|-
 
|-
Line 103: Line 120:
 
| 80 / 745 / 2588
 
| 80 / 745 / 2588
 
| 3-7 / 17-35 / 40-81
 
| 3-7 / 17-35 / 40-81
 +
| Poison Damage:<br />'''Norm:''' --<br />'''Night'''<nowiki>: 10% of 14-21 over 4s (3.4-5.1/sec)</nowiki><br />'''Hell:''' 20% of 47-71 over 6s (7.9-11.9/sec)
 
| 80 / 703 / 2444
 
| 80 / 703 / 2444
 
|-
 
|-
Line 109: Line 127:
 
| 389 / 972 / 2998
 
| 389 / 972 / 2998
 
| 11-24 / 22-45 / 47-94
 
| 11-24 / 22-45 / 47-94
 +
| Cold Damage:<br /> -- / 11-13 (7s) (10%) / 19-24 (9s) (10%)
 
| 389 / 918 / 2832
 
| 389 / 918 / 2832
 
|-
 
|-
Line 114: Line 133:
 
|-
 
|-
 
| '''Carver'''
 
| '''Carver'''
| 22-45 / 42-84
+
| -- / 22-45 / 42-84
| 1069 / 2998
+
| -- / 1069 / 2998
| 20-40 / 37-75
+
| -- / 20-40 / 37-75
| 1009 / 2832
+
| Cold Damage:<br /> -- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
 +
| -- / 1009 / 2832
 
|-
 
|-
 
| '''Devilkin'''
 
| '''Devilkin'''
| 22-45 / 42-84
+
| -- / 22-45 / 42-84
| 1069 / 2998
+
| -- / 1069 / 2998
| 20-40 / 37-75
+
| -- / 20-40 / 37-75
| 1009 / 2832
+
| Lightning Damage:<br /> -- / 15-46 (10%) / 28-84 (20%)
 +
| -- / 1009 / 2832
 
|-
 
|-
 
| '''Dark One'''
 
| '''Dark One'''
| 22-45 / 42-84
+
| -- / 22-45 / 42-84
| 1069 / 2998
+
| -- / 1069 / 2998
| 20-40 / 37-75
+
| -- / 19-39 / 37-74
| 1009 / 2832
+
| Fire Damage:<br /> -- / 24-34 (10%) / 46-65 (20%)
|-
+
| -- / 1009 / 2832
| '''Warped One'''
 
| 20-40 / 42-84
 
| 972 / 2998
 
| 22-45 / 47-94
 
| 918 / 2832
 
 
|}
 
|}
  
Line 141: Line 157:
 
=Defenses=
 
=Defenses=
  
 +
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 +
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
  
{| width="100%" style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Defense
 
! Defense
 
! Blocking
 
! Blocking
 +
! Regen Rate
 
! Drain Effectiveness
 
! Drain Effectiveness
 
! Chill Effectiveness
 
! Chill Effectiveness
Line 154: Line 173:
 
| 5 / 369 / 933
 
| 5 / 369 / 933
 
| 9%
 
| 9%
 +
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 160: Line 180:
 
| 25 / 386 / 946
 
| 25 / 386 / 946
 
| 16%
 
| 16%
 +
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 166: Line 187:
 
| 35 / 394 / 1155
 
| 35 / 394 / 1155
 
| 25%
 
| 25%
 +
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 172: Line 194:
 
| 50 / 411 / 983
 
| 50 / 411 / 983
 
| 36%
 
| 36%
 +
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 178: Line 201:
 
| 201 / 529 / 1131
 
| 201 / 529 / 1131
 
| 49%
 
| 49%
 +
| 1.2/sec
 
| 100 / 85 / 75
 
| 100 / 85 / 75
 
| 50 / 40 / 33
 
| 50 / 40 / 33
Line 184: Line 208:
 
|-
 
|-
 
| '''Carver'''
 
| '''Carver'''
| 579 / 1131
+
| -- / 579 / 1131
| 49%
+
| 16%
| 100 / 100
+
| 1.2/sec
| 40 / 33
+
| -- / 85 / 75
 +
| -- / 40 / 33
 
|-
 
|-
 
| '''Devilkin'''
 
| '''Devilkin'''
| 579 / 1131
+
| -- / 579 / 1131
| 49%
+
| 25%
| 100 / 100
+
| 1.2/sec
| 40 / 33
+
| -- / 85 / 75
 +
| -- / 40 / 33
 
|-
 
|-
 
| '''Dark One'''
 
| '''Dark One'''
| 579 / 1131
+
| -- / 579 / 1131
| 49%
+
| 36%
| 100 / 100
+
| 1.2/sec
| 40 / 33
+
| -- / 85 / 75
|-
+
| -- / 40 / 33
| '''Warped One'''
 
| 529 / 1131
 
| 49%
 
| 100 / 100
 
| 40 / 33
 
 
|}
 
|}
  
Line 212: Line 233:
  
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
 
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
+
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for m details.
  
{| style="text-align:center"
+
{| width="100%"
 
! Type
 
! Type
 
! Physical
 
! Physical
Line 226: Line 247:
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
| 0% / 0% / 40%
 
| 0% / 0% / 40%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 234: Line 255:
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">110%
+
| 0% / 0% / <font color="#ff0000">110%</font>
 
| 0% / 0% / 40%
 
| 0% / 0% / 40%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 242: Line 263:
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">120%
+
| 0% / 0% / <font color="#ff0000">120%</font>
 
| 0% / 0% / 40%
 
| 0% / 0% / 40%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 250: Line 271:
 
| 0% / 0% / 15%
 
| 0% / 0% / 15%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
| 0% / 0% / <font color="#FF0000">125%
+
| 0% / 0% / <font color="#ff0000">125%</font>
 
| 0% / 0% / 40%
 
| 0% / 0% / 40%
 
| 0% / 0% / 0%
 
| 0% / 0% / 0%
Line 282: Line 303:
 
|-
 
|-
 
| '''Dark One'''
 
| '''Dark One'''
| 66% / 25%
 
| 66% / 75%
 
| 66% / 75%
 
| 66% / 75%
 
| 66% / 75%
 
| 66% / 75%
 
|-
 
| '''Warped One'''
 
 
| 66% / 25%
 
| 66% / 25%
 
| 66% / 75%
 
| 66% / 75%
Line 299: Line 312:
  
  
 +
=Locations=
  
 +
All types of Fallen spawn as minions to Fallen Shaman in v1.09 and later. (Prior to that patch whole packs of Fallen Shaman spawned with each Fallen Shaman boss.)
 +
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
 +
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
 +
* Monsters in areas marked "No Boss" will never appear as random bosses or champions.
 +
 +
{| width="100%"
 +
! Type
 +
! Normal, Nightmare, and Hell
 +
|-
 +
| '''Fallen'''
 +
| Act 1: Blood Moor, Den of Evil (No boss), Cold Plains (No boss), Cave 1-2 (No boss), Field of Stones (No boss), Underground Passage 1-2 (No boss).
 +
|-
 +
| '''Carver'''
 +
| Act 1: Field of Stones, Underground Passage 1-2, Dark Wood, The Hole 1-2, Black Marsh, Tristram, Tamoe Highland
 +
|-
 +
| '''Devilkin'''
 +
| Act 1: The Pit 1-2, The Forgotten Tower 1-5, Tamoe Highland, Outer Cloister (No boss), Barracks (No boss).
 +
|-
 +
| '''Dark One'''
 +
| Jail 1-3, Inner Cloister, Cathedral (No boss), Catacombs 1, 2, 4 (all Cats no boss).
 +
|-
 +
| '''Warped One'''
 +
| <nowiki>Throne of Destruction (No boss, only [[Colenzo the Annihilator]]'s pack)</nowiki>
 +
|-
 +
! colspan="2" | Guest Monsters (Act Five, NM/Hell only)
 +
|-
 +
| '''Carver'''
 +
| Arreat Plateau, Ancient's Way
 +
|-
 +
| '''Devilkin'''
 +
| Halls of Pain
 +
|-
 +
| '''Dark One'''
 +
| Abbadon
 +
|}
  
 
[[category:monsters]]
 
[[category:monsters]]
 
[[category:demons]]
 
[[category:demons]]
 +
[[category:Guest Monsters]]

Revision as of 13:08, 16 April 2008

Mon-fallen3.jpg
Fallen are Demons.

Fallen may be resurrected by Fallen Shaman. Raised Fallen are not worth any experience and can not drop items; they're only worth killing once. Find the Fallen Shaman and kill them first, so they can not prolong the battle.

Fallen have interesting AI. All nearby Fallen will run away from any character who makes a kill; whether of a Fallen or any other monster. Fallen run for a second or two, then turn around and resume their attack. Fallen who can not run since their path is blocked by walls, fences, other monsters, etc, will continue fighting. Fallen shaman do not flee when they see a death.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Fallen 1 / 36 / 67 18 / 1669 / 17376 1-4 / 131-288 / 771-2261 5 3/-, 42/Io, 66/Vex
Carver 5 / 38 / 68 42 / 1910 / 18259 4-9 / 148-326 / 792-2324 5 6/-, 42/Io, 69/Lo
Devilkin 7 / 39 / 85 53 / 2043 / 33276 4-12 / 156-344 / 1159-3400 6 6/-, 42/Io, 69/Lo
Dark One 10 / 41 / 71 72 / 2340 / 20909 8-19 / 174-382 / 857-2514 6 12/-, 42/Io, 69/Lo
Warped One 40 / 55 / 83 1206 / 5812 / 31510 45-118 / 293-645 / 1116-3273 8 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 61 / 83 -- / 7776 / 29743 -- / 344-739 / 1430-3174 10 --, 60/Ist, 84/Zod
Devilkin -- / 63 / 83 -- / 9261 / 31510 -- / 361-795 / 1488-3273 10 --, 63/Vex, 87/Zod
Dark One -- / 60 / 81 -- / 7776 / 29743 -- / 366-739 / 1430-3147 10 --, 60/Ist, 84/Zod


Offense

Fallen have a chance to add elemental damage to their second attack type.

Type Melee Attack 1 Attack Rating 1 Melee Attack 2 Elemental Damage Attack Rating 2
Fallen 1-2 / 13-27 / 34-68 8 / 664 / 2451 1-2 / 15-31 / 38-76 Fire Damage:
-- / 6-9 (10%) / 15-22 (20%)
8 / 627 / 2315
Carver 2-4 / 14-28 / 35-70 31 / 696 / 2485 2-4 / 16-32 / 39-78 Cold Damage:
-- / 4-6 (6s) (10%) / 12-16 (8s) (20%)
31 / 657 / 2347
Devilkin 2-5 / 14-29 / 43-86 52 / 712 / 3067 2-5 / 16-33 / 48-96 Lightning Damage:
-- / 0-16 (10%) / 0-64 (20%)
52 / 673 / 2896
Dark One 3-7 / 15-31 / 36-72 80 / 745 / 2588 3-7 / 17-35 / 40-81 Poison Damage:
Norm: --
Night: 10% of 14-21 over 4s (3.4-5.1/sec)
Hell: 20% of 47-71 over 6s (7.9-11.9/sec)
80 / 703 / 2444
Warped One 11-23 / 20-40 / 42-84 389 / 972 / 2998 11-24 / 22-45 / 47-94 Cold Damage:
-- / 11-13 (7s) (10%) / 19-24 (9s) (10%)
389 / 918 / 2832
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 20-40 / 37-75 Cold Damage:
-- / 19-29 (3s) (10%) / 37-55 (5s) (20%)
-- / 1009 / 2832
Devilkin -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 20-40 / 37-75 Lightning Damage:
-- / 15-46 (10%) / 28-84 (20%)
-- / 1009 / 2832
Dark One -- / 22-45 / 42-84 -- / 1069 / 2998 -- / 19-39 / 37-74 Fire Damage:
-- / 24-34 (10%) / 46-65 (20%)
-- / 1009 / 2832


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Fallen 5 / 369 / 933 9% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Carver 25 / 386 / 946 16% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Devilkin 35 / 394 / 1155 25% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Dark One 50 / 411 / 983 36% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Warped One 201 / 529 / 1131 49% 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Carver -- / 579 / 1131 16% 1.2/sec -- / 85 / 75 -- / 40 / 33
Devilkin -- / 579 / 1131 25% 1.2/sec -- / 85 / 75 -- / 40 / 33
Dark One -- / 579 / 1131 36% 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for m details.
Type Physical Magic Fire Cold Lightning Poison
Fallen 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Carver 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Devilkin 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Dark One 0% / 0% / 15% 0% / 0% / 0% 0% / 0% / 125% 0% / 0% / 40% 0% / 0% / 0% 0% / 0% / 0%
Warped One 50% / 66% / 75% 50% / 66% / 75% 50% / 66% / 75% 50% / 66% / 75% 50% / 65% / 75% 50% / 66% / 75%
Guest Monsters (Act Five, NM/Hell only)
Carver 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%
Devilkin 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%
Dark One 66% / 25% 66% / 75% 66% / 75% 66% / 75% 66% / 75% 66% / 75%


Locations

All types of Fallen spawn as minions to Fallen Shaman in v1.09 and later. (Prior to that patch whole packs of Fallen Shaman spawned with each Fallen Shaman boss.)

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Fallen Act 1: Blood Moor, Den of Evil (No boss), Cold Plains (No boss), Cave 1-2 (No boss), Field of Stones (No boss), Underground Passage 1-2 (No boss).
Carver Act 1: Field of Stones, Underground Passage 1-2, Dark Wood, The Hole 1-2, Black Marsh, Tristram, Tamoe Highland
Devilkin Act 1: The Pit 1-2, The Forgotten Tower 1-5, Tamoe Highland, Outer Cloister (No boss), Barracks (No boss).
Dark One Jail 1-3, Inner Cloister, Cathedral (No boss), Catacombs 1, 2, 4 (all Cats no boss).
Warped One Throne of Destruction (No boss, only [[Colenzo the Annihilator]]'s pack)
Guest Monsters (Act Five, NM/Hell only)
Carver Arreat Plateau, Ancient's Way
Devilkin Halls of Pain
Dark One Abbadon