Difference between revisions of "Shrines"

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[[Image:Shrine1.jpg|frame]]
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[[Image:Shrine1.jpg|frame]][[Image:Shrine2.jpg|frame]][[Image:Shrine3.jpg|frame]][[Image:Shrine4.jpg|frame]][[Image:Shrine5.jpg|frame]][[Image:Shrine6.jpg|frame]][[Image:Shrine7.jpg|frame]][[Image:Shrine8.jpg|frame]][[Image:Shrine9.jpg|frame]]
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[[Image:Shrine3.jpg|frame]]
 
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! Regen Time
 
! Regen Time
 
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| [[Image:Shrine-health.gif]]
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| [[Image:Shrine-health.jpg]]
 
| Health Shrine
 
| Health Shrine
 
| Full life refill, instantly. (No boost to minions.)
 
| Full life refill, instantly. (No boost to minions.)

Revision as of 10:46, 19 June 2008



Shrines


Shrine1.jpg
Shrine2.jpg
Shrine3.jpg
Shrine4.jpg
Shrine5.jpg
Shrine6.jpg
Shrine7.jpg
Shrine8.jpg
Shrine9.jpg


Icon Shrine Name Shrine Effect Duration Regen Time
Shrine-health.jpg Health Shrine Full life refill, instantly. (No boost to minions.) - 96
Shrine-mana.gif Mana Shrine Full mana refill, instantly. (No boost to minions.) - 96
Refilling Shrine Full life and full mana refill, instantly. (No boost to minions.) -- 96
Shrine-well.gif Well Refills 50% of the maximum life, mana, and stamina, cures poison and dispels any curses. Can be used twice when full, and each "half" takes 30 seconds to regenerate. Effects benefit minions as well. -- 30
Shrine-armor.gif Armor Shrine +100% Defense 96 240
Shrine-combat.gif Combat Shrine +200% Damage and +200% Attack Rating 96 240
Shrine-mana.gif Mana Regeneration +400% Mana Regeneration Rate (This is a huge bonus; level 20 Warmth is only 258%.) 96 240
Shrine-stamina.gif Stamina Shrine Refills Stamina complete and allows running without any stamina drain for the duration. 192 240
Shrine-resist-fire.gif Fire Resistance +75% Fire Resistance 144 240
Shrine-resist-cold.gif Cold Resistance +75% Cold Resistance 144 240
Shrine-resist-lightning.gif Lightning Resistance +75% Lightning Resistance 144 240
Shrine-resist-poison.gif
Poison Resistance +75% Poison Resistance 144 240
Shrine-exp.gif Experience +50% Experience for all monster kills 144 --
Shrine-skill.gif Skill Shrine +2 to all skills for the duration. 96 240
- Gem Shrine Randomly selects one gem from the inventory, and upgrades it one level. If there are no gems, or only perfect gems in the inventory, one random variety of chipped gem is dropped. -- --
- Portal Shrine Creates a Town Portal that any character can use. It remains open for the duration of the game, no matter how may characters pass through it in either direction. -- --
- Monster Shrine Turns one normal monster into a Champion type, or a boss. Including monsters that can not otherwise appear as bosses, such as [ [Flying Scimitar]]s and [ [Vile Child|Vile Children]]. -- --
- Fire Shrine Emits a burst of fireballs that instantly takes half the hit points from everything in range (characters, minions, monsters, etc). This can be a very useful shrine to hit a big boss with; for instance if one is found in the Chaos Sanctuary it should be saved until Diablo spawns. -- --
- Exploding Shrine Shoots out a blast of monster-damaging explosions in all directions, and drops 5-10 exploding potions. -- --
- Poison Shrine Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. -- --
Shrine-evil-urn.jpg Evil Urn These chests are found only in Act Five. Clicking one might only cause gold to drop, but they often summon a champion type monster, or a full boss pack. When Urns are found near level entrances/exits they will only drop gold or items, since no random monsters can spawn in those locations. For example, there's always an Evil Urn found in the Arreat Plateau, near the entrance to the Crystalline Passage, beside Thresh Socket, that only drops gold stacks. -- --