Difference between revisions of "Bat Demon"
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− | {{Monster navbox|{{Guest Monsters}}}}Bat Demons are [[Animals]]. | + | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Bat Demons are [[Animals]]. |
Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch. | Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch. | ||
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Revision as of 16:04, 4 September 2008
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Bat Demons are Animals.
Bat demons are small, winged, aerial attackers reminiscent of the Blink type monsters from Diablo I. Unique amongst Diablo II monsters, bat demons hang from the ceiling (or thin air, on outdoor levels) and only drop down once a character is within their melee attack range. They can be targeted while on the ceiling, and can be hit by ranged attacks, or will drop down once a character is nearby. Bat demons are fond of flying away when they are low on hit points, and must be killed quickly, or pursued to their new perch.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Desert Wing | 15 / 44 / 79 | 152 / 3527 / 34432 | 22-78 / 557-876 / 2883-6041 | 7 | 15/Nef, 48/Ko, 78/Cham |
Fiend | 19 / 50 / 79 | 223 / 5294 / 34432 | 31-102 / 702-1103 / 2883-6041 | 8 | 18/Nef, 51/Lem, 78/Cham |
Gloombat | 22 / 51 / 81 | 297 / 5664 / 36607 | 36-126 / 725-1140 / 3004-6294 | 9 | 24/Ral, 54/Um, 78/Cham |
Blood Diver | 24 / 54 / 85 | 359 / 6748 / 40956 | 42-141 / 797-1252 / 3245-6800 | 10 | 27/Ral, 57/Um, 87/Zod |
Dark Familiar | 27 / 57 / 84 | 478 / 8035 / 39868 | 48-170 / 868-1365 / 3185-6673 | 12 | 30/Ral, 60/Ist, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Fiend | -- / 65 / 85 | -- / 12808 / 40956 | -- / 1060-1666 / 4327-6800 | 12 | -- / 63/Vex, 87/Zod |
Gloombat | -- / 61 / 83 | -- / 10144 / 38781 | -- / 965-1516 / 4166- 6547 | 12 | -- / 60/Ist, 87/Zod |
Offense
Type | Melee Attack #1 | Attack Rating #1 | Melee Attack #2 | Lightning Damage | Attack Rating #2 |
---|---|---|---|---|---|
Desert Wing | 7-10 / 24-25 / 59-63 | 135 / 882 / 3180 | 5-10 / 29-42 / 72-104 | 65% chance of: 7-10 / 1-66 / 4-218 |
279 / 1764 / 6360 |
Fiend | 8-12 / 26-28 / 59-63 | 174 / 990 / 3180 | 8-12 / 32-47 / 72-104 | 70% chance of: 7-11 / 2-73 / 4-218 |
313 / 1980 / 6360 |
Gloombat | 9-14 / 27-30 / 60-65 | 207 / 1008 / 3256 | 11-17 / 34-49 / 74-106 | 75% chance of: 8-14 / 2-77 / 4-223 |
344 / 2016 / 6512 |
Blood Diver | 10-15 / 29-31 / 62-67 | 223 / 1062 / 3408 | 14-22 / 36-51 / 76-110 | 80% chance of: 9-14 / 2-81 / 4-230 |
374 / 2124 / 6816 |
Dark Familiar | 11-17 / 30-32 / 61-65 | 256 / 1116 / 3370 | 18-28 / 37-54 / 75-108 | 85% chance of: 10-17 / 2-84 / 4-225 |
402 / 2232 / 6740 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Fiend | -- / 34-37 / 62-67 | -- / 1260 / 3408 | -- / 42-60 / 76-110 | 85% chance of: -- / 2-95 / 4-230 |
-- / 2520 / 6816 |
Gloombat | -- / 33-35 / 61-65 | -- / 1188 / 3332 | -- / 40-58 / 75-108 | 85% chance of: -- / 2-91 / 4-225 |
-- / 2376 / 6664 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Desert Wing | 75 / 686 / 1700 | -- | 1.2% | 100 / 85 / 75 | 50 / 40 / 33 |
Fiend | 95 / 765 / 1700 | -- | 1.2% | 100 / 85 / 75 | 50 / 40 / 33 |
Gloombat | 112 / 778 / 1739 | -- | 1.2% | 100 / 85 / 75 | 50 / 40 / 33 |
Blood Diver | 122 / 818 / 1816 | -- | 1.2% | 100 / 85 / 75 | 50 / 40 / 33 |
Dark Familiar | 136 / 858 / 1797 | -- | 1.2% | 100 / 85 / 75 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Fiend | -- / 963 / 1816 | -- | 1.2% | -- / 85 / 75 | -- / 40 / 33 |
Gloombat | -- / 910 / 1777 | -- | 1.2% | -- / 85 / 75 | -- / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Desert Wing | 0% / 0% / 15% | 0% / 0% / 25% | 0% / 0% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Fiend | 0% / 0% / 15% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 0% |
Gloombat | 0% / 0% / 15% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 10 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Blood Diver | 0% / 0% / 15% | 0% / 0% / 25% | 0% / 0% / 105% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Dark Familiar | 0% / 0% / 15% | 0% / 0% / 25% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Fiend | -- / 0% / 10% | -- / 0% / 33% | -- / 0% / 33% | -- / 50% / 100% | -- / 0% / 0% | -- / 0% / 0% |
Gloombat | -- / 0% / 10% | -- / 0% / 33% | -- / 0% / 33% | -- / 50% / 100% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Desert Wing | Act 2: Halls of the Dead 1-3 |
Fiend | Act 3: Arachnid Lair, Spider Cavern, Swampy Pit 1-3 |
Gloombat | Act 3: Flayer Dungeon 1-3, Sewers 1 |
Blood Diver | Act 3: Forgotten Temple, Ruined Fane, Forgotten Reliquary |
Dark Familiar | Act 4: City of the Damned |
Guest Monsters (Act Five, NM/Hell only) | |
Fiend | Worldstone Keep 2 |
Gloombat | Glacial Trail, Icy Cellar |