Difference between revisions of "Giant Mosquito"
Line 1: | Line 1: | ||
− | Giant Mosquitos are [[Animals]]. | + | {{Monster navbox|{{Monstertype}}|{{Animals}}}}'''Giant Mosquitos''' are [[Animals]]. |
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings. | These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings. | ||
Line 7: | Line 7: | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
− | |||
+ | ==Statistics== | ||
No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types. | No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types. | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
Line 53: | Line 53: | ||
− | =Offense= | + | ==Offense== |
− | |||
{| width="100%" | {| width="100%" | ||
! Type | ! Type | ||
Line 90: | Line 89: | ||
− | =Defenses= | + | ==Defenses== |
− | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most ''Diablo II'' monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
Line 137: | Line 135: | ||
− | =Resistances= | + | ==Resistances== |
− | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details. | * <font color="#ff0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details. | ||
Line 187: | Line 184: | ||
− | =Locations= | + | ==Locations== |
− | |||
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water. | There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water. | ||
Line 213: | Line 209: | ||
| align="center" | -- | | align="center" | -- | ||
|} | |} | ||
− | |||
− | |||
− |
Revision as of 12:08, 9 September 2008
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Giant Mosquitos are Animals.
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.
Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare site.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Sucker | 21 / 49 / 79 | 244 / 4639 / 32280 | 16-83 / 193-968 / 823-5492 | 6 | 24/Ral, 54/Um, 84/Zod |
Feeder | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Blood Wing | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- | -- |
Offense
Type | Melee Attack #1 | Attack Rating #1 | Stamina Drain | Poison Sting | |
---|---|---|---|---|---|
Sucker | 7-17 / 20-38 / 45-86 | 197 / 874 / 2862 | 60% chance of: 49-59 / 205-246 / 455-546 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Feeder | 8-18 / 21-40 / 46-88 | 213 / 907 / 2964 | 70% chance of: 60-69 / 215-258 / 470-564 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Blood Wing | 8-19 / 22-41 / 48-91 | 223 / 939 / 3067 | 90% chance of: 80-89 / 220-264 / 480-576 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Sucker | 107 / 649 / 1468 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Feeder | 117 / 672 / 1518 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Blood Wing | 122 / 590 / 1332 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
-- | -- | -- | -- | -- | -- |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Sucker | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 105% |
Feeder | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 110% |
Blood Wing | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 120% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
-- | -- | -- | -- | -- | -- | -- |
Locations
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Sucker | Act 3: Spider Forest |
Feeder | Act 3: Swampy Pit 3 (Normal only, boss only), Sewers 1 |
Blood Wing | Act 3: Sewers 2 |
Guest Monsters (Act Five, NM/Hell only) | |
-- | -- |