Difference between revisions of "Giant Spider"
ADVERTISEMENT
From Diablo Wiki
(→Defenses) |
|||
Line 1: | Line 1: | ||
− | Giant Spiders are [[Animals]]. | + | {{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters}}}}Giant Spiders are [[Animals]]. |
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them. | Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them. | ||
Line 6: | Line 6: | ||
− | =Statistics= | + | ==Statistics== |
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
Line 59: | Line 59: | ||
− | =Offense= | + | ==Offense== |
Most giant spiders have a chance to add poison or fire damage to their melee attack. | Most giant spiders have a chance to add poison or fire damage to their melee attack. | ||
Line 99: | Line 99: | ||
− | = | + | ==Defences== |
All giant spiders regenerate their hit points 50% faster than normal monsters. | All giant spiders regenerate their hit points 50% faster than normal monsters. | ||
Line 154: | Line 154: | ||
|} | |} | ||
− | =Resistances= | + | ==Resistances== |
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
Line 212: | Line 212: | ||
− | =Locations= | + | ==Locations== |
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
Line 239: | Line 239: | ||
| Halls of Vaught (No boss) | | Halls of Vaught (No boss) | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 12:10, 9 September 2008
Diablo II Monsters [e] |
---|
Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Giant Spiders are Animals.
Giant Spiders are large melee attacking monsters. They do solid physical damage and some types can add fire or very nasty poison damage to their bites. When low on health, giant spiders will sometimes flee to a corner where they can regenerate their hit points. When they flee they leave a sticky, footspeed-slowing webbing on the floor behind them.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Arach | 11 / 42 / 73 | 148 / 4237 / 38375 | 55-69 / 1093-1385 / 5403-9123 | 6 | 12/--, 45/Ko, 69/Lo |
Poison Spinner | 21 / 49 / 78 | 372 / 6804 / 45850 | 117-148 / 1452-1839 / 6049-10216 | 8 | 24/Ral, 51/Lem, 78/Cham |
Flame Spider | 22 / 50 / 79 | 410 / 7279 / 47345 | 126-161 / 1504-1905 / 6178-10434 | 8 | 24/Ral, 51/Lem, 78/Cham |
Spider Magus | 23 / 53 / 84 | 454 / 8751 / 54819 | 134-169 / 1657-2099 / 6825-11527 | 8 | 27/Ral, 54/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
Arach | -- / 64 /84 | -- / 16614 / 54819 | -- / 2220-2812 / 9100-11527 | 8 | --,63/Vex, 87/Zod |
Offense
Most giant spiders have a chance to add poison or fire damage to their melee attack.
Type | Attack | Attack Rating | Elemental Damage |
---|---|---|---|
Arach | 7-11 / 28-42 / 66-99 | 92 / 846 / 2952 |
|
Poison Spinner | 12-20 / 28-43 / 62-93 | 197 / 972 / 3142 | Poison, 33% chance: Norm: 276-459 over 96sec (2.9-4.8/sec) Night: 1538-3844 over 96sec (16.2-40.4/sec) Hell: 3413-8531 over 96sec (35.6-88.8/sec) |
Flame Spider | 13-21 / 28-43 / 63-95 | 207 / 990 / 3180 | Fire Damage, 40% chance: 2-5 / 10-20 / 22-45 |
Spider Magus | 14-22 / 30-46 / 65-98 | 213 / 1044 / 3370 | Poison, 50% chance to: Norm: 914-1406 over 240sec (3.8-5.9/sec) Night: 5156-12375 over 240sec (21.5-51.6/sec) Hell: 11016-26438 over 240sec (45.9-110.2/sec) |
Guest Monsters (Act Five, NM/Hell only) | |||
Arach | -- / 41-62 / 75-112 | -- / 1242 / 3370 | Poison, 50% chance: Night: 6094-14625 over 240s (25.4-60.9/sec Hell: 11016-26438 over 240s (45.9-110.1/sec) |
Defences
All giant spiders regenerate their hit points 50% faster than normal monsters.
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Arach | 55 / 810 / 1944 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Poison Spinner | 107 / 923 / 2062 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Flame Spider | 112 / 939 / 2087 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Spider Magus | 117 / 988 / 2205 | -- | 1.8% | 100 / 75 / 50 | 50 / 40 / 25 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Arach | -- / 1166 / 2205 | -- | 1.8% | -- / 75 / 50 | -- / 40 / 25 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Arach | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 110% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 50% |
Poison Spinner | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 110% |
Flame Spider | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 115% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 60% |
Spider Magus | 0% / 0% / 50% | 0% / 0% / 0% | 0% / 0% / 120% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 65% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Arach | -- / 0% / 50% | -- / 0% / 120% | -- / 0% / 50% | -- / 0% / 25% | -- / 0% / 0% | -- / 0% / 0% |
Locations
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Arach | Act 1: Catacombs 2 |
Poison Spinner | Act 3: Arachnid Lair, Spider Cavern |
Flame Spider | Act 3: Arachnid Lair, Spider Cavern |
Spider Magus | Act 3: Ruined Temple, Disused Fane, Disused Reliquary |
Guest Monsters (Act Five, NM/Hell only) | |
Arach | Halls of Vaught (No boss) |