Difference between revisions of "Demon Imp"

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{{Monster navbox|{{Guest Monsters}}}}Demon Imps are [[Demons]].
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{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Demon Imps are [[Demons]].
  
 
Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself.  This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.
 
Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the [[Siege Beast]]. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself.  This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.

Revision as of 16:45, 9 September 2008

Diablo II Monsters [e]
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Monster Type
Demon Imp:
is a Monster
and a Demon
and a Guest Monster

Demon Imps are Demons.

Demon Imps are largely harmless, fireball throwing sprites. They can be quite annoying, especially for characters who lack a powerful ranged attack, but are more mischievous than dangerous. One exception is when a Demon Imp teleports to the top of the Siege Beast. From there the Demon Imp's Inferno attack can be quite damaging, and there's no way to stop the fire or knock the Imp down other than to kill the very durable Siege Beast itself. This will not kill the Imp though; it will teleport away and must be killed before it hops into another Siege Beast and repeats the process.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed 1 Max TC/Rune
Demon Imp 31 / 58 / 80 797 / 12776 / 53280 63-92 / 574-829 / 1892-3644 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Demon Rascal 33 / 60 / 83 961 / 14356 / 58172 71-102 / 604-873 / 2008-3868 7 / 7 / 7 36/Dol, 60/Ist, 84/Zod
Demon Gremlin 34 / 59 / 81 1054 / 13543 / 54910 74-107 / 589-850 / 1931-3719 7 / 7 / 7 39/Dol, 60/Ist, 87/Zod
Demon Trickster 36 / 62 / 84 1277 / 16130 / 59803 81-118 / 635-917 / 2047-3943 7 / 7 / 7 36/Dol, 63/Ist, 87/Zod
Demon Sprite 38 / 63 / 85 1552 / 17098 / 61434 89-128 / 651-940 / 2086-4018 7 / 7 / 7 39/Dol, 66/Vex, 87/Zod
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp -- / 61 / 82 -- / 15216 / 56541 -- / 620-826 / 2626-3794 -- / 7 / 7 --, 63/Ist, 87/Zod
Demon Gremlin -- / 59 / 81 -- / 13543 / 54910 -- / 589-850 / 2574-3719 -- / 7 / 7 --, 60/Ist, 87/Zod


Offense

Demon Imps can only hurl fireballs on their own. When mounted atop a Siege Beast they can use their ground flame attacks and Infernos. (They also use Inferno when atop fortified turrets.)

Type Fireball Ground Flame Inferno
Demon Imp 15-35 / 30-50 / 50-70 8-14 / 39-53 / 83-130 28-57/sec, 98-128/sec, 192-221/sec
Demon Rascal 15-35 / 30-50 / 50-70 8-14 / 39-53 / 83-130 51-81/sec, 121-151/sec, 215-245/sec
Demon Gremlin 20-40 / 35-55 / 60-80 8-15 / 38-52 / 81-127 75-104/sec, 145-175/sec, 239-268/sec
Demon Trickster 25-45 / 40-60 / 70-90 9-16 / 40-56 / 84-131 98-128/sec, 192-221/sec, 285-315/sec
Demon Sprite 25-45 / 40-60 / 70-90 9-16 / 44-60 / 86-134 121-151/sec, 192-221/sec, 285-315/sec
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp -- / 40-60 / 70-90 -- / 40-56 / 83-130 --, 192-221/sec, 285-315/sec
Demon Gremlin -- / 35-55 / 68-80 -- / 39-53 / 83-130 --, 145-175/sec, 239-268/sec


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Demon Imp 156 / 871 / 1719 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Demon Rascal 166 / 897 / 1777 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Demon Gremlin 171 / 884 / 1739 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Demon Trickster 181 / 924 / 1797 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Demon Sprite 191 / 937 / 1816 -- 1.2/sec 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp -- / 910 / 1757 -- 1.2/sec -- / 100 / 100 -- / 40 / 33
Demon Gremlin -- / 884 / 1739 -- 1.2/sec -- / 100 / 100 -- / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Demon Imp 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 33% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 25%
Demon Rascal 0% / 0% / 0% 0% / 0% / 105% 0% / 0% / 33% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 25%
Demon Gremlin 0% / 0% / 0% 0% / 0% / 110% 0% / 0% / 33% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 25%
Demon Trickster 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 33% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 25%
Demon Sprite 0% / 0% / 0% 0% / 0% / 120% 0% / 0% / 33% 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 25%
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp -- / 0% / 0% -- / 0% / 110% -- / 0% / 25% -- / 0% / 25% -- / 0% / 0% -- / 0% / 0%
Demon Gremlin -- / 0% / 0% -- / 0% / 110% -- / 0% / 33% -- / 0% / 25% -- / 0% / 0% -- / 0% / 25%


Locations

All five types of Demon Imps appear all throughout Act Five, but only two types, Imps and Gremlins, are technical "Guest Monsters," with different stats when found on Nightmare/Hell.

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal Nightmare & Hell
Demon Imp Frigid Highlands, Arreat Plateau, Frozen Tundra Frigid Highlands, Arreat Plateau, Frozen Tundra
Demon Rascal Frigid Highlands, Pit of Archeron, Frozen Tundra Frozen Tundra
Demon Gremlin Bloody Foothills, Arreat Plateau Bloody Foothills, Arreat Plateau
Demon Trickster Frozen Tundra, The Infernal Pit The Infernal Pit
Demon Sprite Worldstone Keep 3 Worldstone Keep 3
Guest Monsters (Act Five, NM/Hell only.)
Demon Imp -- Bloody Foothills, Pit of Abbadon, Pit of Archeron
Demon Gremlin -- Frigid Highlands